*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Wed Feb 14 14:55:34 2001" *SCENE { *SCENE_FILENAME "TC1_4X.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Trees\TreeClump1\A_TreeClump1X.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Plane01" *NODE_TM { *NODE_NAME "Plane01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 -0.0000 0.0000 *TM_POS 0.0000 -0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -64.7004 0.0000 60.0740 *MESH_VERTEX 1 -0.0000 -0.0000 -7.4402 *MESH_VERTEX 2 0.0000 0.0000 119.4992 *MESH_VERTEX 3 67.4940 -0.0000 60.0740 *MESH_VERTEX 4 0.0000 -0.0000 -7.4402 *MESH_VERTEX 5 0.0140 -62.8738 60.0740 *MESH_VERTEX 6 0.0000 0.0000 119.4992 *MESH_VERTEX 7 0.0140 62.8738 60.0740 *MESH_VERTEX 8 -64.7004 -0.0000 60.0740 *MESH_VERTEX 9 0.0140 -62.8738 60.0740 *MESH_VERTEX 10 0.0140 62.8738 60.0740 *MESH_VERTEX 11 67.4940 -0.0000 60.0740 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 6 B: 7 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 8 B: 9 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 11 B: 10 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 14 *MESH_TVERTLIST { *MESH_TVERT 0 0.5039 0.4743 0.5000 *MESH_TVERT 1 0.5039 -0.0048 0.5000 *MESH_TVERT 2 0.9803 0.4743 0.5000 *MESH_TVERT 3 1.0000 0.0000 0.5000 *MESH_TVERT 4 0.5039 -0.0048 0.5000 *MESH_TVERT 5 0.5039 0.4743 0.5000 *MESH_TVERT 6 0.9803 0.4743 0.5000 *MESH_TVERT 7 1.0000 0.0000 0.5000 *MESH_TVERT 8 0.5275 0.4877 0.5000 *MESH_TVERT 9 0.9882 0.4526 0.5000 *MESH_TVERT 10 0.9942 0.0036 0.5000 *MESH_TVERT 11 0.9942 0.0036 0.5000 *MESH_TVERT 12 0.9882 0.4526 0.5000 *MESH_TVERT 13 0.5275 0.4877 0.5000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 1 0 2 *MESH_TFACE 1 2 3 1 *MESH_TFACE 2 4 5 6 *MESH_TFACE 3 6 7 4 *MESH_TFACE 4 11 12 13 *MESH_TFACE 5 10 9 8 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 1 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 2 -1.0000 -0.0002 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 -0.0002 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 3 -1.0000 0.0002 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0002 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 -0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 11 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 -0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 8 -0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }