*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Feb 05 17:48:08 2001" *SCENE { *SCENE_FILENAME "ShackX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5804 0.5804 0.5804 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "Shack" *NODE_TM { *NODE_NAME "Shack" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0530 0.0329 -0.0226 *TM_POS -0.0530 0.0329 -0.0226 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 10 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.0530 14.3370 19.3135 *MESH_VERTEX 1 -15.2142 14.3370 14.2194 *MESH_VERTEX 2 -0.0530 -14.2712 19.3135 *MESH_VERTEX 3 -15.2142 -14.2712 14.2194 *MESH_VERTEX 4 15.1083 14.3370 14.2194 *MESH_VERTEX 5 15.1083 -14.2712 14.2194 *MESH_VERTEX 6 -15.2142 14.3370 0.0000 *MESH_VERTEX 7 -15.2142 -14.2712 0.0000 *MESH_VERTEX 8 -0.0530 0.0329 19.3135 *MESH_VERTEX 9 -15.2142 14.3370 14.2194 *MESH_VERTEX 10 -0.0530 0.0329 19.3135 *MESH_VERTEX 11 -15.2142 -14.2712 14.2194 *MESH_VERTEX 12 15.1083 -14.2712 0.0000 *MESH_VERTEX 13 15.1083 14.3370 0.0000 *MESH_VERTEX 14 15.1083 -14.2712 14.2194 *MESH_VERTEX 15 15.1083 14.3370 14.2194 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 2: A: 9 B: 8 C: 6 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 3: A: 10 B: 11 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 4: A: 0 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 5: A: 5 B: 0 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 6: A: 6 B: 14 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 7: A: 14 B: 6 C: 8 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 8: A: 13 B: 10 C: 7 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 9: A: 10 B: 13 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 } *MESH_NUMTVERTEX 44 *MESH_TVERTLIST { *MESH_TVERT 0 0.3603 0.0007 0.9995 *MESH_TVERT 1 -0.0031 0.0007 0.7360 *MESH_TVERT 2 0.3603 0.6023 0.9995 *MESH_TVERT 3 -0.0031 0.6023 0.7360 *MESH_TVERT 4 0.3603 0.0007 0.9995 *MESH_TVERT 5 -0.0031 0.0007 0.7360 *MESH_TVERT 6 0.3603 0.6023 0.9995 *MESH_TVERT 7 -0.0031 0.6023 0.7360 *MESH_TVERT 8 1.0000 0.5906 0.1091 *MESH_TVERT 9 1.0000 0.2992 0.1091 *MESH_TVERT 10 0.3701 0.2992 0.1091 *MESH_TVERT 11 0.3701 0.5906 0.1091 *MESH_TVERT 12 0.0005 0.8936 0.0005 *MESH_TVERT 13 0.3452 0.9970 0.0005 *MESH_TVERT 14 0.0005 0.6004 0.0005 *MESH_TVERT 15 0.3452 0.9970 0.9995 *MESH_TVERT 16 0.0005 0.8936 0.9995 *MESH_TVERT 17 0.0005 0.6004 0.9995 *MESH_TVERT 18 0.6793 0.8936 0.0005 *MESH_TVERT 19 0.6793 0.6004 0.0005 *MESH_TVERT 20 0.6793 0.6004 0.9995 *MESH_TVERT 21 0.6793 0.8936 0.9995 *MESH_TVERT 22 1.0000 0.2992 0.0000 *MESH_TVERT 23 1.0000 0.2992 0.0000 *MESH_TVERT 24 1.0000 0.0000 0.1091 *MESH_TVERT 25 0.3622 0.0000 0.1091 *MESH_TVERT 26 0.3622 0.2992 0.1091 *MESH_TVERT 27 0.3603 0.0007 0.9995 *MESH_TVERT 28 -0.0031 0.0007 0.7360 *MESH_TVERT 29 0.3603 0.6023 0.9995 *MESH_TVERT 30 -0.0031 0.6023 0.7360 *MESH_TVERT 31 0.3603 0.0007 0.9995 *MESH_TVERT 32 -0.0031 0.0007 0.7360 *MESH_TVERT 33 0.3603 0.6023 0.9995 *MESH_TVERT 34 -0.0031 0.6023 0.7360 *MESH_TVERT 35 1.0000 0.5906 0.1091 *MESH_TVERT 36 1.0000 0.2992 0.1091 *MESH_TVERT 37 0.3701 0.2992 0.1091 *MESH_TVERT 38 0.3701 0.5906 0.1091 *MESH_TVERT 39 0.3452 0.9970 0.0005 *MESH_TVERT 40 0.0005 0.8936 0.9995 *MESH_TVERT 41 0.0005 0.6004 0.9995 *MESH_TVERT 42 1.0000 0.2992 0.0000 *MESH_TVERT 43 1.0000 0.2992 0.0000 } *MESH_NUMTVFACES 10 *MESH_TFACELIST { *MESH_TFACE 0 0 1 3 *MESH_TFACE 1 3 2 0 *MESH_TFACE 2 12 39 14 *MESH_TFACE 3 15 40 41 *MESH_TFACE 4 4 7 5 *MESH_TFACE 5 7 4 6 *MESH_TFACE 6 14 18 19 *MESH_TFACE 7 18 14 39 *MESH_TFACE 8 20 15 41 *MESH_TFACE 9 15 20 21 } *MESH_NUMCVERTEX 43 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 1.0000 0.0000 *MESH_VERTCOL 9 0.0000 1.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 1.0000 0.0000 *MESH_VERTCOL 13 0.0000 1.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 1.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 1.0000 0.0000 *MESH_VERTCOL 21 0.0000 1.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 1.0000 0.0000 *MESH_VERTCOL 31 0.0000 1.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 1.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 1.0000 0.0000 *MESH_VERTCOL 39 0.0000 1.0000 0.0000 *MESH_VERTCOL 40 0.0000 1.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 10 *MESH_CFACELIST { *MESH_CFACE 0 4 5 7 *MESH_CFACE 1 7 6 4 *MESH_CFACE 2 35 34 30 *MESH_CFACE 3 10 11 39 *MESH_CFACE 4 16 19 17 *MESH_CFACE 5 19 16 18 *MESH_CFACE 6 12 42 40 *MESH_CFACE 7 42 12 41 *MESH_CFACE 8 21 22 20 *MESH_CFACE 9 22 21 23 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 0 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 1 -0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 3 -0.3185 -0.0000 0.9479 *MESH_FACENORMAL 1 -0.3185 0.0000 0.9479 *MESH_VERTEXNORMAL 3 -0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 2 0.6862 0.7274 0.0000 *MESH_VERTEXNORMAL 9 0.6862 0.7274 0.0000 *MESH_VERTEXNORMAL 8 0.6862 0.7274 -0.0000 *MESH_VERTEXNORMAL 6 0.6862 0.7274 -0.0000 *MESH_FACENORMAL 3 0.6862 -0.7274 0.0000 *MESH_VERTEXNORMAL 10 0.6862 -0.7274 0.0000 *MESH_VERTEXNORMAL 11 0.6862 -0.7274 0.0000 *MESH_VERTEXNORMAL 7 0.6862 -0.7274 0.0000 *MESH_FACENORMAL 4 0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 0 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 4 0.3185 -0.0000 0.9479 *MESH_FACENORMAL 5 0.3185 0.0000 0.9479 *MESH_VERTEXNORMAL 5 0.3185 -0.0000 0.9479 *MESH_VERTEXNORMAL 0 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_FACENORMAL 6 0.6862 0.7274 0.0000 *MESH_VERTEXNORMAL 6 0.6862 0.7274 -0.0000 *MESH_VERTEXNORMAL 14 0.6862 0.7274 -0.0000 *MESH_VERTEXNORMAL 12 0.6862 0.7274 0.0000 *MESH_FACENORMAL 7 0.6862 0.7274 -0.0000 *MESH_VERTEXNORMAL 14 0.6862 0.7274 -0.0000 *MESH_VERTEXNORMAL 6 0.6862 0.7274 -0.0000 *MESH_VERTEXNORMAL 8 0.6862 0.7274 -0.0000 *MESH_FACENORMAL 8 0.6862 -0.7274 0.0000 *MESH_VERTEXNORMAL 13 0.6862 -0.7274 0.0000 *MESH_VERTEXNORMAL 10 0.6862 -0.7274 0.0000 *MESH_VERTEXNORMAL 7 0.6862 -0.7274 0.0000 *MESH_FACENORMAL 9 0.6862 -0.7274 0.0000 *MESH_VERTEXNORMAL 10 0.6862 -0.7274 0.0000 *MESH_VERTEXNORMAL 13 0.6862 -0.7274 0.0000 *MESH_VERTEXNORMAL 15 0.6862 -0.7274 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }