*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Wed Apr 05 10:06:50 2000" *SCENE { *SCENE_FILENAME "TriangleContact.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Contacts" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "I:\3dsmax31\Scenes\A_Contacts.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } *MAP_OPACITY { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 6 *MAP_AMOUNT 1.0000 *BITMAP "I:\3dsmax31\Scenes\A_Contacts.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "TriangularContact" *NODE_TM { *NODE_NAME "TriangularContact" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.1634 -0.0000 0.7357 *TM_POS -0.1634 -0.0000 0.7357 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 19.9566 -0.0000 20.8557 *MESH_VERTEX 1 -20.2834 -0.0000 20.8557 *MESH_VERTEX 2 -0.1634 -0.0000 40.9757 *MESH_VERTEX 3 -0.1634 -0.0000 0.7357 *MESH_VERTEX 4 -0.1634 20.1200 20.8557 *MESH_VERTEX 5 -0.1634 -20.1200 20.8557 *MESH_VERTEX 6 19.9566 -0.0000 20.8557 *MESH_VERTEX 7 -20.2834 -0.0000 20.8557 *MESH_VERTEX 8 -0.1634 -0.0000 40.9757 *MESH_VERTEX 9 -0.1634 -0.0000 0.7357 *MESH_VERTEX 10 -0.1634 20.1200 20.8557 *MESH_VERTEX 11 -0.1634 -20.1200 20.8557 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 0 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 1: A: 2 B: 0 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 2: A: 3 B: 0 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 3: A: 5 B: 0 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 4: A: 2 B: 1 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 5: A: 5 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 6: A: 4 B: 1 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 7: A: 3 B: 1 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 8: A: 6 B: 10 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 9: A: 6 B: 8 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 10: A: 6 B: 9 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 11: A: 6 B: 11 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 12: A: 7 B: 8 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 13: A: 7 B: 11 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 14: A: 7 B: 10 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 15: A: 7 B: 9 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.5221 0.0499 0.5000 *MESH_TVERT 1 0.5220 0.0499 0.5000 *MESH_TVERT 2 0.8270 0.0499 0.9995 *MESH_TVERT 3 0.8270 0.0499 0.0005 *MESH_TVERT 4 0.8270 0.3450 0.5000 *MESH_TVERT 5 0.8270 0.3466 0.5000 *MESH_TVERT 6 0.5221 0.0499 0.5000 *MESH_TVERT 7 0.5220 0.0499 0.5000 *MESH_TVERT 8 0.8270 0.0499 0.9995 *MESH_TVERT 9 0.8270 0.0499 0.0005 *MESH_TVERT 10 0.8270 0.3450 0.5000 *MESH_TVERT 11 0.8270 0.3466 0.5000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 4 0 2 *MESH_TFACE 1 2 0 5 *MESH_TFACE 2 3 0 4 *MESH_TFACE 3 5 0 3 *MESH_TFACE 4 2 1 4 *MESH_TFACE 5 5 1 2 *MESH_TFACE 6 4 1 3 *MESH_TFACE 7 3 1 5 *MESH_TFACE 8 6 10 8 *MESH_TFACE 9 6 8 11 *MESH_TFACE 10 6 9 10 *MESH_TFACE 11 6 11 9 *MESH_TFACE 12 7 8 10 *MESH_TFACE 13 7 11 8 *MESH_TFACE 14 7 10 9 *MESH_TFACE 15 7 9 11 } *MESH_NUMCVERTEX 12 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 *MESH_VERTCOL 1 1.0000 1.0000 1.0000 *MESH_VERTCOL 2 1.0000 1.0000 1.0000 *MESH_VERTCOL 3 1.0000 1.0000 1.0000 *MESH_VERTCOL 4 1.0000 1.0000 1.0000 *MESH_VERTCOL 5 1.0000 1.0000 1.0000 *MESH_VERTCOL 6 1.0000 1.0000 1.0000 *MESH_VERTCOL 7 1.0000 1.0000 1.0000 *MESH_VERTCOL 8 1.0000 1.0000 1.0000 *MESH_VERTCOL 9 1.0000 1.0000 1.0000 *MESH_VERTCOL 10 1.0000 1.0000 1.0000 *MESH_VERTCOL 11 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 16 *MESH_CFACELIST { *MESH_CFACE 0 4 0 2 *MESH_CFACE 1 2 0 5 *MESH_CFACE 2 3 0 4 *MESH_CFACE 3 5 0 3 *MESH_CFACE 4 2 1 4 *MESH_CFACE 5 5 1 2 *MESH_CFACE 6 4 1 3 *MESH_CFACE 7 3 1 5 *MESH_CFACE 8 6 10 8 *MESH_CFACE 9 6 8 11 *MESH_CFACE 10 6 9 10 *MESH_CFACE 11 6 11 9 *MESH_CFACE 12 7 8 10 *MESH_CFACE 13 7 11 8 *MESH_CFACE 14 7 10 9 *MESH_CFACE 15 7 9 11 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 4 -0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 0 -0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 2 -0.5774 -0.5774 -0.5774 *MESH_FACENORMAL 1 -0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 2 -0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 0 -0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 5 -0.5774 0.5774 -0.5774 *MESH_FACENORMAL 2 -0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 3 -0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 0 -0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 4 -0.5774 -0.5774 0.5774 *MESH_FACENORMAL 3 -0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 5 -0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 0 -0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 3 -0.5774 0.5774 0.5774 *MESH_FACENORMAL 4 0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 2 0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 1 0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 4 0.5774 -0.5774 -0.5774 *MESH_FACENORMAL 5 0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 5 0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 1 0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 2 0.5774 0.5774 -0.5774 *MESH_FACENORMAL 6 0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 4 0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 1 0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 3 0.5774 -0.5774 0.5774 *MESH_FACENORMAL 7 0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 3 0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 1 0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 5 0.5774 0.5774 0.5774 *MESH_FACENORMAL 8 0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 6 0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 10 0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 8 0.5774 0.5774 0.5774 *MESH_FACENORMAL 9 0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 6 0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 8 0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 11 0.5774 -0.5774 0.5774 *MESH_FACENORMAL 10 0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 6 0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 9 0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 10 0.5774 0.5774 -0.5774 *MESH_FACENORMAL 11 0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 6 0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 11 0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 9 0.5774 -0.5774 -0.5774 *MESH_FACENORMAL 12 -0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 7 -0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 8 -0.5774 0.5774 0.5774 *MESH_VERTEXNORMAL 10 -0.5774 0.5774 0.5774 *MESH_FACENORMAL 13 -0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 7 -0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 11 -0.5774 -0.5774 0.5774 *MESH_VERTEXNORMAL 8 -0.5774 -0.5774 0.5774 *MESH_FACENORMAL 14 -0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 7 -0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 10 -0.5774 0.5774 -0.5774 *MESH_VERTEXNORMAL 9 -0.5774 0.5774 -0.5774 *MESH_FACENORMAL 15 -0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 7 -0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 9 -0.5774 -0.5774 -0.5774 *MESH_VERTEXNORMAL 11 -0.5774 -0.5774 -0.5774 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }