*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 12 15:59:47 2000" *SCENE { *SCENE_FILENAME "WoodenCratesX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "woodencrates" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\MC2\Art\MC2_Small Stuff\A_TGA\Crates.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "woodencratesstacked" *NODE_TM { *NODE_NAME "woodencratesstacked" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.5100 0.0000 0.0000 *TM_ROW1 0.0000 1.9100 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0782 -0.0210 -0.0582 *TM_POS 0.0782 -0.0210 -0.0582 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.5100 1.9100 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -21.2751 -7.5785 0.0078 *MESH_VERTEX 1 21.2269 -7.5785 0.0078 *MESH_VERTEX 2 -21.2751 7.5365 0.0078 *MESH_VERTEX 3 21.2269 7.5365 0.0078 *MESH_VERTEX 4 -21.2751 -7.5785 16.9807 *MESH_VERTEX 5 -21.2751 7.5365 16.9807 *MESH_VERTEX 6 21.2269 -7.5785 16.9807 *MESH_VERTEX 7 21.2269 7.5365 16.9807 } *MESH_FACE_LIST { *MESH_FACE 0: A: 6 B: 7 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 6 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 3 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 5 B: 2 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 5 B: 1 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 24 *MESH_TVERTLIST { *MESH_TVERT 0 0.0058 0.0151 0.2672 *MESH_TVERT 1 0.4930 0.0160 -0.0507 *MESH_TVERT 2 0.4930 0.5020 1.0507 *MESH_TVERT 3 0.0058 0.0151 0.2672 *MESH_TVERT 4 0.0058 0.5026 0.2672 *MESH_TVERT 5 0.2521 0.5023 0.6632 *MESH_TVERT 6 0.2566 0.0160 1.0507 *MESH_TVERT 7 0.4942 0.0160 1.0507 *MESH_TVERT 8 0.4942 0.5020 1.0507 *MESH_TVERT 9 0.2566 0.5020 1.0507 *MESH_TVERT 10 0.2566 0.0160 -0.0507 *MESH_TVERT 11 0.4942 0.0160 -0.0507 *MESH_TVERT 12 0.2566 0.5020 -0.0507 *MESH_TVERT 13 0.4942 0.5020 -0.0507 *MESH_TVERT 14 0.0071 0.0112 0.5000 *MESH_TVERT 15 0.4910 0.0112 0.5000 *MESH_TVERT 16 0.0071 0.5001 0.5000 *MESH_TVERT 17 0.4910 0.5001 0.5000 *MESH_TVERT 18 0.0036 0.0112 0.0000 *MESH_TVERT 19 0.4963 0.0112 0.0000 *MESH_TVERT 20 0.0036 0.0112 0.0000 *MESH_TVERT 21 0.4963 0.1838 0.0000 *MESH_TVERT 22 0.4963 0.1838 0.0000 *MESH_TVERT 23 0.0036 0.1838 0.0000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 20 19 21 *MESH_TFACE 1 18 22 23 *MESH_TFACE 2 8 7 10 *MESH_TFACE 3 8 10 12 *MESH_TFACE 4 9 6 11 *MESH_TFACE 5 9 11 13 } *MESH_NUMCVERTEX 52 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 40 44 49 *MESH_CFACE 1 40 49 47 *MESH_CFACE 2 16 9 38 *MESH_CFACE 3 16 38 44 *MESH_CFACE 4 18 13 34 *MESH_CFACE 5 18 34 43 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.2707 -0.9627 -0.0000 *MESH_VERTEXNORMAL 4 0.2707 -0.9627 -0.0000 *MESH_VERTEXNORMAL 0 0.2707 -0.9627 -0.0000 *MESH_VERTEXNORMAL 3 0.2707 -0.9627 -0.0000 *MESH_FACENORMAL 3 0.2707 -0.9627 -0.0000 *MESH_VERTEXNORMAL 4 0.2707 -0.9627 -0.0000 *MESH_VERTEXNORMAL 3 0.2707 -0.9627 -0.0000 *MESH_VERTEXNORMAL 7 0.2707 -0.9627 -0.0000 *MESH_FACENORMAL 4 -0.2707 -0.9627 -0.0000 *MESH_VERTEXNORMAL 5 -0.2707 -0.9627 -0.0000 *MESH_VERTEXNORMAL 2 -0.2707 -0.9627 -0.0000 *MESH_VERTEXNORMAL 1 -0.2707 -0.9627 -0.0000 *MESH_FACENORMAL 5 -0.2707 -0.9627 0.0000 *MESH_VERTEXNORMAL 5 -0.2707 -0.9627 0.0000 *MESH_VERTEXNORMAL 1 -0.2707 -0.9627 0.0000 *MESH_VERTEXNORMAL 6 -0.2707 -0.9627 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }