*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 06 15:08:58 2001" *SCENE { *SCENE_FILENAME "stumpX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5843 0.5255 0.4275 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_Trees\Stumps\A_StumpX.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 0.0100 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "trunk" *NODE_TM { *NODE_NAME "trunk" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0006 -0.0000 -0.0042 *TM_POS 0.0006 -0.0000 -0.0042 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -2.9673 0.0350 0.0126 *MESH_VERTEX 1 2.9875 0.0350 0.0126 *MESH_VERTEX 2 0.0117 2.8259 0.0126 *MESH_VERTEX 3 -2.2378 0.0379 9.6294 *MESH_VERTEX 4 2.2598 0.0379 9.6294 *MESH_VERTEX 5 0.0119 2.0986 9.6294 *MESH_VERTEX 6 0.0100 -2.0228 9.6294 *MESH_VERTEX 7 0.0085 -2.7559 0.0126 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 1: A: 1 B: 2 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 0 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 3: A: 5 B: 0 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 4: A: 0 B: 6 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 5: A: 0 B: 7 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 6: A: 7 B: 1 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 7: A: 6 B: 1 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.3502 0.2448 0.9995 *MESH_TVERT 1 0.6380 0.2448 0.9995 *MESH_TVERT 2 0.5000 0.2448 0.7060 *MESH_TVERT 3 0.3824 0.9995 0.9995 *MESH_TVERT 4 0.6176 0.9995 0.9995 *MESH_TVERT 5 0.5000 0.9995 0.7839 *MESH_TVERT 6 0.3740 0.9995 0.0005 *MESH_TVERT 7 0.6260 0.9995 0.0005 *MESH_TVERT 8 0.5059 0.9995 0.9995 *MESH_TVERT 9 0.5059 0.1865 0.0005 *MESH_TVERT 10 0.3740 0.9995 0.0005 *MESH_TVERT 11 0.6260 0.9995 0.0005 *MESH_TVERT 12 0.5059 0.9995 0.9995 *MESH_TVERT 13 0.5059 0.1865 0.0005 *MESH_TVERT 14 0.3502 0.2448 0.9995 *MESH_TVERT 15 0.6380 0.2448 0.9995 *MESH_TVERT 16 0.5000 0.2448 0.7060 *MESH_TVERT 17 0.3824 0.9995 0.9995 *MESH_TVERT 18 0.6176 0.9995 0.9995 *MESH_TVERT 19 0.5000 0.9995 0.7839 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 1 5 4 *MESH_TFACE 1 1 2 5 *MESH_TFACE 2 2 0 5 *MESH_TFACE 3 5 0 3 *MESH_TFACE 4 15 19 18 *MESH_TFACE 5 15 16 19 *MESH_TFACE 6 16 14 19 *MESH_TFACE 7 19 14 17 } *MESH_NUMCVERTEX 50 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 14 18 17 *MESH_CFACE 1 14 15 18 *MESH_CFACE 2 15 13 18 *MESH_CFACE 3 18 13 16 *MESH_CFACE 4 44 48 47 *MESH_CFACE 5 44 45 48 *MESH_CFACE 6 45 43 48 *MESH_CFACE 7 48 43 46 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.6749 0.7362 0.0508 *MESH_VERTEXNORMAL 1 0.9969 -0.0002 0.0781 *MESH_VERTEXNORMAL 5 0.0002 0.9974 0.0722 *MESH_VERTEXNORMAL 4 0.9971 -0.0002 0.0755 *MESH_FACENORMAL 1 0.6830 0.7283 0.0551 *MESH_VERTEXNORMAL 1 0.9969 -0.0002 0.0781 *MESH_VERTEXNORMAL 2 0.0003 0.9972 0.0754 *MESH_VERTEXNORMAL 5 0.0002 0.9974 0.0722 *MESH_FACENORMAL 2 -0.6826 0.7287 0.0551 *MESH_VERTEXNORMAL 2 0.0003 0.9972 0.0754 *MESH_VERTEXNORMAL 0 -0.9969 0.0002 0.0783 *MESH_VERTEXNORMAL 5 0.0002 0.9974 0.0722 *MESH_FACENORMAL 3 -0.6746 0.7365 0.0509 *MESH_VERTEXNORMAL 5 0.0002 0.9974 0.0722 *MESH_VERTEXNORMAL 0 -0.9969 0.0002 0.0783 *MESH_VERTEXNORMAL 3 -0.9971 0.0002 0.0756 *MESH_FACENORMAL 4 -0.6749 -0.7362 0.0514 *MESH_VERTEXNORMAL 0 -0.9969 0.0002 0.0783 *MESH_VERTEXNORMAL 6 -0.0002 -0.9973 0.0728 *MESH_VERTEXNORMAL 3 -0.9971 0.0002 0.0756 *MESH_FACENORMAL 5 -0.6830 -0.7283 0.0556 *MESH_VERTEXNORMAL 0 -0.9969 0.0002 0.0783 *MESH_VERTEXNORMAL 7 -0.0003 -0.9971 0.0760 *MESH_VERTEXNORMAL 6 -0.0002 -0.9973 0.0728 *MESH_FACENORMAL 6 0.6826 -0.7287 0.0554 *MESH_VERTEXNORMAL 7 -0.0003 -0.9971 0.0760 *MESH_VERTEXNORMAL 1 0.9969 -0.0002 0.0781 *MESH_VERTEXNORMAL 6 -0.0002 -0.9973 0.0728 *MESH_FACENORMAL 7 0.6746 -0.7364 0.0513 *MESH_VERTEXNORMAL 6 -0.0002 -0.9973 0.0728 *MESH_VERTEXNORMAL 1 0.9969 -0.0002 0.0781 *MESH_VERTEXNORMAL 4 0.9971 -0.0002 0.0755 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }