*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu Dec 14 14:55:56 2000" *SCENE { *SCENE_FILENAME "VedetteX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "VedetteX" *NODE_TM { *NODE_NAME "VedetteX" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 26 *MESH_VERTEX_LIST { *MESH_VERTEX 0 11.8000 13.5000 0.0000 *MESH_VERTEX 1 11.8000 16.0000 3.5000 *MESH_VERTEX 2 11.8000 14.5000 7.5000 *MESH_VERTEX 3 11.8000 -13.5000 8.0000 *MESH_VERTEX 4 11.8000 -16.5000 4.5000 *MESH_VERTEX 5 11.8000 -13.5000 0.0000 *MESH_VERTEX 6 -11.8000 13.5000 0.0000 *MESH_VERTEX 7 -11.8000 16.0000 3.5000 *MESH_VERTEX 8 -11.8000 14.5000 7.5000 *MESH_VERTEX 9 -11.8000 -13.5000 8.0000 *MESH_VERTEX 10 -11.8000 -16.5000 4.5000 *MESH_VERTEX 11 -11.8000 -13.5000 0.0000 *MESH_VERTEX 12 -4.6000 -10.0000 12.3000 *MESH_VERTEX 13 -4.6000 12.0000 10.5000 *MESH_VERTEX 14 4.6000 12.0000 10.5000 *MESH_VERTEX 15 4.6000 -10.0000 12.3000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 15 B: 9 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 9 B: 15 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 12 B: 8 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 8 B: 12 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 13 B: 2 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 2 B: 13 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 2 B: 15 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 2 B: 14 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 5 B: 10 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 10 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 4 B: 9 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 9 B: 4 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 15 B: 13 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 13 B: 15 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 2 B: 7 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 7 B: 2 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 16: A: 1 B: 6 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 17: A: 6 B: 1 C: 0 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 18: A: 5 B: 3 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 19: A: 0 B: 3 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 20: A: 0 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 21: A: 2 B: 0 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 22: A: 9 B: 11 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 23: A: 9 B: 6 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 24: A: 6 B: 8 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 25: A: 6 B: 9 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 16 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 26 *MESH_CFACELIST { *MESH_CFACE 0 15 9 3 *MESH_CFACE 1 9 15 12 *MESH_CFACE 2 12 8 9 *MESH_CFACE 3 8 12 13 *MESH_CFACE 4 13 2 8 *MESH_CFACE 5 2 13 14 *MESH_CFACE 6 2 15 3 *MESH_CFACE 7 2 14 15 *MESH_CFACE 8 5 10 11 *MESH_CFACE 9 10 5 4 *MESH_CFACE 10 4 9 10 *MESH_CFACE 11 9 4 3 *MESH_CFACE 12 15 13 12 *MESH_CFACE 13 13 15 14 *MESH_CFACE 14 2 7 8 *MESH_CFACE 15 7 2 1 *MESH_CFACE 16 1 6 7 *MESH_CFACE 17 6 1 0 *MESH_CFACE 18 5 3 4 *MESH_CFACE 19 0 3 5 *MESH_CFACE 20 0 2 3 *MESH_CFACE 21 2 0 1 *MESH_CFACE 22 9 11 10 *MESH_CFACE 23 9 6 11 *MESH_CFACE 24 6 8 7 *MESH_CFACE 25 6 9 8 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -0.7756 0.6313 *MESH_VERTEXNORMAL 15 0.0000 -0.7756 0.6313 *MESH_VERTEXNORMAL 9 0.0000 -0.7756 0.6313 *MESH_VERTEXNORMAL 3 0.0000 -0.7756 0.6313 *MESH_FACENORMAL 1 0.0000 -0.7756 0.6313 *MESH_VERTEXNORMAL 9 0.0000 -0.7756 0.6313 *MESH_VERTEXNORMAL 15 0.0000 -0.7756 0.6313 *MESH_VERTEXNORMAL 12 0.0000 -0.7756 0.6313 *MESH_FACENORMAL 2 -0.5181 0.0153 0.8552 *MESH_VERTEXNORMAL 12 -0.5181 0.0153 0.8552 *MESH_VERTEXNORMAL 8 -0.5181 0.0153 0.8552 *MESH_VERTEXNORMAL 9 -0.5181 0.0153 0.8552 *MESH_FACENORMAL 3 -0.3609 0.0761 0.9295 *MESH_VERTEXNORMAL 8 -0.3609 0.0761 0.9295 *MESH_VERTEXNORMAL 12 -0.3609 0.0761 0.9295 *MESH_VERTEXNORMAL 13 -0.3609 0.0761 0.9295 *MESH_FACENORMAL 4 0.0000 0.7682 0.6402 *MESH_VERTEXNORMAL 13 0.0000 0.7682 0.6402 *MESH_VERTEXNORMAL 2 0.0000 0.7682 0.6402 *MESH_VERTEXNORMAL 8 0.0000 0.7682 0.6402 *MESH_FACENORMAL 5 0.0000 0.7682 0.6402 *MESH_VERTEXNORMAL 2 0.0000 0.7682 0.6402 *MESH_VERTEXNORMAL 13 0.0000 0.7682 0.6402 *MESH_VERTEXNORMAL 14 0.0000 0.7682 0.6402 *MESH_FACENORMAL 6 0.5181 0.0153 0.8552 *MESH_VERTEXNORMAL 2 0.5181 0.0153 0.8552 *MESH_VERTEXNORMAL 15 0.5181 0.0153 0.8552 *MESH_VERTEXNORMAL 3 0.5181 0.0153 0.8552 *MESH_FACENORMAL 7 0.3609 0.0761 0.9295 *MESH_VERTEXNORMAL 2 0.3609 0.0761 0.9295 *MESH_VERTEXNORMAL 14 0.3609 0.0761 0.9295 *MESH_VERTEXNORMAL 15 0.3609 0.0761 0.9295 *MESH_FACENORMAL 8 0.0000 -0.8321 -0.5547 *MESH_VERTEXNORMAL 5 0.0000 -0.8321 -0.5547 *MESH_VERTEXNORMAL 10 0.0000 -0.8321 -0.5547 *MESH_VERTEXNORMAL 11 0.0000 -0.8321 -0.5547 *MESH_FACENORMAL 9 0.0000 -0.8321 -0.5547 *MESH_VERTEXNORMAL 10 0.0000 -0.8321 -0.5547 *MESH_VERTEXNORMAL 5 0.0000 -0.8321 -0.5547 *MESH_VERTEXNORMAL 4 0.0000 -0.8321 -0.5547 *MESH_FACENORMAL 10 0.0000 -0.7593 0.6508 *MESH_VERTEXNORMAL 4 0.0000 -0.7593 0.6508 *MESH_VERTEXNORMAL 9 0.0000 -0.7593 0.6508 *MESH_VERTEXNORMAL 10 0.0000 -0.7593 0.6508 *MESH_FACENORMAL 11 0.0000 -0.7593 0.6508 *MESH_VERTEXNORMAL 9 0.0000 -0.7593 0.6508 *MESH_VERTEXNORMAL 4 0.0000 -0.7593 0.6508 *MESH_VERTEXNORMAL 3 0.0000 -0.7593 0.6508 *MESH_FACENORMAL 12 0.0000 0.0815 0.9967 *MESH_VERTEXNORMAL 15 0.0000 0.0815 0.9967 *MESH_VERTEXNORMAL 13 0.0000 0.0815 0.9967 *MESH_VERTEXNORMAL 12 0.0000 0.0815 0.9967 *MESH_FACENORMAL 13 0.0000 0.0815 0.9967 *MESH_VERTEXNORMAL 13 0.0000 0.0815 0.9967 *MESH_VERTEXNORMAL 15 0.0000 0.0815 0.9967 *MESH_VERTEXNORMAL 14 0.0000 0.0815 0.9967 *MESH_FACENORMAL 14 0.0000 0.9363 0.3511 *MESH_VERTEXNORMAL 2 0.0000 0.9363 0.3511 *MESH_VERTEXNORMAL 7 0.0000 0.9363 0.3511 *MESH_VERTEXNORMAL 8 0.0000 0.9363 0.3511 *MESH_FACENORMAL 15 0.0000 0.9363 0.3511 *MESH_VERTEXNORMAL 7 0.0000 0.9363 0.3511 *MESH_VERTEXNORMAL 2 0.0000 0.9363 0.3511 *MESH_VERTEXNORMAL 1 0.0000 0.9363 0.3511 *MESH_FACENORMAL 16 0.0000 0.8137 -0.5812 *MESH_VERTEXNORMAL 1 0.0000 0.8137 -0.5812 *MESH_VERTEXNORMAL 6 0.0000 0.8137 -0.5812 *MESH_VERTEXNORMAL 7 0.0000 0.8137 -0.5812 *MESH_FACENORMAL 17 0.0000 0.8137 -0.5812 *MESH_VERTEXNORMAL 6 0.0000 0.8137 -0.5812 *MESH_VERTEXNORMAL 1 0.0000 0.8137 -0.5812 *MESH_VERTEXNORMAL 0 0.0000 0.8137 -0.5812 *MESH_FACENORMAL 18 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_FACENORMAL 19 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_FACENORMAL 20 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_FACENORMAL 21 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 22 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 23 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 24 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 25 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }