*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 05 18:06:02 2001" *SCENE { *SCENE_FILENAME "ShadowCatLeftArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.1765 0.2039 0.2431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Shadowcat" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_MECHS\Shadowcat\ShadowcatRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_lhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_lhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 9.2358 -13.4426 -0.2083 *TM_POS 9.2358 -13.4426 -0.2083 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 6.3581 -16.3203 -3.0860 *BOUNDINGBOX_MAX 12.1135 -10.5649 2.6694 } *HELPEROBJECT { *NODE_NAME "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_luarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0045 0.0040 -0.0051 *TM_POS -0.0045 0.0040 -0.0051 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -10.0045 -9.9960 -10.0051 *BOUNDINGBOX_MAX 9.9955 10.0040 9.9949 } *HELPEROBJECT { *NODE_NAME "joint_lgun" *NODE_PARENT "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 -0.0000 1.0000 -0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 7.2339 0.0137 -0.9345 *TM_POS 7.2339 0.0137 -0.9345 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -2.7661 -9.9863 -10.9345 *BOUNDINGBOX_MAX 17.2339 10.0137 9.0655 } *HELPEROBJECT { *NODE_NAME "joint_lhand" *NODE_PARENT "joint_lgun" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lhand" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 -0.0000 1.0000 -0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 9.2358 -13.4426 -0.2083 *TM_POS 9.2358 -13.4426 -0.2083 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -0.7642 -23.4426 -10.2083 *BOUNDINGBOX_MAX 19.2358 -3.4426 9.7917 } *GEOMOBJECT { *NODE_NAME "sc_lgun" *NODE_PARENT "joint_lgun" *NODE_TM { *NODE_NAME "sc_lgun" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 -0.0000 1.0000 -0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 7.2339 0.0137 -0.9345 *TM_POS 7.2339 0.0137 -0.9345 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 14 *MESH_NUMFACES 17 *MESH_VERTEX_LIST { *MESH_VERTEX 0 11.1957 -11.9926 -1.8685 *MESH_VERTEX 1 13.4472 -11.9159 -1.3247 *MESH_VERTEX 2 13.4871 -11.9159 0.5949 *MESH_VERTEX 3 11.1957 -11.9926 1.2321 *MESH_VERTEX 4 11.2119 3.1980 1.0156 *MESH_VERTEX 5 11.2119 3.1980 -1.8665 *MESH_VERTEX 6 7.6437 4.9913 -2.7411 *MESH_VERTEX 7 11.1915 4.9913 -2.7411 *MESH_VERTEX 8 11.0535 -12.4197 -1.9645 *MESH_VERTEX 9 7.1560 -12.4197 -1.9645 *MESH_VERTEX 10 7.6437 4.9350 2.3245 *MESH_VERTEX 11 11.1915 4.9350 2.3245 *MESH_VERTEX 12 11.0535 -12.4197 1.4353 *MESH_VERTEX 13 7.1560 -12.4197 1.4353 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 4 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 1 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 4 B: 2 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 7 B: 9 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 7 B: 8 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 10 B: 7 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 10 B: 11 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 7 B: 12 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 7 B: 11 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 12 B: 9 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 12 B: 13 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 6 B: 13 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 6 B: 9 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 10 B: 12 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 16: A: 10 B: 13 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 29 *MESH_TVERTLIST { *MESH_TVERT 0 0.8737 0.5037 0.0003 *MESH_TVERT 1 0.8761 0.4395 0.0003 *MESH_TVERT 2 0.5128 0.4348 0.1535 *MESH_TVERT 3 0.5101 0.5059 0.1535 *MESH_TVERT 4 0.8726 0.5037 0.9997 *MESH_TVERT 5 0.8750 0.4395 0.9997 *MESH_TVERT 6 0.5128 0.4348 0.8243 *MESH_TVERT 7 0.5101 0.5059 0.8243 *MESH_TVERT 8 0.0706 0.0798 1.3802 *MESH_TVERT 9 -0.0030 0.0062 1.3802 *MESH_TVERT 10 0.0706 0.0062 1.3802 *MESH_TVERT 11 -0.0030 0.0798 1.3802 *MESH_TVERT 12 0.0911 0.0782 0.9995 *MESH_TVERT 13 0.1688 0.0068 0.0005 *MESH_TVERT 14 0.0911 0.0068 0.0005 *MESH_TVERT 15 0.1688 0.0782 0.9995 *MESH_TVERT 16 0.9917 0.2578 1.0016 *MESH_TVERT 17 0.6234 0.3247 -0.0016 *MESH_TVERT 18 0.9905 0.3277 1.0016 *MESH_TVERT 19 0.6234 0.2541 -0.0016 *MESH_TVERT 20 0.4030 0.7809 0.9816 *MESH_TVERT 21 0.4390 0.7809 0.9990 *MESH_TVERT 22 0.4671 0.7808 0.0010 *MESH_TVERT 23 0.4676 0.9949 0.0081 *MESH_TVERT 24 0.4025 0.9950 0.0081 *MESH_TVERT 25 0.6812 0.5151 0.9995 *MESH_TVERT 26 0.7536 0.5726 0.0005 *MESH_TVERT 27 0.6812 0.5875 0.9995 *MESH_TVERT 28 0.7524 0.5278 0.0005 } *MESH_NUMTVFACES 17 *MESH_TFACELIST { *MESH_TFACE 0 21 23 22 *MESH_TFACE 1 25 26 27 *MESH_TFACE 2 25 28 26 *MESH_TFACE 3 23 20 24 *MESH_TFACE 4 23 21 20 *MESH_TFACE 5 1 3 0 *MESH_TFACE 6 1 2 3 *MESH_TFACE 7 12 13 14 *MESH_TFACE 8 12 15 13 *MESH_TFACE 9 1 6 2 *MESH_TFACE 10 1 5 6 *MESH_TFACE 11 8 9 10 *MESH_TFACE 12 8 11 9 *MESH_TFACE 13 16 17 18 *MESH_TFACE 14 16 19 17 *MESH_TFACE 15 4 6 5 *MESH_TFACE 16 4 7 6 } *MESH_NUMCVERTEX 14 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 17 *MESH_CFACELIST { *MESH_CFACE 0 2 4 3 *MESH_CFACE 1 0 2 3 *MESH_CFACE 2 0 1 2 *MESH_CFACE 3 4 1 5 *MESH_CFACE 4 4 2 1 *MESH_CFACE 5 7 9 6 *MESH_CFACE 6 7 8 9 *MESH_CFACE 7 10 7 6 *MESH_CFACE 8 10 11 7 *MESH_CFACE 9 7 12 8 *MESH_CFACE 10 7 11 12 *MESH_CFACE 11 12 9 8 *MESH_CFACE 12 12 13 9 *MESH_CFACE 13 6 13 10 *MESH_CFACE 14 6 9 13 *MESH_CFACE 15 10 12 11 *MESH_CFACE 16 10 13 12 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.2675 0.0134 0.9635 *MESH_VERTEXNORMAL 2 0.2675 0.0134 0.9635 *MESH_VERTEXNORMAL 4 0.2675 0.0134 0.9635 *MESH_VERTEXNORMAL 3 0.2675 0.0134 0.9635 *MESH_FACENORMAL 1 0.0335 -0.9994 0.0000 *MESH_VERTEXNORMAL 0 0.0335 -0.9994 0.0000 *MESH_VERTEXNORMAL 2 0.0335 -0.9994 0.0000 *MESH_VERTEXNORMAL 3 0.0335 -0.9994 0.0000 *MESH_FACENORMAL 2 0.0342 -0.9994 -0.0007 *MESH_VERTEXNORMAL 0 0.0342 -0.9994 -0.0007 *MESH_VERTEXNORMAL 1 0.0342 -0.9994 -0.0007 *MESH_VERTEXNORMAL 2 0.0342 -0.9994 -0.0007 *MESH_FACENORMAL 3 0.9892 0.1463 0.0000 *MESH_VERTEXNORMAL 4 0.9892 0.1463 0.0000 *MESH_VERTEXNORMAL 1 0.9892 0.1463 0.0000 *MESH_VERTEXNORMAL 5 0.9892 0.1463 0.0000 *MESH_FACENORMAL 4 0.9886 0.1494 -0.0206 *MESH_VERTEXNORMAL 4 0.9886 0.1494 -0.0206 *MESH_VERTEXNORMAL 2 0.9886 0.1494 -0.0206 *MESH_VERTEXNORMAL 1 0.9886 0.1494 -0.0206 *MESH_FACENORMAL 5 0.0000 -0.0446 -0.9990 *MESH_VERTEXNORMAL 7 0.0000 -0.0446 -0.9990 *MESH_VERTEXNORMAL 9 0.0000 -0.0446 -0.9990 *MESH_VERTEXNORMAL 6 0.0000 -0.0446 -0.9990 *MESH_FACENORMAL 6 0.0000 -0.0446 -0.9990 *MESH_VERTEXNORMAL 7 0.0000 -0.0446 -0.9990 *MESH_VERTEXNORMAL 8 0.0000 -0.0446 -0.9990 *MESH_VERTEXNORMAL 9 0.0000 -0.0446 -0.9990 *MESH_FACENORMAL 7 0.0000 0.9999 0.0111 *MESH_VERTEXNORMAL 10 0.0000 0.9999 0.0111 *MESH_VERTEXNORMAL 7 0.0000 0.9999 0.0111 *MESH_VERTEXNORMAL 6 0.0000 0.9999 0.0111 *MESH_FACENORMAL 8 0.0000 0.9999 0.0111 *MESH_VERTEXNORMAL 10 0.0000 0.9999 0.0111 *MESH_VERTEXNORMAL 11 0.0000 0.9999 0.0111 *MESH_VERTEXNORMAL 7 0.0000 0.9999 0.0111 *MESH_FACENORMAL 9 1.0000 -0.0079 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0079 0.0000 *MESH_VERTEXNORMAL 12 1.0000 -0.0079 0.0000 *MESH_VERTEXNORMAL 8 1.0000 -0.0079 0.0000 *MESH_FACENORMAL 10 1.0000 -0.0080 -0.0001 *MESH_VERTEXNORMAL 7 1.0000 -0.0080 -0.0001 *MESH_VERTEXNORMAL 11 1.0000 -0.0080 -0.0001 *MESH_VERTEXNORMAL 12 1.0000 -0.0080 -0.0001 *MESH_FACENORMAL 11 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 13 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 13 -0.9996 0.0281 0.0003 *MESH_VERTEXNORMAL 6 -0.9996 0.0281 0.0003 *MESH_VERTEXNORMAL 13 -0.9996 0.0281 0.0003 *MESH_VERTEXNORMAL 10 -0.9996 0.0281 0.0003 *MESH_FACENORMAL 14 -0.9996 0.0280 0.0000 *MESH_VERTEXNORMAL 6 -0.9996 0.0280 0.0000 *MESH_VERTEXNORMAL 9 -0.9996 0.0280 0.0000 *MESH_VERTEXNORMAL 13 -0.9996 0.0280 0.0000 *MESH_FACENORMAL 15 0.0000 -0.0512 0.9987 *MESH_VERTEXNORMAL 10 0.0000 -0.0512 0.9987 *MESH_VERTEXNORMAL 12 0.0000 -0.0512 0.9987 *MESH_VERTEXNORMAL 11 0.0000 -0.0512 0.9987 *MESH_FACENORMAL 16 0.0000 -0.0512 0.9987 *MESH_VERTEXNORMAL 10 0.0000 -0.0512 0.9987 *MESH_VERTEXNORMAL 13 0.0000 -0.0512 0.9987 *MESH_VERTEXNORMAL 12 0.0000 -0.0512 0.9987 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "weapon_leftarm" *NODE_PARENT "sc_lgun" *HELPER_CLASS "Site Object" *NODE_TM { *NODE_NAME "weapon_leftarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 -0.0000 1.0000 -0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 12.4555 -11.3801 -0.8627 *TM_POS 12.4555 -11.3801 -0.8627 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 12.4455 -11.3901 -0.8727 *BOUNDINGBOX_MAX 12.4655 -11.3701 -0.8527 } *GEOMOBJECT { *NODE_NAME "sc_luarm" *NODE_PARENT "joint_luarm" *NODE_TM { *NODE_NAME "sc_luarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0045 0.0040 -0.0051 *TM_POS -0.0045 0.0040 -0.0051 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 7.3438 0.8790 -1.8655 *MESH_VERTEX 1 7.3043 0.0143 0.8861 *MESH_VERTEX 2 7.3438 -0.9272 -1.9028 *MESH_VERTEX 3 0.0646 1.5422 -2.2597 *MESH_VERTEX 4 0.0213 0.0441 2.1243 *MESH_VERTEX 5 0.0646 -1.5417 -2.2692 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 0 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 4 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 2 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 5 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 5 B: 0 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 5 B: 3 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.2814 0.3508 0.4858 *MESH_TVERT 1 0.4335 0.4242 0.2152 *MESH_TVERT 2 0.2823 0.4314 0.0003 *MESH_TVERT 3 0.4327 0.3736 0.4954 *MESH_TVERT 4 0.4335 0.4249 0.8006 *MESH_TVERT 5 0.2823 0.4316 0.9997 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 0 3 1 *MESH_TFACE 2 0 4 3 *MESH_TFACE 3 0 5 4 *MESH_TFACE 4 5 1 4 *MESH_TFACE 5 5 2 1 } *MESH_NUMCVERTEX 6 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 4 0 3 *MESH_CFACE 1 4 1 0 *MESH_CFACE 2 4 2 1 *MESH_CFACE 3 4 5 2 *MESH_CFACE 4 5 0 2 *MESH_CFACE 5 5 3 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0685 0.9438 0.3232 *MESH_VERTEXNORMAL 4 0.0685 0.9438 0.3232 *MESH_VERTEXNORMAL 0 0.0685 0.9438 0.3232 *MESH_VERTEXNORMAL 3 0.0685 0.9438 0.3232 *MESH_FACENORMAL 1 0.0549 0.9523 0.3001 *MESH_VERTEXNORMAL 4 0.0549 0.9523 0.3001 *MESH_VERTEXNORMAL 1 0.0549 0.9523 0.3001 *MESH_VERTEXNORMAL 0 0.0549 0.9523 0.3001 *MESH_FACENORMAL 2 0.0505 -0.9460 0.3201 *MESH_VERTEXNORMAL 4 0.0505 -0.9460 0.3201 *MESH_VERTEXNORMAL 2 0.0505 -0.9460 0.3201 *MESH_VERTEXNORMAL 1 0.0505 -0.9460 0.3201 *MESH_FACENORMAL 3 0.0622 -0.9386 0.3394 *MESH_VERTEXNORMAL 4 0.0622 -0.9386 0.3394 *MESH_VERTEXNORMAL 5 0.0622 -0.9386 0.3394 *MESH_VERTEXNORMAL 2 0.0622 -0.9386 0.3394 *MESH_FACENORMAL 4 0.0485 0.0207 -0.9986 *MESH_VERTEXNORMAL 5 0.0485 0.0207 -0.9986 *MESH_VERTEXNORMAL 0 0.0485 0.0207 -0.9986 *MESH_VERTEXNORMAL 2 0.0485 0.0207 -0.9986 *MESH_FACENORMAL 5 0.0544 0.0031 -0.9985 *MESH_VERTEXNORMAL 5 0.0544 0.0031 -0.9985 *MESH_VERTEXNORMAL 3 0.0544 0.0031 -0.9985 *MESH_VERTEXNORMAL 0 0.0544 0.0031 -0.9985 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }