FITini [Bounds] l UpperLeftX=-20 l UpperLeftY=-20 l LowerRightX=20 l LowerRightY=20 [TGLData] st FileName="shilone" [Nodes] l NumSmoke = 2 l NumWeapon = 2 l NumFeet = 2 [SmokeNode0] st SmokeNodeName = "smoke_rbodyr" [SmokeNode1] st SmokeNodeName = "smoke_lbody" [FootNode0] st FootNodeName = "jumpjet_rbody" [FootNode1] st FootNodeName = "jumpjet_lbody" // WEAPON TYPES // 0 - ANY Weapon // 1 - Missile weapon // 2 - Ballistic Weapon // 3 - Non-Energy Weapon // 4 - Energy Weapon // NOTES: // Each mech MUST have a place for each kind of weapon to fire. // I.e. There must be at least one zero OR at least a 3 and 4 OR at least a 1, 2 and 4 or its an ERROR!!!!!!!! [WeaponNode0] st WeaponNodeName = "weapon_lbody" l WeaponType = 0 [WeaponNode1] st WeaponNodeName = "weapon_rbody" l WeaponType = 0 [Animation:0] //Bomb Run Animation st AnimationName = "shilonebombrun" b LoopAnimation = f b Reverse = f b Random = f [Animation:1] //NOT USED st AnimationName = "shilonebombrun" b LoopAnimation = t b Reverse = f b Random = f [Animation:2] //NOT USED st AnimationName = "shilonebombrun" b LoopAnimation = t b Reverse = f b Random = f [Animation:3] //NOT USED st AnimationName = "shilonebombrun" b LoopAnimation = f b Reverse = f b Random = f FITend