*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Wed May 24 11:22:43 2000" *SCENE { *SCENE_FILENAME "streetlight.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "streetlight" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.4078 0.4078 0.4078 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #6" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\3dsmax3_1\Scenes\Small Stuff\A_TGA\Lightsnflags.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "streetlight" *NODE_TM { *NODE_NAME "streetlight" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0059 0.0009 0.0000 *TM_POS -0.0059 0.0009 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 14 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.8818 -0.5115 0.0567 *MESH_VERTEX 1 -0.0059 1.0259 0.0567 *MESH_VERTEX 2 -0.8935 -0.5115 0.0567 *MESH_VERTEX 3 0.4134 -0.2411 39.9043 *MESH_VERTEX 4 -0.0059 0.4850 39.9043 *MESH_VERTEX 5 -0.4251 -0.2411 39.9043 *MESH_VERTEX 6 2.2520 -2.8413 39.3214 *MESH_VERTEX 7 2.2520 0.9536 41.3574 *MESH_VERTEX 8 2.2520 1.2920 39.3922 *MESH_VERTEX 9 -2.2138 -2.8418 39.3200 *MESH_VERTEX 10 -2.2138 0.9515 41.3515 *MESH_VERTEX 11 -2.2138 1.2909 39.3893 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 4 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 2: A: 1 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 3: A: 1 B: 2 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 4: A: 2 B: 3 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 5: A: 2 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 6: A: 7 B: 11 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 7 B: 8 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 6 B: 7 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 6 B: 10 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 11 B: 8 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 11 B: 6 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 8 B: 7 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 9 B: 10 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 25 *MESH_TVERTLIST { *MESH_TVERT 0 0.5228 0.2570 0.2483 *MESH_TVERT 1 0.6335 0.5046 0.2483 *MESH_TVERT 2 0.6335 0.2582 0.2483 *MESH_TVERT 3 0.6529 0.5046 0.5000 *MESH_TVERT 4 0.6529 0.2582 0.5000 *MESH_TVERT 5 0.6335 0.5046 0.7517 *MESH_TVERT 6 0.6335 0.2582 0.7517 *MESH_TVERT 7 0.5228 0.5034 0.7517 *MESH_TVERT 8 0.7407 0.2580 0.3491 *MESH_TVERT 9 0.7489 0.2580 0.0184 *MESH_TVERT 10 0.7432 0.2580 0.3491 *MESH_TVERT 11 0.7407 0.4998 0.3491 *MESH_TVERT 12 0.7489 0.4998 0.0184 *MESH_TVERT 13 0.7432 0.4998 0.3491 *MESH_TVERT 14 0.7350 0.2580 0.0184 *MESH_TVERT 15 0.7350 0.4998 0.0184 *MESH_TVERT 16 0.7350 0.2580 0.0184 *MESH_TVERT 17 0.5049 0.2544 0.0005 *MESH_TVERT 18 0.6498 0.2547 0.0005 *MESH_TVERT 19 0.5030 0.5042 0.2483 *MESH_TVERT 20 0.6512 0.5039 0.2483 *MESH_TVERT 21 0.6494 0.2555 0.0005 *MESH_TVERT 22 0.5026 0.2551 0.0005 *MESH_TVERT 23 0.6512 0.5031 0.7517 *MESH_TVERT 24 0.5030 0.5034 0.7517 } *MESH_NUMTVFACES 14 *MESH_TFACELIST { *MESH_TFACE 0 14 11 15 *MESH_TFACE 1 16 8 11 *MESH_TFACE 2 8 13 11 *MESH_TFACE 3 8 10 13 *MESH_TFACE 4 10 12 13 *MESH_TFACE 5 10 9 12 *MESH_TFACE 6 2 3 1 *MESH_TFACE 7 2 4 3 *MESH_TFACE 8 17 18 20 *MESH_TFACE 9 17 20 19 *MESH_TFACE 10 23 21 22 *MESH_TFACE 11 23 22 24 *MESH_TFACE 12 6 2 0 *MESH_TFACE 13 7 1 5 } *MESH_NUMCVERTEX 132 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 1.0000 0.0000 *MESH_VERTCOL 5 0.0000 1.0000 0.0000 *MESH_VERTCOL 6 0.0000 1.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 0.0000 0.0000 *MESH_VERTCOL 65 0.0000 0.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 0.0000 0.0000 *MESH_VERTCOL 70 0.0000 0.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 0.0000 0.0000 *MESH_VERTCOL 73 0.0000 0.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 0.0000 0.0000 *MESH_VERTCOL 76 0.0000 0.0000 0.0000 *MESH_VERTCOL 77 0.0000 0.0000 0.0000 *MESH_VERTCOL 78 0.0000 0.0000 0.0000 *MESH_VERTCOL 79 0.0000 0.0000 0.0000 *MESH_VERTCOL 80 0.0000 0.0000 0.0000 *MESH_VERTCOL 81 0.0000 0.0000 0.0000 *MESH_VERTCOL 82 0.0000 0.0000 0.0000 *MESH_VERTCOL 83 0.0000 0.0000 0.0000 *MESH_VERTCOL 84 0.0000 0.0000 0.0000 *MESH_VERTCOL 85 0.0000 0.0000 0.0000 *MESH_VERTCOL 86 0.0000 0.0000 0.0000 *MESH_VERTCOL 87 0.0000 0.0000 0.0000 *MESH_VERTCOL 88 0.0000 0.0000 0.0000 *MESH_VERTCOL 89 0.0000 0.0000 0.0000 *MESH_VERTCOL 90 0.0000 0.0000 0.0000 *MESH_VERTCOL 91 0.0000 0.0000 0.0000 *MESH_VERTCOL 92 0.0000 0.0000 0.0000 *MESH_VERTCOL 93 0.0000 0.0000 0.0000 *MESH_VERTCOL 94 0.0000 0.0000 0.0000 *MESH_VERTCOL 95 0.0000 0.0000 0.0000 *MESH_VERTCOL 96 0.0000 0.0000 0.0000 *MESH_VERTCOL 97 0.0000 0.0000 0.0000 *MESH_VERTCOL 98 0.0000 0.0000 0.0000 *MESH_VERTCOL 99 0.0000 0.0000 0.0000 *MESH_VERTCOL 100 0.0000 0.0000 0.0000 *MESH_VERTCOL 101 0.0000 0.0000 0.0000 *MESH_VERTCOL 102 0.0000 0.0000 0.0000 *MESH_VERTCOL 103 0.0000 0.0000 0.0000 *MESH_VERTCOL 104 0.0000 0.0000 0.0000 *MESH_VERTCOL 105 0.0000 0.0000 0.0000 *MESH_VERTCOL 106 0.0000 0.0000 0.0000 *MESH_VERTCOL 107 0.0000 0.0000 0.0000 *MESH_VERTCOL 108 0.0000 0.0000 0.0000 *MESH_VERTCOL 109 0.0000 0.0000 0.0000 *MESH_VERTCOL 110 0.0000 0.0000 0.0000 *MESH_VERTCOL 111 0.0000 0.0000 0.0000 *MESH_VERTCOL 112 0.0000 0.0000 0.0000 *MESH_VERTCOL 113 0.0000 0.0000 0.0000 *MESH_VERTCOL 114 0.0000 0.0000 0.0000 *MESH_VERTCOL 115 1.0000 1.0000 0.9098 *MESH_VERTCOL 116 1.0000 1.0000 1.0000 *MESH_VERTCOL 117 0.0000 0.0000 0.0000 *MESH_VERTCOL 118 0.0000 0.0000 0.0000 *MESH_VERTCOL 119 0.0000 0.0000 0.0000 *MESH_VERTCOL 120 0.0000 0.0000 0.0000 *MESH_VERTCOL 121 1.0000 1.0000 0.9098 *MESH_VERTCOL 122 1.0000 1.0000 0.9098 *MESH_VERTCOL 123 1.0000 1.0000 1.0000 *MESH_VERTCOL 124 0.0000 0.0000 0.0000 *MESH_VERTCOL 125 0.0000 0.0000 0.0000 *MESH_VERTCOL 126 0.0000 0.0000 0.0000 *MESH_VERTCOL 127 0.0000 0.0000 0.0000 *MESH_VERTCOL 128 0.0000 0.0000 0.0000 *MESH_VERTCOL 129 0.0000 0.0000 0.0000 *MESH_VERTCOL 130 1.0000 1.0000 0.9098 *MESH_VERTCOL 131 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 14 *MESH_CFACELIST { *MESH_CFACE 0 4 8 7 *MESH_CFACE 1 4 5 8 *MESH_CFACE 2 5 9 8 *MESH_CFACE 3 5 6 9 *MESH_CFACE 4 6 7 9 *MESH_CFACE 5 6 4 7 *MESH_CFACE 6 118 126 125 *MESH_CFACE 7 118 119 126 *MESH_CFACE 8 115 118 125 *MESH_CFACE 9 115 125 122 *MESH_CFACE 10 127 120 121 *MESH_CFACE 11 127 121 130 *MESH_CFACE 12 120 118 115 *MESH_CFACE 13 130 125 127 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.8660 0.5000 0.0068 *MESH_VERTEXNORMAL 0 0.9999 0.0000 0.0118 *MESH_VERTEXNORMAL 4 0.5000 0.8660 0.0118 *MESH_VERTEXNORMAL 3 0.5000 -0.8660 0.0118 *MESH_FACENORMAL 1 0.8660 0.5000 0.0068 *MESH_VERTEXNORMAL 0 0.9999 0.0000 0.0118 *MESH_VERTEXNORMAL 1 -0.5000 0.8660 0.0118 *MESH_VERTEXNORMAL 4 0.5000 0.8660 0.0118 *MESH_FACENORMAL 2 -0.8660 0.5000 0.0068 *MESH_VERTEXNORMAL 1 -0.5000 0.8660 0.0118 *MESH_VERTEXNORMAL 5 -0.9999 -0.0000 0.0118 *MESH_VERTEXNORMAL 4 0.5000 0.8660 0.0118 *MESH_FACENORMAL 3 -0.8660 0.5000 0.0068 *MESH_VERTEXNORMAL 1 -0.5000 0.8660 0.0118 *MESH_VERTEXNORMAL 2 -0.5000 -0.8660 0.0118 *MESH_VERTEXNORMAL 5 -0.9999 -0.0000 0.0118 *MESH_FACENORMAL 4 0.0000 -1.0000 0.0068 *MESH_VERTEXNORMAL 2 -0.5000 -0.8660 0.0118 *MESH_VERTEXNORMAL 3 0.5000 -0.8660 0.0118 *MESH_VERTEXNORMAL 5 -0.9999 -0.0000 0.0118 *MESH_FACENORMAL 5 0.0000 -1.0000 0.0068 *MESH_VERTEXNORMAL 2 -0.5000 -0.8660 0.0118 *MESH_VERTEXNORMAL 0 0.9999 0.0000 0.0118 *MESH_VERTEXNORMAL 3 0.5000 -0.8660 0.0118 *MESH_FACENORMAL 6 -0.0007 0.9854 0.1704 *MESH_VERTEXNORMAL 7 -0.0007 0.9854 0.1704 *MESH_VERTEXNORMAL 11 -0.0007 0.9854 0.1704 *MESH_VERTEXNORMAL 10 -0.0007 0.9854 0.1704 *MESH_FACENORMAL 7 -0.0003 0.9855 0.1697 *MESH_VERTEXNORMAL 7 -0.0003 0.9855 0.1697 *MESH_VERTEXNORMAL 8 -0.0003 0.9855 0.1697 *MESH_VERTEXNORMAL 11 -0.0003 0.9855 0.1697 *MESH_FACENORMAL 8 -0.0009 -0.4728 0.8812 *MESH_VERTEXNORMAL 6 -0.0009 -0.4728 0.8812 *MESH_VERTEXNORMAL 7 -0.0009 -0.4728 0.8812 *MESH_VERTEXNORMAL 10 -0.0009 -0.4728 0.8812 *MESH_FACENORMAL 9 -0.0002 -0.4721 0.8815 *MESH_VERTEXNORMAL 6 -0.0002 -0.4721 0.8815 *MESH_VERTEXNORMAL 10 -0.0002 -0.4721 0.8815 *MESH_VERTEXNORMAL 9 -0.0002 -0.4721 0.8815 *MESH_FACENORMAL 10 0.0007 0.0171 -0.9999 *MESH_VERTEXNORMAL 11 0.0007 0.0171 -0.9999 *MESH_VERTEXNORMAL 8 0.0007 0.0171 -0.9999 *MESH_VERTEXNORMAL 6 0.0007 0.0171 -0.9999 *MESH_FACENORMAL 11 0.0003 0.0168 -0.9999 *MESH_VERTEXNORMAL 11 0.0003 0.0168 -0.9999 *MESH_VERTEXNORMAL 6 0.0003 0.0168 -0.9999 *MESH_VERTEXNORMAL 9 0.0003 0.0168 -0.9999 *MESH_FACENORMAL 12 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 13 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }