*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Dec 29 13:20:55 2000" *SCENE { *SCENE_FILENAME "TC1_4L1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5843 0.5255 0.4275 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Trees\TreeClump1\A_TreeClump1.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 0.0100 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "TC1_1" *NODE_TM { *NODE_NAME "TC1_1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 10 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.6629 -5.3555 -10.9030 *MESH_VERTEX 1 69.3773 -5.3555 60.6679 *MESH_VERTEX 2 -60.0515 -5.3555 60.6679 *MESH_VERTEX 3 4.6629 -5.3555 119.4991 *MESH_VERTEX 4 69.5602 -4.5442 60.0740 *MESH_VERTEX 5 -59.8687 -4.5442 60.0740 *MESH_VERTEX 6 4.8458 -69.2586 60.0740 *MESH_VERTEX 7 4.8458 60.1702 60.0740 *MESH_VERTEX 8 -60.0515 -5.3555 60.6679 *MESH_VERTEX 9 4.6629 -5.3555 -10.9030 *MESH_VERTEX 10 4.6629 -5.3555 119.4991 *MESH_VERTEX 11 69.3773 -5.3555 60.6679 *MESH_VERTEX 12 4.6629 -70.0699 60.6679 *MESH_VERTEX 13 4.6629 -5.3555 -10.9030 *MESH_VERTEX 14 4.6629 -5.3555 119.4991 *MESH_VERTEX 15 4.6629 59.3589 60.6679 *MESH_VERTEX 16 4.6629 -5.3555 -10.9030 *MESH_VERTEX 17 4.6629 -70.0699 60.6679 *MESH_VERTEX 18 4.6629 -5.3555 119.4991 *MESH_VERTEX 19 4.6629 59.3589 60.6679 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 0 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 3 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 9 B: 8 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 10 B: 11 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 12 B: 13 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 15 B: 14 C: 13 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 16 B: 17 C: 18 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 18 B: 19 C: 16 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 8: A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 9: A: 4 B: 7 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 } *MESH_NUMTVERTEX 22 *MESH_TVERTLIST { *MESH_TVERT 0 0.4966 0.0039 0.5000 *MESH_TVERT 1 0.9975 0.0028 0.5000 *MESH_TVERT 2 0.4966 0.5031 0.5000 *MESH_TVERT 3 0.9975 0.5031 0.5000 *MESH_TVERT 4 0.4966 0.5031 0.5000 *MESH_TVERT 5 0.4966 0.0039 0.5000 *MESH_TVERT 6 0.9975 0.5031 0.5000 *MESH_TVERT 7 0.9975 0.0028 0.5000 *MESH_TVERT 8 0.4966 0.5031 0.5000 *MESH_TVERT 9 0.4966 0.0039 0.5000 *MESH_TVERT 10 0.9975 0.5031 0.5000 *MESH_TVERT 11 0.9975 0.0028 0.5000 *MESH_TVERT 12 0.4966 0.0039 0.5000 *MESH_TVERT 13 0.4966 0.5031 0.5000 *MESH_TVERT 14 0.9975 0.5031 0.5000 *MESH_TVERT 15 0.9975 0.0028 0.5000 *MESH_TVERT 16 0.9945 0.0039 0.0936 *MESH_TVERT 17 0.4899 0.5084 1.0926 *MESH_TVERT 18 0.4890 0.5069 0.0936 *MESH_TVERT 19 0.9936 0.0024 1.0926 *MESH_TVERT 20 0.9936 0.5069 1.0926 *MESH_TVERT 21 0.9945 0.5084 1.0926 } *MESH_NUMTVFACES 10 *MESH_TFACELIST { *MESH_TFACE 0 2 0 3 *MESH_TFACE 1 1 3 0 *MESH_TFACE 2 5 4 6 *MESH_TFACE 3 6 7 5 *MESH_TFACE 4 8 9 10 *MESH_TFACE 5 11 10 9 *MESH_TFACE 6 12 13 14 *MESH_TFACE 7 14 15 12 *MESH_TFACE 8 18 19 20 *MESH_TFACE 9 16 21 17 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 2 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 3 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 4 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 12 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 13 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 14 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 15 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 14 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 13 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 6 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 16 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 17 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 18 -1.0000 0.0000 -0.0000 *MESH_FACENORMAL 7 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 18 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 19 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 16 -1.0000 0.0000 -0.0000 *MESH_FACENORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_FACENORMAL 9 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }