*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu May 10 09:42:22 2001" *SCENE { *SCENE_FILENAME "ShackL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5804 0.5804 0.5804 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "MilitaryCheckPoint" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.4078 0.4078 0.4078 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #8" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_GenericBldgs\Shack\A_ShackL1.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Shack" *NODE_TM { *NODE_NAME "Shack" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0530 0.0329 -0.0226 *TM_POS -0.0530 0.0329 -0.0226 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 14 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -15.2142 14.3370 0.0000 *MESH_VERTEX 1 -15.2142 -14.2712 0.0000 *MESH_VERTEX 2 -0.0530 14.3370 19.3135 *MESH_VERTEX 3 -15.2142 14.3370 14.2194 *MESH_VERTEX 4 -0.0530 -14.2712 19.3135 *MESH_VERTEX 5 -15.2142 -14.2712 14.2194 *MESH_VERTEX 6 15.1083 14.3370 0.0000 *MESH_VERTEX 7 15.1083 -14.2712 0.0000 *MESH_VERTEX 8 15.1083 14.3370 14.2194 *MESH_VERTEX 9 15.1083 -14.2712 14.2194 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 3 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 1: A: 5 B: 4 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 2: A: 3 B: 2 C: 0 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 3: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 4: A: 5 B: 3 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 5: A: 4 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 6: A: 2 B: 9 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 7: A: 9 B: 2 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 8: A: 0 B: 8 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 9: A: 8 B: 0 C: 2 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 10: A: 6 B: 9 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 11: A: 9 B: 6 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 12: A: 7 B: 4 C: 1 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 13: A: 4 B: 7 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 } *MESH_NUMTVERTEX 27 *MESH_TVERTLIST { *MESH_TVERT 0 0.3603 0.0007 0.9995 *MESH_TVERT 1 -0.0031 0.0007 0.7360 *MESH_TVERT 2 0.3603 0.6023 0.9995 *MESH_TVERT 3 -0.0031 0.6023 0.7360 *MESH_TVERT 4 0.3603 0.0007 0.9995 *MESH_TVERT 5 -0.0031 0.0007 0.7360 *MESH_TVERT 6 0.3603 0.6023 0.9995 *MESH_TVERT 7 -0.0031 0.6023 0.7360 *MESH_TVERT 8 1.0000 0.5906 0.1091 *MESH_TVERT 9 1.0000 0.2992 0.1091 *MESH_TVERT 10 0.3701 0.2992 0.1091 *MESH_TVERT 11 0.3701 0.5906 0.1091 *MESH_TVERT 12 0.0005 0.8936 0.0005 *MESH_TVERT 13 0.3452 0.9970 0.0005 *MESH_TVERT 14 0.0005 0.6004 0.0005 *MESH_TVERT 15 0.3452 0.9970 0.9995 *MESH_TVERT 16 0.0005 0.8936 0.9995 *MESH_TVERT 17 0.0005 0.6004 0.9995 *MESH_TVERT 18 0.6793 0.8936 0.0005 *MESH_TVERT 19 0.6793 0.6004 0.0005 *MESH_TVERT 20 0.6793 0.6004 0.9995 *MESH_TVERT 21 0.6793 0.8936 0.9995 *MESH_TVERT 22 1.0000 0.2992 0.0000 *MESH_TVERT 23 1.0000 0.2992 0.0000 *MESH_TVERT 24 1.0000 0.0000 0.1091 *MESH_TVERT 25 0.3622 0.0000 0.1091 *MESH_TVERT 26 0.3622 0.2992 0.1091 } *MESH_NUMTVFACES 14 *MESH_TFACELIST { *MESH_TFACE 0 0 1 3 *MESH_TFACE 1 3 2 0 *MESH_TFACE 2 12 13 14 *MESH_TFACE 3 25 24 23 *MESH_TFACE 4 22 26 25 *MESH_TFACE 5 15 16 17 *MESH_TFACE 6 4 7 5 *MESH_TFACE 7 7 4 6 *MESH_TFACE 8 14 18 19 *MESH_TFACE 9 18 14 13 *MESH_TFACE 10 10 8 9 *MESH_TFACE 11 8 10 11 *MESH_TFACE 12 20 15 17 *MESH_TFACE 13 15 20 21 } *MESH_NUMCVERTEX 30 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 1.0000 0.0000 *MESH_VERTCOL 9 0.0000 1.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 1.0000 0.0000 *MESH_VERTCOL 13 0.0000 1.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 1.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 1.0000 0.0000 *MESH_VERTCOL 21 0.0000 1.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 14 *MESH_CFACELIST { *MESH_CFACE 0 4 5 7 *MESH_CFACE 1 7 6 4 *MESH_CFACE 2 5 4 0 *MESH_CFACE 3 1 3 7 *MESH_CFACE 4 7 5 1 *MESH_CFACE 5 10 11 9 *MESH_CFACE 6 16 19 17 *MESH_CFACE 7 19 16 18 *MESH_CFACE 8 12 17 13 *MESH_CFACE 9 17 12 16 *MESH_CFACE 10 13 19 15 *MESH_CFACE 11 19 13 17 *MESH_CFACE 12 21 22 20 *MESH_CFACE 13 22 21 23 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 2 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 3 -0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 5 -0.3185 -0.0000 0.9479 *MESH_FACENORMAL 1 -0.3185 0.0000 0.9479 *MESH_VERTEXNORMAL 5 -0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 2 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 0 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 3 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 -0.0000 0.0000 *MESH_FACENORMAL 4 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 -0.0000 0.0000 *MESH_FACENORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 6 0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 2 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 8 0.3185 -0.0000 0.9479 *MESH_FACENORMAL 7 0.3185 0.0000 0.9479 *MESH_VERTEXNORMAL 9 0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 2 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_FACENORMAL 9 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 0 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 2 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 10 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 11 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 13 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 -0.0000 -1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "LitWin_Shack" *NODE_PARENT "Shack" *NODE_TM { *NODE_NAME "LitWin_Shack" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 0.0000 1.0000 *TM_ROW2 0.0000 -1.0000 0.0000 *TM_ROW3 -0.0107 -0.0000 7.0883 *TM_POS -0.0107 -0.0000 7.0883 *TM_ROTAXIS -1.0000 0.0000 0.0000 *TM_ROTANGLE 1.5708 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -14.9683 14.1522 0.1148 *MESH_VERTEX 1 14.8475 14.1522 0.1148 *MESH_VERTEX 2 -14.9683 14.1522 14.0618 *MESH_VERTEX 3 14.8475 14.1522 14.0618 *MESH_VERTEX 4 -14.9683 -14.0421 0.1148 *MESH_VERTEX 5 14.8475 -14.0421 0.1148 *MESH_VERTEX 6 -14.9683 -14.0420 14.0618 *MESH_VERTEX 7 14.8475 -14.0421 14.0618 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 4: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 5: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 6: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 7: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 8 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 0.0000 1.0000 *MESH_VERTCOL 1 1.0000 0.0000 1.0000 *MESH_VERTCOL 2 1.0000 0.0000 1.0000 *MESH_VERTCOL 3 1.0000 0.0000 1.0000 *MESH_VERTCOL 4 1.0000 0.0000 1.0000 *MESH_VERTCOL 5 1.0000 0.0000 1.0000 *MESH_VERTCOL 6 1.0000 0.0000 1.0000 *MESH_VERTCOL 7 1.0000 0.0000 1.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 0 2 3 *MESH_CFACE 1 3 1 0 *MESH_CFACE 2 4 5 7 *MESH_CFACE 3 7 6 4 *MESH_CFACE 4 1 3 7 *MESH_CFACE 5 7 5 1 *MESH_CFACE 6 2 0 4 *MESH_CFACE 7 4 6 2 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 0 -0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 3 -0.0000 -0.0000 -1.0000 *MESH_FACENORMAL 1 -0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 -0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 1 -0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 -0.0000 -0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *WIREFRAME_COLOR 0.1098 0.5843 0.6941 }