FITini [TGLData] st FileName0 = "Flea" f Distance0 = 0.0 st FileName1 = "FleaL1" f Distance1 = 1500.0 st ShadowName="FleaX" [Bounds] l UpperLeftX=-40 l UpperLeftY=-40 l LowerRightX=40 l LowerRightY=40 [Nodes] l NumSmoke = 1 l NumJumpJet = 1 l NumWeapon = 5 l NumFeet = 2 [SmokeNode0] st SmokeNodeName = "smoke_rshoulder" [JumpJetNode0] st JumpNodeName = "jumpjet_center" [FootNode0] st FootNodeName = "dust_rfoot" [FootNode1] st FootNodeName = "dust_lfoot" // WEAPON TYPES // 0 - ANY Weapon // 1 - Missile weapon // 2 - Ballistic Weapon // 3 - Non-Energy Weapon // 4 - Energy Weapon // 5 - Direct-Fire Weapon // NOTES: // Each mech MUST have a place for each kind of weapon to fire. // I.e. There must be at least one zero OR at least a 3 and 4 OR at least a 1, 2 and 4 or its an ERROR!!!!!!!! [WeaponNode0] st WeaponNodeName = "weapon_rightarm" l WeaponType = 5 [WeaponNode1] st WeaponNodeName = "weapon_leftarm" l WeaponType = 5 [WeaponNode2] st WeaponNodeName = "weapon_righttorso" l WeaponType = 0 [WeaponNode3] st WeaponNodeName = "weapon_centertorso" l WeaponType = 2 [WeaponNode4] st WeaponNodeName = "weapon_lefttorso" l WeaponType = 0 // Foot print types // 0 - SML_FOOTPRINT // 1 - AVG_FOOTPRINT // 2 - BIG_FOOTPRINT // 3 - ULLER_FOOTPRINT // 4 - MADCAT_FOOTPRINT // 5 - LEFT_MASAKARI_FOOTPRINT // 6 - RIGHT_MASAKARI_FOOTPRINT // 7 - BUSH_FOOTPRINT // 8 - NOVACAT_FOOTPRINT // 8 - TURKINA_FOOTPRINT [FootPrint] l LeftFootprintType = 16 l RightFootprintType = 17 [Gestures0] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=-1 b Reverse=0 [Gestures1] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures2] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures3] f StartVel=0.000000 f EndVel=12.000000 l StartFrame=0 b Reverse=0 l RightFootDown0 = 15 l LeftFootDown0 = 5 [Gestures4] f StartVel=12.000000 f EndVel=12.000000 l StartFrame=1 b Reverse=0 l RightFootDown0 = 22 l LeftFootDown0 = 11 [Gestures5] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures6] f StartVel=12.000000 f EndVel=27.000000 l StartFrame=1 b Reverse=0 l RightFootDown0 = 3 l LeftFootDown0 = 14 [Gestures7] f StartVel=27.000000 f EndVel=27.000000 l StartFrame=1 b Reverse=0 l RightFootDown0 = 3 l LeftFootDown0 = 14 [Gestures8] f StartVel=27.000000 f EndVel=12.000000 l StartFrame=1 b Reverse=0 l RightFootDown0 = 14 l LeftFootDown0 = 29 [Gestures9] f StartVel=-12.00000 f EndVel=-12.00000 l StartFrame=1 b Reverse=1 l RightFootDown0 = 22 l LeftFootDown0 = 11 [Gestures10] f StartVel=0.000000 f EndVel=-12.00000 l StartFrame=1 b Reverse=0 l RightFootDown0 = 22 l LeftFootDown0 = 11 [Gestures11] f StartVel=6.000000 f EndVel=6.000000 l StartFrame=1 b Reverse=0 l RightFootDown0 = 30 l LeftFootDown0 = 21 [Gestures12] f StartVel=6.000000 f EndVel=6.000000 l StartFrame=1 b Reverse=0 l RightFootDown0 = 21 l LeftFootDown0 = 30 [Gestures13] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures14] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures15] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures16] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures17] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures18] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures19] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures20] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0x00100079 b Reverse=0 [Gestures21] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures22] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures23] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=-1 b Reverse=0 [Gestures24] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=-1 b Reverse=0 FITend