*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 21 20:19:32 2000" *SCENE { *SCENE_FILENAME "dumpsterDam.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 30 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "dumpster" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.4078 0.4078 0.4078 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #4" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\3dsmax3_1\Scenes\Small Stuff\A_TGA\barriersDam.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 0.0010 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "dumpsterdamaged" *NODE_TM { *NODE_NAME "dumpsterdamaged" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0244 -0.0085 0.0463 *TM_POS 0.0244 -0.0085 0.0463 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -6.9772 -3.4191 0.0402 *MESH_VERTEX 1 -6.9732 3.9709 0.0559 *MESH_VERTEX 2 6.7498 -2.8591 0.0324 *MESH_VERTEX 3 5.4182 3.9864 0.0324 *MESH_VERTEX 4 0.0414 5.0314 0.0180 *MESH_VERTEX 5 0.0244 -4.0033 0.0324 *MESH_VERTEX 6 -1.8641 -4.7740 0.0909 *MESH_VERTEX 7 -8.0990 0.6459 0.0649 *MESH_VERTEX 8 -4.1261 5.2163 0.0649 *MESH_VERTEX 9 0.8453 -1.7419 0.0909 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 1: A: 5 B: 4 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 2: A: 4 B: 5 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 3: A: 2 B: 3 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 4: A: 7 B: 6 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 5: A: 9 B: 8 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.7331 0.5001 0.4920 *MESH_TVERT 1 0.7331 0.2652 0.6939 *MESH_TVERT 2 0.5161 0.2652 0.6939 *MESH_TVERT 3 0.5161 0.5001 0.4920 *MESH_TVERT 4 0.7532 0.4983 0.0005 *MESH_TVERT 5 0.7529 0.2105 0.9995 *MESH_TVERT 6 0.9932 0.4983 0.9995 *MESH_TVERT 7 0.9934 0.2105 0.9995 *MESH_TVERT 8 0.5161 0.4985 0.9995 *MESH_TVERT 9 0.5155 0.2654 0.2488 *MESH_TVERT 10 0.7322 0.4983 0.0005 *MESH_TVERT 11 0.7331 0.2654 0.0681 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 8 9 10 *MESH_TFACE 1 11 10 9 *MESH_TFACE 2 4 5 6 *MESH_TFACE 3 7 6 5 *MESH_TFACE 4 1 0 3 *MESH_TFACE 5 3 2 1 } *MESH_NUMCVERTEX 44 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 15 12 20 *MESH_CFACE 1 21 20 12 *MESH_CFACE 2 20 21 17 *MESH_CFACE 3 16 17 21 *MESH_CFACE 4 37 36 39 *MESH_CFACE 5 39 38 37 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0057 -0.0021 1.0000 *MESH_VERTEXNORMAL 1 0.0057 -0.0021 1.0000 *MESH_VERTEXNORMAL 0 0.0035 -0.0003 1.0000 *MESH_VERTEXNORMAL 4 0.0015 0.0004 1.0000 *MESH_FACENORMAL 1 0.0012 0.0016 1.0000 *MESH_VERTEXNORMAL 5 -0.0004 0.0011 1.0000 *MESH_VERTEXNORMAL 4 0.0015 0.0004 1.0000 *MESH_VERTEXNORMAL 0 0.0035 -0.0003 1.0000 *MESH_FACENORMAL 2 -0.0024 0.0016 1.0000 *MESH_VERTEXNORMAL 4 0.0015 0.0004 1.0000 *MESH_VERTEXNORMAL 5 -0.0004 0.0011 1.0000 *MESH_VERTEXNORMAL 3 -0.0012 0.0008 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 -0.0012 0.0008 1.0000 *MESH_VERTEXNORMAL 5 -0.0004 0.0011 1.0000 *MESH_FACENORMAL 4 -0.0023 0.0021 1.0000 *MESH_VERTEXNORMAL 7 -0.0024 0.0021 1.0000 *MESH_VERTEXNORMAL 6 -0.0023 0.0021 1.0000 *MESH_VERTEXNORMAL 9 -0.0024 0.0021 1.0000 *MESH_FACENORMAL 5 -0.0024 0.0021 1.0000 *MESH_VERTEXNORMAL 9 -0.0024 0.0021 1.0000 *MESH_VERTEXNORMAL 8 -0.0024 0.0021 1.0000 *MESH_VERTEXNORMAL 7 -0.0024 0.0021 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }