*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Aug 01 14:19:46 2000" *SCENE { *SCENE_FILENAME "SingleCivLivingCDamL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "SingleCivLivingC" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_GenericBldgs\CivilianBuildings\A_SingleCivLivingCDam.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Cylinder01" *NODE_TM { *NODE_NAME "Cylinder01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 17 *MESH_NUMFACES 13 *MESH_VERTEX_LIST { *MESH_VERTEX 0 9.1823 14.8551 -0.0000 *MESH_VERTEX 1 10.8950 14.7605 12.6098 *MESH_VERTEX 2 -5.3285 11.7468 8.6566 *MESH_VERTEX 3 -9.0418 14.8551 0.0140 *MESH_VERTEX 4 -6.4472 -12.5375 10.4222 *MESH_VERTEX 5 -9.0418 -11.7494 0.0140 *MESH_VERTEX 6 9.1823 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0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 0.0000 0.0000 *MESH_VERTCOL 65 0.0000 0.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 0.0000 0.0000 *MESH_VERTCOL 70 0.0000 0.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 0.0000 0.0000 *MESH_VERTCOL 73 0.0000 0.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 0.0000 0.0000 *MESH_VERTCOL 76 0.0000 0.0000 0.0000 *MESH_VERTCOL 77 0.0000 0.0000 0.0000 *MESH_VERTCOL 78 0.0000 0.0000 0.0000 *MESH_VERTCOL 79 0.0000 0.0000 0.0000 *MESH_VERTCOL 80 0.0000 0.0000 0.0000 *MESH_VERTCOL 81 0.0000 0.0000 0.0000 *MESH_VERTCOL 82 0.0000 0.0000 0.0000 *MESH_VERTCOL 83 0.0000 0.0000 0.0000 *MESH_VERTCOL 84 0.0000 0.0000 0.0000 *MESH_VERTCOL 85 0.0000 0.0000 0.0000 *MESH_VERTCOL 86 0.0000 0.0000 0.0000 *MESH_VERTCOL 87 0.0000 0.0000 0.0000 *MESH_VERTCOL 88 0.0000 0.0000 0.0000 *MESH_VERTCOL 89 0.0000 0.0000 0.0000 *MESH_VERTCOL 90 0.0000 0.0000 0.0000 *MESH_VERTCOL 91 0.0000 0.0000 0.0000 *MESH_VERTCOL 92 0.0000 0.0000 0.0000 *MESH_VERTCOL 93 0.0000 0.0000 0.0000 *MESH_VERTCOL 94 0.0000 0.0000 0.0000 *MESH_VERTCOL 95 0.0000 0.0000 0.0000 *MESH_VERTCOL 96 0.0000 0.0000 0.0000 *MESH_VERTCOL 97 0.0000 0.0000 0.0000 *MESH_VERTCOL 98 0.0000 0.0000 0.0000 *MESH_VERTCOL 99 0.0000 0.0000 0.0000 *MESH_VERTCOL 100 0.0000 0.0000 0.0000 *MESH_VERTCOL 101 0.0000 0.0000 0.0000 *MESH_VERTCOL 102 0.0000 0.0000 0.0000 *MESH_VERTCOL 103 0.0000 0.0000 0.0000 *MESH_VERTCOL 104 0.0000 0.0000 0.0000 *MESH_VERTCOL 105 0.0000 0.0000 0.0000 *MESH_VERTCOL 106 0.0000 0.0000 0.0000 *MESH_VERTCOL 107 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 13 *MESH_CFACELIST { *MESH_CFACE 0 0 5 4 *MESH_CFACE 1 11 9 10 *MESH_CFACE 2 1 11 0 *MESH_CFACE 3 9 4 5 *MESH_CFACE 4 9 5 10 *MESH_CFACE 5 10 11 5 *MESH_CFACE 6 5 11 0 *MESH_CFACE 7 57 52 62 *MESH_CFACE 8 62 52 51 *MESH_CFACE 9 103 102 104 *MESH_CFACE 10 106 105 107 *MESH_CFACE 11 104 106 103 *MESH_CFACE 12 103 106 107 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0003 0.9410 0.3383 *MESH_VERTEXNORMAL 0 0.0003 0.9410 0.3383 *MESH_VERTEXNORMAL 3 0.0003 0.9410 0.3383 *MESH_VERTEXNORMAL 2 0.0003 0.9410 0.3383 *MESH_FACENORMAL 1 -0.0001 -0.9971 -0.0755 *MESH_VERTEXNORMAL 6 -0.0001 -0.9971 -0.0755 *MESH_VERTEXNORMAL 4 -0.0001 -0.9971 -0.0755 *MESH_VERTEXNORMAL 5 -0.0001 -0.9971 -0.0755 *MESH_FACENORMAL 2 0.9909 -0.0000 -0.1346 *MESH_VERTEXNORMAL 1 0.9909 -0.0000 -0.1346 *MESH_VERTEXNORMAL 6 0.9909 -0.0000 -0.1346 *MESH_VERTEXNORMAL 0 0.9909 -0.0000 -0.1346 *MESH_FACENORMAL 3 -0.9068 0.0720 0.4155 *MESH_VERTEXNORMAL 4 -0.9068 0.0720 0.4155 *MESH_VERTEXNORMAL 2 -0.9068 0.0720 0.4155 *MESH_VERTEXNORMAL 3 -0.9068 0.0720 0.4155 *MESH_FACENORMAL 4 -0.9703 0.0000 0.2419 *MESH_VERTEXNORMAL 4 -0.9703 0.0000 0.2419 *MESH_VERTEXNORMAL 3 -0.9703 0.0000 0.2419 *MESH_VERTEXNORMAL 5 -0.9703 0.0000 0.2419 *MESH_FACENORMAL 5 0.0008 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0008 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0008 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0008 0.0000 1.0000 *MESH_FACENORMAL 6 0.0008 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0008 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0008 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0008 0.0000 1.0000 *MESH_FACENORMAL 7 -0.4025 -0.3719 0.8365 *MESH_VERTEXNORMAL 9 -0.4025 -0.3719 0.8365 *MESH_VERTEXNORMAL 8 -0.4025 -0.3719 0.8365 *MESH_VERTEXNORMAL 10 -0.4025 -0.3719 0.8365 *MESH_FACENORMAL 8 -0.9909 0.0000 0.1346 *MESH_VERTEXNORMAL 10 -0.9909 0.0000 0.1346 *MESH_VERTEXNORMAL 8 -0.9909 0.0000 0.1346 *MESH_VERTEXNORMAL 7 -0.9909 0.0000 0.1346 *MESH_FACENORMAL 9 -0.0003 -0.9410 -0.3383 *MESH_VERTEXNORMAL 12 -0.0003 -0.9410 -0.3383 *MESH_VERTEXNORMAL 11 -0.0003 -0.9410 -0.3383 *MESH_VERTEXNORMAL 13 -0.0003 -0.9410 -0.3383 *MESH_FACENORMAL 10 0.0001 0.9971 0.0755 *MESH_VERTEXNORMAL 15 0.0001 0.9971 0.0755 *MESH_VERTEXNORMAL 14 0.0001 0.9971 0.0755 *MESH_VERTEXNORMAL 16 0.0001 0.9971 0.0755 *MESH_FACENORMAL 11 0.9068 -0.0720 -0.4155 *MESH_VERTEXNORMAL 13 0.9068 -0.0720 -0.4155 *MESH_VERTEXNORMAL 15 0.9068 -0.0720 -0.4155 *MESH_VERTEXNORMAL 12 0.9068 -0.0720 -0.4155 *MESH_FACENORMAL 12 0.9703 -0.0000 -0.2419 *MESH_VERTEXNORMAL 12 0.9703 -0.0000 -0.2419 *MESH_VERTEXNORMAL 15 0.9703 -0.0000 -0.2419 *MESH_VERTEXNORMAL 16 0.9703 -0.0000 -0.2419 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }