*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 14 16:13:55 2000" *SCENE { *SCENE_FILENAME "3DContacts.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Contacts" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "I:\3dsmax31\Scenes\A_Contacts.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } *MAP_OPACITY { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 6 *MAP_AMOUNT 1.0000 *BITMAP "I:\3dsmax31\Scenes\A_Contacts.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Square01" *NODE_TM { *NODE_NAME "Square01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.1634 -0.0000 0.7357 *TM_POS -0.1634 -0.0000 0.7357 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 24 *MESH_VERTEX_LIST { *MESH_VERTEX 0 15.0540 15.2173 36.0730 *MESH_VERTEX 1 15.0540 -15.2173 36.0730 *MESH_VERTEX 2 15.0540 -15.2173 5.6384 *MESH_VERTEX 3 15.0540 15.2173 5.6384 *MESH_VERTEX 4 -15.3807 15.2173 5.6384 *MESH_VERTEX 5 -15.3807 15.2173 36.0730 *MESH_VERTEX 6 -15.3807 -15.2173 36.0730 *MESH_VERTEX 7 -15.3807 -15.2173 5.6384 *MESH_VERTEX 8 15.0540 15.2173 36.0730 *MESH_VERTEX 9 15.0540 -15.2173 36.0730 *MESH_VERTEX 10 15.0540 -15.2173 5.6384 *MESH_VERTEX 11 15.0540 15.2173 5.6384 *MESH_VERTEX 12 -15.3807 15.2173 5.6384 *MESH_VERTEX 13 -15.3807 15.2173 36.0730 *MESH_VERTEX 14 -15.3807 -15.2173 36.0730 *MESH_VERTEX 15 -15.3807 -15.2173 5.6384 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 0 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 1: A: 1 B: 0 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 2: A: 4 B: 0 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 3: A: 3 B: 0 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 4: A: 6 B: 0 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 5: A: 5 B: 0 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 6: A: 7 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 7: A: 6 B: 1 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 8: A: 4 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 9: A: 7 B: 2 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 10: A: 6 B: 4 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 11: A: 7 B: 4 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 12: A: 8 B: 10 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 13: A: 8 B: 9 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 14: A: 8 B: 12 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 15: A: 8 B: 11 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 16: A: 8 B: 14 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 17: A: 8 B: 13 C: 14 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 18: A: 9 B: 15 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 19: A: 9 B: 14 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 20: A: 10 B: 12 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 21: A: 10 B: 15 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 22: A: 12 B: 14 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 23: A: 12 B: 15 C: 14 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 } *MESH_NUMTVERTEX 72 *MESH_TVERTLIST { *MESH_TVERT 0 0.4655 0.9903 0.7536 *MESH_TVERT 1 0.4655 0.9903 0.2464 *MESH_TVERT 2 0.0115 0.5362 0.2464 *MESH_TVERT 3 0.0115 0.9903 0.2464 *MESH_TVERT 4 0.0115 0.5362 0.2464 *MESH_TVERT 5 0.0115 0.9903 0.2464 *MESH_TVERT 6 0.4655 0.9903 0.2464 *MESH_TVERT 7 0.4655 0.5362 0.2464 *MESH_TVERT 8 0.4655 0.9903 0.7536 *MESH_TVERT 9 0.0115 0.5362 0.7536 *MESH_TVERT 10 0.4655 0.5362 0.7536 *MESH_TVERT 11 0.4655 0.9903 0.7536 *MESH_TVERT 12 0.0115 0.9903 0.7536 *MESH_TVERT 13 0.0115 0.5362 0.7536 *MESH_TVERT 14 0.0115 0.9903 0.7536 *MESH_TVERT 15 0.4655 0.5362 0.7536 *MESH_TVERT 16 0.4655 0.9903 0.7536 *MESH_TVERT 17 0.0115 0.9903 0.7536 *MESH_TVERT 18 0.0115 0.5362 0.7536 *MESH_TVERT 19 0.4655 0.5362 0.7536 *MESH_TVERT 20 0.4655 0.9903 0.7536 *MESH_TVERT 21 0.0115 0.5362 0.7536 *MESH_TVERT 22 0.4655 0.5362 0.7536 *MESH_TVERT 23 0.0115 0.9903 0.7536 *MESH_TVERT 24 0.0115 0.5362 0.7536 *MESH_TVERT 25 0.4655 0.9903 0.2464 *MESH_TVERT 26 0.0115 0.5362 0.2464 *MESH_TVERT 27 0.4655 0.5362 0.2464 *MESH_TVERT 28 0.0115 0.9903 0.2464 *MESH_TVERT 29 0.0115 0.5362 0.2464 *MESH_TVERT 30 0.0115 0.5362 0.2464 *MESH_TVERT 31 0.4655 0.9903 0.2464 *MESH_TVERT 32 0.4655 0.5362 0.2464 *MESH_TVERT 33 0.4655 0.9903 0.2464 *MESH_TVERT 34 0.0115 0.5362 0.2464 *MESH_TVERT 35 0.4655 0.9903 0.2464 *MESH_TVERT 36 0.4655 0.9903 0.7536 *MESH_TVERT 37 0.4655 0.9903 0.2464 *MESH_TVERT 38 0.0115 0.5362 0.2464 *MESH_TVERT 39 0.0115 0.9903 0.2464 *MESH_TVERT 40 0.0115 0.5362 0.2464 *MESH_TVERT 41 0.0115 0.9903 0.2464 *MESH_TVERT 42 0.4655 0.9903 0.2464 *MESH_TVERT 43 0.4655 0.5362 0.2464 *MESH_TVERT 44 0.4655 0.9903 0.7536 *MESH_TVERT 45 0.0115 0.5362 0.7536 *MESH_TVERT 46 0.4655 0.5362 0.7536 *MESH_TVERT 47 0.4655 0.9903 0.7536 *MESH_TVERT 48 0.0115 0.9903 0.7536 *MESH_TVERT 49 0.0115 0.5362 0.7536 *MESH_TVERT 50 0.0115 0.9903 0.7536 *MESH_TVERT 51 0.4655 0.5362 0.7536 *MESH_TVERT 52 0.4655 0.9903 0.7536 *MESH_TVERT 53 0.0115 0.9903 0.7536 *MESH_TVERT 54 0.0115 0.5362 0.7536 *MESH_TVERT 55 0.4655 0.5362 0.7536 *MESH_TVERT 56 0.4655 0.9903 0.7536 *MESH_TVERT 57 0.0115 0.5362 0.7536 *MESH_TVERT 58 0.4655 0.5362 0.7536 *MESH_TVERT 59 0.0115 0.9903 0.7536 *MESH_TVERT 60 0.0115 0.5362 0.7536 *MESH_TVERT 61 0.4655 0.9903 0.2464 *MESH_TVERT 62 0.0115 0.5362 0.2464 *MESH_TVERT 63 0.4655 0.5362 0.2464 *MESH_TVERT 64 0.0115 0.9903 0.2464 *MESH_TVERT 65 0.0115 0.5362 0.2464 *MESH_TVERT 66 0.0115 0.5362 0.2464 *MESH_TVERT 67 0.4655 0.9903 0.2464 *MESH_TVERT 68 0.4655 0.5362 0.2464 *MESH_TVERT 69 0.4655 0.9903 0.2464 *MESH_TVERT 70 0.0115 0.5362 0.2464 *MESH_TVERT 71 0.4655 0.9903 0.2464 } *MESH_NUMTVFACES 24 *MESH_TFACELIST { *MESH_TFACE 0 9 8 10 *MESH_TFACE 1 12 11 13 *MESH_TFACE 2 15 14 16 *MESH_TFACE 3 18 17 19 *MESH_TFACE 4 21 20 22 *MESH_TFACE 5 23 0 24 *MESH_TFACE 6 26 25 27 *MESH_TFACE 7 28 1 29 *MESH_TFACE 8 31 30 3 *MESH_TFACE 9 32 2 33 *MESH_TFACE 10 35 34 5 *MESH_TFACE 11 7 4 6 *MESH_TFACE 12 44 45 46 *MESH_TFACE 13 47 48 49 *MESH_TFACE 14 50 51 52 *MESH_TFACE 15 53 54 55 *MESH_TFACE 16 56 57 58 *MESH_TFACE 17 36 59 60 *MESH_TFACE 18 61 62 63 *MESH_TFACE 19 37 64 65 *MESH_TFACE 20 66 67 39 *MESH_TFACE 21 38 68 69 *MESH_TFACE 22 70 71 41 *MESH_TFACE 23 40 43 42 } *MESH_NUMCVERTEX 16 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 *MESH_VERTCOL 1 1.0000 1.0000 1.0000 *MESH_VERTCOL 2 1.0000 1.0000 1.0000 *MESH_VERTCOL 3 1.0000 1.0000 1.0000 *MESH_VERTCOL 4 1.0000 1.0000 1.0000 *MESH_VERTCOL 5 1.0000 1.0000 1.0000 *MESH_VERTCOL 6 1.0000 1.0000 1.0000 *MESH_VERTCOL 7 1.0000 1.0000 1.0000 *MESH_VERTCOL 8 1.0000 1.0000 1.0000 *MESH_VERTCOL 9 1.0000 1.0000 1.0000 *MESH_VERTCOL 10 1.0000 1.0000 1.0000 *MESH_VERTCOL 11 1.0000 1.0000 1.0000 *MESH_VERTCOL 12 1.0000 1.0000 1.0000 *MESH_VERTCOL 13 1.0000 1.0000 1.0000 *MESH_VERTCOL 14 1.0000 1.0000 1.0000 *MESH_VERTCOL 15 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 24 *MESH_CFACELIST { *MESH_CFACE 0 2 0 3 *MESH_CFACE 1 1 0 2 *MESH_CFACE 2 4 0 5 *MESH_CFACE 3 3 0 4 *MESH_CFACE 4 6 0 1 *MESH_CFACE 5 5 0 6 *MESH_CFACE 6 7 1 2 *MESH_CFACE 7 6 1 7 *MESH_CFACE 8 4 2 3 *MESH_CFACE 9 7 2 4 *MESH_CFACE 10 6 4 5 *MESH_CFACE 11 7 4 6 *MESH_CFACE 12 8 10 11 *MESH_CFACE 13 8 9 10 *MESH_CFACE 14 8 12 13 *MESH_CFACE 15 8 11 12 *MESH_CFACE 16 8 14 9 *MESH_CFACE 17 8 13 14 *MESH_CFACE 18 9 15 10 *MESH_CFACE 19 9 14 15 *MESH_CFACE 20 10 12 11 *MESH_CFACE 21 10 15 12 *MESH_CFACE 22 12 14 13 *MESH_CFACE 23 12 15 14 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 4 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_FACENORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_FACENORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 10 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_FACENORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_FACENORMAL 12 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 1.0000 0.0000 0.0000 *MESH_FACENORMAL 13 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 1.0000 0.0000 0.0000 *MESH_FACENORMAL 14 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 13 0.0000 1.0000 0.0000 *MESH_FACENORMAL 15 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 1.0000 0.0000 *MESH_FACENORMAL 16 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_FACENORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_FACENORMAL 18 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 19 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 14 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 20 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 21 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 22 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 23 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }