*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Feb 08 10:56:32 2000" *SCENE { *SCENE_FILENAME "navmarker.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "ExtractionMarker" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "K:\Art\MC2_Cursors\ALPHAnavmarker.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } *MAP_OPACITY { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 6 *MAP_AMOUNT 1.0000 *BITMAP "I:\3dsMax3\Scenes\ALPHAnavmarker.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "ExtractionMarker" *NODE_TM { *NODE_NAME "ExtractionMarker" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 18 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.0000 8.0000 4.7263 *MESH_VERTEX 1 32.0000 8.0000 4.7263 *MESH_VERTEX 2 16.0000 -0.0000 4.7263 *MESH_VERTEX 3 16.0000 -0.0000 4.7263 *MESH_VERTEX 4 32.0000 -8.0000 4.7263 *MESH_VERTEX 5 32.0000 -8.0000 4.7263 *MESH_VERTEX 6 -9.0718 -31.7128 4.7263 *MESH_VERTEX 7 -9.0718 -31.7128 4.7263 *MESH_VERTEX 8 -8.0000 -13.8564 4.7263 *MESH_VERTEX 9 -8.0000 -13.8564 4.7263 *MESH_VERTEX 10 -22.9282 -23.7128 4.7263 *MESH_VERTEX 11 -22.9282 -23.7128 4.7263 *MESH_VERTEX 12 -22.9282 23.7128 4.7263 *MESH_VERTEX 13 -22.9282 23.7128 4.7263 *MESH_VERTEX 14 -8.0000 13.8564 4.7263 *MESH_VERTEX 15 -8.0000 13.8564 4.7263 *MESH_VERTEX 16 -9.0718 31.7128 4.7263 *MESH_VERTEX 17 -9.0718 31.7128 4.7263 } *MESH_FACE_LIST { *MESH_FACE 0: A: 13 B: 14 C: 17 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 7 B: 9 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 1 B: 3 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 12 B: 16 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 11 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 0 B: 5 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 18 *MESH_TVERTLIST { *MESH_TVERT 0 0.0674 0.8735 0.5000 *MESH_TVERT 1 0.3026 0.7182 0.5000 *MESH_TVERT 2 0.2857 0.9995 0.5000 *MESH_TVERT 3 0.2857 0.0005 0.5000 *MESH_TVERT 4 0.3026 0.2818 0.5000 *MESH_TVERT 5 0.0674 0.1265 0.5000 *MESH_TVERT 6 0.9326 0.6260 0.5000 *MESH_TVERT 7 0.6806 0.5000 0.5000 *MESH_TVERT 8 0.9326 0.3740 0.5000 *MESH_TVERT 9 0.0674 0.8735 0.5000 *MESH_TVERT 10 0.2857 0.9995 0.5000 *MESH_TVERT 11 0.3026 0.7182 0.5000 *MESH_TVERT 12 0.2857 0.0005 0.5000 *MESH_TVERT 13 0.0674 0.1265 0.5000 *MESH_TVERT 14 0.3026 0.2818 0.5000 *MESH_TVERT 15 0.9326 0.6260 0.5000 *MESH_TVERT 16 0.9326 0.3740 0.5000 *MESH_TVERT 17 0.6806 0.5000 0.5000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 3 4 5 *MESH_TFACE 2 6 7 8 *MESH_TFACE 3 9 10 11 *MESH_TFACE 4 12 13 14 *MESH_TFACE 5 15 16 17 } *MESH_NUMCVERTEX 18 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.9725 0.9725 0.9725 *MESH_VERTCOL 1 0.9725 0.9725 0.9725 *MESH_VERTCOL 2 0.9725 0.9725 0.9725 *MESH_VERTCOL 3 0.9725 0.9725 0.9725 *MESH_VERTCOL 4 0.9725 0.9725 0.9725 *MESH_VERTCOL 5 0.9725 0.9725 0.9725 *MESH_VERTCOL 6 0.9725 0.9725 0.9725 *MESH_VERTCOL 7 0.9725 0.9725 0.9725 *MESH_VERTCOL 8 0.9725 0.9725 0.9725 *MESH_VERTCOL 9 0.9725 0.9725 0.9725 *MESH_VERTCOL 10 0.9725 0.9725 0.9725 *MESH_VERTCOL 11 0.9725 0.9725 0.9725 *MESH_VERTCOL 12 0.9725 0.9725 0.9725 *MESH_VERTCOL 13 0.9725 0.9725 0.9725 *MESH_VERTCOL 14 0.9725 0.9725 0.9725 *MESH_VERTCOL 15 0.9725 0.9725 0.9725 *MESH_VERTCOL 16 0.9725 0.9725 0.9725 *MESH_VERTCOL 17 0.9725 0.9725 0.9725 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 13 14 17 *MESH_CFACE 1 7 9 10 *MESH_CFACE 2 1 3 4 *MESH_CFACE 3 12 16 15 *MESH_CFACE 4 6 11 8 *MESH_CFACE 5 0 5 2 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 4 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }