*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Feb 26 15:26:48 2001" *SCENE { *SCENE_FILENAME "GunTowerX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "BanditTower" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 1.0000 1.0000 1.0000 *MATERIAL_DIFFUSE 1.0000 1.0000 1.0000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 1.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #11" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_GenericBldgs\GunTower\A_GunTowerL1X.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Base" *NODE_TM { *NODE_NAME "Base" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 24 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -9.4792 -9.4792 57.8146 *MESH_VERTEX 1 9.4792 -9.4792 57.8146 *MESH_VERTEX 2 9.4792 9.4792 57.8146 *MESH_VERTEX 3 -9.4792 9.4792 57.8146 *MESH_VERTEX 4 -7.2917 -7.2917 46.5551 *MESH_VERTEX 5 7.2917 -7.2917 46.5551 *MESH_VERTEX 6 -7.2917 7.2917 46.5551 *MESH_VERTEX 7 7.2917 7.2917 46.5551 *MESH_VERTEX 8 8.2989 8.2183 0.0000 *MESH_VERTEX 9 -8.2989 8.2183 0.0000 *MESH_VERTEX 10 -8.2989 -8.2183 0.0000 *MESH_VERTEX 11 8.2989 -8.2183 0.0000 *MESH_VERTEX 12 3.8932 3.8554 46.5386 *MESH_VERTEX 13 -3.8932 3.8554 46.5386 *MESH_VERTEX 14 -3.8932 -3.8554 46.5386 *MESH_VERTEX 15 3.8932 -3.8554 46.5386 *MESH_VERTEX 16 -9.4792 -9.4792 57.8146 *MESH_VERTEX 17 9.4792 -9.4792 57.8146 *MESH_VERTEX 18 -9.4792 9.4792 57.8146 *MESH_VERTEX 19 9.4792 9.4792 57.8146 *MESH_VERTEX 20 -7.2917 -7.2917 46.5551 *MESH_VERTEX 21 7.2917 -7.2917 46.5551 *MESH_VERTEX 22 7.2917 7.2917 46.5551 *MESH_VERTEX 23 -7.2917 7.2917 46.5551 } *MESH_FACE_LIST { *MESH_FACE 0: A: 16 B: 17 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 1: A: 19 B: 18 C: 16 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 2: A: 5 B: 6 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 3: A: 3 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 4: A: 4 B: 7 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 0 *MESH_FACE 5: A: 2 B: 0 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 0 *MESH_FACE 6: A: 8 B: 13 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 8 B: 9 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 9 B: 14 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 9 B: 10 C: 14 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 10 B: 15 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 10 B: 11 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 11 B: 12 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 11 B: 8 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 20 B: 21 C: 22 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 15: A: 22 B: 23 C: 20 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 } *MESH_NUMTVERTEX 40 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 0.0000 0.9995 *MESH_TVERT 1 0.3543 0.0000 0.9995 *MESH_TVERT 2 0.3543 0.0000 0.0005 *MESH_TVERT 3 0.0000 0.0000 0.0005 *MESH_TVERT 4 0.3543 0.0000 0.0005 *MESH_TVERT 5 0.0000 0.0000 0.0005 *MESH_TVERT 6 0.2598 1.0000 0.9111 *MESH_TVERT 7 0.0945 1.0000 0.9111 *MESH_TVERT 8 0.0945 1.0000 0.0889 *MESH_TVERT 9 0.2598 1.0000 0.0889 *MESH_TVERT 10 0.0945 1.0000 0.0889 *MESH_TVERT 11 0.2598 1.0000 0.0889 *MESH_TVERT 12 0.0000 0.0000 0.9995 *MESH_TVERT 13 0.2598 1.0000 0.9111 *MESH_TVERT 14 0.0945 1.0000 0.9111 *MESH_TVERT 15 0.3543 0.0000 0.9995 *MESH_TVERT 16 0.3922 0.5857 0.9995 *MESH_TVERT 17 0.7885 0.5857 0.9995 *MESH_TVERT 18 0.7885 0.9944 0.9995 *MESH_TVERT 19 0.3922 0.9944 0.9995 *MESH_TVERT 20 0.4380 0.3505 0.9751 *MESH_TVERT 21 0.7384 0.3505 0.9751 *MESH_TVERT 22 0.7793 0.5843 0.9995 *MESH_TVERT 23 0.3971 0.5843 0.9995 *MESH_TVERT 24 0.7384 0.3505 0.0249 *MESH_TVERT 25 0.4380 0.3505 0.0249 *MESH_TVERT 26 0.3971 0.5843 0.0005 *MESH_TVERT 27 0.7793 0.5843 0.0005 *MESH_TVERT 28 0.7387 0.3519 0.0249 *MESH_TVERT 29 0.4376 0.3519 0.0249 *MESH_TVERT 30 0.3966 0.5844 0.0005 *MESH_TVERT 31 0.7797 0.5844 0.0005 *MESH_TVERT 32 0.4376 0.3519 0.9751 *MESH_TVERT 33 0.7387 0.3519 0.9751 *MESH_TVERT 34 0.7797 0.5844 0.9995 *MESH_TVERT 35 0.3966 0.5844 0.9995 *MESH_TVERT 36 0.3922 0.5857 0.9995 *MESH_TVERT 37 0.7885 0.5857 0.9995 *MESH_TVERT 38 0.7885 0.9944 0.9995 *MESH_TVERT 39 0.3922 0.9944 0.9995 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 16 17 18 *MESH_TFACE 1 18 19 16 *MESH_TFACE 2 33 32 30 *MESH_TFACE 3 35 34 28 *MESH_TFACE 4 32 33 34 *MESH_TFACE 5 34 35 32 *MESH_TFACE 6 4 10 11 *MESH_TFACE 7 4 5 10 *MESH_TFACE 8 0 6 7 *MESH_TFACE 9 0 1 6 *MESH_TFACE 10 12 13 14 *MESH_TFACE 11 12 15 13 *MESH_TFACE 12 2 8 9 *MESH_TFACE 13 2 3 8 *MESH_TFACE 14 36 37 38 *MESH_TFACE 15 38 39 36 } *MESH_NUMCVERTEX 108 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 1.0000 0.0000 *MESH_VERTCOL 25 0.0000 1.0000 0.0000 *MESH_VERTCOL 26 0.0000 1.0000 0.0000 *MESH_VERTCOL 27 0.0000 1.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 1.0000 0.0000 *MESH_VERTCOL 65 0.0000 1.0000 0.0000 *MESH_VERTCOL 66 0.0000 1.0000 0.0000 *MESH_VERTCOL 67 0.0000 1.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 0.0000 0.0000 *MESH_VERTCOL 70 0.0000 0.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 0.0000 0.0000 *MESH_VERTCOL 73 0.0000 0.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 0.0000 0.0000 *MESH_VERTCOL 76 0.0000 0.0000 0.0000 *MESH_VERTCOL 77 0.0000 0.0000 0.0000 *MESH_VERTCOL 78 0.0000 0.0000 0.0000 *MESH_VERTCOL 79 0.0000 0.0000 0.0000 *MESH_VERTCOL 80 0.0000 1.0000 0.0000 *MESH_VERTCOL 81 0.0000 1.0000 0.0000 *MESH_VERTCOL 82 0.0000 0.0000 0.0000 *MESH_VERTCOL 83 0.0000 0.0000 0.0000 *MESH_VERTCOL 84 0.0000 1.0000 0.0000 *MESH_VERTCOL 85 0.0000 1.0000 0.0000 *MESH_VERTCOL 86 0.0000 0.0000 0.0000 *MESH_VERTCOL 87 0.0000 0.0000 0.0000 *MESH_VERTCOL 88 0.0000 0.0000 0.0000 *MESH_VERTCOL 89 0.0000 0.0000 0.0000 *MESH_VERTCOL 90 0.0000 0.0000 0.0000 *MESH_VERTCOL 91 0.0000 0.0000 0.0000 *MESH_VERTCOL 92 0.0000 0.0000 0.0000 *MESH_VERTCOL 93 0.0000 0.0000 0.0000 *MESH_VERTCOL 94 0.0000 0.0000 0.0000 *MESH_VERTCOL 95 0.0000 0.0000 0.0000 *MESH_VERTCOL 96 0.0000 0.0000 0.0000 *MESH_VERTCOL 97 0.0000 0.0000 0.0000 *MESH_VERTCOL 98 0.0000 0.0000 0.0000 *MESH_VERTCOL 99 0.0000 0.0000 0.0000 *MESH_VERTCOL 100 0.0000 0.0000 0.0000 *MESH_VERTCOL 101 0.0000 0.0000 0.0000 *MESH_VERTCOL 102 0.0000 0.0000 0.0000 *MESH_VERTCOL 103 0.0000 0.0000 0.0000 *MESH_VERTCOL 104 0.0000 0.0000 0.0000 *MESH_VERTCOL 105 0.0000 0.0000 0.0000 *MESH_VERTCOL 106 0.0000 0.0000 0.0000 *MESH_VERTCOL 107 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 16 *MESH_CFACELIST { *MESH_CFACE 0 100 101 103 *MESH_CFACE 1 103 102 100 *MESH_CFACE 2 12 15 7 *MESH_CFACE 3 6 4 13 *MESH_CFACE 4 15 12 4 *MESH_CFACE 5 4 6 15 *MESH_CFACE 6 24 89 88 *MESH_CFACE 7 24 25 89 *MESH_CFACE 8 25 90 89 *MESH_CFACE 9 25 26 90 *MESH_CFACE 10 26 91 90 *MESH_CFACE 11 26 27 91 *MESH_CFACE 12 27 88 91 *MESH_CFACE 13 27 24 88 *MESH_CFACE 14 104 105 106 *MESH_CFACE 15 106 107 104 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.7071 0.7071 -0.0000 *MESH_VERTEXNORMAL 5 0.7071 0.7071 -0.0000 *MESH_VERTEXNORMAL 6 0.7071 0.7071 -0.0000 *MESH_VERTEXNORMAL 3 0.7071 0.7071 -0.0000 *MESH_FACENORMAL 3 0.7071 0.7071 0.0000 *MESH_VERTEXNORMAL 3 0.7071 0.7071 -0.0000 *MESH_VERTEXNORMAL 1 0.7071 0.7071 0.0000 *MESH_VERTEXNORMAL 5 0.7071 0.7071 -0.0000 *MESH_FACENORMAL 4 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 4 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 7 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 0 0.7071 -0.7071 -0.0000 *MESH_FACENORMAL 5 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 2 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 0 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 7 0.7071 -0.7071 -0.0000 *MESH_FACENORMAL 6 -0.0000 0.9956 0.0933 *MESH_VERTEXNORMAL 8 -0.0000 0.9956 0.0933 *MESH_VERTEXNORMAL 13 -0.0000 0.9956 0.0933 *MESH_VERTEXNORMAL 12 -0.0000 0.9956 0.0933 *MESH_FACENORMAL 7 0.0000 0.9956 0.0933 *MESH_VERTEXNORMAL 8 0.0000 0.9956 0.0933 *MESH_VERTEXNORMAL 9 0.0000 0.9956 0.0933 *MESH_VERTEXNORMAL 13 0.0000 0.9956 0.0933 *MESH_FACENORMAL 8 -0.9955 -0.0000 0.0942 *MESH_VERTEXNORMAL 9 -0.9955 -0.0000 0.0942 *MESH_VERTEXNORMAL 14 -0.9955 -0.0000 0.0942 *MESH_VERTEXNORMAL 13 -0.9955 -0.0000 0.0942 *MESH_FACENORMAL 9 -0.9955 -0.0000 0.0942 *MESH_VERTEXNORMAL 9 -0.9955 -0.0000 0.0942 *MESH_VERTEXNORMAL 10 -0.9955 -0.0000 0.0942 *MESH_VERTEXNORMAL 14 -0.9955 -0.0000 0.0942 *MESH_FACENORMAL 10 0.0000 -0.9956 0.0933 *MESH_VERTEXNORMAL 10 0.0000 -0.9956 0.0933 *MESH_VERTEXNORMAL 15 0.0000 -0.9956 0.0933 *MESH_VERTEXNORMAL 14 0.0000 -0.9956 0.0933 *MESH_FACENORMAL 11 0.0000 -0.9956 0.0933 *MESH_VERTEXNORMAL 10 0.0000 -0.9956 0.0933 *MESH_VERTEXNORMAL 11 0.0000 -0.9956 0.0933 *MESH_VERTEXNORMAL 15 0.0000 -0.9956 0.0933 *MESH_FACENORMAL 12 0.9955 0.0000 0.0942 *MESH_VERTEXNORMAL 11 0.9955 0.0000 0.0942 *MESH_VERTEXNORMAL 12 0.9955 0.0000 0.0942 *MESH_VERTEXNORMAL 15 0.9955 0.0000 0.0942 *MESH_FACENORMAL 13 0.9955 -0.0000 0.0942 *MESH_VERTEXNORMAL 11 0.9955 -0.0000 0.0942 *MESH_VERTEXNORMAL 8 0.9955 -0.0000 0.0942 *MESH_VERTEXNORMAL 12 0.9955 -0.0000 0.0942 *MESH_FACENORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 20 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 21 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 22 0.0000 0.0000 1.0000 *MESH_FACENORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 22 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 20 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "Turret" *NODE_PARENT "GunPivot" *NODE_TM { *NODE_NAME "Turret" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.4800 -0.0000 *TM_ROW2 0.0000 0.0000 1.4800 *TM_ROW3 6.7891 -0.0000 54.2491 *TM_POS 6.7891 -0.0000 54.2491 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.4800 1.4800 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 5 *MESH_VERTEX_LIST { *MESH_VERTEX 0 6.7892 -0.0000 52.9799 *MESH_VERTEX 1 6.7890 1.0991 54.8837 *MESH_VERTEX 2 6.7890 -1.0991 54.8837 *MESH_VERTEX 3 16.0395 -0.0000 52.9977 *MESH_VERTEX 4 16.0392 1.0991 54.9014 *MESH_VERTEX 5 16.0392 -1.0991 54.9014 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 4 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 3 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 3: A: 2 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 4: A: 4 B: 5 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 11 *MESH_TVERTLIST { *MESH_TVERT 0 0.9866 0.7701 0.9993 *MESH_TVERT 1 0.9344 0.7701 1.0010 *MESH_TVERT 2 0.9622 0.8280 0.0026 *MESH_TVERT 3 0.7946 0.4958 0.0005 *MESH_TVERT 4 0.7946 0.5292 0.9903 *MESH_TVERT 5 0.9362 0.4957 0.0097 *MESH_TVERT 6 0.9362 0.5292 0.9995 *MESH_TVERT 7 0.7945 0.5293 0.9903 *MESH_TVERT 8 0.7945 0.5172 0.9903 *MESH_TVERT 9 0.9361 0.5293 0.9995 *MESH_TVERT 10 0.9361 0.5172 0.9995 } *MESH_NUMTVFACES 5 *MESH_TFACELIST { *MESH_TFACE 0 3 6 5 *MESH_TFACE 1 3 4 6 *MESH_TFACE 2 4 5 6 *MESH_TFACE 3 4 3 5 *MESH_TFACE 4 0 1 2 } *MESH_NUMCVERTEX 8 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 5 *MESH_CFACELIST { *MESH_CFACE 0 1 5 4 *MESH_CFACE 1 1 2 5 *MESH_CFACE 2 3 4 6 *MESH_CFACE 3 3 1 4 *MESH_CFACE 4 5 6 4 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0006 0.8660 -0.5000 *MESH_VERTEXNORMAL 0 0.0006 0.8660 -0.5000 *MESH_VERTEXNORMAL 4 0.0006 0.8660 -0.5000 *MESH_VERTEXNORMAL 3 0.0006 0.8660 -0.5000 *MESH_FACENORMAL 1 0.0006 0.8660 -0.5000 *MESH_VERTEXNORMAL 0 0.0006 0.8660 -0.5000 *MESH_VERTEXNORMAL 1 0.0006 0.8660 -0.5000 *MESH_VERTEXNORMAL 4 0.0006 0.8660 -0.5000 *MESH_FACENORMAL 2 0.0006 -0.8660 -0.5000 *MESH_VERTEXNORMAL 2 0.0006 -0.8660 -0.5000 *MESH_VERTEXNORMAL 3 0.0006 -0.8660 -0.5000 *MESH_VERTEXNORMAL 5 0.0006 -0.8660 -0.5000 *MESH_FACENORMAL 3 0.0006 -0.8660 -0.5000 *MESH_VERTEXNORMAL 2 0.0006 -0.8660 -0.5000 *MESH_VERTEXNORMAL 0 0.0006 -0.8660 -0.5000 *MESH_VERTEXNORMAL 3 0.0006 -0.8660 -0.5000 *MESH_FACENORMAL 4 1.0000 -0.0000 0.0002 *MESH_VERTEXNORMAL 4 1.0000 -0.0000 0.0002 *MESH_VERTEXNORMAL 5 1.0000 -0.0000 0.0002 *MESH_VERTEXNORMAL 3 1.0000 -0.0000 0.0002 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }