*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 21 08:20:09 2000" *SCENE { *SCENE_FILENAME "TargetShort.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "TargetShort" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "I:\3dsmax31\Scenes\MC2_HUD\A_TargetShort.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Reticle" *NODE_TM { *NODE_NAME "Reticle" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 4 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -16.0000 -16.0000 0.8000 *MESH_VERTEX 1 -16.0000 -16.0000 0.8000 *MESH_VERTEX 2 16.0000 16.0000 0.8000 *MESH_VERTEX 3 16.0000 16.0000 0.8000 *MESH_VERTEX 4 -16.0000 16.0000 0.8000 *MESH_VERTEX 5 -16.0000 16.0000 0.8000 *MESH_VERTEX 6 16.0000 -16.0000 0.8000 *MESH_VERTEX 7 16.0000 -16.0000 0.8000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 5 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 1 B: 3 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 1 B: 6 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 32 *MESH_TVERTLIST { *MESH_TVERT 0 0.7938 0.9850 0.9995 *MESH_TVERT 1 0.7938 0.9850 0.9995 *MESH_TVERT 2 0.6909 0.6763 0.9995 *MESH_TVERT 3 0.6909 0.6763 0.9995 *MESH_TVERT 4 0.9995 0.7792 0.9995 *MESH_TVERT 5 0.9995 0.7792 0.9995 *MESH_TVERT 6 0.7938 0.0150 0.9995 *MESH_TVERT 7 0.9995 0.2208 0.9995 *MESH_TVERT 8 0.6909 0.3237 0.9995 *MESH_TVERT 9 0.7938 0.0150 0.9995 *MESH_TVERT 10 0.6909 0.3237 0.9995 *MESH_TVERT 11 0.9995 0.2208 0.9995 *MESH_TVERT 12 0.2062 0.0150 0.9995 *MESH_TVERT 13 0.3091 0.3237 0.9995 *MESH_TVERT 14 0.0005 0.2208 0.9995 *MESH_TVERT 15 0.2062 0.0150 0.9995 *MESH_TVERT 16 0.0005 0.2208 0.9995 *MESH_TVERT 17 0.3091 0.3237 0.9995 *MESH_TVERT 18 0.2062 0.9850 0.9995 *MESH_TVERT 19 0.0005 0.7792 0.9995 *MESH_TVERT 20 0.3091 0.6763 0.9995 *MESH_TVERT 21 0.2062 0.9850 0.9995 *MESH_TVERT 22 0.3091 0.6763 0.9995 *MESH_TVERT 23 0.0005 0.7792 0.9995 *MESH_TVERT 24 0.0005 0.0005 0.5000 *MESH_TVERT 25 0.9995 0.9995 0.5000 *MESH_TVERT 26 0.9995 0.0005 0.5000 *MESH_TVERT 27 0.0005 0.9995 0.5000 *MESH_TVERT 28 0.0005 0.0005 0.5000 *MESH_TVERT 29 0.9995 0.9995 0.5000 *MESH_TVERT 30 0.0005 0.9995 0.5000 *MESH_TVERT 31 0.9995 0.0005 0.5000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 24 25 26 *MESH_TFACE 1 24 27 25 *MESH_TFACE 2 28 29 30 *MESH_TFACE 3 28 31 29 } *MESH_NUMCVERTEX 32 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.9882 0.9882 0.9882 *MESH_VERTCOL 1 0.9882 0.9882 0.9882 *MESH_VERTCOL 2 0.9882 0.9882 0.9882 *MESH_VERTCOL 3 0.9882 0.9882 0.9882 *MESH_VERTCOL 4 0.9882 0.9882 0.9882 *MESH_VERTCOL 5 0.9882 0.9882 0.9882 *MESH_VERTCOL 6 0.9882 0.9882 0.9882 *MESH_VERTCOL 7 0.9882 0.9882 0.9882 *MESH_VERTCOL 8 1.0000 1.0000 1.0000 *MESH_VERTCOL 9 1.0000 1.0000 1.0000 *MESH_VERTCOL 10 1.0000 1.0000 1.0000 *MESH_VERTCOL 11 1.0000 1.0000 1.0000 *MESH_VERTCOL 12 1.0000 1.0000 1.0000 *MESH_VERTCOL 13 1.0000 1.0000 1.0000 *MESH_VERTCOL 14 1.0000 1.0000 1.0000 *MESH_VERTCOL 15 1.0000 1.0000 1.0000 *MESH_VERTCOL 16 1.0000 1.0000 1.0000 *MESH_VERTCOL 17 1.0000 1.0000 1.0000 *MESH_VERTCOL 18 1.0000 1.0000 1.0000 *MESH_VERTCOL 19 1.0000 1.0000 1.0000 *MESH_VERTCOL 20 1.0000 1.0000 1.0000 *MESH_VERTCOL 21 1.0000 1.0000 1.0000 *MESH_VERTCOL 22 1.0000 1.0000 1.0000 *MESH_VERTCOL 23 1.0000 1.0000 1.0000 *MESH_VERTCOL 24 1.0000 1.0000 1.0000 *MESH_VERTCOL 25 1.0000 1.0000 1.0000 *MESH_VERTCOL 26 1.0000 1.0000 1.0000 *MESH_VERTCOL 27 1.0000 1.0000 1.0000 *MESH_VERTCOL 28 1.0000 1.0000 1.0000 *MESH_VERTCOL 29 1.0000 1.0000 1.0000 *MESH_VERTCOL 30 1.0000 1.0000 1.0000 *MESH_VERTCOL 31 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 4 *MESH_CFACELIST { *MESH_CFACE 0 6 8 13 *MESH_CFACE 1 6 11 8 *MESH_CFACE 2 7 9 10 *MESH_CFACE 3 7 12 9 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 *MESH_ANIMATION { *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 4 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -16.0000 -16.0000 0.8000 *MESH_VERTEX 1 -16.0000 -16.0000 0.8000 *MESH_VERTEX 2 16.0000 16.0000 0.8000 *MESH_VERTEX 3 16.0000 16.0000 0.8000 *MESH_VERTEX 4 -16.0000 16.0000 0.8000 *MESH_VERTEX 5 -16.0000 16.0000 0.8000 *MESH_VERTEX 6 16.0000 -16.0000 0.8000 *MESH_VERTEX 7 16.0000 -16.0000 0.8000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 5 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 1 B: 3 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 1 B: 6 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 32 *MESH_TVERTLIST { *MESH_TVERT 0 0.7938 0.9850 0.9995 *MESH_TVERT 1 0.7938 0.9850 0.9995 *MESH_TVERT 2 0.6909 0.6763 0.9995 *MESH_TVERT 3 0.6909 0.6763 0.9995 *MESH_TVERT 4 0.9995 0.7792 0.9995 *MESH_TVERT 5 0.9995 0.7792 0.9995 *MESH_TVERT 6 0.7938 0.0150 0.9995 *MESH_TVERT 7 0.9995 0.2208 0.9995 *MESH_TVERT 8 0.6909 0.3237 0.9995 *MESH_TVERT 9 0.7938 0.0150 0.9995 *MESH_TVERT 10 0.6909 0.3237 0.9995 *MESH_TVERT 11 0.9995 0.2208 0.9995 *MESH_TVERT 12 0.2062 0.0150 0.9995 *MESH_TVERT 13 0.3091 0.3237 0.9995 *MESH_TVERT 14 0.0005 0.2208 0.9995 *MESH_TVERT 15 0.2062 0.0150 0.9995 *MESH_TVERT 16 0.0005 0.2208 0.9995 *MESH_TVERT 17 0.3091 0.3237 0.9995 *MESH_TVERT 18 0.2062 0.9850 0.9995 *MESH_TVERT 19 0.0005 0.7792 0.9995 *MESH_TVERT 20 0.3091 0.6763 0.9995 *MESH_TVERT 21 0.2062 0.9850 0.9995 *MESH_TVERT 22 0.3091 0.6763 0.9995 *MESH_TVERT 23 0.0005 0.7792 0.9995 *MESH_TVERT 24 0.0005 0.0005 0.5000 *MESH_TVERT 25 0.9995 0.9995 0.5000 *MESH_TVERT 26 0.9995 0.0005 0.5000 *MESH_TVERT 27 0.0005 0.9995 0.5000 *MESH_TVERT 28 0.0005 0.0005 0.5000 *MESH_TVERT 29 0.9995 0.9995 0.5000 *MESH_TVERT 30 0.0005 0.9995 0.5000 *MESH_TVERT 31 0.9995 0.0005 0.5000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 24 25 26 *MESH_TFACE 1 24 27 25 *MESH_TFACE 2 28 29 30 *MESH_TFACE 3 28 31 29 } *MESH_NUMCVERTEX 32 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.9882 0.9882 0.9882 *MESH_VERTCOL 1 0.9882 0.9882 0.9882 *MESH_VERTCOL 2 0.9882 0.9882 0.9882 *MESH_VERTCOL 3 0.9882 0.9882 0.9882 *MESH_VERTCOL 4 0.9882 0.9882 0.9882 *MESH_VERTCOL 5 0.9882 0.9882 0.9882 *MESH_VERTCOL 6 0.9882 0.9882 0.9882 *MESH_VERTCOL 7 0.9882 0.9882 0.9882 *MESH_VERTCOL 8 1.0000 1.0000 1.0000 *MESH_VERTCOL 9 1.0000 1.0000 1.0000 *MESH_VERTCOL 10 1.0000 1.0000 1.0000 *MESH_VERTCOL 11 1.0000 1.0000 1.0000 *MESH_VERTCOL 12 1.0000 1.0000 1.0000 *MESH_VERTCOL 13 1.0000 1.0000 1.0000 *MESH_VERTCOL 14 1.0000 1.0000 1.0000 *MESH_VERTCOL 15 1.0000 1.0000 1.0000 *MESH_VERTCOL 16 1.0000 1.0000 1.0000 *MESH_VERTCOL 17 1.0000 1.0000 1.0000 *MESH_VERTCOL 18 1.0000 1.0000 1.0000 *MESH_VERTCOL 19 1.0000 1.0000 1.0000 *MESH_VERTCOL 20 1.0000 1.0000 1.0000 *MESH_VERTCOL 21 1.0000 1.0000 1.0000 *MESH_VERTCOL 22 1.0000 1.0000 1.0000 *MESH_VERTCOL 23 1.0000 1.0000 1.0000 *MESH_VERTCOL 24 1.0000 1.0000 1.0000 *MESH_VERTCOL 25 1.0000 1.0000 1.0000 *MESH_VERTCOL 26 1.0000 1.0000 1.0000 *MESH_VERTCOL 27 1.0000 1.0000 1.0000 *MESH_VERTCOL 28 1.0000 1.0000 1.0000 *MESH_VERTCOL 29 1.0000 1.0000 1.0000 *MESH_VERTCOL 30 1.0000 1.0000 1.0000 *MESH_VERTCOL 31 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 4 *MESH_CFACELIST { *MESH_CFACE 0 6 8 13 *MESH_CFACE 1 6 11 8 *MESH_CFACE 2 7 9 10 *MESH_CFACE 3 7 12 9 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 } } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 4 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -16.0000 -16.0000 0.8000 *MESH_VERTEX 1 -16.0000 -16.0000 0.8000 *MESH_VERTEX 2 16.0000 16.0000 0.8000 *MESH_VERTEX 3 16.0000 16.0000 0.8000 *MESH_VERTEX 4 -16.0000 16.0000 0.8000 *MESH_VERTEX 5 -16.0000 16.0000 0.8000 *MESH_VERTEX 6 16.0000 -16.0000 0.8000 *MESH_VERTEX 7 16.0000 -16.0000 0.8000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 5 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 1 B: 3 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 1 B: 6 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 32 *MESH_TVERTLIST { *MESH_TVERT 0 0.7938 0.9850 0.9995 *MESH_TVERT 1 0.7938 0.9850 0.9995 *MESH_TVERT 2 0.6909 0.6763 0.9995 *MESH_TVERT 3 0.6909 0.6763 0.9995 *MESH_TVERT 4 0.9995 0.7792 0.9995 *MESH_TVERT 5 0.9995 0.7792 0.9995 *MESH_TVERT 6 0.7938 0.0150 0.9995 *MESH_TVERT 7 0.9995 0.2208 0.9995 *MESH_TVERT 8 0.6909 0.3237 0.9995 *MESH_TVERT 9 0.7938 0.0150 0.9995 *MESH_TVERT 10 0.6909 0.3237 0.9995 *MESH_TVERT 11 0.9995 0.2208 0.9995 *MESH_TVERT 12 0.2062 0.0150 0.9995 *MESH_TVERT 13 0.3091 0.3237 0.9995 *MESH_TVERT 14 0.0005 0.2208 0.9995 *MESH_TVERT 15 0.2062 0.0150 0.9995 *MESH_TVERT 16 0.0005 0.2208 0.9995 *MESH_TVERT 17 0.3091 0.3237 0.9995 *MESH_TVERT 18 0.2062 0.9850 0.9995 *MESH_TVERT 19 0.0005 0.7792 0.9995 *MESH_TVERT 20 0.3091 0.6763 0.9995 *MESH_TVERT 21 0.2062 0.9850 0.9995 *MESH_TVERT 22 0.3091 0.6763 0.9995 *MESH_TVERT 23 0.0005 0.7792 0.9995 *MESH_TVERT 24 0.0005 0.0005 0.5000 *MESH_TVERT 25 0.9995 0.9995 0.5000 *MESH_TVERT 26 0.9995 0.0005 0.5000 *MESH_TVERT 27 0.0005 0.9995 0.5000 *MESH_TVERT 28 0.0005 0.0005 0.5000 *MESH_TVERT 29 0.9995 0.9995 0.5000 *MESH_TVERT 30 0.0005 0.9995 0.5000 *MESH_TVERT 31 0.9995 0.0005 0.5000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 24 25 26 *MESH_TFACE 1 24 27 25 *MESH_TFACE 2 28 29 30 *MESH_TFACE 3 28 31 29 } *MESH_NUMCVERTEX 32 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.9882 0.9882 0.9882 *MESH_VERTCOL 1 0.9882 0.9882 0.9882 *MESH_VERTCOL 2 0.9882 0.9882 0.9882 *MESH_VERTCOL 3 0.9882 0.9882 0.9882 *MESH_VERTCOL 4 0.9882 0.9882 0.9882 *MESH_VERTCOL 5 0.9882 0.9882 0.9882 *MESH_VERTCOL 6 0.9882 0.9882 0.9882 *MESH_VERTCOL 7 0.9882 0.9882 0.9882 *MESH_VERTCOL 8 1.0000 1.0000 1.0000 *MESH_VERTCOL 9 1.0000 1.0000 1.0000 *MESH_VERTCOL 10 1.0000 1.0000 1.0000 *MESH_VERTCOL 11 1.0000 1.0000 1.0000 *MESH_VERTCOL 12 1.0000 1.0000 1.0000 *MESH_VERTCOL 13 1.0000 1.0000 1.0000 *MESH_VERTCOL 14 1.0000 1.0000 1.0000 *MESH_VERTCOL 15 1.0000 1.0000 1.0000 *MESH_VERTCOL 16 1.0000 1.0000 1.0000 *MESH_VERTCOL 17 1.0000 1.0000 1.0000 *MESH_VERTCOL 18 1.0000 1.0000 1.0000 *MESH_VERTCOL 19 1.0000 1.0000 1.0000 *MESH_VERTCOL 20 1.0000 1.0000 1.0000 *MESH_VERTCOL 21 1.0000 1.0000 1.0000 *MESH_VERTCOL 22 1.0000 1.0000 1.0000 *MESH_VERTCOL 23 1.0000 1.0000 1.0000 *MESH_VERTCOL 24 1.0000 1.0000 1.0000 *MESH_VERTCOL 25 1.0000 1.0000 1.0000 *MESH_VERTCOL 26 1.0000 1.0000 1.0000 *MESH_VERTCOL 27 1.0000 1.0000 1.0000 *MESH_VERTCOL 28 1.0000 1.0000 1.0000 *MESH_VERTCOL 29 1.0000 1.0000 1.0000 *MESH_VERTCOL 30 1.0000 1.0000 1.0000 *MESH_VERTCOL 31 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 4 *MESH_CFACELIST { *MESH_CFACE 0 6 8 13 *MESH_CFACE 1 6 11 8 *MESH_CFACE 2 7 9 10 *MESH_CFACE 3 7 12 9 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 } } } }