FITini [Bounds] l UpperLeftX=-20 l UpperLeftY=-20 l LowerRightX=20 l LowerRightY=20 [TGLData] st FileName0="Rpbuilding" f Distance0 = 0.0 st FileName1="RpbuildingL1" f Distance1 = 1000.0 st ShadowName="RpbuildingX" //Night Lights ul HotPinkRGB = 0x00A7A783 ul HotYellowRGB = 0x00FEfF91 ul HotGreenRGB = 0x006AA6A6 ul TerrainLightRGB = 0x00787832 f TerrainLightIntensity = 0.2 f TerrainLightInnerRadus = 100.0 f TerrainLightOuterRadius = 250.0 [TGLDamage] st FileName="rpbuildingdam" st ShadowName="RpbuildingdamX" [Animation:0] //closed Animation. Gate is simply closed. st AnimationName = "rpBuilding" b LoopAnimation = f b Reverse = f b Random = f [Animation:1] //opening Animation. Plays when gate opens up st AnimationName = "rpBuildingOpen" b LoopAnimation = f b Reverse = f b Random = f [Animation:2] //opened Animation. Plays when gate is fully open st AnimationName = "rpBuildingOpen" b LoopAnimation = f b Reverse = f b Random = f l StartFrame = 100 [Animation:3] //closing Animation. Plays when gate closes up. st AnimationName = "rpBuildingOpen" b LoopAnimation = f b Reverse = t b Random = f FITend