*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Dec 11 15:27:36 2000" *SCENE { *SCENE_FILENAME "burningtrashbarrelX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.3922 0.3922 0.3922 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "Object03" *NODE_TM { *NODE_NAME "Object03" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 1.2335 0.0208 -0.0229 *TM_POS 1.2335 0.0208 -0.0229 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 11 *MESH_NUMFACES 5 *MESH_VERTEX_LIST { *MESH_VERTEX 0 2.4072 3.0423 6.9251 *MESH_VERTEX 1 -2.8705 0.1705 6.9251 *MESH_VERTEX 2 2.3923 -2.6371 6.9251 *MESH_VERTEX 3 2.4100 3.0032 0.0000 *MESH_VERTEX 4 2.4193 -2.6553 0.0000 *MESH_VERTEX 5 2.4100 3.0032 6.9251 *MESH_VERTEX 6 2.4193 -2.6553 6.9251 *MESH_VERTEX 7 -2.8680 0.1636 0.0000 *MESH_VERTEX 8 2.4301 0.1513 0.0000 *MESH_VERTEX 9 -2.8680 0.1636 6.9251 *MESH_VERTEX 10 2.4301 0.1513 6.9251 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 6 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 2: A: 3 B: 4 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 3: A: 7 B: 8 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 7 B: 10 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 28 *MESH_TVERTLIST { *MESH_TVERT 0 0.6035 0.0031 0.0000 *MESH_TVERT 1 0.6030 0.2446 0.0000 *MESH_TVERT 2 0.6035 0.0031 0.0000 *MESH_TVERT 3 0.6035 0.0031 0.0000 *MESH_TVERT 4 0.7452 0.2446 0.0000 *MESH_TVERT 5 0.5483 0.1082 0.5000 *MESH_TVERT 6 0.5002 0.0794 0.5000 *MESH_TVERT 7 0.5112 0.0056 0.5000 *MESH_TVERT 8 0.5827 0.0056 0.5000 *MESH_TVERT 9 0.5969 0.0747 0.5000 *MESH_TVERT 10 0.7452 0.2446 0.0000 *MESH_TVERT 11 0.6035 0.0031 0.0000 *MESH_TVERT 12 0.6030 0.2446 0.0000 *MESH_TVERT 13 0.6035 0.0031 0.0000 *MESH_TVERT 14 0.6035 0.0031 0.0000 *MESH_TVERT 15 0.6035 0.0031 0.0000 *MESH_TVERT 16 0.6035 0.0031 0.0000 *MESH_TVERT 17 0.7452 0.2446 0.0000 *MESH_TVERT 18 0.7452 0.0031 0.0000 *MESH_TVERT 19 0.7452 0.2446 0.0000 *MESH_TVERT 20 0.6035 0.0031 0.0000 *MESH_TVERT 21 0.6030 0.2446 0.0000 *MESH_TVERT 22 0.6030 0.2446 0.0000 *MESH_TVERT 23 0.6035 0.0031 0.0000 *MESH_TVERT 24 0.7452 0.2446 0.0000 *MESH_TVERT 25 0.7452 0.2446 0.0000 *MESH_TVERT 26 0.7452 0.0031 0.0000 *MESH_TVERT 27 0.6035 0.0031 0.0000 } *MESH_NUMTVFACES 5 *MESH_TFACELIST { *MESH_TFACE 0 5 8 9 *MESH_TFACE 1 16 17 12 *MESH_TFACE 2 13 18 19 *MESH_TFACE 3 26 27 22 *MESH_TFACE 4 26 22 25 } *MESH_NUMCVERTEX 13 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 5 *MESH_CFACELIST { *MESH_CFACE 0 0 3 4 *MESH_CFACE 1 5 8 7 *MESH_CFACE 2 5 6 8 *MESH_CFACE 3 9 10 12 *MESH_CFACE 4 9 12 11 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 1 -1.0000 -0.0016 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 -0.0016 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 -0.0016 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 -0.0016 0.0000 *MESH_FACENORMAL 2 -1.0000 -0.0016 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 -0.0016 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 -0.0016 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 -0.0016 0.0000 *MESH_FACENORMAL 3 -0.0023 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 -0.0023 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 -0.0023 -1.0000 0.0000 *MESH_VERTEXNORMAL 10 -0.0023 -1.0000 0.0000 *MESH_FACENORMAL 4 -0.0023 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 -0.0023 -1.0000 0.0000 *MESH_VERTEXNORMAL 10 -0.0023 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 -0.0023 -1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }