*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 21 19:36:49 2000" *SCENE { *SCENE_FILENAME "burningtrashbarrel.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.3922 0.3922 0.3922 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #4" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\3dsmax3_1\Scenes\Small Stuff\A_TGA\Lightsnflags.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "burningtrashbarrel" *NODE_TM { *NODE_NAME "burningtrashbarrel" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 1.2335 0.0208 -0.0229 *TM_POS 1.2335 0.0208 -0.0229 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 13 *MESH_VERTEX_LIST { *MESH_VERTEX 0 2.4044 1.9669 0.0000 *MESH_VERTEX 1 -0.8824 3.0032 0.0000 *MESH_VERTEX 2 -2.8680 0.1636 0.0000 *MESH_VERTEX 3 -0.8731 -2.6553 0.0000 *MESH_VERTEX 4 2.3951 -1.5618 0.0000 *MESH_VERTEX 5 2.4044 1.9669 6.9251 *MESH_VERTEX 6 -0.8824 3.0032 6.9251 *MESH_VERTEX 7 -2.8680 0.1636 6.9251 *MESH_VERTEX 8 -0.8731 -2.6553 6.9251 *MESH_VERTEX 9 2.3951 -1.5618 6.9251 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 7 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 1: A: 1 B: 2 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 8 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 3: A: 2 B: 3 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 4: A: 4 B: 5 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 5: A: 4 B: 0 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 6: A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 5 B: 7 C: 8 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 5 B: 8 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 0 B: 1 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 0 B: 6 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 3 B: 4 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 3 B: 9 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 23 *MESH_TVERTLIST { *MESH_TVERT 0 0.7452 0.0031 0.0000 *MESH_TVERT 1 0.6030 0.2446 0.0000 *MESH_TVERT 2 0.7452 0.2446 0.0000 *MESH_TVERT 3 0.6035 0.0031 0.0000 *MESH_TVERT 4 0.6030 0.2446 0.0000 *MESH_TVERT 5 0.6035 0.0031 0.0000 *MESH_TVERT 6 0.6030 0.2446 0.0000 *MESH_TVERT 7 0.6035 0.0031 0.0000 *MESH_TVERT 8 0.6035 0.0031 0.0000 *MESH_TVERT 9 0.7452 0.2446 0.0000 *MESH_TVERT 10 0.7452 0.0031 0.0000 *MESH_TVERT 11 0.7452 0.2446 0.0000 *MESH_TVERT 12 0.6035 0.0031 0.0000 *MESH_TVERT 13 0.7452 0.2446 0.0000 *MESH_TVERT 14 0.7452 0.0031 0.0000 *MESH_TVERT 15 0.7452 0.2446 0.0000 *MESH_TVERT 16 0.6035 0.0031 0.0000 *MESH_TVERT 17 0.7452 0.2446 0.0000 *MESH_TVERT 18 0.5483 0.1082 0.5000 *MESH_TVERT 19 0.5002 0.0794 0.5000 *MESH_TVERT 20 0.5112 0.0056 0.5000 *MESH_TVERT 21 0.5827 0.0056 0.5000 *MESH_TVERT 22 0.5969 0.0747 0.5000 } *MESH_NUMTVFACES 13 *MESH_TFACELIST { *MESH_TFACE 0 8 9 1 *MESH_TFACE 1 3 10 11 *MESH_TFACE 2 12 13 4 *MESH_TFACE 3 5 14 15 *MESH_TFACE 4 16 17 6 *MESH_TFACE 5 7 0 2 *MESH_TFACE 6 18 19 20 *MESH_TFACE 7 18 20 21 *MESH_TFACE 8 18 21 22 *MESH_TFACE 9 0 8 1 *MESH_TFACE 10 0 1 17 *MESH_TFACE 11 14 16 6 *MESH_TFACE 12 14 6 13 } *MESH_NUMCVERTEX 22 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 13 *MESH_CFACELIST { *MESH_CFACE 0 1 7 6 *MESH_CFACE 1 1 2 7 *MESH_CFACE 2 2 8 7 *MESH_CFACE 3 2 3 8 *MESH_CFACE 4 4 5 9 *MESH_CFACE 5 4 0 5 *MESH_CFACE 6 5 6 7 *MESH_CFACE 7 5 7 8 *MESH_CFACE 8 5 8 9 *MESH_CFACE 9 0 1 6 *MESH_CFACE 10 0 6 5 *MESH_CFACE 11 3 4 9 *MESH_CFACE 12 3 9 8 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.8195 0.5731 0.0000 *MESH_VERTEXNORMAL 1 -0.8195 0.5731 0.0000 *MESH_VERTEXNORMAL 7 -0.8195 0.5731 0.0000 *MESH_VERTEXNORMAL 6 -0.8195 0.5731 0.0000 *MESH_FACENORMAL 1 -0.8195 0.5731 0.0000 *MESH_VERTEXNORMAL 1 -0.8195 0.5731 0.0000 *MESH_VERTEXNORMAL 2 -0.8195 0.5731 0.0000 *MESH_VERTEXNORMAL 7 -0.8195 0.5731 0.0000 *MESH_FACENORMAL 2 -0.8163 -0.5777 0.0000 *MESH_VERTEXNORMAL 2 -0.8163 -0.5777 0.0000 *MESH_VERTEXNORMAL 8 -0.8163 -0.5777 0.0000 *MESH_VERTEXNORMAL 7 -0.8163 -0.5777 0.0000 *MESH_FACENORMAL 3 -0.8163 -0.5777 0.0000 *MESH_VERTEXNORMAL 2 -0.8163 -0.5777 0.0000 *MESH_VERTEXNORMAL 3 -0.8163 -0.5777 0.0000 *MESH_VERTEXNORMAL 8 -0.8163 -0.5777 0.0000 *MESH_FACENORMAL 4 1.0000 -0.0026 0.0000 *MESH_VERTEXNORMAL 4 1.0000 -0.0026 0.0000 *MESH_VERTEXNORMAL 5 1.0000 -0.0026 0.0000 *MESH_VERTEXNORMAL 9 1.0000 -0.0026 0.0000 *MESH_FACENORMAL 5 1.0000 -0.0026 0.0000 *MESH_VERTEXNORMAL 4 1.0000 -0.0026 0.0000 *MESH_VERTEXNORMAL 0 1.0000 -0.0026 0.0000 *MESH_VERTEXNORMAL 5 1.0000 -0.0026 0.0000 *MESH_FACENORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_FACENORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_FACENORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_FACENORMAL 9 0.3007 0.9537 0.0000 *MESH_VERTEXNORMAL 0 0.3007 0.9537 0.0000 *MESH_VERTEXNORMAL 1 0.3007 0.9537 0.0000 *MESH_VERTEXNORMAL 6 0.3007 0.9537 0.0000 *MESH_FACENORMAL 10 0.3007 0.9537 0.0000 *MESH_VERTEXNORMAL 0 0.3007 0.9537 0.0000 *MESH_VERTEXNORMAL 6 0.3007 0.9537 0.0000 *MESH_VERTEXNORMAL 5 0.3007 0.9537 0.0000 *MESH_FACENORMAL 11 0.3173 -0.9483 0.0000 *MESH_VERTEXNORMAL 3 0.3173 -0.9483 0.0000 *MESH_VERTEXNORMAL 4 0.3173 -0.9483 0.0000 *MESH_VERTEXNORMAL 9 0.3173 -0.9483 0.0000 *MESH_FACENORMAL 12 0.3173 -0.9483 0.0000 *MESH_VERTEXNORMAL 3 0.3173 -0.9483 0.0000 *MESH_VERTEXNORMAL 9 0.3173 -0.9483 0.0000 *MESH_VERTEXNORMAL 8 0.3173 -0.9483 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }