*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Dec 18 17:04:14 2000" *SCENE { *SCENE_FILENAME "wirefenceDiagDamX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.9098 0.8118 0.6431 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #8" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "Object01" *NODE_TM { *NODE_NAME "Object01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.1203 0.0000 0.0000 *TM_POS -0.1203 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 0 *MESH_NUMFACES 0 *MESH_VERTEX_LIST { } *MESH_FACE_LIST { } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 2.9985 0.9995 0.0006 *MESH_TVERT 1 2.9985 0.0005 0.0006 *MESH_TVERT 2 2.9985 0.9995 0.9995 *MESH_TVERT 3 2.9985 0.0005 0.9995 *MESH_TVERT 4 0.0015 0.9995 0.9994 *MESH_TVERT 5 0.0015 0.0005 0.9994 } *MESH_NUMTVFACES 0 *MESH_TFACELIST { } *MESH_NUMCVERTEX 0 *MESH_NORMALS { } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }