*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu Dec 28 16:40:14 2000" *SCENE { *SCENE_FILENAME "TC2_1L1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.3686 0.3686 0.3686 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "BirchL1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #5" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Trees\TreeClump2\A_TreeClump2.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "TC2_1" *NODE_TM { *NODE_NAME "TC2_1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 23.9825 0.5482 68.5069 *MESH_VERTEX 1 -24.4962 0.5482 68.5069 *MESH_VERTEX 2 -0.2569 0.5482 -3.2854 *MESH_VERTEX 3 23.9825 0.5482 68.5069 *MESH_VERTEX 4 -24.4962 0.5482 68.5069 *MESH_VERTEX 5 -0.2569 0.5482 -3.2854 *MESH_VERTEX 6 -0.1184 24.8337 68.5069 *MESH_VERTEX 7 -0.1184 -23.6450 68.5069 *MESH_VERTEX 8 -0.1184 0.5943 -3.2854 *MESH_VERTEX 9 -0.1184 -23.6450 68.5069 *MESH_VERTEX 10 -0.1184 24.8337 68.5069 *MESH_VERTEX 11 -0.1184 0.5943 -3.2854 *MESH_VERTEX 12 -15.7574 0.3766 50.9933 *MESH_VERTEX 13 0.3151 -15.6959 51.0944 *MESH_VERTEX 14 0.3151 16.4491 51.0944 *MESH_VERTEX 15 16.3876 0.3766 50.9933 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 4 B: 3 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 6 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 9 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 12 B: 13 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 12 B: 15 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 18 *MESH_TVERTLIST { *MESH_TVERT 0 0.5044 0.9978 0.9995 *MESH_TVERT 1 -0.0004 0.9978 0.0005 *MESH_TVERT 2 0.2463 -0.0035 0.3927 *MESH_TVERT 3 0.5044 0.9978 0.9995 *MESH_TVERT 4 -0.0004 0.9978 0.0005 *MESH_TVERT 5 0.2463 -0.0035 0.3927 *MESH_TVERT 6 0.5044 0.9978 0.9995 *MESH_TVERT 7 -0.0004 0.9978 0.0005 *MESH_TVERT 8 0.2463 -0.0035 0.3927 *MESH_TVERT 9 -0.0004 0.9978 0.0005 *MESH_TVERT 10 0.5044 0.9978 0.9995 *MESH_TVERT 11 0.2463 -0.0035 0.3927 *MESH_TVERT 12 0.6136 0.5989 0.5000 *MESH_TVERT 13 0.3129 0.2977 0.5000 *MESH_TVERT 14 0.3124 0.2977 0.5000 *MESH_TVERT 15 0.6088 -0.0260 0.5000 *MESH_TVERT 16 0.6136 -0.0126 0.5000 *MESH_TVERT 17 0.6088 0.6123 0.5000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 4 3 5 *MESH_TFACE 2 6 7 8 *MESH_TFACE 3 9 10 11 *MESH_TFACE 4 12 13 15 *MESH_TFACE 5 16 17 14 } *MESH_NUMCVERTEX 29 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 -16.4042 16.4042 0.0000 *MESH_VERTCOL 8 -16.4042 -16.4042 0.0000 *MESH_VERTCOL 9 16.4042 16.4042 0.0000 *MESH_VERTCOL 10 16.4042 -16.4042 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 -16.4042 16.4042 0.0000 *MESH_VERTCOL 25 -16.4042 -16.4042 0.0000 *MESH_VERTCOL 26 16.4042 16.4042 0.0000 *MESH_VERTCOL 27 16.4042 -16.4042 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 12 13 14 *MESH_CFACE 1 16 15 17 *MESH_CFACE 2 18 19 20 *MESH_CFACE 3 21 22 23 *MESH_CFACE 4 24 25 28 *MESH_CFACE 5 24 28 26 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 4 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 3 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 5 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 2 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 8 1.0000 -0.0000 -0.0000 *MESH_FACENORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 0.0000 0.0063 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0000 0.0063 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 -0.0000 -0.0063 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 -0.0000 -0.0063 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }