FITini [3DBounds] l UpperLeftX=-5 l UpperLeftY=-5 l UpperLeftZ=-5 l LowerRightX=5 l LowerRightY=5 l LowerRightZ=5 [TGLData] st FileName="infantry" [TGLDamage] st FileName="infantryDam" [Animation:0] //Stand Animation. st AnimationName = "infantry" b LoopAnimation = f b Reverse = f b Random = f [Animation:1] //Walk Animation. st AnimationName = "infantrywalk" b LoopAnimation = t b Reverse = f b Random = f [Animation:2] //Run Animation. st AnimationName = "infantryRun" b LoopAnimation = t b Reverse = f b Random = f [Animation:3] //Repair Animation. st AnimationName = "infantry" b LoopAnimation = f b Reverse = f b Random = f FITend