*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 05 18:21:45 2001" *SCENE { *SCENE_FILENAME "WerewolfLeftArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 1 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.1765 0.2039 0.2431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Werewolf" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\MC2\Art\MC2_MECHS\Werewolf\WerewolfRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_lhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_lhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 1.6317 -6.6851 0.0793 *TM_POS 1.6317 -6.6851 0.0793 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 0.0162 -8.3006 -1.5362 *BOUNDINGBOX_MAX 3.2472 -5.0696 1.6949 } *HELPEROBJECT { *NODE_NAME "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_luarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0033 -0.0443 -0.0067 *TM_POS 0.0033 -0.0443 -0.0067 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -9.9967 -10.0443 -10.0067 *BOUNDINGBOX_MAX 10.0033 9.9557 9.9933 } *HELPEROBJECT { *NODE_NAME "joint_lgun" *NODE_PARENT "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 1.6317 -6.6851 0.0793 *TM_POS 1.6317 -6.6851 0.0793 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -8.3683 -16.6851 -9.9207 *BOUNDINGBOX_MAX 11.6317 3.3149 10.0793 } *GEOMOBJECT { *NODE_NAME "ww_larm" *NODE_PARENT "joint_luarm" *NODE_TM { *NODE_NAME "ww_larm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0033 -0.0443 -0.0067 *TM_POS 0.0033 -0.0443 -0.0067 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 3.3704 -4.5611 -1.7938 *MESH_VERTEX 1 3.3704 -4.5611 1.9524 *MESH_VERTEX 2 -0.1070 -6.6731 3.2979 *MESH_VERTEX 3 -0.1070 -6.6731 -3.1392 *MESH_VERTEX 4 3.3704 3.4665 -1.7938 *MESH_VERTEX 5 3.3704 3.4665 1.9524 *MESH_VERTEX 6 -0.1070 3.4378 3.2979 *MESH_VERTEX 7 -0.1070 3.4378 -3.1392 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 3 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 7 B: 2 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 3 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 1 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 6 B: 2 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 5 B: 0 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 5 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 3 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 7 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 7 B: 6 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 44 *MESH_TVERTLIST { *MESH_TVERT 0 0.1705 0.6170 -0.2785 *MESH_TVERT 1 0.1302 0.5565 -0.1928 *MESH_TVERT 2 0.0546 0.5918 -0.2785 *MESH_TVERT 3 0.0124 0.7712 -0.2443 *MESH_TVERT 4 0.0679 0.7913 -0.2357 *MESH_TVERT 5 0.1705 0.6170 0.0927 *MESH_TVERT 6 0.1302 0.5565 0.0284 *MESH_TVERT 7 0.0546 0.5918 0.0927 *MESH_TVERT 8 0.8214 0.3727 3.6397 *MESH_TVERT 9 0.9547 0.3727 3.6397 *MESH_TVERT 10 0.9799 0.3374 3.6397 *MESH_TVERT 11 0.8365 0.3374 3.6397 *MESH_TVERT 12 0.4638 0.8716 0.0621 *MESH_TVERT 13 0.5047 0.9787 1.1881 *MESH_TVERT 14 0.4587 0.8565 0.8136 *MESH_TVERT 15 0.3822 0.8716 0.0621 *MESH_TVERT 16 0.3414 0.9787 1.1881 *MESH_TVERT 17 0.3873 0.8565 0.8136 *MESH_TVERT 18 0.4638 0.8595 0.0621 *MESH_TVERT 19 0.5047 0.9787 -0.1881 *MESH_TVERT 20 0.5097 0.0476 0.9590 *MESH_TVERT 21 0.5097 0.1408 0.9590 *MESH_TVERT 22 0.4232 0.1743 1.2868 *MESH_TVERT 23 0.4232 0.0141 1.2868 *MESH_TVERT 24 0.4130 0.0476 -0.2868 *MESH_TVERT 25 0.4130 0.1408 -0.2868 *MESH_TVERT 26 0.3265 0.1743 -0.2824 *MESH_TVERT 27 0.3265 0.0141 -0.2824 *MESH_TVERT 28 0.0950 0.0889 0.2093 *MESH_TVERT 29 0.3203 0.0116 0.0005 *MESH_TVERT 30 0.0956 0.0116 0.0005 *MESH_TVERT 31 0.2734 0.0889 0.2093 *MESH_TVERT 32 0.0956 0.0116 0.9995 *MESH_TVERT 33 0.2734 0.0889 0.7907 *MESH_TVERT 34 0.0950 0.0889 0.7907 *MESH_TVERT 35 0.3203 0.0116 0.9995 *MESH_TVERT 36 0.5278 0.0130 0.5000 *MESH_TVERT 37 0.7525 0.1561 0.5000 *MESH_TVERT 38 0.5278 0.1561 0.5000 *MESH_TVERT 39 0.7525 0.0130 0.5000 *MESH_TVERT 40 0.0952 0.2900 0.5000 *MESH_TVERT 41 0.1627 0.4684 0.5000 *MESH_TVERT 42 0.1627 0.2900 0.5000 *MESH_TVERT 43 0.0952 0.4684 0.5000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 28 29 30 *MESH_TFACE 1 28 31 29 *MESH_TFACE 2 36 37 38 *MESH_TFACE 3 36 39 37 *MESH_TFACE 4 32 33 34 *MESH_TFACE 5 32 35 33 *MESH_TFACE 6 40 41 42 *MESH_TFACE 7 40 43 41 *MESH_TFACE 8 23 21 22 *MESH_TFACE 9 23 20 21 *MESH_TFACE 10 27 25 24 *MESH_TFACE 11 27 26 25 } *MESH_NUMCVERTEX 20 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 12 11 15 *MESH_CFACE 1 12 8 11 *MESH_CFACE 2 16 18 17 *MESH_CFACE 3 16 19 18 *MESH_CFACE 4 14 9 13 *MESH_CFACE 5 14 10 9 *MESH_CFACE 6 13 8 12 *MESH_CFACE 7 13 9 8 *MESH_CFACE 8 11 9 10 *MESH_CFACE 9 11 8 9 *MESH_CFACE 10 15 13 12 *MESH_CFACE 11 15 14 13 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.3608 -0.0000 -0.9326 *MESH_VERTEXNORMAL 4 0.3608 -0.0000 -0.9326 *MESH_VERTEXNORMAL 3 0.3608 -0.0000 -0.9326 *MESH_VERTEXNORMAL 7 0.3608 -0.0000 -0.9326 *MESH_FACENORMAL 1 0.3608 0.0000 -0.9326 *MESH_VERTEXNORMAL 4 0.3608 0.0000 -0.9326 *MESH_VERTEXNORMAL 0 0.3608 0.0000 -0.9326 *MESH_VERTEXNORMAL 3 0.3608 0.0000 -0.9326 *MESH_FACENORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 0.3608 0.0000 0.9326 *MESH_VERTEXNORMAL 6 0.3608 0.0000 0.9326 *MESH_VERTEXNORMAL 1 0.3608 0.0000 0.9326 *MESH_VERTEXNORMAL 5 0.3608 0.0000 0.9326 *MESH_FACENORMAL 5 0.3608 0.0000 0.9326 *MESH_VERTEXNORMAL 6 0.3608 0.0000 0.9326 *MESH_VERTEXNORMAL 2 0.3608 0.0000 0.9326 *MESH_VERTEXNORMAL 1 0.3608 0.0000 0.9326 *MESH_FACENORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_FACENORMAL 8 0.5191 -0.8547 0.0000 *MESH_VERTEXNORMAL 3 0.5191 -0.8547 0.0000 *MESH_VERTEXNORMAL 1 0.5191 -0.8547 0.0000 *MESH_VERTEXNORMAL 2 0.5191 -0.8547 0.0000 *MESH_FACENORMAL 9 0.5191 -0.8547 0.0000 *MESH_VERTEXNORMAL 3 0.5191 -0.8547 0.0000 *MESH_VERTEXNORMAL 0 0.5191 -0.8547 0.0000 *MESH_VERTEXNORMAL 1 0.5191 -0.8547 0.0000 *MESH_FACENORMAL 10 -0.0082 1.0000 0.0000 *MESH_VERTEXNORMAL 7 -0.0082 1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0082 1.0000 0.0000 *MESH_VERTEXNORMAL 4 -0.0082 1.0000 0.0000 *MESH_FACENORMAL 11 -0.0082 1.0000 0.0000 *MESH_VERTEXNORMAL 7 -0.0082 1.0000 0.0000 *MESH_VERTEXNORMAL 6 -0.0082 1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0082 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "weapon_leftarm" *NODE_PARENT "ww_larm" *HELPER_CLASS "Site Object" *NODE_TM { *NODE_NAME "weapon_leftarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 1.2218 -5.4506 -0.0490 *TM_POS 1.2218 -5.4506 -0.0490 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 1.2118 -5.4606 -0.0590 *BOUNDINGBOX_MAX 1.2318 -5.4406 -0.0390 }