*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 12 14:52:08 2001" *SCENE { *SCENE_FILENAME "Pine2deadX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "dead pine lod" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Trees\TreeLODs\A_Pine&Palm&BirchX.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Pine1dead01" *NODE_TM { *NODE_NAME "Pine1dead01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.5800 *TM_ROW3 0.0361 0.0200 0.0000 *TM_POS 0.0361 0.0200 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.5800 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -15.3948 -0.0083 0.0420 *MESH_VERTEX 1 17.2298 -0.0083 0.0420 *MESH_VERTEX 2 -15.3948 -0.0083 83.3906 *MESH_VERTEX 3 17.2298 -0.0083 83.3906 *MESH_VERTEX 4 -15.3948 -0.0083 0.0420 *MESH_VERTEX 5 17.2298 -0.0083 0.0420 *MESH_VERTEX 6 -15.3948 -0.0083 83.3906 *MESH_VERTEX 7 17.2298 -0.0083 83.3906 *MESH_VERTEX 8 -0.0150 -15.4070 -0.2823 *MESH_VERTEX 9 -0.0150 17.2176 -0.2823 *MESH_VERTEX 10 -0.0150 -15.4070 83.3906 *MESH_VERTEX 11 -0.0150 17.2176 83.3906 *MESH_VERTEX 12 -0.0150 -15.4070 -0.2823 *MESH_VERTEX 13 -0.0150 17.2176 -0.2823 *MESH_VERTEX 14 -0.0150 -15.4070 83.3906 *MESH_VERTEX 15 -0.0150 17.2176 83.3906 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 6 B: 4 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 7 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 8 B: 10 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 11 B: 9 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 14 B: 12 C: 15 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 13 B: 15 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.7520 0.5674 0.5000 *MESH_TVERT 1 1.0000 0.5674 0.5000 *MESH_TVERT 2 0.7520 0.9764 0.5000 *MESH_TVERT 3 1.0000 0.9764 0.5000 *MESH_TVERT 4 0.7520 0.5674 0.5000 *MESH_TVERT 5 1.0000 0.5674 0.5000 *MESH_TVERT 6 0.7520 0.9764 0.5000 *MESH_TVERT 7 1.0000 0.9764 0.5000 *MESH_TVERT 8 0.7520 0.5674 0.5000 *MESH_TVERT 9 1.0000 0.5674 0.5000 *MESH_TVERT 10 0.7520 0.9764 0.5000 *MESH_TVERT 11 1.0000 0.9764 0.5000 *MESH_TVERT 12 0.7520 0.5674 0.5000 *MESH_TVERT 13 1.0000 0.5674 0.5000 *MESH_TVERT 14 0.7520 0.9764 0.5000 *MESH_TVERT 15 1.0000 0.9764 0.5000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 2 3 *MESH_TFACE 1 3 1 0 *MESH_TFACE 2 6 4 7 *MESH_TFACE 3 5 7 4 *MESH_TFACE 4 8 10 11 *MESH_TFACE 5 11 9 8 *MESH_TFACE 6 14 12 15 *MESH_TFACE 7 13 15 12 } *MESH_NUMCVERTEX 30 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 14 16 17 *MESH_CFACE 1 17 15 14 *MESH_CFACE 2 20 18 21 *MESH_CFACE 3 19 21 18 *MESH_CFACE 4 22 24 25 *MESH_CFACE 5 25 23 22 *MESH_CFACE 6 28 26 29 *MESH_CFACE 7 27 29 26 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 1 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 2 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 4 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 -0.0000 *MESH_FACENORMAL 5 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 -0.0000 *MESH_FACENORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 14 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 12 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 15 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 13 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 15 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 12 1.0000 -0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }