FITini [TGLData] st FileName0 = "scoutcopter" f Distance0 = 0.0 st FileName1 = "scoutcopterL1" f Distance1 = 1000.0 st ShadowName = "scoutcopterX" [TGLDamage] st FileName="scoutcopterdam" st ShadowName="scoutcopterX" [Bounds] l UpperLeftX=-40 l UpperLeftY=-100 l LowerRightX=40 l LowerRightY=20 [Nodes] l NumSmoke = 0 l NumJumpJet = 0 l NumWeapon = 1 l NumFeet = 0 // WEAPON TYPES // 0 - ANY Weapon // 1 - Missile weapon // 2 - Ballistic Weapon // 3 - Non-Energy Weapon // 4 - Energy Weapon // NOTES: // Each mech MUST have a place for each kind of weapon to fire. // I.e. There must be at least one zero OR at least a 3 and 4 OR at least a 1, 2 and 4 or its an ERROR!!!!!!!! [WeaponNode0] st WeaponNodeName = "weapon_centertorso" l WeaponType = 0 // Foot print types // 0 - SML_FOOTPRINT // 1 - AVG_FOOTPRINT // 2 - BIG_FOOTPRINT // 3 - ULLER_FOOTPRINT // 4 - MADCAT_FOOTPRINT // 5 - LEFT_MASAKARI_FOOTPRINT // 6 - RIGHT_MASAKARI_FOOTPRINT // 7 - BUSH_FOOTPRINT // 8 - NOVACAT_FOOTPRINT // 8 - TURKINA_FOOTPRINT [Gestures0] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=-1 b Reverse=0 [Gestures1] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures2] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures3] f StartVel=0.000000 f EndVel=12.000000 l StartFrame=0 b Reverse=0 [Gestures4] f StartVel=12.000000 f EndVel=12.000000 l StartFrame=1 b Reverse=0 [Gestures5] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures6] f StartVel=12.000000 f EndVel=23.000000 l StartFrame=1 b Reverse=0 [Gestures7] f StartVel=27.000000 f EndVel=27.000000 l StartFrame=1 b Reverse=0 [Gestures8] f StartVel=27.000000 f EndVel=12.000000 l StartFrame=1 b Reverse=0 [Gestures9] f StartVel=-12.00000 f EndVel=-12.00000 l StartFrame=0 b Reverse=1 [Gestures10] f StartVel=0.000000 f EndVel=-12.00000 l StartFrame=0 b Reverse=1 [Gestures11] f StartVel=6.000000 f EndVel=6.000000 l StartFrame=0 b Reverse=0 [Gestures12] f StartVel=6.000000 f EndVel=6.000000 l StartFrame=0 b Reverse=0 [Gestures13] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures14] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures15] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures16] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures17] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures18] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures19] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures20] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0x00100079 b Reverse=0 [Gestures21] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures22] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=0 b Reverse=0 [Gestures23] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=-1 b Reverse=0 [Gestures24] f StartVel=0.000000 f EndVel=0.000000 l StartFrame=-1 b Reverse=0 FITend