*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu Dec 28 15:09:41 2000" *SCENE { *SCENE_FILENAME "birch3L1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.3686 0.3686 0.3686 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Trees\TreeLODs\A_Pine&Palm&Birch.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Plane01" *NODE_TM { *NODE_NAME "Plane01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.0123 -0.0000 -4.1801 *MESH_VERTEX 1 -34.5980 0.0000 64.9912 *MESH_VERTEX 2 34.5733 0.0000 64.9912 *MESH_VERTEX 3 -34.5980 0.0000 64.9912 *MESH_VERTEX 4 -0.0123 -0.0000 -4.1801 *MESH_VERTEX 5 34.5733 0.0000 64.9912 *MESH_VERTEX 6 -0.0123 34.5857 64.9912 *MESH_VERTEX 7 -0.0123 -0.0000 -4.1801 *MESH_VERTEX 8 -0.0123 -34.5856 64.9912 *MESH_VERTEX 9 -0.0123 -0.0000 -4.1801 *MESH_VERTEX 10 -0.0123 34.5857 64.9912 *MESH_VERTEX 11 -0.0123 -34.5856 64.9912 *MESH_VERTEX 12 -11.9772 -0.0955 37.0771 *MESH_VERTEX 13 11.9351 -0.0955 37.3190 *MESH_VERTEX 14 -0.0211 11.8607 37.3484 *MESH_VERTEX 15 -0.0210 -12.0517 37.2091 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 4 B: 3 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 6 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 9 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 12 B: 13 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 12 B: 15 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.7583 -0.0006 0.5000 *MESH_TVERT 1 0.5224 0.4712 0.5000 *MESH_TVERT 2 0.9942 0.4712 0.5000 *MESH_TVERT 3 0.5224 0.4712 0.5000 *MESH_TVERT 4 0.7583 -0.0006 0.5000 *MESH_TVERT 5 0.9942 0.4712 0.5000 *MESH_TVERT 6 0.5224 0.4712 0.5000 *MESH_TVERT 7 0.7583 -0.0006 0.5000 *MESH_TVERT 8 0.9942 0.4712 0.5000 *MESH_TVERT 9 0.7583 -0.0006 0.5000 *MESH_TVERT 10 0.5224 0.4712 0.5000 *MESH_TVERT 11 0.9942 0.4712 0.5000 *MESH_TVERT 12 0.8128 0.0797 0.0005 *MESH_TVERT 13 0.9820 0.0797 0.8913 *MESH_TVERT 14 0.8974 0.1643 0.9995 *MESH_TVERT 15 0.8974 -0.0049 0.4864 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 1 0 2 *MESH_TFACE 1 4 3 5 *MESH_TFACE 2 6 7 8 *MESH_TFACE 3 9 10 11 *MESH_TFACE 4 12 13 14 *MESH_TFACE 5 12 15 13 } *MESH_NUMCVERTEX 20 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 *MESH_VERTCOL 1 1.0000 1.0000 1.0000 *MESH_VERTCOL 2 1.0000 1.0000 1.0000 *MESH_VERTCOL 3 1.0000 1.0000 1.0000 *MESH_VERTCOL 4 1.0000 1.0000 1.0000 *MESH_VERTCOL 5 1.0000 1.0000 1.0000 *MESH_VERTCOL 6 1.0000 1.0000 1.0000 *MESH_VERTCOL 7 1.0000 1.0000 1.0000 *MESH_VERTCOL 8 1.0000 1.0000 1.0000 *MESH_VERTCOL 9 1.0000 1.0000 1.0000 *MESH_VERTCOL 10 1.0000 1.0000 1.0000 *MESH_VERTCOL 11 1.0000 1.0000 1.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 1 0 2 *MESH_CFACE 1 4 3 5 *MESH_CFACE 2 6 7 8 *MESH_CFACE 3 9 10 11 *MESH_CFACE 4 12 13 14 *MESH_CFACE 5 16 18 19 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 2 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 8 -1.0000 -0.0000 0.0000 *MESH_FACENORMAL 3 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 9 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 10 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 11 1.0000 0.0000 -0.0000 *MESH_FACENORMAL 4 -0.0101 -0.0126 0.9999 *MESH_VERTEXNORMAL 12 -0.0101 -0.0058 0.9999 *MESH_VERTEXNORMAL 13 -0.0101 -0.0058 0.9999 *MESH_VERTEXNORMAL 14 -0.0101 -0.0126 0.9999 *MESH_FACENORMAL 5 -0.0101 0.0009 0.9999 *MESH_VERTEXNORMAL 12 -0.0101 -0.0058 0.9999 *MESH_VERTEXNORMAL 15 -0.0101 0.0009 0.9999 *MESH_VERTEXNORMAL 13 -0.0101 -0.0058 0.9999 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }