*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Dec 29 13:22:46 2000" *SCENE { *SCENE_FILENAME "TC2_2X.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.3686 0.3686 0.3686 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "BirchL1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #5" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Trees\TreeClump2\A_TreeClump2X.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "TC2_2" *NODE_TM { *NODE_NAME "TC2_2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.1215 -20.5197 57.6186 *MESH_VERTEX 1 -0.1215 20.5100 57.6186 *MESH_VERTEX 2 -0.1215 -0.0049 -2.6685 *MESH_VERTEX 3 20.4514 -0.1793 57.6186 *MESH_VERTEX 4 -20.5783 -0.1793 57.6186 *MESH_VERTEX 5 -0.0635 -0.1793 -2.6685 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 36 *MESH_TVERTLIST { *MESH_TVERT 0 0.5029 0.9978 0.0005 *MESH_TVERT 1 0.6074 0.2989 0.5000 *MESH_TVERT 2 0.6073 0.2989 0.5000 *MESH_TVERT 3 0.5044 0.9978 0.9995 *MESH_TVERT 4 -0.0004 0.9978 0.0005 *MESH_TVERT 5 0.2463 -0.0035 0.3927 *MESH_TVERT 6 0.5044 0.9978 0.9995 *MESH_TVERT 7 -0.0004 0.9978 0.0005 *MESH_TVERT 8 0.2463 -0.0035 0.3927 *MESH_TVERT 9 0.5044 0.9978 0.9995 *MESH_TVERT 10 -0.0004 0.9978 0.0005 *MESH_TVERT 11 0.2463 -0.0035 0.3927 *MESH_TVERT 12 0.5029 0.9978 0.0005 *MESH_TVERT 13 0.6074 0.2989 0.5000 *MESH_TVERT 14 0.6073 0.2989 0.5000 *MESH_TVERT 15 1.0017 0.9978 0.9995 *MESH_TVERT 16 0.4969 0.9978 0.0005 *MESH_TVERT 17 0.7476 -0.0035 0.3927 *MESH_TVERT 18 1.0017 0.9978 0.9995 *MESH_TVERT 19 0.4969 0.9978 0.0005 *MESH_TVERT 20 0.7476 -0.0035 0.3927 *MESH_TVERT 21 1.0017 0.9978 0.9995 *MESH_TVERT 22 0.4969 0.9978 0.0005 *MESH_TVERT 23 0.7476 -0.0035 0.3927 *MESH_TVERT 24 1.0017 0.9978 0.9995 *MESH_TVERT 25 0.4969 0.9978 0.0005 *MESH_TVERT 26 0.7476 -0.0035 0.3927 *MESH_TVERT 27 1.0017 0.9978 0.9995 *MESH_TVERT 28 0.4969 0.9978 0.0005 *MESH_TVERT 29 0.7476 -0.0035 0.3927 *MESH_TVERT 30 1.0017 0.9978 0.9995 *MESH_TVERT 31 0.4969 0.9978 0.0005 *MESH_TVERT 32 0.7476 -0.0035 0.3927 *MESH_TVERT 33 0.4969 0.9978 0.0005 *MESH_TVERT 34 1.0017 0.9978 0.9995 *MESH_TVERT 35 0.7476 -0.0035 0.3927 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 28 27 29 *MESH_TFACE 1 30 31 32 } *MESH_NUMCVERTEX 24 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 -16.4042 16.4042 0.0000 *MESH_VERTCOL 3 -16.4042 -16.4042 0.0000 *MESH_VERTCOL 4 16.4042 16.4042 0.0000 *MESH_VERTCOL 5 16.4042 -16.4042 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 16 15 17 *MESH_CFACE 1 18 19 20 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 -0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 -0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }