FITini [Bounds] l UpperLeftX=-20 l UpperLeftY=-20 l LowerRightX=20 l LowerRightY=20 [TGLData] st FileName0="crashengine" f Distance0 = 0.0 st FileName1="crashengineL1" f Distance1 = 1000.0 st ShadowName="crashengineX" //Night Lights ul HotPinkRGB = 0x00A7A783 ul HotYellowRGB = 0x00FEfF91 ul HotGreenRGB = 0x00787832 ul TerrainLightRGB = 0x00787832 f TerrainLightIntensity = 0.2 f TerrainLightInnerRadus = 100.0 f TerrainLightOuterRadius = 250.0 [TGLDamage] st FileName="crashenginedam" st ShadowName="crashengineDamX" [TGLDestructEffect] st FileName = "Bandit_Engine_Dest" FITend