*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 05 18:18:11 2001" *SCENE { *SCENE_FILENAME "UrbanMechLeftArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Urbanmech" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\MC2\Art\MC2_MECHS\Urbanmech\UrbanMechRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_lhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_lhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 1.5149 -6.2566 0.2659 *TM_POS 1.5149 -6.2566 0.2659 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -2.1252 -9.8967 -3.3742 *BOUNDINGBOX_MAX 5.1549 -2.6166 3.9059 } *HELPEROBJECT { *NODE_NAME "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_luarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0003 0.0000 -0.0005 *TM_POS -0.0003 0.0000 -0.0005 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -10.0003 -10.0000 -10.0005 *BOUNDINGBOX_MAX 9.9997 10.0000 9.9995 } *HELPEROBJECT { *NODE_NAME "joint_lgun" *NODE_PARENT "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 1.5149 -6.2566 0.2659 *TM_POS 1.5149 -6.2566 0.2659 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -8.4851 -16.2566 -9.7341 *BOUNDINGBOX_MAX 11.5149 3.7434 10.2659 } *GEOMOBJECT { *NODE_NAME "um_lgun" *NODE_PARENT "joint_luarm" *NODE_TM { *NODE_NAME "um_lgun" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0003 0.0000 -0.0005 *TM_POS -0.0003 0.0000 -0.0005 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 18 *MESH_NUMFACES 21 *MESH_VERTEX_LIST { *MESH_VERTEX 0 1.3138 0.9739 0.5338 *MESH_VERTEX 1 1.3138 0.1130 -0.7096 *MESH_VERTEX 2 1.3138 -0.7479 0.5338 *MESH_VERTEX 3 -0.6753 0.9739 0.5338 *MESH_VERTEX 4 -0.6753 0.1130 -0.7096 *MESH_VERTEX 5 -0.6753 -0.7479 0.5338 *MESH_VERTEX 6 1.4375 -2.9795 -1.6945 *MESH_VERTEX 7 2.2775 -2.9795 0.7997 *MESH_VERTEX 8 0.5974 -2.9795 0.7997 *MESH_VERTEX 9 2.2775 2.8399 0.7997 *MESH_VERTEX 10 1.4375 2.8399 -1.6945 *MESH_VERTEX 11 0.5974 2.8399 0.7997 *MESH_VERTEX 12 1.9277 -2.9795 -0.2482 *MESH_VERTEX 13 1.4375 -2.9795 0.7708 *MESH_VERTEX 14 0.9472 -2.9795 -0.2482 *MESH_VERTEX 15 1.9277 -6.2444 -0.2482 *MESH_VERTEX 16 1.4375 -6.2444 0.7708 *MESH_VERTEX 17 0.9472 -6.2444 -0.2482 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 4 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 2: A: 1 B: 2 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 3: A: 1 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 4: A: 2 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 5: A: 2 B: 3 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 6: A: 6 B: 7 C: 8 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 7: A: 7 B: 10 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 8: A: 7 B: 6 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 9: A: 6 B: 11 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 10: A: 6 B: 8 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 11: A: 8 B: 9 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 12: A: 8 B: 7 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 13: A: 10 B: 11 C: 9 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 14: A: 12 B: 16 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 15: A: 12 B: 13 C: 16 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 16: A: 13 B: 17 C: 16 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 17: A: 13 B: 14 C: 17 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 18: A: 14 B: 15 C: 17 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 19: A: 14 B: 12 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 20: A: 15 B: 16 C: 17 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 31 *MESH_TVERTLIST { *MESH_TVERT 0 0.6960 0.4044 -0.0914 *MESH_TVERT 1 0.3996 0.4846 0.2451 *MESH_TVERT 2 0.3996 0.4044 -0.0914 *MESH_TVERT 3 0.6960 0.4846 0.2451 *MESH_TVERT 4 0.3996 0.4044 0.5816 *MESH_TVERT 5 0.6960 0.4044 0.5816 *MESH_TVERT 6 0.6955 0.4055 0.9978 *MESH_TVERT 7 0.3992 0.4858 -0.0012 *MESH_TVERT 8 0.3992 0.4055 0.1653 *MESH_TVERT 9 0.6955 0.4858 0.7480 *MESH_TVERT 10 0.5099 0.6071 1.6655 *MESH_TVERT 11 0.5672 0.7600 1.6655 *MESH_TVERT 12 0.4525 0.7600 1.6655 *MESH_TVERT 13 0.5099 0.6071 -0.6655 *MESH_TVERT 14 0.4525 0.7600 -0.6655 *MESH_TVERT 15 0.5672 0.7600 -0.6655 *MESH_TVERT 16 0.7513 0.4526 0.0194 *MESH_TVERT 17 0.9938 0.5223 0.5000 *MESH_TVERT 18 0.9938 0.4526 0.0194 *MESH_TVERT 19 0.7513 0.5223 0.5000 *MESH_TVERT 20 0.9938 0.4526 0.9806 *MESH_TVERT 21 0.7513 0.4526 0.9806 *MESH_TVERT 22 0.9687 0.0558 2.8146 *MESH_TVERT 23 0.9144 0.1643 2.1248 *MESH_TVERT 24 0.8602 0.0558 1.8156 *MESH_TVERT 25 0.2882 0.2952 -0.1917 *MESH_TVERT 26 0.2882 0.2050 0.5000 *MESH_TVERT 27 0.1632 0.2050 0.5000 *MESH_TVERT 28 0.1632 0.2952 -0.1917 *MESH_TVERT 29 0.2882 0.2952 1.1917 *MESH_TVERT 30 0.1632 0.2952 1.1917 } *MESH_NUMTVFACES 21 *MESH_TFACELIST { *MESH_TFACE 0 25 26 27 *MESH_TFACE 1 25 27 28 *MESH_TFACE 2 26 29 30 *MESH_TFACE 3 26 30 27 *MESH_TFACE 4 29 25 28 *MESH_TFACE 5 29 28 30 *MESH_TFACE 6 10 11 12 *MESH_TFACE 7 0 1 2 *MESH_TFACE 8 0 3 1 *MESH_TFACE 9 3 4 1 *MESH_TFACE 10 3 5 4 *MESH_TFACE 11 6 7 8 *MESH_TFACE 12 6 9 7 *MESH_TFACE 13 13 14 15 *MESH_TFACE 14 16 17 18 *MESH_TFACE 15 16 19 17 *MESH_TFACE 16 19 20 17 *MESH_TFACE 17 19 21 20 *MESH_TFACE 18 21 18 20 *MESH_TFACE 19 21 16 18 *MESH_TFACE 20 22 23 24 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.8222 -0.5693 *MESH_VERTEXNORMAL 0 -0.0000 0.8222 -0.5693 *MESH_VERTEXNORMAL 1 0.0000 0.8222 -0.5693 *MESH_VERTEXNORMAL 4 -0.0000 0.8222 -0.5693 *MESH_FACENORMAL 1 -0.0000 0.8222 -0.5693 *MESH_VERTEXNORMAL 0 -0.0000 0.8222 -0.5693 *MESH_VERTEXNORMAL 4 -0.0000 0.8222 -0.5693 *MESH_VERTEXNORMAL 3 -0.0000 0.8222 -0.5693 *MESH_FACENORMAL 2 0.0000 -0.8222 -0.5693 *MESH_VERTEXNORMAL 1 0.0000 -0.8222 -0.5693 *MESH_VERTEXNORMAL 2 0.0000 -0.8222 -0.5693 *MESH_VERTEXNORMAL 5 0.0000 -0.8222 -0.5693 *MESH_FACENORMAL 3 0.0000 -0.8222 -0.5693 *MESH_VERTEXNORMAL 1 0.0000 -0.8222 -0.5693 *MESH_VERTEXNORMAL 5 0.0000 -0.8222 -0.5693 *MESH_VERTEXNORMAL 4 0.0000 -0.8222 -0.5693 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 -0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 2 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 -0.0000 -0.0000 1.0000 *MESH_FACENORMAL 6 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 7 0.9477 -0.0000 -0.3192 *MESH_VERTEXNORMAL 7 0.9477 -0.0000 -0.3192 *MESH_VERTEXNORMAL 10 0.9477 -0.0000 -0.3192 *MESH_VERTEXNORMAL 9 0.9477 -0.0000 -0.3192 *MESH_FACENORMAL 8 0.9477 -0.0000 -0.3192 *MESH_VERTEXNORMAL 7 0.9477 -0.0000 -0.3192 *MESH_VERTEXNORMAL 6 0.9477 -0.0000 -0.3192 *MESH_VERTEXNORMAL 10 0.9477 -0.0000 -0.3192 *MESH_FACENORMAL 9 -0.9477 0.0000 -0.3192 *MESH_VERTEXNORMAL 6 -0.9477 0.0000 -0.3192 *MESH_VERTEXNORMAL 11 -0.9477 0.0000 -0.3192 *MESH_VERTEXNORMAL 10 -0.9477 0.0000 -0.3192 *MESH_FACENORMAL 10 -0.9477 0.0000 -0.3192 *MESH_VERTEXNORMAL 6 -0.9477 0.0000 -0.3192 *MESH_VERTEXNORMAL 8 -0.9477 0.0000 -0.3192 *MESH_VERTEXNORMAL 11 -0.9477 0.0000 -0.3192 *MESH_FACENORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_FACENORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_FACENORMAL 13 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_FACENORMAL 14 0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 12 0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 16 0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 15 0.9011 0.0000 0.4336 *MESH_FACENORMAL 15 0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 12 0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 13 0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 16 0.9011 0.0000 0.4336 *MESH_FACENORMAL 16 -0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 13 -0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 17 -0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 16 -0.9011 0.0000 0.4336 *MESH_FACENORMAL 17 -0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 13 -0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 14 -0.9011 0.0000 0.4336 *MESH_VERTEXNORMAL 17 -0.9011 0.0000 0.4336 *MESH_FACENORMAL 18 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 14 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 15 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 17 0.0000 -0.0000 -1.0000 *MESH_FACENORMAL 19 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 14 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 12 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 15 0.0000 -0.0000 -1.0000 *MESH_FACENORMAL 20 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 -1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "weapon_leftarm" *NODE_PARENT "um_lgun" *HELPER_CLASS "Site Object" *NODE_TM { *NODE_NAME "weapon_leftarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 1.5594 -5.9303 -0.0598 *TM_POS 1.5594 -5.9303 -0.0598 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 1.5494 -5.9403 -0.0698 *BOUNDINGBOX_MAX 1.5694 -5.9203 -0.0498 }