*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 12 14:04:01 2000" *SCENE { *SCENE_FILENAME "dumpsterL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 30 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "dumpster" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.4078 0.4078 0.4078 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #4" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\MC2\Art\MC2_Small Stuff\A_TGA\barriers.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 0.0010 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "dumpster" *NODE_TM { *NODE_NAME "dumpster" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.4082 0.0000 0.0000 *TM_ROW1 0.0000 0.4082 0.0000 *TM_ROW2 0.0000 0.0000 0.4082 *TM_ROW3 -0.0059 0.0130 0.0463 *TM_POS -0.0059 0.0130 0.0463 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 0.4082 0.4082 0.4082 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 22 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -6.0799 -3.9819 0.0324 *MESH_VERTEX 1 -6.0799 4.0078 0.0324 *MESH_VERTEX 2 -6.0799 -3.9819 7.6951 *MESH_VERTEX 3 -6.0799 4.0078 5.4342 *MESH_VERTEX 4 6.0682 -3.9819 0.0324 *MESH_VERTEX 5 6.0682 4.0078 0.0324 *MESH_VERTEX 6 6.0682 -3.9819 7.6951 *MESH_VERTEX 7 6.0682 4.0078 5.4342 *MESH_VERTEX 8 -6.0799 -3.9819 0.0324 *MESH_VERTEX 9 -6.0799 -3.9819 7.6951 *MESH_VERTEX 10 -6.0799 4.0078 5.4342 *MESH_VERTEX 11 -6.0799 4.0078 0.0324 *MESH_VERTEX 12 6.0682 -3.9819 0.0324 *MESH_VERTEX 13 6.0682 4.0078 0.0324 *MESH_VERTEX 14 6.0680 -3.9815 7.6953 *MESH_VERTEX 15 6.0680 4.0077 5.4341 *MESH_VERTEX 16 0.0122 4.0077 5.4341 *MESH_VERTEX 17 0.0122 -3.9815 7.6953 *MESH_VERTEX 18 -6.0436 -3.9810 7.6997 *MESH_VERTEX 19 -6.0436 3.8830 10.1452 *MESH_VERTEX 20 0.0122 3.8830 10.1452 *MESH_VERTEX 21 0.0122 -3.9810 7.6997 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 16 B: 17 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 5: A: 14 B: 15 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 6: A: 19 B: 18 C: 21 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 7: A: 21 B: 20 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 8: A: 11 B: 10 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 11 B: 15 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 12 B: 14 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 12 B: 9 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 48 *MESH_TVERTLIST { *MESH_TVERT 0 0.5125 0.0127 0.0005 *MESH_TVERT 1 0.5125 0.2534 0.0005 *MESH_TVERT 2 0.8231 0.1820 0.0005 *MESH_TVERT 3 0.8231 0.0127 0.0005 *MESH_TVERT 4 0.5125 0.0127 0.9995 *MESH_TVERT 5 0.8231 0.0127 0.9995 *MESH_TVERT 6 0.8231 0.1820 0.9995 *MESH_TVERT 7 0.5125 0.2534 0.9995 *MESH_TVERT 8 0.8292 0.2030 0.0005 *MESH_TVERT 9 0.8292 0.0132 0.0005 *MESH_TVERT 10 0.9933 0.1831 0.0005 *MESH_TVERT 11 0.9933 0.0132 0.0005 *MESH_TVERT 12 0.5129 0.5054 0.4920 *MESH_TVERT 13 0.5129 0.2655 0.3061 *MESH_TVERT 14 0.7315 0.2655 0.3061 *MESH_TVERT 15 0.7315 0.5054 0.4920 *MESH_TVERT 16 0.7294 0.5045 0.4920 *MESH_TVERT 17 0.7294 0.2645 0.6939 *MESH_TVERT 18 0.5137 0.2645 0.6939 *MESH_TVERT 19 0.5137 0.5045 0.4920 *MESH_TVERT 20 0.7294 0.2645 0.6939 *MESH_TVERT 21 0.7294 0.5045 0.4920 *MESH_TVERT 22 0.5137 0.5045 0.4920 *MESH_TVERT 23 0.5137 0.2645 0.6939 *MESH_TVERT 24 0.9907 0.2051 0.8285 *MESH_TVERT 25 0.8306 0.2050 0.1715 *MESH_TVERT 26 0.9933 0.2059 0.5000 *MESH_TVERT 27 0.9933 0.0109 0.5000 *MESH_TVERT 28 0.8292 0.0874 0.0005 *MESH_TVERT 29 0.8292 0.0108 0.0005 *MESH_TVERT 30 0.9177 0.0871 0.8285 *MESH_TVERT 31 0.9923 0.0109 0.5000 *MESH_TVERT 32 0.8276 0.2047 0.5000 *MESH_TVERT 33 0.8276 0.0133 0.5000 *MESH_TVERT 34 0.9903 0.0133 0.5000 *MESH_TVERT 35 0.9903 0.2047 0.5000 *MESH_TVERT 36 0.9933 0.2046 0.0005 *MESH_TVERT 37 0.9933 0.0132 0.0005 *MESH_TVERT 38 0.8297 0.0140 0.5000 *MESH_TVERT 39 0.8299 0.2047 0.3061 *MESH_TVERT 40 0.9928 0.5023 0.5000 *MESH_TVERT 41 0.7501 0.5023 0.5000 *MESH_TVERT 42 0.7502 0.2128 0.5000 *MESH_TVERT 43 0.9928 0.2128 0.5000 *MESH_TVERT 44 0.9922 0.5039 0.5000 *MESH_TVERT 45 0.7488 0.5039 0.5000 *MESH_TVERT 46 0.7488 0.2125 0.5000 *MESH_TVERT 47 0.9922 0.2125 0.5000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 2 3 0 *MESH_TFACE 2 4 5 6 *MESH_TFACE 3 6 7 4 *MESH_TFACE 4 14 15 12 *MESH_TFACE 5 12 13 14 *MESH_TFACE 6 17 16 19 *MESH_TFACE 7 19 18 17 *MESH_TFACE 8 40 41 42 *MESH_TFACE 9 40 42 43 *MESH_TFACE 10 44 45 46 *MESH_TFACE 11 44 46 47 } *MESH_NUMCVERTEX 48 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 0 2 3 *MESH_CFACE 1 3 1 0 *MESH_CFACE 2 4 5 7 *MESH_CFACE 3 7 6 4 *MESH_CFACE 4 38 39 36 *MESH_CFACE 5 36 37 38 *MESH_CFACE 6 41 40 43 *MESH_CFACE 7 43 42 41 *MESH_CFACE 8 15 14 37 *MESH_CFACE 9 15 37 17 *MESH_CFACE 10 16 36 13 *MESH_CFACE 11 16 13 12 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_FACENORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 0.0000 0.2723 0.9622 *MESH_VERTEXNORMAL 16 0.0000 0.2723 0.9622 *MESH_VERTEXNORMAL 17 0.0000 0.2723 0.9622 *MESH_VERTEXNORMAL 14 0.0000 0.2723 0.9622 *MESH_FACENORMAL 5 -0.0000 0.2723 0.9622 *MESH_VERTEXNORMAL 14 -0.0000 0.2723 0.9622 *MESH_VERTEXNORMAL 15 -0.0000 0.2723 0.9622 *MESH_VERTEXNORMAL 16 -0.0000 0.2723 0.9622 *MESH_FACENORMAL 6 -0.0000 -0.2970 0.9549 *MESH_VERTEXNORMAL 19 -0.0000 -0.2970 0.9549 *MESH_VERTEXNORMAL 18 -0.0000 -0.2970 0.9549 *MESH_VERTEXNORMAL 21 -0.0000 -0.2970 0.9549 *MESH_FACENORMAL 7 -0.0000 -0.2970 0.9549 *MESH_VERTEXNORMAL 21 -0.0000 -0.2970 0.9549 *MESH_VERTEXNORMAL 20 -0.0000 -0.2970 0.9549 *MESH_VERTEXNORMAL 19 -0.0000 -0.2970 0.9549 *MESH_FACENORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 1.0000 0.0000 *MESH_FACENORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 13 0.0000 1.0000 0.0000 *MESH_FACENORMAL 10 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 14 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 11 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 -1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }