*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 05 18:17:09 2001" *SCENE { *SCENE_FILENAME "UllerLeftArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.1765 0.2039 0.2431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Uller" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_MECHS\Uller\UllerRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_lhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_lhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 3.5083 -9.2183 -6.1775 *TM_POS 3.5083 -9.2183 -6.1775 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 1.0903 -11.6363 -8.5955 *BOUNDINGBOX_MAX 5.9263 -6.8002 -3.7595 } *HELPEROBJECT { *NODE_NAME "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_luarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0083 -0.0014 -0.0092 *TM_POS 0.0083 -0.0014 -0.0092 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -9.9917 -10.0014 -10.0092 *BOUNDINGBOX_MAX 10.0083 9.9986 9.9908 } *HELPEROBJECT { *NODE_NAME "joint_lgun" *NODE_PARENT "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 3.5083 -0.0529 -4.4880 *TM_POS 3.5083 -0.0529 -4.4880 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -6.4917 -10.0529 -14.4880 *BOUNDINGBOX_MAX 13.5083 9.9471 5.5120 } *HELPEROBJECT { *NODE_NAME "joint_lhand" *NODE_PARENT "joint_lgun" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lhand" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 3.5083 -9.2183 -6.1775 *TM_POS 3.5083 -9.2183 -6.1775 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -6.4917 -19.2183 -16.1775 *BOUNDINGBOX_MAX 13.5083 0.7817 3.8225 } *GEOMOBJECT { *NODE_NAME "ul_lgun" *NODE_PARENT "joint_lgun" *NODE_TM { *NODE_NAME "ul_lgun" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 3.5083 -0.0529 -4.4880 *TM_POS 3.5083 -0.0529 -4.4880 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 2.1997 1.5391 -6.2928 *MESH_VERTEX 1 2.1997 -1.6488 -8.2158 *MESH_VERTEX 2 2.1997 1.4118 -4.0677 *MESH_VERTEX 3 4.7500 1.4118 -4.0677 *MESH_VERTEX 4 4.7500 1.5391 -6.2928 *MESH_VERTEX 5 4.7500 -1.6488 -8.2158 *MESH_VERTEX 6 4.7500 -9.2445 -4.0780 *MESH_VERTEX 7 4.7500 -9.1173 -8.2056 *MESH_VERTEX 8 2.1997 -9.1173 -8.2056 *MESH_VERTEX 9 2.1997 -9.2445 -4.0780 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 4 C: 0 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 2 B: 3 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 0 B: 5 C: 1 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 0 B: 4 C: 5 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 4 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 5: A: 6 B: 5 C: 4 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 6: A: 6 B: 7 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 7: A: 1 B: 7 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 8: A: 1 B: 5 C: 7 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 9: A: 8 B: 6 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 10: A: 8 B: 7 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 11: A: 9 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 12: A: 9 B: 6 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 13: A: 9 B: 1 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 14: A: 9 B: 0 C: 1 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 15: A: 9 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0 } *MESH_NUMTVERTEX 14 *MESH_TVERTLIST { *MESH_TVERT 0 0.0049 0.9102 0.9995 *MESH_TVERT 1 0.1335 0.8326 0.9995 *MESH_TVERT 2 0.0041 0.9976 0.9995 *MESH_TVERT 3 0.0041 0.9976 0.0005 *MESH_TVERT 4 0.0049 0.9102 0.0005 *MESH_TVERT 5 0.1335 0.8326 0.0005 *MESH_TVERT 6 0.4359 0.9971 0.0005 *MESH_TVERT 7 0.4347 0.8330 0.0005 *MESH_TVERT 8 0.4347 0.8330 0.9995 *MESH_TVERT 9 0.4359 0.9971 0.9995 *MESH_TVERT 10 0.5376 0.8301 0.0005 *MESH_TVERT 11 0.4447 0.9960 0.9995 *MESH_TVERT 12 0.5376 0.9960 0.9995 *MESH_TVERT 13 0.4447 0.8301 0.0005 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 2 4 0 *MESH_TFACE 1 2 3 4 *MESH_TFACE 2 0 5 1 *MESH_TFACE 3 0 4 5 *MESH_TFACE 4 6 4 3 *MESH_TFACE 5 6 5 4 *MESH_TFACE 6 6 7 5 *MESH_TFACE 7 1 7 8 *MESH_TFACE 8 1 5 7 *MESH_TFACE 9 10 11 12 *MESH_TFACE 10 10 13 11 *MESH_TFACE 11 9 3 2 *MESH_TFACE 12 9 6 3 *MESH_TFACE 13 9 1 8 *MESH_TFACE 14 9 0 1 *MESH_TFACE 15 9 2 0 } *MESH_NUMCVERTEX 11 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 16 *MESH_CFACELIST { *MESH_CFACE 0 2 4 0 *MESH_CFACE 1 2 3 4 *MESH_CFACE 2 0 5 1 *MESH_CFACE 3 0 4 5 *MESH_CFACE 4 7 4 3 *MESH_CFACE 5 7 5 4 *MESH_CFACE 6 7 8 5 *MESH_CFACE 7 1 8 9 *MESH_CFACE 8 1 5 8 *MESH_CFACE 9 9 7 10 *MESH_CFACE 10 9 8 7 *MESH_CFACE 11 10 3 2 *MESH_CFACE 12 10 7 6 *MESH_CFACE 13 10 1 9 *MESH_CFACE 14 10 0 1 *MESH_CFACE 15 10 2 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.9984 0.0571 *MESH_VERTEXNORMAL 2 0.0000 0.9984 0.0571 *MESH_VERTEXNORMAL 4 0.0000 0.9591 -0.2832 *MESH_VERTEXNORMAL 0 0.0000 0.7752 -0.6317 *MESH_FACENORMAL 1 0.0000 0.9984 0.0571 *MESH_VERTEXNORMAL 2 0.0000 0.9984 0.0571 *MESH_VERTEXNORMAL 3 0.0000 0.9984 0.0571 *MESH_VERTEXNORMAL 4 0.0000 0.9591 -0.2832 *MESH_FACENORMAL 2 0.0000 0.5165 -0.8563 *MESH_VERTEXNORMAL 0 0.0000 0.7752 -0.6317 *MESH_VERTEXNORMAL 5 0.0000 0.3555 -0.9347 *MESH_VERTEXNORMAL 1 0.0000 0.1770 -0.9842 *MESH_FACENORMAL 3 0.0000 0.5165 -0.8563 *MESH_VERTEXNORMAL 0 0.0000 0.7752 -0.6317 *MESH_VERTEXNORMAL 4 0.0000 0.9591 -0.2832 *MESH_VERTEXNORMAL 5 0.0000 0.3555 -0.9347 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 0.0000 -0.0014 -1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.1770 -0.9842 *MESH_VERTEXNORMAL 7 0.0000 -0.0014 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 -0.0014 -1.0000 *MESH_FACENORMAL 8 0.0000 -0.0014 -1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.1770 -0.9842 *MESH_VERTEXNORMAL 5 0.0000 0.3555 -0.9347 *MESH_VERTEXNORMAL 7 0.0000 -0.0014 -1.0000 *MESH_FACENORMAL 9 0.0000 -0.9995 -0.0308 *MESH_VERTEXNORMAL 8 0.0000 -0.9995 -0.0308 *MESH_VERTEXNORMAL 6 0.0000 -0.9995 -0.0308 *MESH_VERTEXNORMAL 9 0.0000 -0.9995 -0.0308 *MESH_FACENORMAL 10 0.0000 -0.9995 -0.0308 *MESH_VERTEXNORMAL 8 0.0000 -0.9995 -0.0308 *MESH_VERTEXNORMAL 7 0.0000 -0.9995 -0.0308 *MESH_VERTEXNORMAL 6 0.0000 -0.9995 -0.0308 *MESH_FACENORMAL 11 -0.0000 -0.0010 1.0000 *MESH_VERTEXNORMAL 9 -0.0000 -0.0010 1.0000 *MESH_VERTEXNORMAL 3 -0.0000 -0.0010 1.0000 *MESH_VERTEXNORMAL 2 -0.0000 -0.0010 1.0000 *MESH_FACENORMAL 12 0.0000 -0.0010 1.0000 *MESH_VERTEXNORMAL 9 -0.0000 -0.0010 1.0000 *MESH_VERTEXNORMAL 6 0.0000 -0.0010 1.0000 *MESH_VERTEXNORMAL 3 -0.0000 -0.0010 1.0000 *MESH_FACENORMAL 13 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 15 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "weapon_leftarm" *NODE_PARENT "ul_lgun" *HELPER_CLASS "Site Object" *NODE_TM { *NODE_NAME "weapon_leftarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 3.3608 -7.9475 -6.2703 *TM_POS 3.3608 -7.9475 -6.2703 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 3.3508 -7.9575 -6.2803 *BOUNDINGBOX_MAX 3.3708 -7.9375 -6.2603 } *GEOMOBJECT { *NODE_NAME "ul_luarm" *NODE_PARENT "joint_luarm" *NODE_TM { *NODE_NAME "ul_luarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0083 -0.0014 -0.0092 *TM_POS 0.0083 -0.0014 -0.0092 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 14 *MESH_VERTEX_LIST { *MESH_VERTEX 0 2.1460 0.1367 0.4651 *MESH_VERTEX 1 0.8557 -0.7560 -0.8543 *MESH_VERTEX 2 2.8447 -0.7560 -4.9138 *MESH_VERTEX 3 4.3813 0.1367 -3.9878 *MESH_VERTEX 4 0.8557 1.0293 -0.8543 *MESH_VERTEX 5 2.8447 1.0293 -4.9138 *MESH_VERTEX 6 2.7098 -2.0311 0.2727 *MESH_VERTEX 7 0.0102 -2.0311 2.0193 *MESH_VERTEX 8 0.0102 -2.0311 -1.9338 *MESH_VERTEX 9 0.0102 1.9219 -1.9338 *MESH_VERTEX 10 2.7098 1.9219 0.2727 *MESH_VERTEX 11 0.0102 1.9219 2.0193 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 3 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 4: A: 5 B: 1 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 5: A: 5 B: 2 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 6: A: 6 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 9 B: 6 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 8: A: 9 B: 10 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 9: A: 11 B: 8 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 10: A: 11 B: 9 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 11: A: 10 B: 7 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 12: A: 10 B: 11 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 13: A: 11 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.3856 0.5382 0.5000 *MESH_TVERT 1 0.5658 0.4943 0.9992 *MESH_TVERT 2 0.5618 0.5386 0.5000 *MESH_TVERT 3 0.4022 0.4951 0.9992 *MESH_TVERT 4 0.4022 0.4951 0.0008 *MESH_TVERT 5 0.5658 0.4943 0.0008 *MESH_TVERT 6 0.1559 0.1904 0.9520 *MESH_TVERT 7 0.1559 0.2929 0.9995 *MESH_TVERT 8 0.1559 0.1904 0.0005 *MESH_TVERT 9 0.2460 0.1904 0.0005 *MESH_TVERT 10 0.2460 0.1904 0.9520 *MESH_TVERT 11 0.2460 0.2929 0.9995 *MESH_TVERT 12 0.8443 0.8601 0.0005 *MESH_TVERT 13 0.9412 0.7631 0.9995 *MESH_TVERT 14 0.8443 0.7631 0.0005 *MESH_TVERT 15 0.9412 0.8601 0.9995 } *MESH_NUMTVFACES 14 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 0 3 1 *MESH_TFACE 2 4 2 5 *MESH_TFACE 3 4 0 2 *MESH_TFACE 4 5 3 4 *MESH_TFACE 5 5 1 3 *MESH_TFACE 6 6 7 8 *MESH_TFACE 7 12 13 14 *MESH_TFACE 8 12 15 13 *MESH_TFACE 9 11 8 7 *MESH_TFACE 10 11 9 8 *MESH_TFACE 11 10 7 6 *MESH_TFACE 12 10 11 7 *MESH_TFACE 13 11 10 9 } *MESH_NUMCVERTEX 12 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 14 *MESH_CFACELIST { *MESH_CFACE 0 0 2 3 *MESH_CFACE 1 0 1 2 *MESH_CFACE 2 4 3 5 *MESH_CFACE 3 4 0 3 *MESH_CFACE 4 5 1 4 *MESH_CFACE 5 5 2 1 *MESH_CFACE 6 6 7 8 *MESH_CFACE 7 9 6 8 *MESH_CFACE 8 9 10 6 *MESH_CFACE 9 11 8 7 *MESH_CFACE 10 11 9 8 *MESH_CFACE 11 10 7 6 *MESH_CFACE 12 10 11 7 *MESH_CFACE 13 11 10 9 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.3990 -0.8948 0.2003 *MESH_VERTEXNORMAL 0 0.4046 -0.8922 0.2006 *MESH_VERTEXNORMAL 2 0.4046 -0.8922 0.2006 *MESH_VERTEXNORMAL 3 0.3990 -0.8948 0.2003 *MESH_FACENORMAL 1 0.4100 -0.8897 0.2009 *MESH_VERTEXNORMAL 0 0.4046 -0.8922 0.2006 *MESH_VERTEXNORMAL 1 0.4100 -0.8897 0.2009 *MESH_VERTEXNORMAL 2 0.4046 -0.8922 0.2006 *MESH_FACENORMAL 2 0.4012 0.8946 0.1966 *MESH_VERTEXNORMAL 4 0.4041 0.8925 0.2004 *MESH_VERTEXNORMAL 3 0.4041 0.8925 0.2004 *MESH_VERTEXNORMAL 5 0.4012 0.8946 0.1966 *MESH_FACENORMAL 3 0.4070 0.8903 0.2043 *MESH_VERTEXNORMAL 4 0.4041 0.8925 0.2004 *MESH_VERTEXNORMAL 0 0.4070 0.8903 0.2043 *MESH_VERTEXNORMAL 3 0.4041 0.8925 0.2004 *MESH_FACENORMAL 4 -0.8980 0.0000 -0.4400 *MESH_VERTEXNORMAL 5 -0.8980 0.0000 -0.4400 *MESH_VERTEXNORMAL 1 -0.8980 0.0000 -0.4400 *MESH_VERTEXNORMAL 4 -0.8980 0.0000 -0.4400 *MESH_FACENORMAL 5 -0.8980 0.0000 -0.4400 *MESH_VERTEXNORMAL 5 -0.8980 0.0000 -0.4400 *MESH_VERTEXNORMAL 2 -0.8980 0.0000 -0.4400 *MESH_VERTEXNORMAL 1 -0.8980 0.0000 -0.4400 *MESH_FACENORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 7 0.6329 0.0000 -0.7743 *MESH_VERTEXNORMAL 9 0.6329 0.0000 -0.7743 *MESH_VERTEXNORMAL 6 0.6329 0.0000 -0.7743 *MESH_VERTEXNORMAL 8 0.6329 0.0000 -0.7743 *MESH_FACENORMAL 8 0.6329 0.0000 -0.7743 *MESH_VERTEXNORMAL 9 0.6329 0.0000 -0.7743 *MESH_VERTEXNORMAL 10 0.6329 0.0000 -0.7743 *MESH_VERTEXNORMAL 6 0.6329 0.0000 -0.7743 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 11 0.5432 0.0000 0.8396 *MESH_VERTEXNORMAL 10 0.5432 0.0000 0.8396 *MESH_VERTEXNORMAL 7 0.5432 0.0000 0.8396 *MESH_VERTEXNORMAL 6 0.5432 0.0000 0.8396 *MESH_FACENORMAL 12 0.5432 0.0000 0.8396 *MESH_VERTEXNORMAL 10 0.5432 0.0000 0.8396 *MESH_VERTEXNORMAL 11 0.5432 0.0000 0.8396 *MESH_VERTEXNORMAL 7 0.5432 0.0000 0.8396 *MESH_FACENORMAL 13 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }