FITini [3DBounds] l UpperLeftX=-8 l UpperLeftY=-8 l UpperLeftZ=-8 l LowerRightX=8 l LowerRightY=8 l LowerRightZ=8 [TGLData] st FileName="poweredArmor" [TGLDamage] st FileName="poweredArmorDam" [Animation:0] //Stand Animation. st AnimationName = "poweredArmor" b LoopAnimation = f b Reverse = f b Random = f [Animation:1] //Walk Animation. st AnimationName = "poweredArmorwalk" b LoopAnimation = t b Reverse = f b Random = f [Animation:2] //Run Animation. st AnimationName = "poweredArmorRun" b LoopAnimation = t b Reverse = f b Random = f [Animation:3] //Repair Animation. st AnimationName = "poweredArmor" b LoopAnimation = f b Reverse = f b Random = f FITend