*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 19 14:59:31 2000" *SCENE { *SCENE_FILENAME "razorwirefenceX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.8471 0.7412 0.5765 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #8" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "Mesh01" *NODE_TM { *NODE_NAME "Mesh01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.0267 -0.2134 25.1364 *MESH_VERTEX 1 -0.0267 42.8678 25.1364 *MESH_VERTEX 2 0.1128 42.8678 0.0000 *MESH_VERTEX 3 0.1128 -0.2134 0.0000 *MESH_VERTEX 4 4.3073 42.8973 27.3546 *MESH_VERTEX 5 4.3073 42.8973 27.3546 *MESH_VERTEX 6 4.3073 -0.1993 27.3546 *MESH_VERTEX 7 4.3073 -0.1993 27.3546 *MESH_VERTEX 8 -4.3073 -0.1993 27.3546 *MESH_VERTEX 9 -4.3073 42.8973 27.3546 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 2 *MESH_FACE 1: A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 2 *MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 3: A: 4 B: 7 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 4: A: 8 B: 7 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 5: A: 8 B: 5 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 } *MESH_NUMTVERTEX 14 *MESH_TVERTLIST { *MESH_TVERT 0 0.0216 0.8377 0.5000 *MESH_TVERT 1 0.9804 0.0005 0.0005 *MESH_TVERT 2 0.9804 0.8377 0.5000 *MESH_TVERT 3 0.0216 0.0005 0.0005 *MESH_TVERT 4 0.9804 0.0005 0.9995 *MESH_TVERT 5 0.0216 0.0005 0.9995 *MESH_TVERT 6 2.0157 0.8341 0.5000 *MESH_TVERT 7 2.0157 1.0000 0.5000 *MESH_TVERT 8 -0.0039 1.0000 0.0000 *MESH_TVERT 9 -0.0039 0.8341 0.5000 *MESH_TVERT 10 2.0157 0.8341 0.5000 *MESH_TVERT 11 2.0157 1.0000 0.5000 *MESH_TVERT 12 -0.0039 1.0000 0.0000 *MESH_TVERT 13 -0.0039 0.8341 0.5000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 5 2 4 *MESH_TFACE 1 5 0 2 *MESH_TFACE 2 6 7 8 *MESH_TFACE 3 6 8 9 *MESH_TFACE 4 10 11 12 *MESH_TFACE 5 10 12 13 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 -0.0055 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 -0.0055 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 -0.0055 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 -0.0055 *MESH_FACENORMAL 1 -1.0000 0.0000 -0.0055 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 -0.0055 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 -0.0055 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 -0.0055 *MESH_FACENORMAL 2 0.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 -0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }