*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Nov 03 11:35:50 2000" *SCENE { *SCENE_FILENAME "Skybox.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Skybox" *MATERIAL_CLASS "Multi/Sub-Object" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 2 *SUBMATERIAL 0 { *MATERIAL_NAME "Sky Left" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Sky\Sky12\Sky_Back_Left.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 1 { *MATERIAL_NAME "Sky Back" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Sky_Back" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Sky\Sky01\Sky_front_Right.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } } *GEOMOBJECT { *NODE_NAME "Cylinder01" *NODE_TM { *NODE_NAME "Cylinder01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 984.2521 0.0000 -261.4399 *MESH_VERTEX 1 695.9712 695.9713 -261.4399 *MESH_VERTEX 2 -0.0000 984.2520 -261.4399 *MESH_VERTEX 3 -695.9713 695.9712 -261.4399 *MESH_VERTEX 4 -984.2520 -0.0001 -261.4399 *MESH_VERTEX 5 -695.9711 -695.9713 -261.4399 *MESH_VERTEX 6 0.0001 -984.2520 -261.4399 *MESH_VERTEX 7 695.9713 -695.9711 -261.4399 *MESH_VERTEX 8 984.2520 0.0000 505.7263 *MESH_VERTEX 9 695.9712 695.9713 505.7263 *MESH_VERTEX 10 -0.0000 984.2520 505.7263 *MESH_VERTEX 11 -695.9713 695.9712 505.7263 *MESH_VERTEX 12 -984.2520 -0.0001 505.7263 *MESH_VERTEX 13 -695.9711 -695.9713 505.7263 *MESH_VERTEX 14 0.0001 -984.2520 505.7263 *MESH_VERTEX 15 695.9713 -695.9711 505.7263 } *MESH_FACE_LIST { *MESH_FACE 0: A: 9 B: 0 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 0 C: 9 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 10 B: 1 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 2 B: 1 C: 10 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 11 B: 2 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 3 B: 2 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 12 B: 3 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 4 B: 3 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 8: A: 13 B: 4 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 9: A: 5 B: 4 C: 13 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 10: A: 14 B: 5 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 11: A: 6 B: 5 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 12: A: 15 B: 6 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 13: A: 7 B: 6 C: 15 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 14: A: 8 B: 7 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 15: A: 0 B: 7 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 25 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 0.5018 1.0000 *MESH_TVERT 1 0.9997 0.5018 1.0000 *MESH_TVERT 2 0.4977 0.5018 1.0000 *MESH_TVERT 3 0.0000 0.9998 1.0000 *MESH_TVERT 4 0.9997 0.9998 1.0000 *MESH_TVERT 5 0.4977 0.9998 1.0000 *MESH_TVERT 6 0.4977 0.5018 1.0000 *MESH_TVERT 7 0.0000 0.5018 1.0000 *MESH_TVERT 8 0.4977 0.9998 1.0000 *MESH_TVERT 9 0.0000 0.9998 1.0000 *MESH_TVERT 10 0.9997 0.5018 1.0000 *MESH_TVERT 11 0.9997 0.9998 1.0000 *MESH_TVERT 12 0.9997 0.5018 1.0000 *MESH_TVERT 13 0.9997 -0.0014 1.0000 *MESH_TVERT 14 0.4977 -0.0014 1.0000 *MESH_TVERT 15 0.0000 -0.0014 1.0000 *MESH_TVERT 16 0.9997 0.4996 1.0000 *MESH_TVERT 17 0.4977 0.4996 1.0000 *MESH_TVERT 18 0.0000 0.4996 1.0000 *MESH_TVERT 19 0.9997 -0.0014 1.0000 *MESH_TVERT 20 0.4977 -0.0014 1.0000 *MESH_TVERT 21 0.0000 -0.0014 1.0000 *MESH_TVERT 22 0.9997 0.4996 1.0000 *MESH_TVERT 23 0.4977 0.4996 1.0000 *MESH_TVERT 24 0.0000 0.4996 1.0000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 17 13 16 *MESH_TFACE 1 14 13 17 *MESH_TFACE 2 18 14 17 *MESH_TFACE 3 15 14 18 *MESH_TFACE 4 8 10 11 *MESH_TFACE 5 6 12 8 *MESH_TFACE 6 9 6 8 *MESH_TFACE 7 7 6 9 *MESH_TFACE 8 23 19 22 *MESH_TFACE 9 20 19 23 *MESH_TFACE 10 24 20 23 *MESH_TFACE 11 21 20 24 *MESH_TFACE 12 5 1 4 *MESH_TFACE 13 2 1 5 *MESH_TFACE 14 3 2 5 *MESH_TFACE 15 0 2 3 } *MESH_NUMCVERTEX 16 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 16 *MESH_CFACELIST { *MESH_CFACE 0 9 0 8 *MESH_CFACE 1 1 0 9 *MESH_CFACE 2 10 1 9 *MESH_CFACE 3 2 1 10 *MESH_CFACE 4 11 2 10 *MESH_CFACE 5 3 2 11 *MESH_CFACE 6 12 3 11 *MESH_CFACE 7 4 3 12 *MESH_CFACE 8 13 4 12 *MESH_CFACE 9 5 4 13 *MESH_CFACE 10 14 5 13 *MESH_CFACE 11 6 5 14 *MESH_CFACE 12 15 6 14 *MESH_CFACE 13 7 6 15 *MESH_CFACE 14 8 7 15 *MESH_CFACE 15 0 7 8 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.9239 -0.3827 -0.0000 *MESH_VERTEXNORMAL 9 -0.7972 -0.6037 -0.0000 *MESH_VERTEXNORMAL 0 -0.9906 -0.1368 -0.0000 *MESH_VERTEXNORMAL 8 -0.9906 0.1368 -0.0000 *MESH_FACENORMAL 1 -0.9239 -0.3827 0.0000 *MESH_VERTEXNORMAL 1 -0.6037 -0.7972 0.0000 *MESH_VERTEXNORMAL 0 -0.9906 -0.1368 -0.0000 *MESH_VERTEXNORMAL 9 -0.7972 -0.6037 -0.0000 *MESH_FACENORMAL 2 -0.3827 -0.9239 0.0000 *MESH_VERTEXNORMAL 10 -0.1368 -0.9906 -0.0000 *MESH_VERTEXNORMAL 1 -0.6037 -0.7972 0.0000 *MESH_VERTEXNORMAL 9 -0.7972 -0.6037 -0.0000 *MESH_FACENORMAL 3 -0.3827 -0.9239 0.0000 *MESH_VERTEXNORMAL 2 0.1368 -0.9906 -0.0000 *MESH_VERTEXNORMAL 1 -0.6037 -0.7972 0.0000 *MESH_VERTEXNORMAL 10 -0.1368 -0.9906 -0.0000 *MESH_FACENORMAL 4 0.3827 -0.9239 -0.0000 *MESH_VERTEXNORMAL 11 0.6037 -0.7972 -0.0000 *MESH_VERTEXNORMAL 2 0.1368 -0.9906 -0.0000 *MESH_VERTEXNORMAL 10 -0.1368 -0.9906 -0.0000 *MESH_FACENORMAL 5 0.3827 -0.9239 0.0000 *MESH_VERTEXNORMAL 3 0.7972 -0.6037 0.0000 *MESH_VERTEXNORMAL 2 0.1368 -0.9906 -0.0000 *MESH_VERTEXNORMAL 11 0.6037 -0.7972 -0.0000 *MESH_FACENORMAL 6 0.9239 -0.3827 0.0000 *MESH_VERTEXNORMAL 12 0.9906 -0.1368 -0.0000 *MESH_VERTEXNORMAL 3 0.7972 -0.6037 0.0000 *MESH_VERTEXNORMAL 11 0.6037 -0.7972 -0.0000 *MESH_FACENORMAL 7 0.9239 -0.3827 0.0000 *MESH_VERTEXNORMAL 4 0.9906 0.1368 -0.0000 *MESH_VERTEXNORMAL 3 0.7972 -0.6037 0.0000 *MESH_VERTEXNORMAL 12 0.9906 -0.1368 -0.0000 *MESH_FACENORMAL 8 0.9239 0.3827 -0.0000 *MESH_VERTEXNORMAL 13 0.7972 0.6037 -0.0000 *MESH_VERTEXNORMAL 4 0.9906 0.1368 -0.0000 *MESH_VERTEXNORMAL 12 0.9906 -0.1368 -0.0000 *MESH_FACENORMAL 9 0.9239 0.3827 0.0000 *MESH_VERTEXNORMAL 5 0.6037 0.7972 0.0000 *MESH_VERTEXNORMAL 4 0.9906 0.1368 -0.0000 *MESH_VERTEXNORMAL 13 0.7972 0.6037 -0.0000 *MESH_FACENORMAL 10 0.3827 0.9239 0.0000 *MESH_VERTEXNORMAL 14 0.1368 0.9906 0.0000 *MESH_VERTEXNORMAL 5 0.6037 0.7972 0.0000 *MESH_VERTEXNORMAL 13 0.7972 0.6037 -0.0000 *MESH_FACENORMAL 11 0.3827 0.9239 0.0000 *MESH_VERTEXNORMAL 6 -0.1368 0.9906 0.0000 *MESH_VERTEXNORMAL 5 0.6037 0.7972 0.0000 *MESH_VERTEXNORMAL 14 0.1368 0.9906 0.0000 *MESH_FACENORMAL 12 -0.3827 0.9239 0.0000 *MESH_VERTEXNORMAL 15 -0.6037 0.7972 0.0000 *MESH_VERTEXNORMAL 6 -0.1368 0.9906 0.0000 *MESH_VERTEXNORMAL 14 0.1368 0.9906 0.0000 *MESH_FACENORMAL 13 -0.3827 0.9239 0.0000 *MESH_VERTEXNORMAL 7 -0.7972 0.6037 -0.0000 *MESH_VERTEXNORMAL 6 -0.1368 0.9906 0.0000 *MESH_VERTEXNORMAL 15 -0.6037 0.7972 0.0000 *MESH_FACENORMAL 14 -0.9239 0.3827 0.0000 *MESH_VERTEXNORMAL 8 -0.9906 0.1368 -0.0000 *MESH_VERTEXNORMAL 7 -0.7972 0.6037 -0.0000 *MESH_VERTEXNORMAL 15 -0.6037 0.7972 0.0000 *MESH_FACENORMAL 15 -0.9239 0.3827 -0.0000 *MESH_VERTEXNORMAL 0 -0.9906 -0.1368 -0.0000 *MESH_VERTEXNORMAL 7 -0.7972 0.6037 -0.0000 *MESH_VERTEXNORMAL 8 -0.9906 0.1368 -0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }