*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 21 19:40:38 2000" *SCENE { *SCENE_FILENAME "burningtrashbarrelDam.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.3922 0.3922 0.3922 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "burningtrashbarreldamaged" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #4" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\3dsmax3_1\Scenes\Small Stuff\A_TGA\Lightsnflags.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "trashbarreldamaged" *NODE_TM { *NODE_NAME "trashbarreldamaged" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.6900 0.0000 0.0000 *TM_ROW1 0.0000 1.6900 0.0000 *TM_ROW2 0.0000 0.0000 1.6900 *TM_ROW3 0.0072 0.0063 0.0000 *TM_POS 0.0072 0.0063 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.6900 1.6900 1.6900 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 2.7687 0.0063 -0.0163 *MESH_VERTEX 1 1.3880 2.3978 -0.0103 *MESH_VERTEX 2 -1.3735 2.3978 -0.0103 *MESH_VERTEX 3 -2.7542 0.0063 -0.0163 *MESH_VERTEX 4 -1.3735 -2.3852 -0.0163 *MESH_VERTEX 5 1.3880 -2.3852 -0.0163 *MESH_VERTEX 6 2.7687 0.0063 0.6666 *MESH_VERTEX 7 -2.7542 0.0063 0.6666 *MESH_VERTEX 8 -1.3735 -2.3852 1.1845 *MESH_VERTEX 9 1.3880 -2.3852 1.1845 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 2 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 3 B: 8 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 3 B: 4 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 4 B: 9 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 4 B: 5 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 5 B: 6 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 5 B: 0 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 1 B: 2 C: 7 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 1 B: 7 C: 8 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 1 B: 8 C: 9 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 1 B: 9 C: 6 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.8525 0.0055 0.5000 *MESH_TVERT 1 0.8526 0.0055 0.2279 *MESH_TVERT 2 0.9923 0.0055 0.5000 *MESH_TVERT 3 0.8526 0.0055 0.7721 *MESH_TVERT 4 0.9929 0.0055 0.7721 *MESH_TVERT 5 0.8525 0.2438 0.5000 *MESH_TVERT 6 0.9929 0.2438 0.2279 *MESH_TVERT 7 0.9923 0.2438 0.5000 *MESH_TVERT 8 0.8526 0.2438 0.7721 *MESH_TVERT 9 0.9929 0.2438 0.7721 *MESH_TVERT 10 0.7551 0.2446 0.5000 *MESH_TVERT 11 0.8428 0.1883 0.5000 *MESH_TVERT 12 0.8428 0.0701 0.5000 *MESH_TVERT 13 0.7551 0.0083 0.5000 *MESH_TVERT 14 0.8425 0.0701 0.5000 *MESH_TVERT 15 0.8425 0.1883 0.5000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 6 5 *MESH_TFACE 1 1 2 7 *MESH_TFACE 2 2 8 7 *MESH_TFACE 3 2 3 8 *MESH_TFACE 4 3 9 8 *MESH_TFACE 5 3 4 9 *MESH_TFACE 6 4 5 9 *MESH_TFACE 7 4 0 5 *MESH_TFACE 8 10 11 12 *MESH_TFACE 9 10 12 13 *MESH_TFACE 10 10 13 14 *MESH_TFACE 11 10 14 15 } *MESH_NUMCVERTEX 48 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 1.0000 1.0000 1.0000 *MESH_VERTCOL 2 1.0000 1.0000 1.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 1.0000 1.0000 1.0000 *MESH_VERTCOL 8 1.0000 1.0000 1.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 24 31 30 *MESH_CFACE 1 26 27 33 *MESH_CFACE 2 27 34 33 *MESH_CFACE 3 27 28 34 *MESH_CFACE 4 28 35 34 *MESH_CFACE 5 28 29 35 *MESH_CFACE 6 29 30 35 *MESH_CFACE 7 29 24 30 *MESH_CFACE 8 31 32 33 *MESH_CFACE 9 31 33 34 *MESH_CFACE 10 31 34 35 *MESH_CFACE 11 31 35 30 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.8660 0.5000 0.0000 *MESH_VERTEXNORMAL 0 0.8660 0.5000 0.0000 *MESH_VERTEXNORMAL 1 0.8660 0.5000 0.0000 *MESH_VERTEXNORMAL 6 0.8660 0.5000 0.0000 *MESH_FACENORMAL 1 -0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 2 -0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 3 -0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 7 -0.8660 0.5000 -0.0000 *MESH_FACENORMAL 2 -0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 3 -0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 8 -0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 7 -0.8660 -0.5000 0.0000 *MESH_FACENORMAL 3 -0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 3 -0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 4 -0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 8 -0.8660 -0.5000 0.0000 *MESH_FACENORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 6 0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 5 0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 6 0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 9 0.8660 -0.5000 0.0000 *MESH_FACENORMAL 7 0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 5 0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 0 0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 6 0.8660 -0.5000 0.0000 *MESH_FACENORMAL 8 0.0000 0.2723 0.9622 *MESH_VERTEXNORMAL 1 0.0000 0.2723 0.9622 *MESH_VERTEXNORMAL 2 0.0000 0.2723 0.9622 *MESH_VERTEXNORMAL 7 0.0000 0.2723 0.9622 *MESH_FACENORMAL 9 0.0280 0.2270 0.9735 *MESH_VERTEXNORMAL 1 0.0280 0.2270 0.9735 *MESH_VERTEXNORMAL 7 0.0280 0.2270 0.9735 *MESH_VERTEXNORMAL 8 0.0280 0.2270 0.9735 *MESH_FACENORMAL 10 -0.0000 0.2424 0.9702 *MESH_VERTEXNORMAL 1 -0.0000 0.2424 0.9702 *MESH_VERTEXNORMAL 8 -0.0000 0.2424 0.9702 *MESH_VERTEXNORMAL 9 -0.0000 0.2424 0.9702 *MESH_FACENORMAL 11 -0.0558 0.2420 0.9687 *MESH_VERTEXNORMAL 1 -0.0558 0.2420 0.9687 *MESH_VERTEXNORMAL 9 -0.0558 0.2420 0.9687 *MESH_VERTEXNORMAL 6 -0.0558 0.2420 0.9687 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }