*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 21 08:17:20 2000" *SCENE { *SCENE_FILENAME "SensorMarker.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "AirstrikeMarker" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "I:\3dsmax31\Scenes\MC2_HUD\A_SensorMarker.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "AirstrikeMarker" *NODE_TM { *NODE_NAME "AirstrikeMarker" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 40 *MESH_NUMFACES 20 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -18.5765 -3.6326 0.7280 *MESH_VERTEX 1 -8.4965 0.0074 0.7280 *MESH_VERTEX 2 -18.5765 3.6474 0.7280 *MESH_VERTEX 3 -18.5765 -3.6326 0.7280 *MESH_VERTEX 4 -18.5765 3.6474 0.7280 *MESH_VERTEX 5 -8.4965 0.0074 0.7280 *MESH_VERTEX 6 8.0000 0.0000 0.7000 *MESH_VERTEX 7 8.0000 0.0000 0.7000 *MESH_VERTEX 8 5.6569 5.6569 0.7000 *MESH_VERTEX 9 5.6569 5.6569 0.7000 *MESH_VERTEX 10 0.0000 8.0000 0.7000 *MESH_VERTEX 11 0.0000 8.0000 0.7000 *MESH_VERTEX 12 -5.6569 5.6569 0.7000 *MESH_VERTEX 13 -5.6569 5.6569 0.7000 *MESH_VERTEX 14 -8.0000 0.0000 0.7000 *MESH_VERTEX 15 -8.0000 0.0000 0.7000 *MESH_VERTEX 16 -5.6569 -5.6569 0.7000 *MESH_VERTEX 17 -5.6569 -5.6569 0.7000 *MESH_VERTEX 18 -0.0000 -8.0000 0.7000 *MESH_VERTEX 19 -0.0000 -8.0000 0.7000 *MESH_VERTEX 20 5.6569 -5.6569 0.7000 *MESH_VERTEX 21 5.6569 -5.6569 0.7000 *MESH_VERTEX 22 -3.6326 18.5765 0.7280 *MESH_VERTEX 23 3.6474 18.5765 0.7280 *MESH_VERTEX 24 0.0074 8.4965 0.7280 *MESH_VERTEX 25 -3.6326 18.5765 0.7280 *MESH_VERTEX 26 0.0074 8.4965 0.7280 *MESH_VERTEX 27 3.6474 18.5765 0.7280 *MESH_VERTEX 28 18.5765 3.6326 0.7280 *MESH_VERTEX 29 18.5765 -3.6474 0.7280 *MESH_VERTEX 30 8.4965 -0.0074 0.7280 *MESH_VERTEX 31 18.5765 3.6326 0.7280 *MESH_VERTEX 32 8.4965 -0.0074 0.7280 *MESH_VERTEX 33 18.5765 -3.6474 0.7280 *MESH_VERTEX 34 3.6326 -18.5765 0.7280 *MESH_VERTEX 35 -3.6474 -18.5765 0.7280 *MESH_VERTEX 36 -0.0074 -8.4965 0.7280 *MESH_VERTEX 37 3.6326 -18.5765 0.7280 *MESH_VERTEX 38 -0.0074 -8.4965 0.7280 *MESH_VERTEX 39 -3.6474 -18.5765 0.7280 } *MESH_FACE_LIST { *MESH_FACE 0: A: 34 B: 36 C: 35 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 37 B: 39 C: 38 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 28 B: 30 C: 29 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 31 B: 33 C: 32 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 22 B: 24 C: 23 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 25 B: 27 C: 26 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 0 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 3 B: 4 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 6 B: 19 C: 21 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 6 B: 16 C: 19 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 6 B: 14 C: 16 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 6 B: 12 C: 14 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 6 B: 11 C: 12 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 6 B: 9 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 7 B: 10 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 7 B: 13 C: 10 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 16: A: 7 B: 15 C: 13 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 17: A: 7 B: 17 C: 15 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 18: A: 7 B: 18 C: 17 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 19: A: 7 B: 20 C: 18 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 40 *MESH_TVERTLIST { *MESH_TVERT 0 0.0005 0.4023 0.9995 *MESH_TVERT 1 0.2715 0.5002 0.9995 *MESH_TVERT 2 0.0005 0.5981 0.9995 *MESH_TVERT 3 0.0005 0.4023 0.9995 *MESH_TVERT 4 0.0005 0.5981 0.9995 *MESH_TVERT 5 0.2715 0.5002 0.9995 *MESH_TVERT 6 0.7151 0.5000 0.0005 *MESH_TVERT 7 0.7151 0.5000 0.0005 *MESH_TVERT 8 0.6521 0.6521 0.0005 *MESH_TVERT 9 0.6521 0.6521 0.0005 *MESH_TVERT 10 0.5000 0.7151 0.0005 *MESH_TVERT 11 0.5000 0.7151 0.0005 *MESH_TVERT 12 0.3479 0.6521 0.0005 *MESH_TVERT 13 0.3479 0.6521 0.0005 *MESH_TVERT 14 0.2849 0.5000 0.0005 *MESH_TVERT 15 0.2849 0.5000 0.0005 *MESH_TVERT 16 0.3479 0.3479 0.0005 *MESH_TVERT 17 0.3479 0.3479 0.0005 *MESH_TVERT 18 0.5000 0.2849 0.0005 *MESH_TVERT 19 0.5000 0.2849 0.0005 *MESH_TVERT 20 0.6521 0.3479 0.0005 *MESH_TVERT 21 0.6521 0.3479 0.0005 *MESH_TVERT 22 0.4023 0.9995 0.9995 *MESH_TVERT 23 0.5981 0.9995 0.9995 *MESH_TVERT 24 0.5002 0.7285 0.9995 *MESH_TVERT 25 0.4023 0.9995 0.9995 *MESH_TVERT 26 0.5002 0.7285 0.9995 *MESH_TVERT 27 0.5981 0.9995 0.9995 *MESH_TVERT 28 0.9995 0.5977 0.9995 *MESH_TVERT 29 0.9995 0.4019 0.9995 *MESH_TVERT 30 0.7285 0.4998 0.9995 *MESH_TVERT 31 0.9995 0.5977 0.9995 *MESH_TVERT 32 0.7285 0.4998 0.9995 *MESH_TVERT 33 0.9995 0.4019 0.9995 *MESH_TVERT 34 0.5977 0.0005 0.9995 *MESH_TVERT 35 0.4019 0.0005 0.9995 *MESH_TVERT 36 0.4998 0.2715 0.9995 *MESH_TVERT 37 0.5977 0.0005 0.9995 *MESH_TVERT 38 0.4998 0.2715 0.9995 *MESH_TVERT 39 0.4019 0.0005 0.9995 } *MESH_NUMTVFACES 20 *MESH_TFACELIST { *MESH_TFACE 0 34 36 35 *MESH_TFACE 1 37 39 38 *MESH_TFACE 2 28 30 29 *MESH_TFACE 3 31 33 32 *MESH_TFACE 4 22 24 23 *MESH_TFACE 5 25 27 26 *MESH_TFACE 6 0 1 2 *MESH_TFACE 7 3 4 5 *MESH_TFACE 8 6 19 21 *MESH_TFACE 9 6 16 19 *MESH_TFACE 10 6 14 16 *MESH_TFACE 11 6 12 14 *MESH_TFACE 12 6 11 12 *MESH_TFACE 13 6 9 11 *MESH_TFACE 14 7 10 8 *MESH_TFACE 15 7 13 10 *MESH_TFACE 16 7 15 13 *MESH_TFACE 17 7 17 15 *MESH_TFACE 18 7 18 17 *MESH_TFACE 19 7 20 18 } *MESH_NUMCVERTEX 40 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.9922 0.9922 0.9922 *MESH_VERTCOL 1 0.9922 0.9922 0.9922 *MESH_VERTCOL 2 0.9922 0.9922 0.9922 *MESH_VERTCOL 3 0.9922 0.9922 0.9922 *MESH_VERTCOL 4 0.9922 0.9922 0.9922 *MESH_VERTCOL 5 0.9922 0.9922 0.9922 *MESH_VERTCOL 6 0.9922 0.9922 0.9922 *MESH_VERTCOL 7 0.9922 0.9922 0.9922 *MESH_VERTCOL 8 0.9922 0.9922 0.9922 *MESH_VERTCOL 9 0.9922 0.9922 0.9922 *MESH_VERTCOL 10 0.9922 0.9922 0.9922 *MESH_VERTCOL 11 0.9922 0.9922 0.9922 *MESH_VERTCOL 12 0.9922 0.9922 0.9922 *MESH_VERTCOL 13 0.9922 0.9922 0.9922 *MESH_VERTCOL 14 0.9922 0.9922 0.9922 *MESH_VERTCOL 15 0.9922 0.9922 0.9922 *MESH_VERTCOL 16 0.9922 0.9922 0.9922 *MESH_VERTCOL 17 0.9922 0.9922 0.9922 *MESH_VERTCOL 18 0.9922 0.9922 0.9922 *MESH_VERTCOL 19 0.9922 0.9922 0.9922 *MESH_VERTCOL 20 0.9922 0.9922 0.9922 *MESH_VERTCOL 21 0.9922 0.9922 0.9922 *MESH_VERTCOL 22 0.9922 0.9922 0.9922 *MESH_VERTCOL 23 0.9922 0.9922 0.9922 *MESH_VERTCOL 24 0.9922 0.9922 0.9922 *MESH_VERTCOL 25 0.9922 0.9922 0.9922 *MESH_VERTCOL 26 0.9922 0.9922 0.9922 *MESH_VERTCOL 27 0.9922 0.9922 0.9922 *MESH_VERTCOL 28 0.9922 0.9922 0.9922 *MESH_VERTCOL 29 0.9922 0.9922 0.9922 *MESH_VERTCOL 30 0.9922 0.9922 0.9922 *MESH_VERTCOL 31 0.9922 0.9922 0.9922 *MESH_VERTCOL 32 0.9922 0.9922 0.9922 *MESH_VERTCOL 33 0.9922 0.9922 0.9922 *MESH_VERTCOL 34 0.9922 0.9922 0.9922 *MESH_VERTCOL 35 0.9922 0.9922 0.9922 *MESH_VERTCOL 36 0.9922 0.9922 0.9922 *MESH_VERTCOL 37 0.9922 0.9922 0.9922 *MESH_VERTCOL 38 0.9922 0.9922 0.9922 *MESH_VERTCOL 39 0.9922 0.9922 0.9922 } *MESH_NUMCVFACES 20 *MESH_CFACELIST { *MESH_CFACE 0 34 36 35 *MESH_CFACE 1 37 39 38 *MESH_CFACE 2 28 30 29 *MESH_CFACE 3 31 33 32 *MESH_CFACE 4 22 24 23 *MESH_CFACE 5 25 27 26 *MESH_CFACE 6 0 1 2 *MESH_CFACE 7 3 4 5 *MESH_CFACE 8 6 19 21 *MESH_CFACE 9 6 16 19 *MESH_CFACE 10 6 14 16 *MESH_CFACE 11 6 12 14 *MESH_CFACE 12 6 11 12 *MESH_CFACE 13 6 9 11 *MESH_CFACE 14 7 10 8 *MESH_CFACE 15 7 13 10 *MESH_CFACE 16 7 15 13 *MESH_CFACE 17 7 17 15 *MESH_CFACE 18 7 18 17 *MESH_CFACE 19 7 20 18 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 34 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 36 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 35 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 37 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 39 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 38 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 28 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 30 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 29 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 31 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 33 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 32 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 22 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 24 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 25 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 27 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 26 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_FACENORMAL 7 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 21 0.0000 0.0000 1.0000 *MESH_FACENORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 0.0000 1.0000 *MESH_FACENORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_FACENORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_FACENORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_FACENORMAL 13 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_FACENORMAL 14 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 15 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 13 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 16 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 13 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 17 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 18 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 18 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 19 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 20 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 18 0.0000 0.0000 -1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }