*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Apr 24 16:25:12 2000" *SCENE { *SCENE_FILENAME "ScrubBrushpatch4.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.4510 0.4510 0.4510 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "scrubpatch" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.6549 0.6196 0.3176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_Trees\Scrub Brush\A_ScrubBrushpatch.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Plane06" *NODE_TM { *NODE_NAME "Plane06" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 32 *MESH_NUMFACES 22 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -2.6584 -29.8126 1.2255 *MESH_VERTEX 1 4.9130 -13.5755 1.2255 *MESH_VERTEX 2 -18.8955 -22.2411 1.2255 *MESH_VERTEX 3 -11.3240 -6.0041 1.2255 *MESH_VERTEX 4 -4.1881 -2.3664 0.6459 *MESH_VERTEX 5 10.2010 -7.6036 0.6459 *MESH_VERTEX 6 1.0491 12.0226 0.6459 *MESH_VERTEX 7 15.4381 6.7854 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*MESH_TFACELIST { *MESH_TFACE 0 24 22 26 *MESH_TFACE 1 23 26 22 *MESH_TFACE 2 2 0 4 *MESH_TFACE 3 1 4 0 *MESH_TFACE 4 7 5 9 *MESH_TFACE 5 6 9 5 *MESH_TFACE 6 19 18 21 *MESH_TFACE 7 23 25 26 *MESH_TFACE 8 24 26 25 *MESH_TFACE 9 19 21 20 *MESH_TFACE 10 1 3 4 *MESH_TFACE 11 2 4 3 *MESH_TFACE 12 6 8 9 *MESH_TFACE 13 7 9 8 *MESH_TFACE 14 10 12 13 *MESH_TFACE 15 11 13 12 *MESH_TFACE 16 27 28 29 *MESH_TFACE 17 30 29 28 *MESH_TFACE 18 30 31 29 *MESH_TFACE 19 27 29 31 *MESH_TFACE 20 14 15 16 *MESH_TFACE 21 14 16 17 } *MESH_NUMCVERTEX 44 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 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