MZ@ !L!This program cannot be run in DOS mode. $r:L6["6["6["_'["O]["T5["6[#k["L["^7["Z7["Rich6["PELjD! @PP  (PX 5Q@Px.text0@ `.rdataPP@@.data|.  @.rsrcаP@@@.reloc"; @ @BU] ̀=`1ujjjjj`1QPjjjjj1UEEEEE} hjPPPE}u3}EMQ PuURjPPP3LEHMUBEMQUEH MURjPPP}t E EMMMUREP MQ UREPj[u3u [3ZPxNSXh1L}[3XS|Q|j@t?Qj[3"jg@ d1 d1} uW=d1~Bd1d1=1u4Aj]' t7P![3} dhhQjhjE}tYEP  Q1RYЅt%jEPPMUBjEP33} u j ] UE1]UE1]UE1]UE1]UE1]U} uZEPM QUR ] Ujh8h rdPSVW!1E3PEdeE} u=d1u3NE} t} uT=QtEPM QURQE}tEPM QURE}uEEEEPM QURxE} u=}u7EPjMQZURjEP=QtMQjURQ} t} u@EPM QURuuE}t=QtEPM QURQEE8EUEPMQvZËeEEE EEMd Y_^[]øUEw  ]3]UMwU !!]Ã]UMx1 x1|1]UM|1 |1x1]̡x1̡|1uUPRSVWhRhRjBhRjhu_^[ZX]U ]U츰]U E P Pt(= t  Q R PЉE}u(hSPE}thSEPPE MU}t EPUEE]Ujf]U E P Pt(= t  Q R PЉE}u(hSPE}thSEPPE MU}t EPUEE]U$P]UEP  Q P]U ]U P Pu 1QP R(P]UE PMQ1R]UhSPE}u 3hSEPP1hSMQP1hSURP1hSEPP1=1t=1t=1t =1u,1 P 1(P1,P1$P = t 1Q R(Pu3 =1P'1 1Q11R11P1tu 3h 1Q^У = u 3thhSjhjZ E}tUR P 1QЅu :3(jURPMUB]U= t! P 1Q = t R,P >t]UjhXh rdPSVW!1E3PEdhSPEE@\x MA}t0hSURPMhSURPMUBpEƀCMƁKCUBhp#EHhQ0Pj |uEUE BlMylu U`#BlMQlRxE j quËMd Y_^[]U8PE P  Q PЉE}u}h.hSjhjE}tYUR P 1QЅt%jURPPMUBjEPKEMQ4PE]UQ7E}u j6E]Ujhxh rdPSVW!1E3PEdEE܃}M܃y$tjU܋B$PM܃y,tjU܋B,PM܃y4tjU܋B4PuM܃y<tjU܋BMt0Ut"h$ThTjjjjVuPj - QUR t1EPhpWjjjjVu訚3URu!h(WjhhTj]űM MUzuE}t8Ex u Myt!hVjhhTj]u&EHuUuE}t%E$PMQE}u31#U$REP"E}u3  $  $ }uVU1+B1 1M 1U1+B1 1M 11;1v 11M MUE;Bv$MU+QR/ PMUQR_ j, PMMQF }uUEBMUQ EMHUEB}u/}uM;Mt!h0VjhhTj[űE;Et}tEM9tUMQP61;Et!hUjh"hTj[űUB1MytUBM51;Et!hUjh-hTjV[űU1=1t 1UQE1M1E@M 1E]UE} vk3u ;EEu!hUjhhTjZũ}u-* jhhThXhU3&UU UEPMQUREPMQ]UQjjjE PMQEE]Ujhh rdPSVW!1E3PEd3}E}u!hLXjhQhTjYũ}u-2jhQhTh4XhLX3c} v 3NjcEjUREPMQU REP EE jcËEMd Y_^[]UjEP2]UjEP]Ujhh rdPSVW!1E3PEdjbEE PMQ2E jbËMd Y_^[]UQ=1vU191u6u!hTjhhTjXu111}u} uMj- PMQ t/URh[jjjj Pu_=*tDjjjM QjURj*u%hZhTjjjjOuMQ u!h(WjhhTj WűE EMQtDExt;MQt*Ext!hZjhhTjVű j, PMQ uuVU1B,M1Q0E jXPËMd Y_^[]UVE3}E}u!h_jhhTjhEũ}u0jhhTh_h_賄33҃} ‰U}u!h_jhhTjDũ}u0{jhhTh_h_J303Ƀ}M}u!h_jhhTjDũ}u0jhhTh_h_3E EE}}MUEu L+LUELMUEu L+LUELMU|u EM|t$}t}u}u tErEM P,+Q,EP,MU A0+B0MA0UE^]UEEPM'M/PMQ5M]UQME@ }3MAUBMPlEHUAhBM;`#tEHQp#*u SMUB;'tMQBp#*u $oMAUBHpuUBHpUBHpMA UJUJE]UQMEH tUBHpUBHp]UQME]Ujhh rdPSVW!1E3PEdEjBLEh`hTjjjj1:ũ}tMUࡠ1EMU}(E;EMQt)EHtUB%u  uUztwjjEHQ tjUBPHPt$MQ Rh`jjjjg9u)MQ REHQh`jjjj<9űEHQh`jjjj9űEHUBPMQRE Ph`jjjj8 ũ=1t,jU RHPuEHQU R1EPM QUzu;EHQU Rhd`jjjjP8űMQU RZEHuIUBPMQRE Ph4`jjjj7 űURE P^E jIh`hTjjjj7űMd Y_^[]Ut!3ʼnEEPME MMU z} E HMEU;UE EH MMwt3Mk~ MXPhWEPȫ EhWMQM.P E}t UUE EMLzUzEPhLaMk1+REkLQ腨}*jhhTh$ah aj"j_zRW OzMUDEPMQh`jjjj6u̍M"M3]U}tE;E t M;MtEU$RE PMQUREP)}E]U4EP}u}u  t7}t1hTahTjjjjZ5ujZ3]U3}E}u!h_jh} hTj<ũ}u. yjh} hThah_{E UU}}>E 0 QUELQUELQhajjjjx4 u볋EH,QhajjjjT4űEH0Qhlajjjj24ű]UjjjE PMQ]UEPMQjU REP]UjjjEPM QUR]UjjjEPMQU REPb]UEPMQjURE PMQb]UEPMQjUREPM QUR]UjjEPM QUR]U E #E Eu!hpbjh hTjm:ũ}u0vjh hTh8bhpby3$}tU;Ur EEEE}u!hajh hTj9ũ}u0hvjh hTh8bha7y3} vU UEEE 3+MMUREPjMMU DPgE}u3MMM MUDM #+EEU+UUj- PMQv UEE]UjjEPMQU REPD]UjjEPMQURE PMQ]U,}u!EPMQUREPM Q} uURd3|EEj , QURy t1EPhcjjjj0ut3#j- REP, uMQhbjjjj?0űE#EEu!hpbjhA hTj7ũ}u0tjhA hThbhpbv3|}tU;U r EEE܉E}u!hajhB hTj7ũ}u0sjhB hThbhacv3UPMU++‰E}vEEEM؃M3+UUEPMQjUU ELQxE}u3UUUELU#+MME+EEj - QURs EMU;U vE EMMԋUREPMQ褤 jUP$E]UE} vk3u ;EEu!hUjh hTj5ũ}u- r jh hThPchUt3*UU UE PMQUREPMQUR]UEP]UQ}uEEj , QUR t!EPhcjjjj#-uKj- REP uMQhbjjjj,ujEQ]UQ EM E]UQ1EE]U졬1]UQ=pNthpNyt EPpN@hQhQE}tEGh`l薧h|QhxQ=tNthtNt jjjtN3]UjjEP ]UjjEP ]Ujjj ]Ujjj ]UQwEP辩 D Q?EhU]UQ1E MM}tU:tjEQj1R11E MM}tU:tjEQ`j1RM1j1P3j 1Q"jhNRQP11hN'Pjj`hXrh,rhmAjk E MM UBE}tMQ ;U u}}thEHUJEHM}uHUzt EHUM9tUMQP EH MjUR襨43uhHmjj}hXrjGuE=}trUBMAUBEM; MtMUzt EHUMEHJUE MHMEM Mhhqjj蜙E}uE= LUE MH=Mt MEMAEUE B M ME j ËEMd Y_^[]UEEMQUREPMQU REPEEE]U 0!3ʼnEEjhhXrhvhfEPP}Dž} M jhhXrhvhvj"jjE PhQj踸P Pu>EjhhXrhvhuhmhR= PDAt8jhhXrhvhPuh(uhP芈 Pƅ}MjhhXrhvhtj"jjEPhQjʷP Pu>EjhhXrhvhuhmhRO PVAt8jhhXrhvh(th(uhP蜇 Pƅ}MjhhXrhvhsj"jjEPhQjܶPÿ t8jh!hXrhvhshrhR PlƅEPQREPQURZ EPMQUREPM QURHM3+k]UX"賩!3ʼnEEE}u fDžhPjPu8jhwhXrh{hzhdzhQ PuUEP@v_MQ诿UDBEjh~hXrh{hyj P!QU++QUReP}t'EPJ@vMQ9UDBE77}u Džx DžxUt M DžxUt}u Džx DžxMt Džx Džx}t E Džx}t Džx Džx} t M Džx} t Džx Džx}t U'}t E Džx}t Džq Džx}t Džx DžxRPQRPQRPQRPMQUD!PhwhhQ讷DE}}*jhhXrh{h aj"j5R軻 5}}8jhhXrh{h@whvhR P`h hvP藲 ujxjdu3M3(g]UEEMQUREPMQU REPEEE]UEE EE}$}\M<\!uMUk3EX!MMhUX!PjuMX!3땸]U E EE}$}OM08E PMQj 3RPE}u8PP0EMd Y_^[]Ujh` h rdPSVW!1E3PEdE E}uM Q8} uUR3=@M]E} jEEP E؃}M ; $MU REPMQR tUUjE PE}tUMQU܋E;E sM܉MU UԋEPMQUR) EPO E؋MQUR }u{} uE E E M Qj 3RPE}tFEHM܋U;U sE܉EM MЋUREPMQ+) UREP{ E jÃ}u3} uE M M U REPj 3QPEU RK 3K}u =4u;}t+}u8PP}S0 J EE Pu2}u8PP:0  3E} w(} uE M QURj 3PPEM Qb 3e}u =4u%}t8PPs0E1U Ru8PPpF03KMd Y_^[]UE} vk3u ;EEu!hUjhhHjNũ}u- jhhHh(hU3UU UEPMQ]Ujh h rdPSVW!1E3PEdE}u=@MjEEPE}tMQUR~E jÃ}u4EPj 3QPE}u8PP03URj 3PPE}u8PPu0Md Y_^[]Ujh h rdPSVW!1E3PEdE=@Mu:jEj}EE jjj 3PDPu*8Pxux(EEMd Y_^[]U(]U= 3uhtfjj?h\jϵũ= 3u3=@Mu$M3]U = 3uhtfjjgh\j|ũ= 3u3L=@Muv;M҃Uuh jjph\j3ũ}u-jjph\hh 3M $M}u =@M}wURt EEEE}u!hpjhh\jzũ}u-jhh\hhp3'U$M@M 3]U }v}w EEEE}u!hjhh\jʳũ}u0Fjhh\hdhw3҃= 3‰U}u!htfjhh\j^ũ}u0jhh\hdhtf M p 3]U3}E}u!h؉jhh\jũ}u0\jhh\hh؉+y3҃= 3‰U}u!htfjhh\jtũ}u0jhh\hhtf Mp 3]Uh@j 3PP M= Mu38M $M M(M4M,M]U Mk ME MMU;Us%EM+H M}sE UU3]U EM +H MUUMM#AuUuE%t EEE]UUUUEE}?vE?MUʉEMUBAMUQEMHUBMHUEJ;H} sWUUBMMQMMQuME MMEM TDEM܉TDcUUBMMQMMQuM E PMQM EM EM܉UE؉MM؋U؉QEMUEEPM;MUEMUUJEEEM+MMЋUUԃ}?vE?E؃1MM}?vE?UEJ;H} sZMҋEM#TDEM܉TDUUB,MMAUUBuMҋE#MfM ҋEM#EM܉UUB,MMAUUBuM ҋE#PMQUBMQPEHUBAMM؉MЋUUԃ}?vE?EԋMUEMQPEMHUEBMQEBMUA;B} sWMMQEEԊHEEԈHuME MMEM TDEM܉TDcUUBMMԊQMMԈQuMԃ E PMQMԃ EM EM܉UEЉMMЋUЉQ]UQ=40M 4A Eh@hURP 0M 4 A4B4H0MDŽ4HQC4HQC4BHCu4B 4A4zub=M~Y4HQj 3RPMk M 4+P4R4P M M4]Ul= Mu MEDž;MEȋHM}u {UȋB EMDMUȋBEEE MM} EEEDž@}DŽՃX}u MME UU}&E؃ E܋M܁MЋU܃zuEЃ8t uM܋UċEĉt'UăUā}~ =EE?M?~ Dž?}|Uău }~ EEċH;t UUĉU܋E;E-M;Mt U؁UE;Mt kUUDž@EMM܋U܋BEM;ME;M;MrU9Ur E%EM MԋUԁUE;EtM;MuUԋEԉEދM;Mu U?~ Dž?;t UUB;Et @MM܋UU}t] }( EE ỦU, EE UUE܋H;MuE;t MQ;Ut EE&MUE;DDuMUE;tWMMUUMȋU;u EȋM;HtUȃUM3]U8EԉE3Ƀ} MЃ}uh<jjih(jũ}u.ijjih(hh<;3}Ẽ}uhjjnh(j艖ũ}u.jjnh(hhUUE@MA BUEBMUEPjM QURE}uEMEHUJEx|!M3%EȋMEMQjyEȋE]UQEEMQURE PMQ]UQEEMQjURE PMQ]UQEEMQUREPM QUR]UQEEMQjUREPM QUR]UQEEMQUREPMQU REP]UQEEMQjURE PMQ]UQEEMQUREPM QUR]UQE EMQUR]UQE EMQUR]UQEEMQU REP ]UQEEMQU REP ]UE=vhtjj8h`j苓űU REPj ]UEPMPM vhtjjDh`j+ũ} |5} ,MPU Q#EEMPE1'MPB#EEMePEMXP]U(EPM^O}|6}-MWPE B#M MM PEM*PPURt!E%EMMEEUUEEjMOHQMOBPMQUREPjMOP԰ uEM^OEM#M M؍MGOE؋]U=4uE P#A#E jU REP ]; !u!UWVu M};v;r=MtWV;^_u^_]ur*$Ǻr $$$h$H#ъFGFGr$I#ъFGr$#ъr$IDDDDDDDDDDDDDD$ E^_ÐE^_ÐFGE^_ÍIFGFGE^_Ðt1|9u$r $p$ IǺr +$t$pF#шGr$pIF#шGFGr$pF#шGFGFGV$pI$,4<DLTgDDDDDDDDD D DDDD$pE^_ÐFGE^_ÍIFGFGE^_ÐFGFGFGE^_Ujh h rdPSVW!1E3PEd ^EEP;EE]ËEMd Y_^[]UhNPE dNQEU;UrE+Es3jMQ9EU+U9U}sEEEMMMU;Ur%hhjEPMQ+E}u:UUE;Er%hhjMQUR+E}u3NE+EMUEEMQ.hNUEMMUR dNE]UEP$؃]UQhhjjj )EEPhN hN dN}u U3]UQE EE} sM*RDM*ҋ]U EEMMZt3;EMHUƂhEPjdPu4jhhh̓hhqMQUR P=EPL ]D$T$UL$)qqq( ]UVWS33333[_^]Ëjw33333USVWjjh'Q%_^[]Ul$RQt$ ]UEM DVujURVfPu3^]ËEMUPQRPtUf:MZuًB<~8PEuHSWxD+33ۅv ;r +;pr (;r;t]=8u =8uH8t:88hPP3;tMQMVVURVVVQЃ u _[3^]ËMu=1MREPhV҅vM@ VVVURWSЅQMuRhEP҄.M;#P҅M@ jURURURURjЄM;uE;w U;rMP҅uE=PjPPPMR VEPjjjEP҄tW+};>rPM;vI;M<+t1jRP?PQU+PPM*t PQM*twƅп}t9jhhhPhj hпPMQPUЯREPMɍп#QE PMQWE}u h*Pt5jQRwPPM+RP@vjQRPM+RPE *t RQE *tyfDžЯ}t9jhhh0hj hЯREP PG ЏQUREЯ#PU REPYE}u h*ũ}u0{jjh`hLh}1MMU U}u7EMffEUUEEt MMt} t&U;U rhĖjj+h`j=űMUffMEEMMtUUt EEt}uMf}}uU EfDPPDMf} tJ} tA} v;U 9 s E M M܋URhEPz Ėt 3t EEE؉E}uhjj>h`j<ũ}u-Oy"jj>h`hLh!|"r} tj} taU +U;U sSE +EM +9 s  UE +EM +ȉMԋURhE +EMTARy 3]UQEEMEEtE+E]U(}t} v EEEE}uhЩjjh(j;ũ}u0)xjjh(h$hЩzX}Uf} tK} tB} vE}u MQURt!EPjMQ}UǂE+E+tJM´REPjMQ EEU„Rj?EPjMQ EEUˆRj@EPjMQԸ EEUŒRjAEPjMQ谸 EEURjBEPjMQ茸 EEU”RjCEPjMQh EEU˜Rj(EPjMQD EEUœRj)EPjMQ  EEU RjEPjMQ EEU¤Rj EPjMQط EEU¨RhEPjMQ豷 EEU°Rh EPjMQ芷 EEUEE]U}ujEHQjUBPjMQ RjEHQjUBPpjMQR_jEQOjUB P>jMQ$R-jEH(QjUB,P jMQ0RjEH4QjUBPjMQ8RjEHUEPjMQjUR( EEEPjMQjUR EEEPjMQjUR EEt0EPjMQ4jUR&$EHQ)EU+M+QE +HU}t EEEE+MtAUPEHQC +}UMEUABMEJHU}t EEEE+MtAUP ũ}u0Ijh6hȵhthL3 UREPMQELhQ } UREPMQURjEPWu3 M9u3 U MEMEMQUREPMQjUR u3Y EPMQUREPjMQ u3+ U:u3 E UMUMUREPMQURjEPu u3 My |Uz  EEEE}u!hjhuhȵj| ũ}u0GjhuhȵhthJ3G U REPMQjUB Pc  My|Uz EEEE}u!hjh~hȵj ũ}u0QGjh~hȵhth J3 U REPMQjUBP y My|Uz EEEE܃}u!hjhhȵj. ũ}u0FjhhȵhthyI3UB U}uE U REPMQjUR Ex|Mym EEUU؃}u!hjhhȵji ũ}u0EjhhȵhthH34M QUREPjMQRM  Ex|My  EEUUԃ}u!hjhhȵjũ}u0;Ejhhȵhth H3M QUREPjMQR`Ex|My; EEUUЃ}u!h jhhȵjũ}u0Djhhȵhth `G3M QUREPjMQREx|My EEUŨ}u!hjhhȵjnũ}u0CjhhȵhthF39My UREPMR EPMQUP M9|U:; Dž| Dž||Eȃ}u!hjhhȵjũ}u0CjhhȵhthE3iU REPMQjUPCMy|Uz Džx DžxxEă}u!hjhhȵjũ}u0kBjhhȵhth:E3UBEa\My|Uz Džt DžttE}u!hjhhȵjNũ}u0AjhhȵhthD3U REPMQjUBP5My|Uz Džp DžppE}u!hjhhȵjũ}u0AjhhȵhthC3iUzu E EHMUz|Exm Džl DžllM}u!hjhhȵjũ}u0k@jhhȵhth:C3EH;M} E-UBEUB;U| UUE PMQURjEPU} t+MQUREPMQjURu3+)EPMQUREPjMQu3UREPMQURjEPvu3M3҃y‰U}u!hpjhhȵjũ}u0?jhhȵhthpA3aMAdUU REPMQjURo,E3ɃxM}u!hpjhhȵjũ}u0v>jhhȵhthpEA3E@dȃkdUBdʉME PMQURjEP{aMQURDM3҃y ‹P? OM%EU EU +)3u!h(jh,hȵju3^]Ðfw,y{<|U~rÁ:5wxyz|}~`   UE8t;Mt1E UM E MMUM]UQE}tEPMQUR }EM ;sjU U E E M t2E 0EE E EUU뽋EMU E+MU E]U E MU:vEE 0EMMUME E}~U:wE MU EMMUEMUMMUEMMU;Ur̋]UE E}t}tMUEM UEM} t QUQEЋM3҃y‰Ũ}u!hjhhȵjũ}u0A:jhhȵhth=3 My|Uz  EEEEȃ}u!hjh$hȵj@ũ}u09jh$hȵhth<3 Uz|Ex EEMMă}u!hjh*hȵjũ}u079jh*hȵhth<3Ex|My; EEUU}u!h(jh/hȵj6ũ}u08jh/hȵhth(;3yM9|U:; EEEE}u!hjh4hȵjũ}u0/8jh4hȵhth:3Uz |xEHUB (-+ $-U;J }MEHyIAuUBduUBuUzuEx  EEMM}u!hjhGhȵjũ}u0D7jhGhȵhth:3 EHlfMԋUBfE֋MfQ fUڋEfHfM܋UfBfEދMffUfEjjEPMQjUPUЉE}hMQҒP)E}UREPMQURjEQUЉEUUEE}~9M9v1UMEU EEME븋MQUM9EEEUU EEMEEE;u܋MMUEM'M}RkUd$8MMUU}w!E$EEm EbEBMMUU}w!E$ȓEEd EaEAMM}t}t EyEYUU}t}t EEIEE}t}t EEHyMM}t}t EEMUU||t |t EES(hEPu MMhURu EEEpMy UE MU}E8MQUPZtnM9vfUBu,3u!hjhhȵju3OEUMEMMUMUMEU EEMEME8MQUPYtnM9vfUBu,3u!hjhhȵj u3|EUMEMMUMUMEU EEME-MM)UEEEME8M'uEEMQUPXtnM9vfUBu,3u!hjhhȵju3pEUMEMMUMUMEU EEME MMMUt:EPMQUREPMQUREPu3MMUREQWtkU:vcEHu)3u!hjhhȵju3hME UMUUEU EUMEMMUM ]Ë$ ۍtTQ5          5<BHU}tEM UUE]UQ}tVEEMU}uEP胙.}t%3u!h0jhhjYű]UEEEHlMU;`#tEHp# *u;E,]̋T$L$u<:u. t&:au% t:Au t:au uҋ3Ðt:u ttf:u t:au tU,}u}u } u3}t} v EEEE}uhjjh`jũ}u0-jjh`hhR0J}u\U} tI} t@} v:E 9 s M U UEPhMQ]- 3}U} tI} t@} v:E 9 s M U UEPhMQ, 3҃}‰U}uhjjh`jũ}u0Y,jjh`hh+/#MMU U}u5EMEUUEEt MMtyBt&U;U rhĖjj+h`j1űMUMEEMMtUUt EEtƒ}uM}}uUU BP?E} tI} t@} v:M 9 s  U E E܋MQhURX+ Ėt 3t EEU؉U}uhjj>h`j'ũ}u-*"jj>h`hhu-"p} th} t_M +M;M sQU +UE +9 s MU +UE +‰EԋMQhU +UELQp* 3]UV3PPPPPPPPU I t $uI t $s ^UQE}u3S} EEM9MUUE E MQtEHU B;tMAU J+UBtMQE H;tUBM Q+EHtUBM Q;tE@M Q+EHtUBM Q;tE@M Q+X EEM;Ms>UtME ;tUM +EEM M 3]UV3PPPPPPPPU I t $u t $sF ^U(E EMMUU}gE$MQURE}tEEsMQUR`E}tEEFMQUR9E}tEEMQUREEEMMEUREPE}tMMFUREPE}tMMUREPE܋M܉MEiUREPE}tMMUREPXE؋E*MQUR@3EPMQURv ]ÍIŜtlUE EMMUM+P ]U}t3}DEE]U} RE PMQsE}tEOU REPLE}tE(M QUR%E}tEE PM QE}tEU REPE}tEM QURE}tEE PMQE}tEeU REPbE}tE>M MU U E EMMMU UU EE}M$ԣU REPE}tEM QURE}tEE PMQE}tE}U REPzE}tEVM QU RSE}tE/E PMQ,E}tEU REPE}tE3M QURE}tEE PMQE}tEU REPE}tEeM QURbE}tE>E PM Q;E}tEU RE PE}tEM QURE}tEE PMQU REPE}tEM QURE}tE`E PMQ]E}tE9U REP6E}tEM QURE}tEE PM QE}tEU REPE}tEM QURE PMQE}tE[U REPXE}tE4M QUR1E}tE E PMQ E}tEU REPE}tEM QU RE}tEE PMQE}tEtU REPE}tMMFU REPjE}tMMU REPCEMME3]3\ȟ 8zSkâ,DpIuޞ"NUE EMMUM;tKE EMMUREPeE}tMMUREP>EE3]U E EMMUE ;U UEEMQURE}tEEsMQURE}tEEFMQURE}tEEMQURpEEEMME3]UEPM讝M$QU REPMQUREPM QM蚞P$ EMVE]U$=H8u8EPjhjQt H88Pxu H8=H8t =H8E} u MBE }u MBEM QE}u3U;Ut2jjEPMQUREP-E}u3OMMUREPMQU RE PQE}tjMQֆE=H8E}u UHMjjUREP3Ƀ}$ QURPE}u33u2}~,}w#hMT RwP1EEE܉E}u3gMQjUR EPMQUREPjMQPE}tUREPMQU RQEEPE3]UEntE}uEP MUE@MAUzt#EHtEPjhB MAU:EExtMQtMQ UR|ExuGMQj@h t0UztEHtEP: MQ,0UztEHtEP(  MQj Uzu3N}t EEEMQUR` E}t!}t}tEP(Qu3jMQR$Qu3} t&E MfQfE MfQfPE fMfH}U =u4jh2hh|hh|j@MQ9f P谒 j@URhEHQ Qu3Bj@U@RhEHQ Qu3j jU€REP^]U EEE;E b}t\EE +EMUPMR[E}uEMTE}} MM UU3}]UQEQh3҃‹EPMQRg3ɃUJE@Myt EUP\ EMUQ jh@,QEHtUB%t MQu E@]U!3ʼnEhp|EPT xjxMQ|B%PxQ Qu|BEP|QR¨rjxEP|QҁRxP Qu|AGUR|Q]u:|B |A|xB|xQ|H|z tt|H QUR|Qҭ uQ|B|A|xB|Re|;A u|xBE|Qu7xPt$|Q|P|xQ|HjxUR|HɁQxR Qu|@MQ|PЦ |Q|P|yt7|B |A|zu|xH|z tl|QPd|;B uP|PjxQ t2|B |A|zu|xH2|B |A|zu|xH|zut|x thMQ|P葥uO|QjxR t3|H|J|xu|xQ|@M3D]UQEQc3҃‹EPMyt EUPEMUQ jh,QEHu UB]U!3ʼnEk|EPxjxMQ|B%PxQ Qu|B EP|Ru`|xu|QjxRk t3|xH|xB|Q|P|yut|z thEP|RruO|PjxQ t3|xB|xQ|H|J|@M3B]UEHQ`3҃‹EPjh,QMQu E@]U!3ʼnEi|EPxjxMQ|B%PxQ Qu|BsEP|QRuFxPBt3|xQ|xH|B|A|BM3kA]UEHUJ0QMAUEHJ]U !3ʼnE}tEthURru(jEPhM QR Qu3LEE8hMQ5u#jURj E HQ Qu3UUEPRM3@]UfEfEE MM} sUE Eh;u3ظ]U!3ʼnEVE%ȁщ|jxEPj|Q Qu3BURK9Et,} t&EQUP];u3^M3?]UEEMUEEtMMa|Uf E'EMA|UF EEMUDЉE뚋E]UEEMUUEA| MZ~Ua|%EzMMUEMME]UQSE EddE] mc[]XY$XY$XY$USVWd5uEMjE PMQURE HU Jd=];d_^[]USVWEjjjEPMQURE PMQ$ E_^[E]USVWEjjjEPMQURE PMQ E_^[E]USVWEjjjEPMQURE PMQ褥 E_^[E]UEHQUB(PjMQR豮]UEE!M3EU UEEMMdEEdUREPMQEEdE]UQE H3M ]M(QU$RE PMQUREPMQU RM&P $EME]U<=L8u=jjjhhj8Qt L88Pxu L8}~,EPMQEU;U} EEMM=L8t =L8EEE} u UHM }$u UHM$U RLE}u3E;E$DjjMQUREPM$QtE}u3UUjjEPMQURE P4QE}uE3u.}~(}w"hURaPEEẺE}u E|zMQjURh EPMQUREPMQU R4QE}u E8E PMQUREPM$QURxE}u EEE}t MQN!U REPMQUREPM Q4QE}tjURo}tE;EtjMQnEe=L8VEEE}$u UHM$jjUREP3Ƀ}( QU$RPEԃ}u3}~63u23uԃr#hMԍT R_P2EEEȉE؃}u3MQUREPMQjU$RPu YTjjEPMQURE P8QE܃}u ,'MtI} t>U;U ~ E PMQUREPMQU R8Qu E܉EЃ}~63u23uЃr#hUЍDP^P+EEMĉM}u|zUREPMQUREPM Q8QuVT} u+jjjjUREPjM$QtPE܃}u'%#jjU REPMQURjE$PtPE܃}t MQURE3]UE EMMUEEtMt EEۋE +E]U}E3+3+uLMFMt/M:M~M'MPjUR EjEPMMP EMMMLE]U=4ujEPIjMQW]UE PMKMLt/ML~MwLPjUR EjEPMULP EMMM LE]U=4ujEPjMQW]UE PMJMKt2MK~MKPhUR8 EhEPMKPi EMMMUKE]U=4uhEPjMQD]UE PMJMKt2M K~MJPhWURh EhWEPMJP EMMMJE]U=4uhWEPjMQD]UE PM>IMFJt2M:J~M'JPhUR EhEPMIP EMMMIE]U=4uhEP6jMQD]UE PMnHMvIt/MjI~MWIPj UR Ej EPM5IP EMMMHE]U=4uj EPyjMQW]U}]UE]UQE PMQu}_t EEE]UQEPu}_t EEE]UQE PMQ/u}_t EEE]UQEPuM_t EEE]UEPMFMQUREPMQU RMGPEMNGE]U=t;u3jjjj}ujjjMQjURPEEPMQjURjEPPEMQ胕E3]UEPMDMQUREPMQU RMEPEM~EE]U=x;u3jjjjh8jyũ}u3薵jh>h8hhe,3;U؉Eu!hjh?h8jxũ}u3.jh?h8hhU}tI}t@}v:EЃ9 s M UЃŰEPhMԃQ 3҃}ƒ;U؉Eu!hjhAh8jwũ}u3g"jhAh8hh6"}r}$w EEUȉU܃}u!h|jhBh8jiwũ}u3jhBh8hh|贶{EMԉM}t+U-EEMMUڋE ؉UE MMU3PRM QUR/EE3QPU REP訆EU } vMWU EEM0U EEMM} w}vU;UrE;ErlMU;U؉Eu!hPjhfh8j0vũ}u0謲"jhfh8hhP{"EUEEMUEMEMUUEEM;Mr3]UjEPM QURUM4]U4}t} v EEEE}uhЩjjhj=uũ}u0蹱jjhhhЩ苴[}Uf} tK} tB} vh8jbũ}u3fjh>h8hh5>3;U؉Eu!hjh?h8jbũ}u3jh?h8hh͡Uf}tK}tB}v$>M0u U UEEPYfM tWƅMPMQRP}EffUEEPĩt yu ,UEPEPMt&BE+EEEBEUE%0u M M}u Dž  UЉ MQEU }u ,EME U܃U܋E;}Lt?MyPQtd}u $,MEUttɋ+UUEP\3t Dž Dž||u!hjhhjPũ|uFjhhhhDžE̋UBMAUz|"E3ҁUȋEU EPjEȋE]UEPjM QUR]UEPMQU REP]U,E؉E3Ƀ} Mԃ}u!h<jhhhjDũ}u.&jhhhhh<CE@MA BUBEMQURE PMQUEE]UE PjMQh-)]UEPM QURh-]UE PjMQh]UEPM QURh]UQ3}E}uhjj$hjuCũ}u-jj$hhh UD,3]UQ3}E}uh`jj-hjBũ}u-qjj-hh@h`C UH,3]UQ3}E}uhjj6hjuBũ}u-~jj6hhhÁ U@,3]U} t}w} u}t EEEE}uhhjj?hjAũ}u0M~jj?hhLhh<} tU 3}E}uh jjDhj_Aũ}u0}jjDhhLh 譀}t}t EEUU}uhjjEhj@ũ}u-_}jjEhhLh1QM,RwM} u3,U;Ev"M,REPM QY ]UD,]UH,]U@,]U,]Ujh( h rdPSVW!1E3PEd=4<uEj0JE=4<u4<4<E j6JËMd Y_^[]UjhH h rdPSVW!1E3PEdjIE:E jIËMd Y_^[]Ujhh h rdPSVW!1E3PEdEEEEEEjHEpEjhhhxhDEPPjhhhxhMQPjhhhxhURPgE,<,,,hlEă}tM.=0<tj0<P0<h;@Q,< ;kj3҃} ‰U}u!hjhhj*ũ}u3gjhhhhi;M҃Uu!hPjhhj*ũ}u0fjhhhhPfi.MQU REP[ jMQU REPA]Uj jEP ]UE Pj jMQ]UEP]UE PMQ]Uj jEP ]UE Pj jMQ]U ujEPt,MQREPMQRiPEPT [jMQRRtAjEP`t/MQRmtEt EE赒EËeEEMd Y_^[]Ujhh h rdPSVW!1E3PEdeEtU UEHU D EEMQURE PMQE}t}t+RUREHQ%PUBPMQG)jUREHQPUBPMQvGEËeߐEMd Y_^[]Ujh h rdPSVW!1E3PEde}t E8csmtUMytLUBxt@EMQBPMQRFEE Ëe,EMd Y_^[]UQE MMU z|'E HU M QM MU EBEE]U3Ƀ]U(}u3EM} tU BM9MOCtU@uzE8csmuKMyuBUz tEx!t My"uUzuGu3H2E܋E܋U܉ $E8csmMyUz tEx!tMy"Uzu#u3謪EM MUUE EMQB EMQB MUUEE}~dMUEHQUREPi t?-E؋M؋E؉}tMQUREPMQ3]UEE EMMUU}E8MUE8csmuDMyu;Uz tEx!t My"uUzuWEMQREPGE3M􋐈#MMUEEMEר}ɨǀ]U}u3lEMU:csmuWExuNMy tUz!t Ex"u*Myu!REUM3]UEEMMUUE8GMQF} :csmu~اxumǧy t(賧z!t蟧x"u1苧QRLFtjnPrZ9csmumGzu\6x t("y!tz"u } tEEU ڦMʦM]U]Ujh h rdPSVW!1E3PEdeEM UEEP.ËeEMd Y_^[]Ujh h rdPSVW!1E3PEdeEE PUEMQËeEMd Y_^[]Ujh h rdPSVW!1E3PEdeEE PUEMQ-ËeEMd Y_^[]Ujh h rdPSVW!1E3PEdeEEPMQURE PUEMQËeEMd Y_^[]U} t } uREE EEM U;}mEHQ UEHQ EMMUU}~4EMUBPMQUE PR6 tE뀊E]Ujh`?dPQSVW!3PEde貣u"E菣MjjPyE;Md Y_^[]UQE EEMU;}'h`-EMQLVt2]U} tmE M}tXU:csmu/Exu&My tUz!t Ex"uMQB EMQB MUUEE}~0MUEHQMPBu3]USQE EEUuMm豆VW_^]MUuQ菆]Y[ USEEESX5 PZ+tQ3E]UMUE[E%tt3[]Ujh h rdPSVW!1E3PEdeEEf(EEAEU}t}t EEEËeEEEMd Y_^[]UM3]Ujh h rdPSVW!1E3PEdEE}u!FF }|E;DMs EEMԉM܃}uhjjNhj ũ}uMUk(`MLUEk(`MLEU]Ujh h rdPSVW!1E3PEd}uCC }|E;DMs EEM؉M}uhjjGhHjũ}u9VCC jjGhHh8hE/EMk(`MD ؉Euh|jjHhHj$ũ}u9BB jjHhHh8h|gEUREEMk(`MD tMQU REPx E?B @BE3uhjjShHjZuE EP*ËEMd Y_^[]U !3ʼnEEEEEE}u3 3Ƀ} M}uhjjshHjũ}u9jA/AjjshHh|hD^ EMk(`MD $EMt UuoEEuhXjj{hHjũ}u9@@jj{hHh|hX_CUEk( `MT tjjjEPuMQY tdUEk( `MTtAzEԋEԋHl3҃y‰UEPMUk(`M QLQE}}t UHQEEEE EЋM+M ;M_UE3҃ ‰UEQfujUREPǷ utL4Q*t84R4Pk(`Md DždH dQ$…4QtL4Rt84P4Qk(`M` Dž`H `B$ȅt Dž\ Dž\\00u!hhjh hjũ0uIn&jh hhlhh=)Dž`E63Ƀ} ,,u!h<jh hjjũ,uI%jh hhlh<(Dž`躦5DžTE DžHHHH75Huu 5DžDž@DžDž\DžDžDžpU DžDžDž|DžE OOE E 1T1O |%OxOhX DžXXPPk @@@E %u\j RE Px ~9$u+Huh@jP7$ Dž Dž)j QU R E H|#$ud} DžT DžTT((u!hjhUhjũ(uI#jhUhhlh%Dž`ף2;~P PP3@$$u!hjh`hjũ$uI9"jh`hhlh%Dž`1@LL.L$DHu tHuu.Dž`ѢPOQsHTREPOQ2 U OM M Oډ u!hDjhhjũ uI!jhhhlhD#Dž`ݡ0TQUROP1 -DžttxxDžDžpDž9-OHH HHwjH|$dE4#ʀ,O*uUR9]j PM Q U H|#$ud} DžD DžDDu!hjhhjdũuIjhhhlh!Dž`负.;~@ @@uEDŽO ROPj R7؉u!hjhhj.ũuIjhhhlhv Dž`~S-E*+ P7}ډk OTЉ)Džp)O*uMQ7p]j RE P |M H||#$ud} Dž< Dž<<u!hjhhjũuIjhhhlhDž`ќ+|;~|8 88| uE|DŽ|O|QORj|QT؉ u!hhjhhjKũ uIjhhhlhhDž`蛛p*b'+|R4pp} Džppk OTЉp'O44I44.D4$M luE E E 6u,U B4u M M E 3u)U B2uM M dE dt7U it,M ot!E utU xt M Xu Dž@,# %O00A007"0$0u%^DžuMQ2fD|d} Dž, Dž,,u!hjhhj*ũuIjhhhlhrDž`zO'H  uEDŽOQORjQ$؉u!hjhhjũuIjhhhlhcDž`k@& ,R0fDfDPhXQRmt Džx)uEP*0f|d} Dž( Dž((u!hjhhjũuIOjhhhlhDž`&$H uEDŽ O POQjP؉u!hjhhjũuI@jhhhlhDž`#i,Q3.fXDžXuMQ-|d} Dž$ Dž$$u!hjhhjũuIjhhhlhDž`"H  uEDŽOQORjQ؉u!hxjhhjũuIjhhhlhxDž`ޒ!0+R+t xu# ,Rad%t/Q+Dž(DžQb0u pu Dž  p uEP*|d} Dž Džu!hjh8hjũuIjh8hhlhDž`H uEDŽ O POQjP؉u!hxjh<hjũuI jh<hhlhxDž`2+Q(twu $,Džttɋ+ju  ,ttɋ+uMQ'|d} Dž Džu!hjhhjũuI jhhhlhDž`H  uEDŽOQORjQ؉u!hxjhhjũuI jhhhlhxDž`ی-+R%3t Dž Džu!hjhhjũuI# jhhhlh Dž`L tfTfTDžxDžtO O@H|d} Dž Džu!hjhhjxũuI jhhhlh Dž`ȊuEDŽ O POQjP؉u!hjhhjvũuIjhhhlh Dž`ƉXDž\p} Džp7puOgu Džpp~ Džpp~Yhhjp]Qdtp]\ Džpu#MMUBJ|d} Dž  Dž u!hjhhjũuIGjhhhlh Dž`Ht!hjhhjRűBJ`чPtRpPOQ\RPQ(*RIZЃ%t0pu'`pPQ4*R ZЃOgu4u&`/PR0*PYЃ-u RU@Dž Dž DžpDž< Dž<'Džt ƅ0| s3؋ىx|x|u(%ux|x|p} Džp%p~ Džpx |u DžWpppx |RP|PxQ90RP|RxPx|9~<KW+t>t0t'0uHu^x-@t[tƅ-Dž:tƅ+Džtƅ Dž++, uTQUR,Pj TQURPQt'uTQUR,Pj0EDž($$$$(fffQjR P\((u u DžT&TREP QRZ!TPMQRPT|'tTREP,Qj tjR]Dž>@t@t Dž Džu!h(jh hj/ũuIjh hhlh(wDžx`sxT%HDž; $HEMQ" EMQ> _EMQ ;EMQ EMQ EMQn EMQpt3t Dž Dž u!hjh< hjũ uFxjh< hhlhGDžl`Oql'Th`&qh^X3"]ËqVe&IZ8'n}IpcժP;oҽ    bj:UQE H @tU zuEU pE HU JE x|&M EMMU M U REPE}u M UM]UE M M ~ UREPMQ< U:u]UQEH @tUzuEM U _E M M ~OUEMQUREP MMU:u 8*uEPMQj? 롋]UEU EAQ]U(!3ʼnEVDžEEEEEEEPMmE3Ƀ}u!hjhhj%ũuFjhhhhmDž$Mxm$@EQ @P趸tLQ袸t8R莸Pzk(`M DžH Q$…Q4tLR t8P Qk(`M DžH B$ȅt Dž Džu!hhjh hjmũuFjh hhhhDž Mk 3Ƀ} u!h<jh hjũuF^jh hhh<-DžM8kDžEDžEEE E E  |%xh Džk 3u!hjhchj蚬ũuFjhchhhDžMi $4EMiPQREPQm U M M ډu!hDjhhj虫ũuFjhhhhDDžMh QURP EMԉM؋U؉UEEEEE  wLl$TUU-EE"MMUʀU EE# *u(URTE}}EEMىMUk LЉM E *uEPEЃ}}EMk DЉE I. $U luM M UU EEM 6u%E H4uU U E EM 3u"E H2uU U E%ESM dt7E it,U ot!M utE xt U XuDžM M UUL A7$M0u UUE%tUDžMQaffRhPMQ tE&URfEM^UR||t |xu ,MURb4EOE%t&|QU|+EEE|QU|MU0u E E}u Dž MЉtEPEMtf}u $,UEEpttttptppɋp+EE[}u ,MUxttttxtxxɋx+UUEPlұ3t Dž Džhhu!hjhhj裥ũhuFjhhhhDžMbM tlfflEE M@MUE}} E+}ugu E}~E}У~AhhjMЁ]Q=E}tUUE]EEУMMUBJ`dMbPUREPQUREP`Q(*R4ЃE%t'}u!MaPMQ4*R[4Ѓgu+Mu MaPUR0*P$4ЃM-uE EMMURT0E E@EE nE eEDž Dž'EMtE0QUEEE%t MMUtEPPTMtURPTE tDM@tURpPTEPRPT=M@tUR,PTEP3ɉPTU@tAT8| Ps-P؋TىHLUUPHTLUu%E%uHLHL}} EEE}~EH LuEUUEЋMЃMЅH Lt{ERPLPHQe0\ERPLRHPӰHL\9~\\U\MMgU+UU܋EEMt)}t U0tMMU0E܃E܃}M@t@Ut E-E(Et E+EMt E EU+U+U䉕DE uQURDPj QUREPMQ0Ut$EuQURDPj0}}Dž,M@U܉<<<<@fffQj0R8P,@@,u 8u Dž&REP8Q0R3ZPMQUREP|$MtREPDQj }tjUREEtt Dž Dž((u!h(jh hjũ(uCujh hhh(DDž MO[ M3[^M3" ]Ë7)2I@ KibGbYuS    UQE H @tU zuEU pE HU JE x|&M EMMU M U REPE}u M UM]UE M M ~ UREPMQ< U:u]UQEH @tUzuEM U _E M M ~OUEMQUREP MMU:u 8*uEPMQj? 롋]UE=ufE|M}U+ PU #fMWEPMvWM~XQRMpXHQURjEPjMVXPufEM XEM #]UQE=u3nM}U+PM #M=4u0"R"PMQjURjhh#PufEjfE PfMQ ]UfE PfMQ^]U!3ʼnEDžEEEEEEEPM VE3Ƀ}u!hjhhjũuFjhhhh^Dž@MiV@3} u!h<jh hj莘ũuFjh hhh<Dž1 |%xh( Dž((k 3҃‰u!hjhchjAũuFjhchhhDž8MT8$$! $$EPMQfR EEԉE؋M؉MUUEEE  wL $MM-UU"EEMɀM UUD *u(MQE}}UUE؉EMk DЉE E *uURuEЃ}}EEk TЉU I.8$$M luE E MM UUE 6u&U B4uM M UUE 3u#U B2uM M UUSE dt7U it,M ot!E utU xt M XuDžuE E MMk A7O$hE%0u M MEURfE tWƅMVQPMMQPQRaF}EffMEURt xu ,MUREOE%t&QU+EEEQUMU0u E E}u Dž MЉEPEEM }u  ,UEE M܃M܋U;}Lt?MOPPitc}u$,EEMttɋ+MMUR?|!3t Dž Džxxu!hjhhjũxuFkjhhhh:Dž4MEN4E t|ff|EE fE@EME}} E+}ugu E}~E}У~AhhjE]P(E}tMMUЁ]UEУEEMQAptMVMPMQURPMQURpP (*QЃUt'}u!M MPEP 4*QЃgu+E%u!MLPMQ0*RqЃE-uUUEEMQEU@UE pE gEDž Dž'EE%tfE0QfMEEUt E EMtUR/`dE%tMQ`dU tDE@tMQ`dUR`d=E@tMQw`dUR\3ɉ`dU@tAd8| `s-`؋dىX\UU`Xd\Uu%E%uX\X\}} EEE}~EX \uEUEЋMЃMЅX \t{ERP\PXQ譜0lERP\RXPX\l9~llUlMMg+UU܋EEMt)}t U0tMMU0E܃E܃}M@tFUtfE-E,EtfE+EMt fE EU+U+U䉕TE uQURTPj QUREPMQUt$EuQURTPj0c}}MPU܉LLLL~}MYHPMPHPPQRd=HH Dž2PMQfR^ PHPjQUREPMQ|$UtPMQTRj ]}tjEP0Ett Dž Dž  DDu!h(jh hjUũDuCjh hhh(Dž0MF0,MF,M3|]G YIzOgX`+ )    UE H @tU zuEU 4E PfMQ=Ёu E ME]UE M M ~!UREPfMQ{ U:u]UQEH @tUzuEM U bE M M ~RUffEMQURfEP MMU:u T8*uEPMQj? 랋]UEEEHpt UpuEHU3;#EHstUBSt EEMMUstESt EEMM}u}tAU;Uu*EH ɃU ҃;u EEEEHdtvUBitjMQot^EHutRUBxtFMQXt:Edt1Mit(UotEutMxt UXEHdtEUBit9MQot-EHut!UBxtMQXt EEEdt6Mit-Uot$EutMxtUXt EEE;Et3TMQ ڋE%;uMQ ڋE ;t3 M3;U ]U !3ʼnXDž<DžDžDžpDžDžxDžEP`@DžDžDžHDžDžDžDžDž|DžDž3Ƀ}88u!hjhhj1ũ8uI調jhhhhyDž4`@4s33} 44u!h<jh hj覂ũ4uIjh hhh<Dž0`?02DžTU DžHHHH2Huuy2DžDž@DžDž\DžDžDžpM DžDžDž|DžU ffLLU U /T /L |%LxLh DžPPk @@@U %u\j QU Rq ~9$u+Huh@jRq Dž Dž)j PM Qp U H|#$ud} Dž Dž00u!hjhUhjũ0uI:jhUhhh Dž,`=,0;~ 3҃@‰,,u!hjh`hj~ũ,uIsjh`hhhBDž(`J<(,$`7Hu tHuu,DžTPMQfLR/ +DžttxxDžDžpDž+L wj7$7E4#ɀ*L*uMQ`j RE P_m M H|#$ud} Dž Dž((u!hjhhjw|ũ(uIjhhhh迻Dž$`9$,;~  uGDŽfLfQfLRjQ؉$u!hjhhj>{ũ$uI跷jhhhh膺Dž `8 +(+ R}ىk LLЉ"(Džp(L*uEP)p`j QU Ryj |E H||#$ud} Dž Džu!hjhhjyũuI jhhhhٸDž`6)|;~|| |||uG|DŽ |fLf| PfLQj|P؉u!hhjhhjXxũuIѴjhhhhh蠷Dž`5(%+|Qpp} Džppk LLЉpO%LxxIxx.Dx7$7E luU U U 6u,M Q4u E E U 3u)M Q2uE E eU dt7M it,E ot!U utM xt E XuDž@# #LttAtt7I!t,8$7%0u DžuURfD|d} Džp Džppu!hjhxhjLuũuIűjhxhhh蔴Dž`2%H uGDŽfLf RfLPj R؉ u!hjh|hj:tũ uI賰jh|hhh肳Dž`1|$', PfD t`Dƅ`L1P`@1QRXPT&} DžxfDfXXDžeuEP|d} Džl Džllu!hjhhjrũuIjhhhhDž `/ "H uGDŽ fLf PfLQjP؉u!hxjhhjqũuI jhhhhxٰDž`.!~+Qt zu" ,Qet/H+Dž(DžH0u pu Džh phhuUR|d} Džd Džddu!hjh8hjoũuIjh8hhhDž`,H uGDŽfLf RfLPj R؉u!hxjh<hjnũuI jh<hhhxڭDž`++ P u  ,Dž;}OtB`d+PPtuu $,Džttɋ+.uUR|d} Dž` Dž``u!hjhhjllũuIjhhhh贫Dž`)H uGDŽfLf RfLPj R؉u!hxjhhjZkũuIӧjhhhhx袪Dž`(G+ Pv3t Dž\ Dž\\u!hjhhjyjũuIjhhhhDž`'f tfTfTDžx,DžtL fL@H|d} DžX DžXXu!hjhhjFiũuI迥jhhhh莨Dž`& uGDŽfLfQfLRjQ؉u!hjhhjAhũuI躤jhhhh艧Dž`%.XDž\p} Džp7puLgu Džpp~ Džpp~Zhhjp]RUt p]\ Džpu#UUEHP|d} DžT DžTTu!hjhhjfũuIjhhhhDž`#Ht!hjhhjfűHP`#PtPpQLR\PQR(*PЃt/pu&`:#PR4*PЃLgu5u'`"PP 0*QЃ-u!P@Dž Dž DžpDž< Dž<'Džt#fDž0Dž`F85 ttPb(u!MQ8|d} DžD DžDDppu!hjhhj\ũpuITjhhhh#Dž`+ H  uGDŽfLfQfLRjQR؉lu!hjh hj[ũluIBjh hhhDž` 5hhR5Z@'uMQ|d} Dž@ Dž@@ddu!hjh#hjZũduIjh#hhhDž` H  uGDŽfLfQfLRjQ؉`u!hjh'hjYũ`uI jh'hhhؘDž` }2\\R$uEPկ3ɉ|d} Dž< Dž<| s3؋ىu(%up} Džp%p~ Džp u DžWppp RPPQe0RPRPYe9~<KW+t>t0t'0uHuTx#@tatfDž-Dž>tfDž+DžtfDž Dž++L uTQURLPj TQURPQ6t'uTQURLPj0HDDDD`P`PHQDR@@ DžT2TPMQfDR H@H`!TQURPQT|'tTPMQLRj tjPDž@t@t Dž8 Dž88<<u!h(jh hjQũ<uIgjh hhh(6Dž`>0HDž;44444$d8MUR_MUR轧;MUR蹧MUR蕧MURQMURm3t Dž0 Dž0088u!hjh< hjOũ8uF[jh< hhh*Dž`2 'TT` X3]Ë7o F U 6 G %  [ j IcVtM""!u""j "."1    5556366W6UE H @tU zuEU 4E PfMQ<Ёu E ME]UE M M ~!UREPfMQ{ U:u]UQEH @tUzuEM U bE M M ~RUffEMQURfEP MMU:u 贉8*uEPMQj? 랋]U$} t}u3E u}tUf3EPM| M t1Mq thHjjGh4jLu̍M@ yu*}t U fMfEM ERM PU P詯M ~RM E;|=3Ƀ}QURM QU Rj M HQPuBM E;r M Qu"$*EM EM? MMEka3҃}REPjM Qj M BPPu貇*EMEEMEM]UjEPM QUR]Ujhh rdPSVW!1E3PEd3} E܃}uh@jj4h,jiJũ}u,jj4h,hh@跉f MU UEPOREMQfURGfEE EPRfEMd Y_^[]U8!3ʼnEVE H @QU RRt@E PRt/M QRU RtRk(`MEEH EH$уueE HU JE x|2M fEfMfMU M fEU REPN>M QQt@U RQt/E PQM QQk(`MEEH U܊B$ȃUUE HU JE x|,M E U M؋U M U REQɇE؃}u f UUE HU JE x|,M E U MԋU M U REQWEԃ}u f E%} U RvPt@E PePt/M QTPU RCPk(`MEEH EHfURjEPMQUt f E UUE;E}lM QE PM y|.U MT E ŰE U E PMT R.Ẽ}uf eE%XE HU JE x|/M fEfMfMʋU M fEU REPj;^M3茴]UE PfMQ]Ujh h rdPSVW!1E3PEd3}E}uhjjNhjiEũ}u-jjNhhh跄3hURo==؉Euh`jjOhjDũ}u*ujjOhhh`G3 uPhUMTR;=r!hjhhjCűMEDMMX3]Ujh@h rdPSVW!1E3PEdjyMEEPMQU REP:EE jMËEMd Y_^[]U3}E}u!hhjhhjBũ}u3 jhhhDhhہ U} t}w} u}t EEEE}u!hjhhjAũ}u3u~jhhhDhD} tU EP2E}u3dMQiU}u3FE;Mv"5jhhhDh`UREPM Q< P3]UjjjEPM QUR]Ujh`h rdPSVW!1E3PEdj)KEEPMQUREPM QURBEE j'KËEMd Y_^[]U3}E}u!hjhXhj0@ũ}u3|jhXhhh{2U} t E 3Ƀ}M}u!hjh^hj?ũ}u3(|jh^hhh~EPE}u3MQ%EUREPMQjURMU:u{ {EjhrhhhEPMQUP PO} tM U3]UE ]U4E PMN}MIt/M=~M*PjUR螫 EjEPMPҪ Ẽ}t,ME MME*UU܍MEM~DMPMQ6t"UUEEEEz*MMEEjM7BPjMQUREPhMQRMPr$E}uEE؍MEA}uMMԍME'UE ЉUЍMEMr]UQ=4u$}A|}Z E EMMEjUR]UWVSM tMu} AZ I& t' t#:r:w:r:w:u u3:t rً[^_U=4ujEPM QURhh#,jEPM QURj]Ujh?dPH!3PEdEPM?E}tMU 3} Ẽ}uhjj^hjC;ũ}uDwjj^hhhzEEME }t}|}$~ EEUUȃ}uh8jj_hj:ũ}uD)wjj_hhh8yEEMEtM MEUEMMMt0M~MPjEPX EjMQMP苦 E}tUEMMU-uEEMUEEM+uUEMM}| }t}$~.}tUE EEMEi>}u8M0t E &Uxt MXu EE}u8E0t E &Mxt EXu EE}u9U0u0Ext UXuMMUEMM3uEjURMHP t E0EQhMQMP t0Ua|Ez M MUUE7EfM;Mr\UUE;ErM;Mu3u9UwUUUUEE}uMUEE!MMUu}tE EEfMu*UuVEt }wMu=}v4s"Ut EEt EE}tMUEtMىMЋUЉUEMEMd Y]UjEPM QUREP]U=4ujEPM QURhh#jEPM QURj]UjEPM QUREP]U=4ujEPM QURhh#,jEPM QURj]Ujh?dPlVW!3PEdEPM}E}tMU 3} E}uhjj^hj5ũ}uNqjj^hhhtEEEMEU<}t}|}$~ EEUU}uh8jj_hj4ũ}uN]qjj_hhh8/tEEEM/EUM MEEUEMMM't0M~MPjEP{ EjMQMP讠 E}tUEMMU-uEEMUEEM+uUEMM}u8U0t E &Ext UXu EE}u9M0u0Uxt MXuEEMUEEERPjjCEUjMQMP詟 t U0UThEPMP~ t0Ma|Uz E EMMU7UE;ErMMU;UrLwE;ErBM;Mu^U;UuVu3ERPjjBu}EUE;Ew.rM;Mw$ERPUREP.M3։EĉUUU}uEMUUEEMu}tU UEEEu:Mu{Ut}w!r}wEuZ}rQw}vIn"MtEE&UtEEEE}tEMUtE؋MȃىEĉMȋUĉUEȉEEMEUMd Y_^]UjEPM QUREP]U=4ujEPM QURhh#jEPM QURj]UjEPM QUREPV]UQE9csmuQUxuFMz t*Ey!tUx"tMz@uǩ@<D<t1 @<QGE}tURt EPU3]UQhpVPEEPU@<D<3]UQD<t# @<QſEURPD<]UQE}uEE]UQE}uEE]UQE}uEE]U VW}EEM M} tU tE@MQUREPMQP_^]UQMEPMQ|+]UQMEMQG*]UQMMEt MQE]UQMEPMQ-]UQMEP,]UQME PM Q;]UQME PM Qv;؋]UQME PM QF;3҅‹‹]UQME]UQMEE]UQME]UQMEMAUBE]UQMM!Et MQE]UMEM9tJUP+EMQ UBExtMREPMQR E@MAE]UQMEMUAMAE]UMEMUBAMytaUztLEHQTEUR2MAUztEHQUREHQ9 UB EMQPE]UME;EMUBAMytaUztLEHQ豷EURMAUztEHQUREHQ薴 UB EMQPE]UQMEMytUBPK]UQMExt MA$]UQMEPMM<E]UQMMQEt MQE]UQMEPMM<E]UQME<M]UQMEPMMHE]UQMMQEt MQE]UQMEPM=MHE]UQMEHMH]UQMEPM=MTE]UQMMQEt MQ`E]UQMEPM=MTE]UQMETM8]Ujhh rdPSVW!1E3PEd}uj2EE EMQtAExt8MQt'ExthZjj4h\jb'űUBPMQE j1ËMd Y_^[]Ujhh rdPSVW!1E3PEdEEj /uJj 1EE EE}@M<`M*U`ME M؃(M؋U`M9EMQE؃xucj 0EM؃yu0hU؃ R蚮u EE؋HU؉JE j v0Ã}u+E؃ PPMQtE؃ PP2}u2MAUMUE+`M(ȉM}thhtjj(j E؃}EM؉ `MDM DM E؃(E؋M`M9Us#E@MUB E@뿋MM܋UE܃k( `MDURuEE j /ËE܋Md Y_^[]UQ}E;DMMUk(`M<um=t1uBMM}t}t}t(U RjPQE PjPQ M QjPQUEk( `MU 3E` j`]UQ}E;DMMUk(`MLUEk( `M<th=t1uPEME]U(}}3=P<u8EPjhjQt P<8Pxu P<=P<uMQUREPM QQ0=P<t =P<EEE} u UHM }u UHMU RrEE;Et }tMMjjjjUREPjMQtPE}u33u.}~(}w"hEPPBEEM܉M}u3HURjEPM jjMQUREPMQjURtPu 3u;M~1Uw#hEL QRPEEU؉U}u } u EQU EMfAUEfDPMQUREPM QU RQEEMTAtEMAt EEPMQURL EPMQE3]U=4ujEPM QURhh#,jEPM QURj]Ujh?dP@!3PEdEPME}tMU 3} Ẽ}uhjjahljũ}uD_Kjjahlh\h1NEEM8E\}t}|}$~ EEUUȃ}uh8jjbhljMũ}uDJjjbhlh\h8MEEMEM MEUffEMMMPjfURr tEffMUUE-uMMUffEMMU+uEffMUU}u@fEPt E &Mxt EXu EE}uCfUR`u2Ext UXuMMUffEMM3uEfURE}tVEA| MZ~Ua|9Ez0Ma|Uz E EMMU7UhE;Er^MMU;UrE;Eu3u9UwMMMMUU}uEffMUU*EEMu}tU UEfEu*MuVUt }wEu=}v4)H"Mt EUt EE}tEMUtE؉EЋMЉMEMEMd Y]UjEPM QUREP]U=4ujEPM QURhh#jEPM QURjp]UjEPM QUREPF]U } uh\jjdhjo űM MURgEEH u&F UB MA c/UB @t$F"MQ EP 2MQ tJE@MQ tEMQEH UJ EH UJ EH UJ EH UJ E@EMMUB % u6 9Et @9EuMQu UR$EH UE +Hy!hjhhjűEM+QUEHU EHUJ}~EPMQREP\ Es}t!}tMUk(`MUEH EH t9jjjUREUE#EuMQ EP eMUBf+EMfMUREPMQ EU;UtEH UJ E%]UQEEEMMU;U s EtڋE]Uhjũ}u=#Cjj>hhhEEME!;UEuhjj?hj4ũ}u=Bjj?hhhEEMEMPzu(EPMQU REPE̍MTEuMwHQREPM QUREPhMSHQ RMDP E}uEMEEEčMEċ]UjEPM QUR]U E1EM9jjjjjUPjjtPE}uj=hHjjMQ`E}urjjUREPjMRjjtPujEP貫=jMQ}}tjUR臫EEE43]̋D$L$ ȋL$ u D$S؋D$d$؋D$[UjhPh rdPSVW!1E3PEdj EEx X<MET<UU}tVEM;QuEMQPEPR/MMUzuhljjXhTj)u랋MQRE@E j ËMd Y_^[]Ujhph rdPSVW!1E3PEdExIh(hhjM QjE}u3UR8EEMMvUU u MMj EUzjԚE܃}EP踚MAUzt[jhhTh4hEPMQUBP詋 P M܋UBM܋U BAM U܉Q EPrMQvIE j ËUBMd Y_^[]Ujhh rdPSVW!1E3PEdjY EEx X<MET<UU}tYEM;QuEMQPEPH2MMUzu!hljhhTjvu뛋MQRoHE@E j ËMd Y_^[]UEufE(fMQhhURE PMQ]Ujhh rdPSVW!1E3PEdEx?h(jM QjnE}u3URREEMMvUU u MMj EUzj=E܃}EP=MAUzt[jh3hTh`hEPMQUBPÈ P:M܋UBM܋U BAM U܉Q EPFMQFE j ËUBMd Y_^[]Ujhh rdPSVW!1E3PEdjiEEHMEUU}t%EHMUPEMQEE jGËMd Y_^[]Ujjjjjhh\Q0]Ujjjjjh@h\Q0]U=0t=0t 0P`Q=0t=0t 0Q`Q]Ujhh rdPSVW!1E3PEdE3}E}uhjj/hjũ}u+8jj/hhh;WUB @t MA =URXEEPEEE MQËEMd Y_^[]U E3}E}uh@jjZhjũ}u.8jjZhhh@:UUEH taURbEEP胭MQ7P莪} E$UztjEHQ7UBE@ E]Ujhh rdPSVW!1E3PEd}u%7 }|E;DMs EEM؉M}uhPjj,h<jEũ}u.6 jj,h<h,hP9;EMk(`MD ؉Euhjj-h<jũ}u.F6 jj-h<h,h9URtEEMk(`MD t;MQPdQu 8PEE}u>5U5 E3uhjjEh<juE URËEMd Y_^[]UE0} M:} E0UE=`}Mj}E-`U}E=}E-Mf }wUp }E-f ]E= }JM }E- 0Uf }E=p }E-f M }U }E- E=f }Mp }E-f Uf }E=p }E-f {M }gU }E- ME=f }:Mp }E-f UP} E=Z}E-PM}U}E-E= }M*}E- U@}E=J} E-@nM}]U} E-FE=}6M} E-U} E-]UEPM>M$QU REPMQUREPM QM*P$ EME]UH!3ʼnEԃ=\<u=jhjhjjlQt \<8Pxu \<}~EPMQE }}3v} ~U REPE } }3N=\<t =\<EE} u MBE }$u MBE$M Q+E}u3U;U$trjjEPMQURE$PWE}u3jjM QUREPM$Q+E}ujUR3~EEMMU REPMQUREPM QhQE}tjUR輚jEP讚E'=\<E}$u MBE$}t } jM;M u } ~ }~ URE$PPu3}u} t-}u} t!hjhhjũ}~m}s XUƉU E؃E؋Mt8EHt-UM;|EUB; 뵸} ~m}s MƉM U؃U؋Et8UBt-ME;|UMQ; 뵸jjEPMQj U$RPE}u3`}~63u23ur#hMT RAPEEEE}u3 MQUREPMQjU$RPu jjE PMQj U$RPE܃}u }~63u23u܃r#hM܍T R薉PEEEE}uOMMQURE PMQjU$RPt!EPMQUREPMQU RlQEEPMQE3M3^]UE EMMUEEtMt EEۋE +E]UMQoPMUREPhMQMZ||PM躂)UREPhMQM/|x|PM菂}tM1x}tMyMwu MxtURMlE<t<@ut <t <<ht:}u4Myu(M kPMQaURMrlEUEPMQ>E>jMtE-+<tjMtE jMtE]U졀<?uJ<B$ujMQE9$<<jjEP EjMQ E]U`!3ʼnE䡀<0Mx:} 4<<EP x< PMSkEMi <?u_jEPPMy <<<@t( < <<PM6Tjh  <Q> uE <<8j h<P uE < <E}URLftwjEPMwMQP<EЃ}tURM~:hM~hEPMQUREP6h xPM{:hM~hMQUREPMQg xPMW{j@h<MlPM~U t x<*uEP x<wMQMKiEM3NJ]UMgMgE<<<_"$<<jM_qEJMgM URZPju j Mxj>Mx}tU<uURM'hE<< <MjUR^PMR}Eࣀ<Mqu* <Q1uEPj~MQe PM}Mqu URM\yEPMgE+ <QPMI|E <QPM#| <<<_@$d < <jMoEw<B pQM{<B pQMiE6<B pQMhM sURM`fEjhEP# MrMQM,fE<B TQMhE<B TQMzjjUR PM/{MouMptjM]nEHEPMQMtE0<B TQMIz< QM0z< < < 0;$jUR9EPMQURxPj MQMnsttE[UREPMsj,hQpRN $sPM;vj,XP`Q& rPMvj,HRPPrPMuj)8Qj@RT rPMuj'EPMrE9MQURMsEt<<jMhlES <QTPMqx <<<t 0t#P<<jMkEjh$EP MnMQMcEjMkE/< < <A $ <HRMdE<HRMd<?u60RPMs<@u<<(PPMsh MrMQMaEjMjEnjMojE]jM^jEL}t Ml-Mku!URh P_ PMvMQM`aE]ÐzܬKl>Ww      CWWWұUE PMb <<<@u <<<_tjM~hE < <jURjEP <t<@t<<ա<u<<jMgE<<MQM-_E]UM]EMSi<<@ <t<uEPM^E"MhuEMQhUR\ PMsEtMQj[UR^\ PMsE<?<<<@@$@@%@̸$<B_ua <Q?uR<<MQURjjEP lPM s <@u <<@MQURj'EPMQYPj`URZ[ llPMr<<MQURjEPalPMxrj@h<MT`MQh$URB[ PMFr x<vuEP x<vu < <UR|Pj]MQjUR1kkPMqE*EPlQtRdRkPMq,EP\QjdRlkPMq<<<t <@tWWMft jMGs;URDPhLQjTqdjjPM q jMrURM[E]Ð-@zŷU<ujMcETR<?u3 < <jUR5Pj-EPX EjMQE]UVE<QuE<<<<ujM&cESN<0 <9}tG</EU < <UREPM`PMQURPX E4</EU < <UREPM_EMMURMYEEE<@<ujMbELW <A|7<P*EU=ȋ<AMujMaE<<e <<<@tjMaEM tX}t&UREPM_PMQURV EEPMQM_EUUЋEPMvXEVT}t&MQURMi^PEPMQV EUREPMC^EMMURMXE^]U<u 3<0|8 <9*</M<<EE<@tY<u3k7 <A|$<PU<T U2<<뚋 <<<@tE]U<?u<B$tjM_E < <t<lx<E |<M,pxwpMop,t<xx<M |<pTMTƅk<?u5 < <kRj$P PptkjQdPpUkp_t<kuqPPj< QS PpggpbЃ>u j pej>peE t < <lt<Ex<M |<pRM7UE]Ut!3ʼnEEMS<MR_< <@}t E j,Me <0Ux0} *<<MQ |<MtU3 Dž MtU3M`ɃtUE%t|MtU3 Dž MtU3 Dž M@tMFt/Gt&URCPj EPI PMaMQPM_UtE%3=U`҃tE%M-UtE%3= DžURAP|Pj{MQM sY ZPM\UR BFu1hlPMQj,tRH vYPM=\hMp[EPEtREtI-Fu@MQTRj \PMQj dRH XRYPMi_M|HMtHMlHMdHM\HE%tM3ҁ‰E%`tMU"E%tM3ҁ‰E%`t[MuJLR?PM^^DP?PMF^SS0SPMGVUtE%3=U`҃tBE%=u3j,QURhdPaB RPMU hXMThQMRPMUj)xRPmPj(QA ARPMXUUtE%3=U`҃E%tM3ҁ‰E%`t:MtU3 Džu MQMTa>tpRPMeThPPMV=t}tMQMWURMWE PMTMu.U|huEPMQ9E 1Uu,E%|=puMQUR#9E E%u]M|`uLhURXP8PPQj{`RM7PPyPEN E%u.M||uUREP;E [MtU3M`ɃtUE%tLMtU3 Džth4MQMtU3M`ɃtUE%tLMtU3 DžthMPMtU3M`ɃtUE%tIMtU3 DžthMP0Mu%U|xuEPM>EMtU3|M`Ƀ||tUxE%xxMtU3t Džttu:MtU3p Džppt#MQhHR>< PMBSEP@Q8PM$SUtE%3=lU`҃llx79RE%tM3ҁ‰hE%`hht[MtU3d Džddt!MQh8R,; PM0RE%tMsUtE%3=`U`҃``tE%\M\\$UtE%3=XU`҃XXtE%=MtU3TM`ɃTTtUtUE%tM3ҁ‰PE%`PPt2Mu!URh0Py9 PM}P6 MtU3LM`ɃLLtlUtE%3Ƀ@HU3HHt&MQh(R8 PMOZE%tM3ҁ‰DE%`DDtpMtU3@M3ҁ‰@@t&EPh Q 8 PMOUtE%3=<U`҃<<tbE%tMɃ8U҃88t!EPhQ`7 PMdNUtE%3=4U`҃44tE%0M00t*s4u!URhP6 PMMMt!URhP6 PMMMQM68E]UxE<_uU@U<< <A<Z <AE < <UUEtM M UU}E%tMMUUE%EMMUUt}t@}tqE%tM?@MUUEErMtU?ʀUE% E܋M܉M;Ut E%?E MM؋U؉UEE EEԃ}M$UUE% EsMtUU;E%tMMUUE%EMM̋ỦUЋEЉEEEPH <$EE<< <Uȃ}RE$UdUE%g EMdMUdUE% |E <QPu << < <<EċMăFMă} U|$l < <v<<<0|D<96 <<Lщ <*EUUEE<<E < <E<0EMMUtE% EMMUUEEMtUUE% EMtU U E%EMMt}t@}trUtE%?@EMMUUsE%tM?ɀMUUEE;MtU?U E%EMMEEEE<<<0<8 <U졀<<MMUUE0E}?M$UtE% E=MtUUEEMMUUEEMMUtE%?@EMMUUE%tMM;UtE% EMMUUEEMMUUE%tM?ɀMUUEEMtUU;E%tMMUUE%EMMUUEEMtU?U E%EMMU@UlE% `EZM MFUhU2E% pE MxM EEHC<9u < <E<t EEE]ÍIln nn4;S&@    /Dv+?SeUj*PM0<tl<E < <UU}0t}2t}5t(5hpM)?&EPNPM?jM6E( jMEAhM>MQM-E]U@MB,jEPPM CM7uN <tA<@t4UREPhMQURKQ<<PMB<@u<<b<t jM}DJM#7t jMeD2UREPhMQjM5;<PM1BURM,E]U<<AE < <} M*%'UU} E$j(PMAgjm(PM@RjX(PM@=jC(PM@(j.(PM@j(PM@URM+E jMP4E jM?4E]1F[pU졀<@u"<<E PM,EM QURE]UE PMN, <U}t}?tq}XtEPjMQ( E<<M4thpM -EEPhMQ( En<<jM(PjEPMQPM?UREP4E$MQM*EUREPE]U(Mb(<M܃}BUT$@M QjUR' EhMu>M 3u j M9E PMs) < <M3PUREP E> <Q$t;<HuU RjEP8' EjM1E < <<E؃}CM$<<M QUR) E<<jM QUR" Eu<<jM&PjM QURPEP6E9M QjURO& E"jM0EE PMQE]Ð(}U <M}XtD}Zt`<<N#t EmEEPM~)E < <hpMZ)EURM1<M}t}@t`}ZtvURM&E<<"t EEMQURM>5PME&E><<MQM'&E jM.EURM&E]U$EM[$M#0<@<Z}t E j,M5 <<0Mx/} )<<EP t<?PM7U <MM#PUR4<+E~ t<>uMQ t<?URM6 jM.8EPM$E]U(<tg<Zu' < <M #PM$E^0j)UREPPhMQ" 2E,*j)URjEPhM&'42E]Ux</<E < <EMQ"UUECE}M$hlMy8hdMg8h`MU8hXMC8hPM18hHM8h@M24EE <UEE < <UUE$E}5M$Eh8M7h0M7h(Mv7h Md7hMR7h M@7hM.7{<<MQvPM7M2,tURM"ET7E PMQPhUR9 E(hM6B<<MQPM 7M+tURM!E}EEMCM}UL$<MQhUR PM6eEPhMQv PMz6EUUEEE}w/Mt$lEPhMQ/ PM36M *uU Rj EP PMl2MQM EM U RM }uFM+EPMQUR M+u hMD1EPM8 E}M ;*tAMt$hM4Ut hM0Et hM4MQUREPE EM QjUR E]Ë"q  I8ymb   (mIOmU8tu EEEЉEM  <U̡<<M̉Mȃ}YU$ < <hM EhM2khM2\hM2MhM2>h|M2/EURPhtEP PM3M*}t MQM2URPMC/EPMwE]#2_APUEPE]UMB<<EM0M}wHU$hM`1>hMQ1/-hM@1hHM11jM$E~<M<<EEM1M}w/U$MQhUR> PMB1EPME jMu$E]Ë@^U<uU RjEP| E <6| <9~ <_tjM#E <6U<<})u[ <t2<=M<<}|}~EE PjMQ EM}|}~E}ujM&#E MU RMZEMQhUR PM/<t5UREPMQPj UR :)PMQ/EPjMQ PM4/<t1 <@u<<jMP"EJMQjUR E.tEPPM.MQPMg-UtSt5EPMQURPj EP L(PMc.MQhPM -t)URxPMQ(PM.pRPM,M "u.j)`PMQj(hRk 'PM-jh`<j \\t\0 Dž00EMQURj)DPTQPj(LR &PM)3tEt MQM{)VtM)<<E % < <<0 <QDЉE < <}v/j,Mi)U3PRMPMQM$PM4*j>URMf#PM*<$u<<j^EPM1#PM) < <M URMeE ME]U$ME< <$u8MQUREPMQ(M uURME{<<3҃Aƒ++ʉMM6M.EE艅ttw5tWLtNMpu/jPMQj URM!("PM(jvPM' tNMu/j IPEPj MQM!!PM3(j PM'`w tNMu/jPURj EPM*!s!PM'jPME'E}t| < <<$u8MQUREPMQDM)uURM E<<3҃Aƒ++ʉM})<<}MQMUREPM PM&Mu)MQ|Rj EPM PM&Mgu,MQlRj tPMp PM&M}tjMEUtzEPhdQ6 PM:&<t,MQTR\P薱PM&MQjLR PM%$<tDRIPM}$<u jM#/< < <@tjME t[U tB}tjMEtEP4Qj]URjEPj[M hPMQEM& M >t hMUEEt5j]MQjUR謰Pj[EPM PM 뻋M Pu^M tMQURM `PMw 7EPMQj)URE Pj(MQ 'PM> UREPMFMQM EM uSj]|RjEPhMQU Rj(EPj `iPMQHE?=j]dRjlPj[t_ (PMQE]Uj'EPjMQ)Pj`UR pE]UjM0PjM%PEPKE]Uj*EPM QUR:E]UjEPM QURE]Uj&EPM QURE]UjEPbE]UjEPBE]UjEP"E]UE PMQpE]UQ<M}t)}At0<<h M EjME jM E]U@E PM>Mb <QEPMQj UREPv5PMLM <@hMM<<@txj'MQUR`Pj`EPa PM <@u <<M t <@t hMZMt <u jMEj}M;<@u < <'MtURjEP PMMQME]UEPE]UjMPjMPEPE]UE PM.hM!MQPMj}MR<@u < <URME]U,jh`<j\ E}t M(EEEԉEMQURE PMQj UREPPMMQMIE]U졐<]U졐<%]U졐<]U졐<]U졐<]U졐<`3Ƀ`]U졐<%]U졐<%]U졐<%]U졐<%]U졐<% ]U졐<%@]U졐<%]U졐<%]U(tEh Mh]U졐<]UEPMQ`< ]UMEE} tMQUЃ}wEMQ;U}v3jh`<hp E}t MEEEE}tAMy tUB MUEB MUQ EMH+UEP3!MQ+UEPMQ EHD ]UQMEE]UEPMQU RM&/E]UEPMQU RMv E]UEPMQU RME]UQMEMQEPMQEPMQߋEPMQ⿋EPMQEPMQEPMQEPMQEPMQEPE]UQMEHUJEHUJEHߋUJEHΉUJEHUJEMQEPMQEPMQEPMQEPMtjURME]UQMEHUB MAUBMQ ЋEPMQEH ʋUJEHUB MAUBMQ ЋEPMUMQEH ʋUJEH  UB% MAUB  MQ ЋEPMQ  EH ʋUJE]U M}t_jh`<j # E}tEPM[EEMUEɃUB MAUBMAUEHUJEHߋUJEHΉUJEHUJEHUJEHUJEHUJEHUJE]UQMEHUJEMQEPMQߋEPMQ⿋EPMQEPMQEPMQEPMQEPMQEP}tMQPURM+E]U VMEHUJEHUJEHߋUJEHΉUJEHUJEMQEPMQEPMQEPMQEPM9UEUE MEMMM ;U_U$U<U>U-twUa| Uz~]UA| UZ~CU0| U9~)U|U~ t UUEHUJEPMQMUtKU EM u;tUBMAUEHUJMuEHUJEHUJEHUJE^]U졐<%]U$!3ʼnEM܍EEM܋QE܉PMU܋BM܉AU܋BߋM܉AU܋B࿋M܉AU܋B%M܉AU܋B%M܉AU܋B%M܉AU܋B%M܉AU܋B%M܉AUEEjj M QUR{0Mjj U REPa{EU M M uUE+й+QURMGE܋M3]U(!3ʼnEM؍EE܋M؋QE؉PMU؋BM؉AU؋BߋM؉AU؋B࿋M؉AU؋B%M؉AU؋B%M؉AU؋B%M؉AU؋B%M؉AU؋B%M؉AUE} |}sEE؋M ىEM U܃Ujj E PMQz0U܈jj E PMQzEU U U uEtM܃M܋U-E܍M++REPME؋M3j]UM}t}t EEEMUB MAjh`<j E}tURMEEEMUBMAUBߋMAUB࿋MAUB%MAUB%MAUB%MAUB%MAUB%MAU:uEHUJE]UMMotMct EEE]UME8tMt EEE]UQME@]UQMEHUJ]UQMEHUJE]UQME@]UMM/uEHt EEE]UQMMuEH UJ]UMMuEHt EEE]UQMEHɀUJ]UQME@]UQME@]UQMEHUJ]UQME@ ]UQMEHUJ]UQME@ ]UQMEHUJ]UQME@ ]UQMEHUJ]U MEM8u/EM MBE}tUMEEۋE]UMEMu3EM M E}tUM҅tEE׃}tMMBЈEEE]UMM_}u*ME jh`<E P EMM}U UEMUU}tm}~gEMЉEE}t>M+MyUUEPMQUMP҉E}tE+EEMMMM E덋U }tEE]U MEPMKMStM QM U RMuEPME]U MEPMMtM QM U RMEPME]U MEPMMtM QM+M tM PM U RM&EPMZE]U MEPM;MCtM QM U RMeEPM E]U MEPMMtM QM3 U RMEPME]U MEMtMQMkU MU:tBjh`<j E}tEPM$ EEMQU EHUJE]U M}EMtURMmE MU:tDjh`<j@ E}tjEPM EEMQU EHUJE]UQMMAtMuPMlUM"tEPMb;M F UE8tMREY MQEPE]UM}MtEPMMtMjh`<j E}tMQM- EEUU}t'EkMU:tEPM UE8uMQEPM!PME]UMMu }t}uEPMjh`<j E}tMQMX EEUU}t'EMU:tEPM  UE8uMQEPE]UMMt.Mu"MEEMQ ЋEPE]UQMEHUJEHߋUJEHΉUJEHUJEHUJjEPME]UQMEHUJEHߋUJEHΉUJEHUJEHUJEP PMQME]UQMMtMEHUB MAUBMQ ЋEPMQEH ʋUJEHUB MAUBMQ ЋEPMQ  EH ʋUJEME]U MMtM}EHUJEHߋUJEHΉUJEHUJEHUJjh`<j E}tEPMEEMUE8uMQEP jME]U M}t}u2EMtMUB MAMtMUBMAUBߋMAUB࿋MAUB%MAUB%MAjh`<j E}tURMEEEMU:uEHUJE]UMM+ME8tjM}} M M}t}toUBMAjh`<j E}tUPMEEMUE8uMQEPXjh`<jI E}tM QURMEEEMU:uEHUJEHUJ]UQME3Ƀ8 ]UQMjM,jM4EE]UMMufMuZjh`<jQ E}tEPMEEMM}tUMUMUTE]UQM}|} ~ E,(&E8t MU;~ E4 EMD]UQME$MAE]UQME@]UMjh`<j 9 E}tCjh`<j E}tEPM7EEMQM?EEE]UQMEMUBMAUBMAUBߋMAUB࿋MAUB%MAUB%MAUB%MAUB%MAUB%MAE]UM}t= nSize_recalloc(_HEAP_MAXREQ / count) >= size_pFirstBlock == pOldBlock_pLastBlock == pOldBlockfRealloc || (!fRealloc && pNewBlock == pOldBlock)pOldBlock->nLine == IGNORE_LINE && pOldBlock->lRequest == IGNORE_REQ_CrtIsValidHeapPointer(pUserData)The Block at 0x%p was allocated by aligned routines, use _aligned_realloc()Client hook re-allocation failure. Client hook re-allocation failure at file %hs line %d. _recalloc_dbg_expand_dbgpUserData != NULL_pFirstBlock == pHead_pLastBlock == pHeadpHead->nBlockUse == nBlockUsepHead->nLine == IGNORE_LINE && pHead->lRequest == IGNORE_REQHEAP CORRUPTION DETECTED: after %hs block (#%d) at 0x%p. CRT detected that the application wrote to memory after end of heap buffer. HEAP CORRUPTION DETECTED: before %hs block (#%d) at 0x%p. CRT detected that the application wrote to memory before start of heap buffer. _BLOCK_TYPE_IS_VALID(pHead->nBlockUse)Client hook free failure. The Block at 0x%p was allocated by aligned routines, use _aligned_free()_msize_dbg%hs located at 0x%p is %Iu bytes long. %hs allocated at file %hs(%d). HEAP CORRUPTION DETECTED: on top of Free block at 0x%p. CRT detected that the application wrote to a heap buffer that was freed. DAMAGED_heapchk fails with unknown return value! _heapchk fails with _HEAPBADPTR. _heapchk fails with _HEAPBADEND. _heapchk fails with _HEAPBADNODE. _heapchk fails with _HEAPBADBEGIN. _CrtSetDbgFlag(fNewBits==_CRTDBG_REPORT_FLAG) || ((fNewBits & 0x0ffff & ~(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_DELAY_FREE_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF | _CRTDBG_CHECK_CRT_DF | _CRTDBG_LEAK_CHECK_DF) ) == 0)_CrtDoForAllClientObjectspfn != NULL_get_osver(&osver)_CrtIsValidHeapPointerBad memory block found at 0x%p. _CrtMemCheckpointstate != NULLnewState != NULLoldState != NULL_CrtMemDifferenceObject dump complete. crt block at 0x%p, subtype %x, %Iu bytes long. normal block at 0x%p, %Iu bytes long. client block at 0x%p, subtype %x, %Iu bytes long. {%ld} %hs(%d) : #File Error#(%d) : Dumping objects -> Data: <%s> %s (*_errno())_printMemBlockData%.2X Detected memory leaks! Total allocations: %Id bytes. Largest number used: %Id bytes. %Id bytes in %Id %hs Blocks. _CrtMemDumpStatisticsoffset == 0 || offset < size_aligned_offset_malloc_dbgIS_2_POW_N(align)_aligned_offset_realloc_dbgDamage before 0x%p which was allocated by aligned routine The block at 0x%p was not allocated by _aligned routines, use realloc()_aligned_offset_recalloc_dbgThe block at 0x%p was not allocated by _aligned routines, use free()CorExitProcessmscoree.dll_osplatform!=0_get_osplatformcrt0dat.cpValue != NULL_get_osver_get_winver_get_winmajor_get_winminor_wpgmptr != NULL_get_wpgmptr_pgmptr != NULL_get_pgmptrioinit.cstrcpy_s(*env, cchars, p)_setenvpstdenvp.cstdenvp.cstdargv.ca_env.c_get_winmajor(&winmajor)_get_osplatform(&osplatform)__heap_selectheapinit.c_crtheapMicrosoft Visual C++ Runtime Library, Error R6035 - A module in this application is initializing the module's global security cookie while a function relying on that security cookie is active. Call __security_init_cookie earlier.Unknown Runtime Check Error Stack memory around _alloca was corrupted A local variable was used before it was initialized Stack memory was corrupted A cast to a smaller data type has caused a loss of data. If this was intentional, you should mask the source of the cast with the appropriate bitmask. For example: char c = (i & 0xFF); Changing the code in this way will not affect the quality of the resulting optimized code. The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention. Stack around the variable '' was corrupted.The variable '' is being used without being defined.Run-Time Check Failure #%d - %sUnknown Module NameUnknown FilenameRun-Time Check Failure #%d - %sRuntime Check Error. Unable to display RTC Message.Stack corrupted near unknown variableStack area around _alloca memory reserved by this function is corrupted %s%s%s%s> %s%s%p%s%ld%s%d%sStack area around _alloca memory reserved by this function is corrupted Address: 0x Size: Allocation number within this function: Data: <wsprintfAuser32.dllA variable is being used without being defined....Assertion FailedErrorWarningdbgrpt.c("The hook function is not in the list!",0)pfnNewHook != NULL_CrtSetReportHook2dbgrpt.cmode == _CRT_RPTHOOK_INSTALL || mode == _CRT_RPTHOOK_REMOVEMicrosoft Visual C++ Debug Library_CrtDbgReport: String too long or IO Errorstrcpy_s(szOutMessage, 4096, "_CrtDbgReport: String too long or IO Error")Debug %s! Program: %s%s%s%s%s%s%s%s%s%s%s%s (Press Retry to debug the application) Module: File: Line: Expression: For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts._mbsnbcpy_s(szShortProgName, 260 - (szShortProgName - szExeName), dotdotdot, 3)strcpy_s(szExeName, 260, "<program name unknown>")__crtMessageWindowA...Assertion FailedErrorWarningf:\rtm\vctools\crt_bld\self_x86\crt\src\dbgrpt.c_CrtSetReportHookW2f:\rtm\vctools\crt_bld\self_x86\crt\src\dbgrpt.c_CrtDbgReport: String too long or Invalid characters in Stringstrcpy_s(szaFormat, 4096, "_CrtDbgReport: String too long or Invalid characters in String")wcstombs_s(0, szaFormat, 4096, szFormat, ((size_t)-1))strcpy_s(szaModule, 4096, "Expression cannot be displayed on Win9x")wcstombs_s(0, szaModule, 4096, szModule, ((size_t)-1))Expression cannot be displayed on Win9xstrcpy_s(szaFile, 4096, "Expression cannot be displayed on Win9x")strcat_s(szaFile, 4096, "...")wcstombs_s(0, szaFile, 4096, szFile, ((size_t)-1))_CrtDbgReportWVMicrosoft Visual C++ Debug Library_CrtDbgReport: String too long or IO Errorwcscpy_s(szOutMessage, 4096, L"_CrtDbgReport: String too long or IO Error")Debug %s! Program: %s%s%s%s%s%s%s%s%s%s%s%s (Press Retry to debug the application) Module: File: Line: Expression: For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts.wcsncpy_s(szShortProgName, 260 - (szShortProgName - szExeName), dotdotdot, 3)<program name unknown>wcscpy_s(szExeName, 260, L"<program name unknown>")__crtMessageWindowWmlock.cLC_TIMELC_NUMERICLC_MONETARYLC_CTYPELC_COLLATELC_ALLh{\{"iP{"aD{"[8{"0X0{"N  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~setlocal.c((ptloci->lc_category[category].wlocale != NULL) && (ptloci->lc_category[category].wrefcount != NULL)) || ((ptloci->lc_category[category].wlocale == NULL) && (ptloci->lc_category[category].wrefcount == NULL))_configthreadlocale("Invalid parameter for _configthreadlocale",0)setlocal.csetlocaleLC_MIN <= _category && _category <= LC_MAXstrncpy_s(lctemp, (sizeof(lctemp) / sizeof(lctemp[0])), s, len)_setlocale_nolock;=;strcpy_s(pch + sizeof(int), cch - sizeof(int), lctemp)_setlocale_set_catstrcat_s(pch, cch, ";")_setlocale_get_all=strcpy_s(output, sizeInChars, cacheout)strncpy_s(cachein, cacheinSize, source, charactersInSource + 1)Cstrcpy_s(output, sizeInChars, "C")_expandlocalestrcat_s(outstr, sizeInBytes, ( *(char * *)((substr += ( (sizeof(char *) + sizeof(int) - 1) & ~(sizeof(int) - 1) )) - ( (sizeof(char *) + sizeof(int) - 1) & ~(sizeof(int) - 1) )) ))_strcatsstrncpy_s(names->szCodePage, (sizeof(names->szCodePage) / sizeof(names->szCodePage[0])), locale, len)strncpy_s(names->szCountry, (sizeof(names->szCountry) / sizeof(names->szCountry[0])), locale, len)strncpy_s(names->szLanguage, (sizeof(names->szLanguage) / sizeof(names->szLanguage[0])), locale, len)_.,strncpy_s(names->szCodePage, (sizeof(names->szCodePage) / sizeof(names->szCodePage[0])), &locale[1], 16-1)__lc_strtolc._strcpy_s(locale, sizeInBytes, (char *)names->szLanguage)__lc_lctostrmbctype.chandler.cpppnh == 0_get_errnodosmap.c_get_doserrno_expand_baseexpand.cpBlock != NULL_recalloc_baserealloc.csbheap.c(threshold <= MAX_ALLOC_DATA_SIZE) && __sbh_heap_init(threshold)_set_sbh_thresholdthreshold <= MAX_ALLOC_DATA_SIZE_set_amblksiz0 < size && size <= UINT_MAX_get_amblksizpSize != NULL(string != NULL)sprintfsprintf.c(format != NULL)isctype.c(unsigned)(c + 1) <= 256onexit.cruntime error TLOSS error SING error DOMAIN error R6034 An application has made an attempt to load the C runtime library without using a manifest. This is an unsupported way to load Visual C++ DLLs. You need to modify your application to build with a manifest. For more information, see the "Visual C++ Libraries as Shared Side-by-Side Assemblies" topic in the product documentation. R6033 - Attempt to use MSIL code from this assembly during native code initialization This indicates a bug in your application. It is most likely the result of calling an MSIL-compiled (/clr) function from a native constructor or from DllMain. R6032 - not enough space for locale information R6031 - Attempt to initialize the CRT more than once. This indicates a bug in your application. R6030 - CRT not initialized R6028 - unable to initialize heap R6027 - not enough space for lowio initialization R6026 - not enough space for stdio initialization R6025 - pure virtual function call R6024 - not enough space for _onexit/atexit table R6019 - unable to open console device R6018 - unexpected heap error R6017 - unexpected multithread lock error R6016 - not enough space for thread data This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. R6009 - not enough space for environment R6008 - not enough space for arguments R6002 - floating point not loaded Microsoft Visual C++ Runtime Librarystrcat_s(outmsg, (sizeof(outmsg) / sizeof(outmsg[0])), rterrs[tblindx].rterrtxt)strcat_s(outmsg, (sizeof(outmsg) / sizeof(outmsg[0])), "\n\n")strncpy_s(pch, progname_size - (pch - progname), "...", 3)strcpy_s(progname, progname_size, "<program name unknown>")Runtime Error! Program: strcpy_s(outmsg, (sizeof(outmsg) / sizeof(outmsg[0])), "Runtime Error!\n\nProgram: ")_NMSG_WRITEcrt0msg.csignalwinsig.c("Invalid signal or error", 0)winsig.craiseSystemFunction036("rand_s is not available on this platform", 0)ADVAPI32.DLLrand_srand_s.c_RandomValue != NULLstrncpy_s(*straddress, outsize, pcbuffer, outsize - 1)__getlocaleinfoinithelp.cinithelp.cInitializeCriticalSectionAndSpinCountkernel32.dll__crtInitCritSecAndSpinCountinitcrit.c(L"Buffer is too small" && 0)Buffer is too small(((_Src))) != NULLstrcpy_sF:\RTM\vctools\crt_bld\SELF_X86\crt\src\tcscpy_s.inl((_Dst)) != NULL && ((_SizeInBytes)) > 0MSPDB80.DLLrPDBOpenValidate5EnvironmentDirectorySOFTWARE\Microsoft\VisualStudio\8.0\Setup\VSRegCloseKeyRegQueryValueExARegOpenKeyExAfMode == _CRTDBG_REPORT_MODE || (fMode & ~(_CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG | _CRTDBG_MODE_WNDW)) == 0_CrtSetReportModedbgrptt.cnRptType >= 0 && nRptType < _CRT_ERRCNT_CrtSetReportFile_CrtDbgReport: String too long or Invalid characters in Stringwcscpy_s(szOutMessage2, 4096, L"_CrtDbgReport: String too long or Invalid characters in String")e = mbstowcs_s(&ret, szOutMessage2, 4096, szOutMessage, ((size_t)-1))strcpy_s(szOutMessage, 4096, szLineMessage)%s(%d) : %sstrcat_s(szLineMessage, 4096, "\n") strcat_s(szLineMessage, 4096, "\r")strcat_s(szLineMessage, 4096, szUserMessage)strcpy_s(szLineMessage, 4096, szFormat ? "Assertion failed: " : "Assertion failed!")Assertion failed!Assertion failed: strcpy_s(szUserMessage, 4096, "_CrtDbgReport: String too long or IO Error"), Line Second Chance Assertion Failed: File _itoa_s(nLine, szLineMessage, 4096, 10)_VCrtDbgReportAwcstombs_s(&ret, szaOutMessage, 4096, szOutMessage, ((size_t)-1))strcpy_s(szOutMessage2, 4096, "_CrtDbgReport: String too long or Invalid characters in String")wcstombs_s(((void *)0), szOutMessage2, 4096, szOutMessage, ((size_t)-1))wcscpy_s(szOutMessage, 4096, szLineMessage)%s(%d) : %swcscat_s(szLineMessage, 4096, L"\n") wcscat_s(szLineMessage, 4096, L"\r")wcscat_s(szLineMessage, 4096, szUserMessage)wcscpy_s(szLineMessage, 4096, szFormat ? L"Assertion failed: " : L"Assertion failed!")Assertion failed!Assertion failed: wcscpy_s(szUserMessage, 4096, L"_CrtDbgReport: String too long or IO Error") , Line <file unknown>Second Chance Assertion Failed: File _itow_s(nLine, szLineMessage, 4096, 10)_VCrtDbgReportWGetProcessWindowStationGetUserObjectInformationA__crtMessageBoxAcrtmbox.cGetLastActivePopupGetActiveWindowMessageBoxAUSER32.DLL(L"String is not null terminated" && 0)String is not null terminatedstrcat_sF:\RTM\vctools\crt_bld\SELF_X86\crt\src\tcscat_s.inln <= INT_MAX_wcstombs_l_helperwcstombs.cpwcs != NULLsizeInBytes > retsize_wcstombs_s_l(dst != NULL && sizeInBytes > 0) || (dst == NULL && sizeInBytes == 0)GetUserObjectInformationW__crtMessageBoxWf:\rtm\vctools\crt_bld\self_x86\crt\src\crtmbox.cMessageBoxWUSER32.DLL_swprintfswprintf.cwcsncpy_sF:\RTM\vctools\crt_bld\SELF_X86\crt\src\tcsncpy_s.inl((_Dst)) != NULL && ((_SizeInWords)) > 0wcscpy_s ((((( H h(((( H H  !"#$%&'()*+,-./0123456789:;<=>?@abcdefghijklmnopqrstuvwxyz[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~inittime.cploci->lc_time_curr->refcount > 0inittime.cinitnum.cploci->lconv_num_refcount > 0initnum.cinitmon.cploci->lconv_mon_refcount > 0initmon.cploci->ctype1_refcount > 0initctyp.cinitctyp.cHH:mm:ssdddd, MMMM dd, yyyyMM/dd/yyPMAMDecemberNovemberOctoberSeptemberAugustJulyJuneAprilMarchFebruaryJanuaryDecNovOctSepAugJulJunMayAprMarFebJanSaturdayFridayThursdayWednesdayTuesdayMondaySundaySatFriThuWedTueMonSunstrcpy_s(s, (len + 1) - (s - p), pt->wday[n])strcpy_s(s, (len + 1) - (s - p), pt->wday_abbr[n])_Getdays_lstrftime.cstrftime.cstrcpy_s(s, (len + 1) - (s - p), pt->month[n])strcpy_s(s, (len + 1) - (s - p), pt->month_abbr[n])_Getmonths_lstrcpy_s(s, len - (s - p), pt->ww_timefmt)strcpy_s(s, len - (s - p), pt->ww_ldatefmt)strcpy_s(s, len - (s - p), pt->ww_sdatefmt)strcpy_s(s, len - (s - p), pt->ampm[1])strcpy_s(s, len - (s - p), pt->ampm[0])strcpy_s(s, len - (s - p), pt->month[n])strcpy_s(s, len - (s - p), pt->month_abbr[n])strcpy_s(s, len - (s - p), pt->wday[n])strcpy_s(s, len - (s - p), pt->wday_abbr[n])_Gettnames_lFALSE("Invalid MBCS character sequence passed to strftime",0)timeptr!=0( format != NULL )( maxsize != 0 )_Strftime_l( string != NULL )( "Invalid format directive" , 0 )( timeptr->tm_year >=0 )( ( timeptr->tm_sec >=0 ) && ( timeptr->tm_sec <= 59 ) )( ( timeptr->tm_min >=0 ) && ( timeptr->tm_min <= 59 ) )( ( timeptr->tm_yday >=0 ) && ( timeptr->tm_yday <= 365 ) )( ( timeptr->tm_hour >=0 ) && ( timeptr->tm_hour <= 23 ) )( ( timeptr->tm_mday >=1 ) && ( timeptr->tm_mday <= 31 ) )( ( timeptr->tm_mon >=0 ) && ( timeptr->tm_mon <= 11 ) )_expandtime( ( timeptr->tm_wday >=0 ) && ( timeptr->tm_wday <= 6 ) )("Invalid MBCS character sequence passed into strftime",0)("Invalid MBCS character sequence found in locale AMPM string",0)a/pam/pm( ( tmptr->tm_mday >= 1 ) && ( ( ( _days[ tmptr->tm_mon + 1 ] - _days[ tmptr->tm_mon ] ) >= tmptr->tm_mday ) || ( ( IS_LEAP_YEAR( tmptr->tm_year ) ) && ( tmptr->tm_mon == 2 ) && ( tmptr->tm_mday <= 29 ) ) ) )( ( tmptr->tm_sec >= 0 ) && ( tmptr->tm_sec <= 59 ) )( ( tmptr->tm_min >= 0 ) && ( tmptr->tm_min <= 59 ) )( ( tmptr->tm_hour >= 0 ) && ( tmptr->tm_hour <= 23 ) )( ( tmptr->tm_mon >= 0 ) && ( tmptr->tm_mon <= 11 ) )_store_winword( tmptr->tm_year >= 0 )F:\RTM\vctools\crt_bld\SELF_X86\crt\src\malloc.h("Corrupted pointer passed to _freea", 0)strncpy_sunited-statesunited-kingdomtrinidad & tobagosouth-koreasouth-africasouth koreasouth africaslovakpuerto-ricopr-chinapr chinanznew-zealandhong-konghollandgreat britainenglandczechchinabritainamericausausukswissswedish-finlandspanish-venezuelaspanish-uruguayspanish-puerto ricospanish-peruspanish-paraguayspanish-panamaspanish-nicaraguaspanish-modernspanish-mexicanspanish-hondurasspanish-guatemalaspanish-el salvadorspanish-ecuadorspanish-dominican republicspanish-costa ricaspanish-colombiaspanish-chilespanish-boliviaspanish-argentinaportuguese-braziliannorwegian-nynorsknorwegian-bokmalnorwegianitalian-swissirish-englishgerman-swissgerman-luxembourggerman-lichtensteingerman-austrianfrench-swissfrench-luxembourgfrench-canadianfrench-belgianenglish-usaenglish-usenglish-ukenglish-trinidad y tobagoenglish-south africaenglish-nzenglish-jamaicaenglish-ireenglish-caribbeanenglish-canenglish-belizeenglish-ausenglish-americandutch-belgianchinese-traditionalchinese-singaporechinese-simplifiedchinese-hongkongchinesechichhcanadianbelgianaustralianamerican-englishamerican englishamericanENUENUpENUdENA\NLBPENCLZHHHZHI@CHS,ZHHCHSZHICHTNLBENUENAENLENCENBENItENJhENZPENS4ENT(ENGENUENUFRBFRCFRLFRSDEADECDELDEStENIdITSXNORDNOR0NONPTBESSESBESLESOESCESDESF|ESEhESGTESHDESM4ESN ESIESAESZESRESUESYESVSVFDESENGENUENUUSAGBRxCHNpCZEhGBRXGBRPNLDDHKG8NZL4NZL(CHNCHNPRISVKZAFKORZAFKORTTOGBRGBRUSAUSA  6 - Norwegian-Nynorskstrcpy_s(lpOutStr->szLanguage, (sizeof(lpOutStr->szLanguage) / sizeof(lpOutStr->szLanguage[0])), "Norwegian-Nynorsk")__get_qualified_localegetqloc.cOCPACP("inconsistent IOB fields", stream->_ptr - stream->_base >= 0)_flsbuf.cstr != NULL(null)(null)EEE50P( 8PX700WP `h````xpxxxxoutput.c("'n' format specifier disabled", 0)(ch != _T('\0'))( (_Stream->_flag & _IOSTRG) || ( (_textmode_safe(_fileno(_Stream)) == __IOINFO_TM_ANSI) && !_tm_unicode_safe(_fileno(_Stream))))_output_loutput.c(stream != NULL)_vsprintf_lvsprintf.c_vscprintf_helper(count == 0) || (string != NULL)_vsnprintf_helperf:\rtm\vctools\crt_bld\self_x86\crt\src\vsprintf.c("Buffer too small", 0)string != NULL && sizeInBytes > 0_vsprintf_s_lformat != NULL_vsnprintf_s_lP88_set_error_modeerrmode.c("Invalid error_mode", 0)_mbstowcs_l_helpermbstowcs.cs != NULLretsize <= sizeInWords_mbstowcs_s_l(pwcs == NULL && sizeInWords == 0) || (pwcs != NULL && sizeInWords > 0)length < sizeInTChars2 <= radix && radix <= 36sizeInTChars > (size_t)(is_neg ? 2 : 1)sizeInTChars > 0xtoa_sf:\rtm\vctools\crt_bld\self_x86\crt\src\xtoa.cbuf != NULLx64toa_swcscat_s_vswprintf_helperf:\rtm\vctools\crt_bld\self_x86\crt\src\vswprint.cstring != NULL && sizeInWords > 0_vswprintf_s_l_vsnwprintf_s_lxtow_sx64tow_s_mbsnbcpy_s_lF:\RTM\vctools\crt_bld\SELF_X86\crt\src\mbsncpy_s.inlf:\rtm\vctools\crt_bld\self_x86\crt\src\output.c_woutput_lf:\rtm\vctools\crt_bld\self_x86\crt\src\output.c_vswprintf_lvswprint.c_vscwprintf_helperSunMonTueWedThuFriSatJanFebMarAprMayJunJulAugSepOctNovDec_get_daylighttimeset.c(_Daylight != NULL)_get_dstbias(_Daylight_savings_bias != NULL)_get_timezone(_Timezone != NULL)_Index == 0 || _Index == 1_ReturnValue != NULL_get_tzname(_Buffer != NULL && _SizeInBytes > 0) || (_Buffer == NULL && _SizeInBytes == 0)strncpy_s(tzname[1], 64, TZ, 3)strncpy_s(tzname[0], 64, TZ, 3)strcpy_s(lastTZ, strlen(TZ) + 1, TZ)tzset.cTZ_get_dstbias(&dstbias)_get_daylight(&daylight)_get_timezone(&timezone)_tzset_nolocktzset.c_isindst_nolockcvtdatesrc != NULL_stricmp_lstricmp.cdst != NULL_stricmpconvrtcp.ccount <= INT_MAX_strnicmp_lstrnicmp.c_strnicmpbad allocationobad exceptiondp\("Invalid file descriptor. File possibly closed by a different thread",0)(_osfile(fh) & FOPEN)_lseeki64lseeki64.c(fh >= 0 && (unsigned)fh < (unsigned)_nhandle)_writewrite.c((cnt & 1) == 0)_write_nolock(buf != NULL)_getbuf.c_getbuf.c_isattyisatty.c_file.c_filenofileno.cprintfprintf.csizeInBytes > 0_wctomb_s_lwctomb.csizeInBytes <= INT_MAX("Missing position in the format string", 0)((state == ST_NORMAL) || (state == ST_TYPE))_tvalidate_param_reuse(&pos_value[type_pos], e_long_long_arg, ch, flags)_tvalidate_param_reuse(&pos_value[type_pos], e_int64_arg, ch, flags)pass == FORMAT_OUTPUT_PASS_tvalidate_param_reuse(&pos_value[type_pos], e_double_arg, ch, flags)_tvalidate_param_reuse(&pos_value[type_pos], e_ptr_arg, ch, flags)_tvalidate_param_reuse(&pos_value[type_pos], e_int_arg, ch, flags)_tvalidate_param_reuse(&pos_value[type_pos], e_short_arg, ch, flags)((type_pos>=0) && (type_pos<_ARGMAX))_tvalidate_param_reuse(&pos_value[precis_pos], e_int_arg, ch, flags)((precis_pos >= 0) && (*end_pos == POSITION_CHAR) && (type_pos < _ARGMAX))_tvalidate_param_reuse(&pos_value[width_pos], e_int_arg, ch, flags)((width_pos >= 0) && (*end_pos == POSITION_CHAR) && (type_pos < _ARGMAX))(state != ST_INVALID)((type_pos >= 0) && (*end_pos == POSITION_CHAR) && (type_pos < _ARGMAX))_output_p_lEEE00P('8PW700PP (`h`hhhxppwpp_output_s_l_woutput_s_l_woutput_p_lmbtowc.c_loc_update.GetLocaleT()->locinfo->mb_cur_max == 1 || _loc_update.GetLocaleT()->locinfo->mb_cur_max == 2fputwcfputwc.c(str != NULL)(_tcsnlen(option, _MAX_ENV) < _MAX_ENV)getenvgetenv.c(option != NULL)_tcsnlen(*search + length + 1, _MAX_ENV) < _MAX_ENVstrcpy_s(buffer, sizeInTChars, str)(buffer != NULL && sizeInTChars > 0) || (buffer == NULL && sizeInTChars == 0)_getenv_s_helperpReturnValue != NULLstrcpy_s(*pBuffer, size, str)varname != NULL_dupenv_s_helperpBuffer != NULLibase == 0 || (2 <= ibase && ibase <= 36)strtoxlstrtol.cnptr != NULLstrtoxqstrtoq.ccsm 0XxZp\Unknown exception\p\]p\$0^p\dbgdel.cpposfinfo.c_get_osfhandleosfinfo.c_cputwsputwch.c_sftbuf.c_sftbuf.cflag == 0 || flag == 1vprintf_helpervprintf.cwcstoxlwcstol.cf:\rtm\vctools\crt_bld\self_x86\crt\src\_flsbuf.cs2 != NULL_mbsnbicoll_lmbsnbico.cs1 != NULLwtombenv.ctypname.cpppNode->next != NULLstrcpy_s ((char *)((type_info *)_This)->_m_data, len+2, (char *)pTmpUndName)type_info::_Name_basetype_info::_Name_base_internalCONIN$CONOUT$fclosefclose.c_fclose_nolock(_osfile(filedes) & FOPEN)_commitcommit.c(filedes >= 0 && (unsigned)filedes < (unsigned)_nhandle)a_cmp.ccchCount1==0 && cchCount2==1 || cchCount1==1 && cchCount2==0_string2 != NULL_strnicoll_lstrnicol.c_string1 != NULLstrcpy_s(name, strlen(option) + 2, option)("CRT Logic error during setenv",0)setenv.c_tcsnlen(equal + 1, _MAX_ENV) < _MAX_ENVequal - option < _MAX_ENV__crtsetenvsetenv.cpoption != NULLstrcpy_s(*newenvptr, envptrSize, *oldenvptr)copy_environ Complete Object Locator' Class Hierarchy Descriptor' Base Class Array' Base Class Descriptor at ( Type Descriptor'`local static thread guard'`managed vector copy constructor iterator'`vector vbase copy constructor iterator'`vector copy constructor iterator'`dynamic atexit destructor for '`dynamic initializer for '`eh vector vbase copy constructor iterator'`eh vector copy constructor iterator'`managed vector destructor iterator'`managed vector constructor iterator'`placement delete[] closure'`placement delete closure'`omni callsig' delete[] new[]`local vftable constructor closure'`local vftable'`RTTI`EH`udt returning'`copy constructor closure'`eh vector vbase constructor iterator'`eh vector destructor iterator'`eh vector constructor iterator'`virtual displacement map'`vector vbase constructor iterator'`vector destructor iterator'`vector constructor iterator'`scalar deleting destructor'`default constructor closure'`vector deleting destructor'`vbase destructor'`string'`local static guard'`typeof'`vcall'`vbtable'`vftable'^=|=&=<<=>>=%=/=-=+=*=||&&|^~(),>=><=<%/->*&+---++*->operator[]!===!<<>> delete new__unaligned__restrict__ptr64__clrcall__fastcall__thiscall__stdcall__pascal__cdecl__based(\TH<0$R<  |xtplhd`\XTPLH<0(dD |lh`P,$|T( lPRCV: ::'`generic-type-template-parameter-''`anonymous namespace'`non-type-template-parameter`template-parametervoidNULLextern "C" [thunk]:public: protected: private: virtual static `template static data member destructor helper'`template static data member constructor helper'`local static destructor helper'`adjustor{`vtordisp{`vtordispex{ }'}' ) void volatile,,... throw( volatileconstsigned unsigned UNKNOWN__w64 wchar_t__int128__int64__int32__int16__int8booldoublelong floatlongintshortcharenum cointerface coclass class struct union `unknown ecsu'int short char const volatile cli::pin_ptr<cli::array<)[{flat}s {for t`;`;`;P1`11`222T333444 ?? _closeclose.c_freebuf.cstream != NULL_mbschr_lmbschr.cstring != NULLH! RSDS^8M' 31j:\XNAGames\modified\MechCmd2\Source\Debug\mc2res.pdb`-`-@-@(80DT\80@D-T0T0@p0p0@08HX0@800@00@0,80@1hx1@h0101@ r ?8?`????@#><$`&-O.459: <>@XGkVd __ttww~fz[l?"VSO)![ 7Q0?" (|+1GGKnMc   `- @d- [;h hh&k'j4jnnooQp\pivvvvvjwwwwx@,y$ "4 D {{R~m9<BC"F?"|?"x_0b`!gOh0iklBmpo%s?"$[lAӍXX  8P,BT`p|6JZjx4Jdr&4H^jz (6FRjx$6HZl|(:JZp~FGetCurrentThreadIdGetCommandLineAHeapFreeGetVersionExAHeapAllocGetProcessHeapGetProcAddressGetModuleHandleAeTlsGetValuecTlsAllocfTlsSetValuedTlsFree,InterlockedIncrement(SetLastErrorqGetLastError(InterlockedDecrementEGetCurrentThread HeapValidate3IsBadReadPtrExitProcess$SetHandleCountGetStdHandlefGetFileTypeGetStartupInfoADeleteCriticalSection}GetModuleFileNameAFreeEnvironmentStringsAUGetEnvironmentStringsFreeEnvironmentStringsWWideCharToMultiByteWGetEnvironmentStringsWHeapDestroyHeapCreateVirtualFreeQueryPerformanceCounterGetTickCountCGetCurrentProcessIdGetSystemTimeAsFileTimeFatalAppExitAnUnhandledExceptionFilterRaiseExceptionxDebugBreak9IsDebuggerPresentuMultiByteToWideCharlstrlenARLoadLibraryA~GetModuleFileNameWEnterCriticalSectionQLeaveCriticalSectionGetACPGetOEMCPGetCPInfo^TerminateProcessBGetCurrentProcessJSetUnhandledExceptionFilterHeapReAllocVirtualAllocWriteFileSetConsoleCtrlHandlerFreeLibrary)InterlockedExchange#InitializeCriticalSectionRtlUnwindVirtualQueryOutputDebugStringAWriteConsoleWOutputDebugStringWULoadLibraryWGetTimeFormatAGGetDateFormatAGetStringTypeAGetStringTypeWtGetLocaleInfoAAIsValidLocale?IsValidCodePageEnumSystemLocalesAGetUserDefaultLCIDDLCMapStringAELCMapStringWuGetLocaleInfoWGetTimeZoneInformationSetFilePointer"GetConsoleCP3GetConsoleMode7SetStdHandleWriteConsoleA5GetConsoleOutputCPSCreateFileA4CloseHandleFlushFileBuffers:CompareStringA;CompareStringWSetEnvironmentVariableAKERNEL32.dll|RPR8R RQTTSSSpS  x N@D8ihgggpg0m(mmmqqqq<C"""""+8@+""p# abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZp#`y!@~ڣ @ڣ AϢ[@~QQ^ _j21~        ! 5A CPR S WY l m pr   )    l @ |L(Ďd, H!P"xy؊zȊĊ8:ܴشԴд̴Ĵ|xtplhd`\XPD<4t,$ܳȳ +.+D8D8D8D8D8D8D8D8D8+.t pPSTPDTP,,;Zx0Nm:Yw/MlpV.?AVbad_exception@std@@.?AVexception@std@@==pV.?AVtype_info@@.?AVbad_cast@std@@.?AVbad_typeid@std@@.?AV__non_rtti_object@std@@.?AVDNameNode@@.?AVcharNode@@.?AVpcharNode@@.?AVpDNameNode@@.?AVDNameStatusNode@@8 0 H  ` x       8 .rP sh t u v   Y Z [( \@ ]X ^p _ ` a c d e f g0 hH i` jx l m n o p qr s8yPzh{|}~(@Xp0H`x 8Ph(@Xp0H`x 8PhQRSTUVWX(Y@ZX[p\]^_`abc0dHe`fxghijklm n8oPphqrstuvwx(y@zX{p|0H`x 8Ph(@Xp0H`x 8NPOhPQRSTUVW(X@YXZp[\]   0 H ` x       B C 8 D P h ! (! @! X! p! ! ! ! ! ! " " 0" H" `" x" " " " " " # #< 8#= P#> h#? #@ #A #B #C #D #E $F ($G @$H X$I p$J $K $L $ $6 $7 %8 %9 0%: H%; `%< x%= %> %? %@ %t %u &w &n 8&o P&p h&q & & & & & & ' ('@'X'p''''' ' ' ( ( (( 8( H( X( h( x( ( ( ( ( ( ( ( ( ) ) () 8) H) X) h) x) ) ) ) ) ) ) ) ) * * (* 8* H* X* h* x* * * * * * * * * + + (+ 8+ H+ X+ h+ x+ + + + + + + + + , , (, 8, H, X, h, x, , , , , , , , , - - (- 8- H- X- h- x- - - - - - - - - . . (. 8. H. X. h. x. . . . . . . . . / / (/ 8/ H/ X/ h/ x/ / / / / / / / / 0 0 (0 80 H0 X0 h0 x0 0 0 0 0 0 0 0 0 1 1 (1 81 H1 X1 h1 x1 1 1 1 1 1 1 1 1 2 2 (2 82 H2 X2 h2 x2 2 2 2 2 2 2 2 2 3 3 (3 83 H3 X3 h3 x3 3 3 3 3 3 3 3 3 4 4 (4 84 H4 X4 h4 x4 4 4 4 4 4 4 4 4 5 5 (5 85 H5 X5 h5 x5 5 5 5 5 5 5 5 5 6 6 (6 86 H6 X6 h6 x6 6 6 6 6 6 6 6 6 7 7 (7 87 H7 X7 h7 x7 7 7 7 7 7 7 7 7 8 8 (8 88 H8 X8 h8 x8 8 8 8 8 8 8 8 8 9 9 (9 89 H9 X9 h9 x9 9 9 9 9 9 9 9 9 : : (: 8: H: X: h: x: : : : : : : : : ; ; (; 8; H; X; h; x; ;(h(h Ȳh 0(X@,\DT<Hl!"!^!`P" -3(78hI OPRRR`T@V XTtY|\4]]xL^2`Pb> m oj y$L $ ȣP \$:`$( , |rfX`p0T P 8  &xxl$t*D< !jT%P%p&&@0'L|'`)@+<|,p.L/$77T88V<99:X!D\xV'\0p D` B , " 'Z(* H,(p1$6:=?A CDG"JKMOr QRxTZU|PWJY,[\:^_a0cdhfhiN,lmphr,tlvLy{|}<lL`TT8ԆlTnč8($(zPd ZD@@Ħ@PTpT`H@.FF8@x@HLL:HP@R< Np8Xv^0@p@@@0& D% 2x4 &M rV @TW @X @Y @[ .D\ .t\ ] Zl] >_ a c \d ll \o "p  s {     Z  T  l b vh b̖ x  Ħ :  l ` D  N4  7 $P%  ' ( Dl N4n Pp b7 h ( L  *!    @ @  @` "  - 8 n$H L @N O Q dS .T HT 2W 6H[ f^ lb f i $m q `u jx &{ f\~ hĀ H 4 9 Q ^A $0    *  | , j D    0  V(  ໰`!( @ʦJJB߸JJ4BոޢҺޔ>ޔӢB9˭ʧє.Άkɒ{1ڽnƻsk1fhgG,c׮dسVؽg˽gc­mбsQξXH)ٺR@)6cξEcõN(yZ߿,βI){!!{H#rܳ.ζ-#qƶ+Ɠof /~֛K۶ Sٶ̡.ΰ²!bɍRεƵ,ئ֭έ!|ީ͑5ƭc4֥Υƥ `֛ ޜ֜2ΓrVΙƓ ޔvW |rbƖ֓Ό}1~nR{! {!n<Ɓ σƄn5,St!{{wsl.nsV?p]FsYCk a[Kok]!mckZ!]`S)X"Z#cR!ZR!K1W|[J1J&J!B1B1J!cJ15yJ!B&916>IrC%;%6(V>)w<t0(`712'G.&,,1K.))(!$', !G 1+ '1   ((t (ttttttt (ttttt%tמ%t%%%%%%%%%ttt%%%%tttt`!( @330G@ G@ 3|t G@9G@ |t0DL@ 0 0G@ ;0|DGw|@Gw|@|wwwtGw||@Gwpw|@|||tG|@Gpw@|p||twwwwwwwwwpDDDDDDDDD@t|w|tGLww@twtGL@wwwwwwwwwwwwwp?????( @ʦJJB߸JJ4BոޢҺޔ>ޔӢB9˭ʧє.Άkɒ{1ڽnƻsk1fhgG,c׮dسVؽg˽gc­mбsQξXH)ٺR@)6cξEcõN(yZ߿,βI){!!{H#rܳ.ζ-#qƶ+Ɠof /~֛K۶ Sٶ̡.ΰ²!bɍRεƵ,ئ֭έ!|ީ͑5ƭc4֥Υƥ `֛ ޜ֜2ΓrVΙƓ ޔvW |rbƖ֓Ό}1~nR{! {!n<Ɓ σƄn5,St!{{wsl.nsV?p]FsYCk a[Kok]!mckZ!]`S)X"Z#cR!ZR!K1W|[J1J&J!B1B1J!cJ15yJ!B&916>IrC%;%6(V>)w<t0(`712'G.&,,1K.))(!$', !G 1+ '1   dddd (((((Ϫ (dd (dd (dϪd (dWSWSWd dSWdd((dt (d3ttttt %%ttttttttt%ttttttttttܪd%ttttttttܬddt%tttttttܒdt%tttttdtt%tttdϞtt%ttttddҪtt%ttdҪttddϪd%Wtttt%ttdWtW3%ttdWt3%WttdWtW33333W%tdWttttttttt%WWWWWWWWWWWWd?????(0`@tG@333330Lp3;| 9G@Lp 9|G@ 9Lpẇ Gwww Gȇp 9 ww 3G|w@3;Lxp |xGw|@Ľw|p|||G||L|wptw|tLpG@Lw@Gpt|tL@G@LL|pt|tGwwwwww@GwwwwwwDDDDDDDDDDDDD@DDDDDDDDDDDGwwwwwwwwwww@||wwtG|www|@|www|tG@||t@Gwg@wwwwwwwwwwwwwwwwwwtDDDDDDDDDDDDDDDDDDDD@???Ã@ 0?????(0` ʦJJB߸JJ4BոޢҺޔ>ޔӢB9˭ʧє.Άkɒ{1ڽnƻsk1fhgG,c׮dسVؽg˽gc­mбsQξXH)ٺR@)6cξEcõN(yZ߿,βI){!!{H#rܳ.ζ-#qƶ+Ɠof /~֛K۶ Sٶ̡.ΰ²!bɍRεƵ,ئ֭έ!|ީ͑5ƭc4֥Υƥ `֛ ޜ֜2ΓrVΙƓ ޔvW |rbƖ֓Ό}1~nR{! {!n<Ɓ σƄn5,St!{{wsl.nsV?p]FsYCk a[Kok]!mckZ!]`S)X"Z#cR!ZR!K1W|[J1J&J!B1B1J!cJ15yJ!B&916>IrC%;%6(V>)w<t0(`712'G.&,,1K.))(!$', !G 1+ '1   YNRRRRRRRRRNGuRRRRRRRRRRDyDHRR[RT[V[R܇ƩD4HRo䡏үV(44VxƩn#((4wƽb((qunðU@-lllllluhV~~XXXEE>>^~  Q98 . *myyy5F2  EGyyyy}M5Q:L #cPyyy}}nbbUM5Bu@h~|_Pyyqn]KB<<55U8*cPyeMF;50;-PKZ!O?J]yPkcGm,c>?LJm}kk0yF+>&LJJ]qy}wx-w?LJbkyԭkxƿ{<cc!UUmqƏ潃E+MkyƗڃ˿ ẏYԻ$cc8Ԡ"666^^>68$8"++")+)"))))66"Eٶ~3333333XIIIIIYYA*Gpp^p3jjfaafff'gi{Bl3iI9911/AA>IfalwYQwp%ia91,',',/pE/PPPGe{^6'`iC9,',',,,Q~'**'Kev^X@SjaGA11,,1/Aa~&9FGai8XIjjePGAAACAY`gc&Sv{þ6%```iija````\\`t+1ر8@lwlwwwwwwwwwlwe+)@8@8888>6>6>6^>)>???Ã@ 0?????(@ @Gp Gt 333333ww@ 3;G|@ 30Gt 30|@ 39G|@3gt 39|@33G|@ 339wt3w@ 39Gww@ 9DDwww|t 9GwDDDgwwww@ 9 9GwwwwwwwDGw@ 39wwwDt 33;39|wF@0|wG@ D|Gtt|Gv@Dt|GdGt|G|twt|G|@DwtGwG|dG||Gwwtw|wD|Dw@Dw|tLwG|dG||w@Dwtw|GLG|@GwG|dLw@D|t||tG@G|GtGdGtw@||ttG@G|ttGGt@|twwv@GwwwwwwwwtGwwwwwwwwDDDDDDDDDD@DDDDDDDDD@DDDDDDDDDDDDDDDDwwwwwGwwwwwwwwww@GlGwwwtvt|ww|@Gt|wwwt||wwww@G|Gt|G@GG|t|tw@G|tDwtwwwwwwwwwwwvdGwwwwwwwwwwww@DDDDDDDDDDDDDDDDDDDDDDDDDDDD@???|<<???????(@ʦJJB߸JJ4BոޢҺޔ>ޔӢB9˭ʧє.Άkɒ{1ڽnƻsk1fhgG,c׮dسVؽg˽gc­mбsQξXH)ٺR@)6cξEcõN(yZ߿,βI){!!{H#rܳ.ζ-#qƶ+Ɠof /~֛K۶ Sٶ̡.ΰ²!bɍRεƵ,ئ֭έ!|ީ͑5ƭc4֥Υƥ `֛ ޜ֜2ΓrVΙƓ ޔvW |rbƖ֓Ό}1~nR{! {!n<Ɓ σƄn5,St!{{wsl.nsV?p]FsYCk a[Kok]!mckZ!]`S)X"Z#cR!ZR!K1W|[J1J&J!B1B1J!cJ15yJ!B&916>IrC%;%6(V>)w<t0(`712'G.&,,1K.))(!$', !G 1+ '1   NNNNNNNNNNNNNDQRRRRRRRRRRRRRN]-NRRRRRVRDDDDDDǖ[HHHR[[oۍ[4HHH[yũD(44HDޝD((((VۍyȤ4(((DsŽ]4((DŽyƽnU4(ۍsD(n}O(]U_z E -llullJh .z  ٲ~c22++&)!&"-MduL z |dЛXE+!"+ ..ۍ0]ŷ~~)z 55}d|+z .P'nyyy]-1u+_z.#z"Kyyyyy}Q-M+?U}yyyy}}}n]U;;]+O_"yyyy}}}snUKUUM;-M!uc~w"yy}qs]]KK<<<5;5U)w*"yyyqQKQB<5;-;5O?J?]qw]xyx'q]nc П?L?Jmq}۠mw{}mk$)$L?JLJ]q}qqyk+PyM +LJJ?]kqƯǃyyw2Gc?LOJOqqǏqۡkƾE91&O?Umqqǻy֓ hlnkqyǵDŽƽ ccqqqε{ʣ}{>)kΠwq׼d ɝȄ,$d|dd|dccpFchhMdpp^^^dhcE))  " "E " " ! !;3aSSSSSSSSavvvwwB]͟!3vjijfffiii\+3viiB->%vjIZCAAAACC3E%giix{Y-FǽjjIA911,,1/;1|GaYIZYFY@>fjaA11,',,',,/A"CIaPYYm{{ǟ SijIA1,',,',,,,/+*011'-Pjv׎)3vjaAA51,,',,11A3E'-,'0Ykr؎E%vjiYIKA011111AAIWcMYYkii{^EvjjkkYIZCAAAACIeg\E&Cvvv{>)Svjvk{kkeafaffjiiiviܓ"Qúú@>3iW\W\\W\i\\\\\W\W\Wi\\c@ddpdpppp^p^~hE222222+++++++++++++++++2??~>???????(`G@|t|t33333333339G@3333333339|t3333333339|t3333333339G@3333333339|t3333333339|t33333G@ 3339|t333|t 333G@ 339|t33t 333@339|t 33t33G@ 39|t39wt 39www|@333039wwwwww|t039wwwpwwt339www|wwwwwwp@039wwwwwpt3339ww|wpt;9wwp@9w|pt;wpwtGww@;w||t33333w||tGw||@|p||p||t||@|pwt|p|pw@||w@||t| @Lpw|@|pw@twt|p|@Lw@||@pww|@ ww|t|@Gw@|@pw|@Gp|wt|pw@Opw@w@Gtwt|tOtt@G|@Gp|t|pGtpO@G@p|tGxwwwwwwwwwwwwwwtGwwwwwwwwwwwww@DDDDDDDDDDDDDD@DDDDDDDDDDDDD@DDDDDDDDDDDDDDDDDDDDDDDDD@wwwwwwwwwwwwwwwwwwwwwwwwwt|wwwww@p|www|pGp|wwwt|p|ww|@Gp|wwwww|t||ww@Gt|t|@Gp|t|x@ptGww|ww|@Gpw|tGw@wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww@DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD????xx<???????????(`(ʦJJB߸JJ4BոޢҺޔ>ޔӢB9˭ʧє.Άkɒ{1ڽnƻsk1fhgG,c׮dسVؽg˽gc­mбsQξXH)ٺR@)6cξEcõN(yZ߿,βI){!!{H#rܳ.ζ-#qƶ+Ɠof /~֛K۶ Sٶ̡.ΰ²!bɍRεƵ,ئ֭έ!|ީ͑5ƭc4֥Υƥ `֛ ޜ֜2ΓrVΙƓ ޔvW |rbƖ֓Ό}1~nR{! {!n<Ɓ σƄn5,St!{{wsl.nsV?p]FsYCk a[Kok]!mckZ!]`S)X"Z#cR!ZR!K1W|[J1J&J!B1B1J!cJ15yJ!B&916>IrC%;%6(V>)w<t0(`712'G.&,,1K.))(!$', !G 1+ '1   ooooooooooooooooooooo[oƹoTRRRRRRRRRRRRRRRRRRRToܜluoRRRRRRRRRRRRRRRRRRRRRRuZMoRRRRRRRRRRRRRRRRRRRRRo֜nK-oTRRRRRRRRRRRRRRRRRRRT[Őn]oDVRRRHTRRRRRRTTTTTTTT[sNDHHHHH[oooؐ}[H4HHHHVooܹ[HHHHH4H[oҠyůхR444444HDԡyšR4((((((4oyȭRH((((((oǐuR((((((4RҠsŽn][((((((Dۯqnbo((4qyƾnUo(4ؐso(4ۨy}uU[4#VōnnbO4.(unuuUOV#_@"7ZOhzzzzzz#~>!@OlQQlMQQMQQQduUhh ..#ٲ~cE+2++++&) ! ""-BQduU_#֦~~X>>E>)&-&Eв.. |Fll®~XXE>6)8E. .zz.إQ*]mŷ~X8z (.ܾQB9m|X)z .ɍ-5Kyyy}}dQdh+h. .G$Ksyyyy}]500lO+L.#zh%7Zyyyyyyyy}Q-5Fuh ?Oz.   #ʶX]myyyyyyy}}}MB5BQ_+?Lzz...(.zڱEyyyyyyyy}}}}snbnUM;;QbX+OLhνcmyyyyy}}}}sssbUKUUbUM;5->?LJJL?M]kqyڜqqxk+-PyZ; c ?_JJJ?O]kkqƯ}Ԟqxy{:-PFE &LLLOJJOqqqˠxqkƾx{E^^X^^>666@8),888 ݶ!8&8+8+)&))6))6666666688+c2  ++ !    :ݲٶ~~~~ݕ$hE   "1~/ISSSSSSSSSSSSS/afvwawwlwwwl}nFBK@%Sae`f`a`aa`f``fg /Svtii{ZZ7K!,Itjjjjjfefeiiigi\+,3tig`{l75-lÿ>$IvjaIZGCAAAAAAIGC3lE@%igigj{wG-5FK˽~"ISvaIGAA/9111///AF3dc>%SafeaeuwYYYYQYwlõˌp8ijjIGA9111,,,,,,1;*Fd>CPSZPIQQYFGYp8)/ijeSA9/11,'',,'',,,//FXCIPaSaeZeem{{ûͱp^E/IijaPA911,'',,''',,,,/AX!199IGC99KPekvǟ68XcSiijaCA9/,'',,,'',,,,1,1c&--,*1,''7Gaiv{ͱ))~:,3tviaIAA951,,,'',,,11/1CCh:'--,'''FYkjr{؎>")CSjjjaPCF91111,,,*11119AIIhE"-BF99GPejv{ǎ8^)%IvjjjePGGFA51911119/AAAPSWc!&MYeekjigvÿΎ">:atjijkkeYIGGAAAAAAAAACSeg`\E&!Gavttj{{^)8E;3vjjjjkkeeaeYPSPPPPSPSaaiiigvŮ~>"/AwwûȽر^@3etjitjkkkjkkea`iSaiiij`gigiv`vɓ+"Flûúÿ@6~~ 3S`WW\WW\\WW\``\\\\\\\WW\WW\WW`\\\{>$pdddppdppppppppp$)~&llwlwwlwwwwwlwwllwxݶ )@@@@@@@@@@@@@@>@@>>>>>>>>>>^>^^>^))^cE::::::::::22222222222222222++2++22::????x<>?????????"Grasslands Accent 2 (Forest Floor)"Grasslands Accent 1 (Forest Floor) Grasslands 1 Grasslands 2 Grasslands 3 Grasslands 4Desert Accent 3 (Desert Scrub)Desert Accent 1 (Desert Scrub)Desert 2Desert 3Desert 4Desert 5 Grasslands 5Desert Accent 2 (Desert Scrub)Grasslands Shore 1Grasslands Shore 2Water"Grasslands Accent 3 (Forest Floor)Desert Shore 1Desert Shore 2Cement 1Cement 1 (angled)Cement 2Cement 2 (angled)Cement 3Cement 3 (angled)Cement 1 (crumbled)Cement 2 (crumbled)Grasslands Cliffs 1Desert Cliffs 1Desert Cliffs 2Grasslands Cliffs 2Jungle Shore 1Jungle Shore 2Tundra Accent 1 (Tundra Grass)Tundra Accent 2 (Tundra Grass)Tundra Accent 3 (Tundra Grass)Tundra 1Tundra 2Tundra 3Tundra 4Tundra 5Tundra Cliffs 1Tundra Cliffs 2 Volcanic 1 Volcanic 2 Volcanic 3 Volcanic 4 Volcanic 5Volcanic Cliffs 1Volcanic Cliffs 2'Volcanic Accent 1 (Volcanic Vegetation)'Volcanic Accent 2 (Volcanic Vegetation)'Volcanic Accent 3 (Volcanic Vegetation)Volcanic Shore 1Volcanic Shore 2Tundra Shore 1Tundra Shore 2Jungle 1Jungle 2Jungle 3Jungle 4Jungle 5Jungle Cliffs 1Jungle Cliffs 2 Jungle Accent 1 (Volcanic Vents) Jungle Accent 2 (Volcanic Vents) Jungle Accent 3 (Volcanic Vents)Desert 1Cement 3 (crumbled)D________________G________________J________________T________________V________________TESTPA0PATundraForestDesertLunarVolcanicPAArialNarrow8.d3fArialNarrow9.d3f!MULTIPLAYER SETUP STRINGS GO HERECONNECTION TYPEINTERNET (ZONE.COM) LOCAL NETWORKINTERNET (DIRECT TCP/IP)GO TO THE ZONEINTERNET (ZONE.COM) Select this connection type, and then click Go to the Zone to play a MechCommander 2 multiplayer game on the MSN Gaming Zone.GO TO THE ZONE Click to close MechCommander 2 and point your Internet browser to the MechCommander 2 lobby on the MSN Gaming Zone. If you are not connected to the Internet, you will be prompted to connect if your computer does not automatically do so.This connection type will close MechCommander 2 and point your Internet browser to the MechComnder 2 lobby on the MSN Gaming Zone. You must have a valid Zone account (free) to play MechCommander 2 on the Zone.LOCAL NETWORK Select this connection type, and then click either Go to LAN Browser or Host Game to join or host a game on your local area network.GO TO LAN BROWSER Click to proceed to the LAN browser, where you will find a list of games to play on your local area network.This connection type will let you play a MechCommander 2 multiplayer game with other people on your local area network (LAN). You must have a LAN network adapter and be connected to a LAN to use this connection type.GO TO LAN BROWSER JOIN GAMEType in the IP address of a server running a MechCommander 2 multiplayer game, and then click this button to join that game. If the game is locked, full, or in progress, you will not be able to join. HOST GAME#HOST GAME Click to host a game.This connection type will let you play a MechCommander 2 multiplayer game at a location on the Internet that you specify by providing a specific IP address. If you are the host, be sure to give your IP address to other players so they can join your game.Host IP AddressJOIN GAME Select an IP address in the drop-down list, or enter the IP address of a server running a MechCommander 2 multiplayer game, and then click Join Game. If the game is locked, full, or in progress, you will not be able to join.AgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fArialNarrow8.d3fAgencyFB14.d3fAgencyFb17.d3fAgencyFB17.d3fAgencyFB11.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB17.d3fYou are currently not connected to the Internet and will not be able to connect to games. Please connect to your Internet service provider and try again.Unnamed Player Unnamed UnitThe host could not be found.AgencyFB11.d3f!The connection could not be made.AgencyFB11.d3f$This session is already in progress.AgencyFB11.d3fThis session has been locked.AgencyFB11.d3fThis session has disappeared.AgencyFB11.d3fAgencyFB11.d3fConnecting to game %s LAN BROWSER HOST GAME GAME NAMEPLAYERSMAP NAMEPINGJOINAgencyFB14.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB11.d3fAgencyFB11.d3fPAAgencyFB11.d3fAgencyFB11.d3fArialNarrow8.d3fAgencyFB11.d3fINTERNET (DIRECT TCP/IP) Select this connection type, and then either enter the IP address of the game you want to join and click Join Game or click Host Game.GAME NAME The games currently on your local area network. To sort the entire browser list in descending or ascending alphabetical order by game name, click the Game Name heading.PLAYERS The number of players currently in each game and the maximum number allowed, as defined by the game host. To sort the entire browser list in descending or ascending numerical order by number of players currently in the game, click the Players heading.MAP NAME The map names of the games currently on your local area network. Map names are an indication of the type of gameplay that will be encountered. To sort the entire browser list in descending or ascending alphabetical order by map name, click the Map Name heading.PING The ping of the games currently on your local area network. The lower the ping, the better your connection will be to that game. Green = low ping, thus a better connection; yellow = medium; red = high.\JOIN Proceed to the Mission Parameters screen for the game selected in the browser list.GHOST GAME Open the Host Game dialog box, where a new game is named..BACK Return to the Connection Type screen.=LAN BROWSER In this screen, you can review the games currently running on your local area network, join an existing game, or host a new game. Games can be sorted by clicking any column heading. A selected game is white, games that can be joined are orange, and games that are not available for selection are gray.pCONNECTION TYPE In this screen, you can choose which type of connection you want to play a multiplayer game.MISSION PARAMETERS In this screen, the host can set all the desired parameters for the game. Players joining the game cannot make any changes to the Mission Parameters screen but will use the information for setting up their teams and setting their individual player preferences..Unable to connect, game versions are differentPAAgencyFB11.d3fThis session is already full.AgencyFB11.d3f@MechCommander 2 will now close and take you to the Zone to play.CONTINUE.The game will not launch until %s has the map.Arial9Chat.tgaarial9game.tga!You must select a player to boot.Boot %s?HOST IP ADDRESS Enter the IP address of the game you want to play. The game's host can provide you with this number, which is shown in the Host IP Address box in the Mission Parameters screen. Click the down arrow to select an IP address in a list of previous IP addresses.The launch has been aborted.2SAVE TRANSCRIPT Save a transcript of the game.2CLOSE Return to the Mission Parameters screen.CThe game will not begin until %s has the proper version of the map. HOST GAME New Game NameAllow All TechnologiesMaximum Number of PlayersAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB11.d3fAgencyFB14.d3fPAAgencyFB11.d3fLOCKED GAMES A locked game icon in this column indicates that the host has locked the game and it cannot be joined by any more players.PAMISSION PARAMETERS: HOSTPLAYERTEAMFACTIONC-BILLSREADYC-BILLS TIME LIMITVARIANTS AMMUNITION RESOURCE PTS AIRSTRIKE MINELAYER SCOUT 'COPTERFIXED ARTILLERYUNLIMITED AMMOALL TECH SENSOR PROBE REPAIR TRUCK SALVAGE CRAFT RESOURCE BLDG NO VARIANTSUSE QUICKSTART PLAYER PREFSLOAD MAPMAP INFOPAAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fArialNarrow8.d3fAgencyFB11.d3fAgencyFB11.d3fArialNarrow8.d3fAgencyFB11.d3fAgencyFB11.d3fSteinerDavionLiaoClanAllAllDavionDavion RP FOR 'MECHSAgencyFB11.d3f DROP WEIGHTAgencyFB11.d3fZYou do not have the map "%s" on your machine. Would you like to go to %s to download it?ArialNarrow8.d3fMAP INFOAgencyFB17.d3fCLOSEAgencyFB17.d3fAgencyFB11.d3fAgencyFB11.d3f%Too many players for the current map.HOST IP ADDRESS: %s UnlimitedkYour map is a different version than that of the host. Would you like to go to %s to download a new one? ADD AI PLAYERAgencyFB17.d3f NAME ENTRYAgencyFB14.d3f EXPERIENCEAgencyFB14.d3fPAFACTIONAgencyFB14.d3fAI PLAYER 'MECH/VEHICLE SLOTSAgencyFB14.d3fLOAD MAPAgencyFB17.d3fMAP LISTAgencyfb14.d3f%ld MAX PLAYERSAgencyFB11.d3f MAP NAME : %sAgencyFB11.d3fMISSION TYPE : %sAgencyFB11.d3f6OTHER MAP INFO GOES HERE... WHERE DOES THIS COME FROM?AgencyFB11.d3fArialNarrow8.d3f EliminationKing of the Hill Capture Base TerritoriesLast Man StandingLast Man on the HillComplexPAMission Type 0Mission Type 0Mission Type 0PLAYER PREFERENCESAgencyFB17.d3f PLAYER NAMEAgencyFB14.d3f UNIT NAMEAgencyFB14.d3f UNIT INSIGNIAAgencyFB14.d3f PLAYER COLORSAgencyFB14.d3fArialNarrow8.d3f BASE COLORAgencyFB11.d3f STRIPE COLORAgencyFB11.d3faPLAYER PREFERENCES In this screen, you can choose your name, unit name, insignia, and colors.YPLAYER NAME Enter a new player name, or select an existing one in the drop-down list.UUNIT NAME Enter a new unit name, or select an existing one in the drop-down list.UNIT INSIGNIA Select an insignia in the drop-down list to represent your unit. Your own customized insignia will appear in this list if it is saved in the \Multiplayer\Insignia folder as a 32-by-32 24-bit Targa (.tga) file.bCOLORS Select a base or stripe color for your unit. Colors marked with an X are not available.WLOAD MAP Open the Load Map dialog box, where the host chooses the map for the game.qMAP INFO Display a synopsis of the map chosen for the current game, including information on the map creator.C-BILLS The amount of money allotted to each team, which is then divided equally among the team players. The host may change the selected map's default amount.TIME LIMIT The maximum amount of time the mission will run. The host may change the selected map's default time limit; however, a map that does not allow an untimed mission may not be changed to an untimed mission.QVARIANTS Determines whether or not 'Mech variants can be used in the mission.^AMMUNITION Determines whether or not unlimited ammunition is available during the mission.RESOURCE POINTS STATS RECAPAgencyFB17.d3fPAPLAYERAgencyFB11.d3fAgencyFB11.d3fAgencyFB14.d3fSCOREAgencyFB11.d3fKILLSAgencyFB11.d3fLOSSESAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fSAVE TRANSCRIPTAgencyFB14.d3fArialNarrow8.d3fTEAMPAAgencyFB11.d3fCThe game will begin in 5 seconds. Deselect your Ready box to abort.XLOCK GAME Prevent players from joining the game. Only the host can select Lock Game.REMOVE PLAYER Remove the selected player from the game. When a player is removed, all Ready check boxes are deselected. Only the host can select Remove Player.'BACK Return to the previous screen.>LAUNCH Begin the mission. Only the host can choose Launch.PLAYER PREFS Open the Player Preferences screen, where players can choose their individual and unit names, insignia, and colors.SAVE TRANSCRIPTFILESArialNarrow8.d3f5MAP LIST A list of all available maps for this game. Select a map to view its tactical map image. Click Accept to load the map for the current game. If the map you want does not appear in this list, make sure it is stored in the \Data\Missions folder where MechCommander 2 is installed on your hard drive.=MAP INFO Information on the map selected in the Map List.MACCEPT Keep your current map selection and return to the previous screen.OCANCEL Cancel your current map selection and return to the previous screen.RLOAD MAP In this screen, you review and select a map and mission for the game.lPLAYER The name of each player currently connected to the mission and his or her unit name and insignia.PATEAM The team number each player is currently on. To change teams, click the drop-down arrow, and then select the desired team number in the list.FACTION The faction each player is currently playing as in a logistics game. To change factions, click the drop-down arrow, and then select the desired faction. Steiner, Davion, or Liao makes available all 'Mechs and equipment of those factions; Clan makes available only Clan 'Mechs and equipment; All (available only if the host has selected All Tech) makes available all 'Mechs (including those of the Bandits) and equipment.<C-BILLS The amount of C-bills available to each player, as determined by the selected map's default C-bills setting. As players join or change teams, C-bills are redistributed equally among team members. After teams are formed, the host can specify individual C-bill distribution by clicking the spin box arrows.READY When selected, indicates that the player has accepted the host settings and is ready to play. If the host changes any mission parameters after any players have selected Ready, their check boxes are deselected and they must reselect them before the host can launch the game.FMAP IMAGE The tactical map of the map chosen for the current game.pHOST IP ADDRESS The host's IP address, which should be provided to players who want to connect to this game.USE QUICKSTART When selected by the host, indicates that the game will bypass logistics and the 'Mechs and equipment available to the players will be those that were placed and aligned at the time of map design.DROP WEIGHT The maximum tonnage each player can have on a deployment team, as determined by the selected map's default drop weight setting. The host can change the maximum by clicking the spin box arrows.XC-BILLS The amount of C-bills provided for each team, to be divided equally among team members, as determined by the selected map's default C-bills setting. The host can change the amount of C-bills by clicking the spin box arrows. Changing this amount will redistribute the C-bills each player receives, as indicated in the C-bills column.TIME LIMIT The maximum time limit for the mission, as determined by the selected map's default time limit setting. The host can change the maximum by clicking the spin box arrows; however, Untimed is not available if the mission type does not allow untimed missions.RESOURCE PTS The amount of resource points (RPs) provided for each player, as determined by the selected map's default RP setting. The host can change the amount of RPs by clicking the spin box arrows.:AIRSTRIKE When selected, allows Airstrikes to be used.:MINELAYER When selected, allows Minelayers to be used.BSCOUT 'COPTER When selected, allows Scout 'Copters to be used.LFIXED ARTILLERY When selected, allows Fixed Artillery pieces to be used.SUNLIMITED AMMO When selected, allows players an unlimited supply of ammunition. RP FOR 'MECHS When selected, awards resource points (RPs) to players every time they destroy a 'Mech or force a pilot to eject. The larger the 'Mech, the more RPs awarded. RPs will not be rewarded more than once per 'Mech unless it was salvaged in-between "deaths."@SENSOR PROBE When selected, allows Sensor Probes to be used.@REPAIR TRUCK When selected, allows Repair Trucks to be used.ASALVAGE CRAFT When selected, allows Salvage Craft to be used.ORESOURCE BLDG When selected, randomly places resource buildings on the map.JNO VARIANTS When selected, prevents players from using 'Mech variants.LALL TECH When selected, allows all 'Mechs and equipment to be available.CHAT DISPLAY A transcript of the most recent communications among players. Player highlight color indicates the team each player is on; chat addressed to all players is white, and chat addressed to a player's team only is green.BASE COLOR Select the primary color for your units. If you are on a team, only the captain can select your team's base color.8STRIPE COLOR Select the accent color for your units.NCANCEL Cancel your selections and return to the Mission Parameters screen.LACCEPT Keep your selections and return to the Mission Parameters screen.[HELP/CHAT TOGGLE Switch between showing the rollover Help display and the Chat display.ZMAXIMIZE/MINIMIZE TOGGLE Switch between showing the largest and smallest Chat display.sTEAM ONLY/ALL TOGGLE Switch between chatting to only your team members and chatting to all players in the game.OPTIONSAgencyFB17.d3fGRAPHICSAgencyFB11.d3fAUDIOAgencyFB11.d3fGAMEPLAYAgencyFB11.d3fHOTKEYSAgencyFB11.d3f FULL SCREENAgencyFB11.d3f PILOT VIDEOSAgencyFB11.d3fSHADOWSAgencyFB11.d3f LOCAL SHADOWSAgencyFB11.d3fHARDWARE RASTERIZERAgencyFB11.d3fDETAIL TEXTURESAgencyFB11.d3fHIGH OBJECT DETAILAgencyFB11.d3fNON-WEAPON EFFECTSAgencyFB11.d3fHARDWARE MOUSE UPDATEAgencyFB11.d3fPA RESOLUTIONAgencyFB11.d3f FOG DISTANCEAgencyFB11.d3fNEARAgencyFB11.d3fFARAgencyFB11.d3fDEFAULTAgencyFB14.d3f640 x 480 x 16640 x 480 x 32800 x 600 x 16800 x 600 x 321024 x 768 x 161024 x 768 x 321280 x 1024 x 161280 x 1024 x 321600 x 1200 x 161600 x 1200 x 32MASTER DIGITAL VOLUMEAgencyFB11.d3f MUSIC VOLUMEAgencyFB11.d3fSOUND EFFECTS VOLUMEAgencyFB11.d3fRADIO CHATTER VOLUMEAgencyFB11.d3fCOMPUTER MESSAGE VOLUMEAgencyFB11.d3fLOWagencyfb11.d3fPAHIGHagencyfb11.d3farialNarrow8.d3fDIFFICULTY LEVELAgencyFb11.d3fGREENAgencyFB11.d3fREGULARAgencyFB11.d3fVETERANAgencyFB11.d3fELITEAgencyFB11.d3f UNIT COLORSAGENCYFB11.D3F BASE COLORPAAGENCYFB11.D3F STRIPE COLORAGENCYFB11.D3F$LEFT-CLICK/RIGHT-CLICK MOUSE CONTROLAGENCYFB11.D3FSAVE MULTIPLAYER TRANSCRIPTSAGENCYFB11.D3FTRAINING MISSIONSAGENCYFB11.D3FUNLIMITED AMMOAGENCYFB11.D3FCOMMANDAgencyFB11.d3fHOTKEYAgencyFB11.d3fAgencyFB11.d3f$Hotkey already in use. Overwrite it?GRAPHICS Set options that control the graphics in the game. In many cases, turning off these options may improve game performance.9AUDIO Set options that control the audio in the game.CGAMEPLAY Set options that control various gameplay preferences.HOTKEYS Change the actions of the hotkeys. Select the action in the Command column, type the hotkey you want for that action, and then click Accept. You can change as many hotkeys as you want before clicking Accept.cOPTIONS In this screen, you can customize your graphics, audio, gameplay, and hotkeys settings.`SHADOWS Select to turn on shadows. Turning off shadows may dramatically improve performance.DETAIL TEXTURES Select to turn on the detail of terrain and water. Turning off these detail textures may dramatically improve performance.~HIGH OBJECT DETAIL Select to turn on the high detail of objects. Turning off high detail may somewhat improve performance.1HARDWARE RASTERIZER Select to turn on hardware mode. If you have a 3D accelerator card, it is strongly recommended that you select this option, as graphics and performance will suffer in software mode. NOTE: If you change this setting, you must reboot your computer for the new setting to take effect.RESOLUTION Select the resolution of the in-mission screen. The higher the resolution, the better the graphics; however, performance may suffer on lower-end machines. Resolution cannot be changed during a mission.FULL SCREEN Select to display the game in full screen mode. If this option is not selected, the game will be displayed in a window.HARDWARE MOUSE UPDATE Select to update your mouse every 30 frames per second, regardless of the game's frame rate. Some video cards may have trouble in this mode.FOG DISTANCE Set the distance at which terrain and objects can be seen. Moving the fog plane nearer may dramatically improve performance.NON-WEAPON EFFECTS Select to turn on special effects such as dust clouds and water wakes. Turning off non-weapon effects may improve performance.LOCAL SHADOWS Select to turn off shadows caused by special effects such as weapons fire and explosions. Turning off local shadows may dramatically improve performance.PAPILOT VIDEOS Select to turn on pilot message videos that play during a mission. Turning off these videos may dramatically improve performance.fDEFAULT Restore the default settings that were automatically selected when the game was installed.MASTER DIGITAL VOLUME Set the volume of all sound in the game. When the slider is set to Low, no sound will be heard in the game.^MUSIC VOLUME Set the music volume. When the slider is set to Low, music will not be heard.uSOUND EFFECTS VOLUME Set the sound effects volume. When the slider is set to Low, no sound effects will be heard.uRADIO CHATTER VOLUME Set the radio chatter volume. When the slider is set to Low, no radio chatter will be heard.COMPUTER MESSAGE VOLUME Set the computer message volume. When the slider is set to Low, no computer messages will be heard.@DIFFICULTY LEVEL Select the challenge intensity of the game.UNLIMITED AMMO Select to provide all units in the game with unlimited ammunition. If ammunition is limited, units must resupply using a Repair Truck or Repair Bay, and using the conserve ammo command is recommended. LEFT-CLICK/RIGHT-CLICK MOUSE CONTROL Select to use left-click/right-click mouse control for selecting/commanding units. Turning off this option will revert to left-click/left-click mouse control, like that used in MechCommander 1.UNIT COLORS Select the base and accent colors of your units in single-player missions. Click the Base or Stripe tab, and then click the color on the palette.SAVE MULTIPLAYER TRANSCRIPTS Select to save a text file containing multiplayer statistics and mission data to your hard drive.TRAINING MISSIONS Select to turn on certain voiceover and interface elements that teach you how to play MechCommander 2. It is strongly recommended that you do not turn off training missions your first time playing the game.[CANCEL Cancel all changes made in the Options screen and return to the previous screen.WACCEPT Accept all changes made in the Options screen return to the previous screen. VIDEO CARDPAAgencyFB11.d3f5VIDEO CARD Select the video card you want to use.AgencyFB14.d3fPA Piloting Help text goes hereJump help goes hereSensor help goes hereGunnery help goes hereVEHICLE Very LightLightPAMediumHeavyAssaultExtreme Drop zone Pilot ReviewName: %sRank: %s Missions: %ld Kills: %ldKILLED IN ACTION ACTIVE DUTYKILLS:%Select one specialty skill from belowPILOT PROMOTIONSPECIALTY SKILLSsLIGHT 'MECH SPECIALIST Ability to avoid and evade a great amount of enemy weapons fire when piloting a Light 'Mech.oLASER SPECIALIST Ability to fire the Laser, Large Laser, Heavy Laser, and Heavy Large Laser with high accuracy.ULIGHT AUTOCANNON SPECIALIST Ability to fire all Light Autocannons with high accuracy.WMEDIUM AUTOCANNON SPECIALIST Ability to fire all Medium Autocannons with high accuracy.KSRM SPECIALIST Ability to fire all short-range missiles with high accuracy.RSMALL ARMS SPECIALIST Ability to fire machine guns and flamers with high accuracy.SENSOR SPECIALIST Ability to discern additional information from sensor readouts. Level of information increases with pilot's rank.cTOUGHNESS SPECIALIST Ability to withstand personal injury that would typically kill a normal pilot.{MEDIUM 'MECH SPECIALIST Ability to avoid and evade a significant amount of enemy weapons fire when piloting a Medium 'Mech.^PULSE LASER SPECIALIST Ability to fire Pulse Lasers and Large Pulse Lasers with high accuracy.UER LASER SPECIALIST Ability to fire ER Lasers and ER Large Lasers with high accuracy.JLRM SPECIALIST Ability to fire all long-range missiles with high accuracy.HSCOUTING SPECIALIST Ability to spot enemies beyond normal line of sight.QJUMP JET SPECIALIST Ability to control Jump Jets, enabling longer jump distances.vHEAVY 'MECH SPECIALIST Ability to avoid and evade a moderate amount of enemy weapons fire when piloting a Heavy 'Mech.RPPC SPECIALIST Ability to fire all Particle Projection Cannons with high accuracy.UHEAVY AUTOCANNON SPECIALIST Ability to fire all Heavy Autocannons with high accuracy.|SHORT-RANGE SPECIALIST Ability to accurately target enemies within short range. Any target within 60 meters is easier to hitMEDIUM-RANGE SPECIALIST Ability to accurately target enemies at medium range. Any target from 30 to 120 meters is easier to hit.LONG-RANGE SPECIALIST Ability to accurately target enemies at long range. Any target farther away than 60 meters is easier to hit.{ASSAULT 'MECH SPECIALIST Ability to avoid and evade a moderate amount of enemy weapons fire when piloting an Assault 'Mech.\GAUSS SPECIALIST Ability to fire all Gauss Rifles and Light Gauss Rifles with high accuracy.oSHARPSHOOTER SPECIALIST Ability to target specific body parts on enemy 'Mechs with higher accuracy than normal.kDEAD-EYE SPECIALIST Ability to target specific body parts on enemy 'Mechs with higher accuracy than normal.QJUMP JET SPECIALIST Ability to control jump jets, enabling longer jump distances.QJUMP JET SPECIALIST Ability to control jump jets, enabling longer jump distances.QJUMP JET SPECIALIST Ability to control jump jets, enabling longer jump distances.QJUMP JET SPECIALIST Ability to control jump jets, enabling longer jump distances.QJUMP JET SPECIALIST Ability to control jump jets, enabling longer jump distances.QJUMP JET SPECIALIST Ability to control jump jets, enabling longer jump distances.Veteran SkillsRegular Skills Elite Skills Ace SkillsMEDAL AWARDED:MEDALS AWARDED:PILOT PROMOTED TO %s(CAMPAIGN 1 RIBBON For participation.(CAMPAIGN 2 RIBBON For participation.(CAMPAIGN 3 RIBBON For participation.MCAMPAIGN 1 HONOR RIBBON For participation in all missions in Campaign 1.MCAMPAIGN 2 HONOR RIBBON For participation in all missions in Campaign 2.MCAMPAIGN 3 HONOR RIBBON For participation in all missions in Campaign 3./PURPLE HEART For getting wounded in battle.8VALOR For killing 3 or more 'Mechs during a mission.AUNCOMMON VALOR For killing 7 or more 'Mechs during a mission.9MISSION SPECIFIC 1 For the design squad to determine.9MISSION SPECIFIC 2 For the design squad to determine.9MISSION SPECIFIC 3 For the design squad to determine.9MISSION SPECIFIC 3 For the design squad to determine.6LIAO SUNBURST OF GALLANTRY For heroism under fire.HDAVION SUNBURST MEDAL For exceptional duty, devotion, and sacrifice.9STEINER ALLIANCE STAR For uncommon bravery and honor.PANEXTBACK MODIFY 'MECHBUY/SELL 'MECHSPA MAIN MENU ADD 'MECH REMOVE 'MECHAgencyFB17.d3fjNEXT Proceed to the Pilot Ready Area to review and assign pilots to the 'Mechs in the deployment team./BACK Return to the Mission Briefing screen.AgencyFB14.d3fSADD 'MECH Move the selected 'Mech in 'Mech Storage to the Deployment Team area.[REMOVE 'MECH Move the selected 'Mech in the Deployment Team area back to 'Mech Storage.&MAIN MENU Return to the Main Menu.hMODIFY 'MECH Go to the 'Mech Lab to modify the weapons, armor, and jump jet for the selected 'Mech. 'MECH BAYAgencyFB17.d3fDEPLOYMENT TEAMAgencyfB11.d3f 'MECH STORAGEAgencyfB11.d3fAgencyFB17.d3fTEAM WEIGHT LIMITAgencyfb14.d3fCURRENT:AgencyFB11.d3fAgencyFB17.d3fAgencyFB14.d3fAgencyFB17.d3fAgencyFB14.d3fArialNarrow8.d3f%ld/%ld %.0lf Tons %sSHORTMEDIUMLONGArialNarrow8.d3fAgencyFB14.d3f ADD PILOT!BACK Return to the 'Mech Bay./Press this button to continue to Mission reviewAgencyFB14.d3fZADD PILOT Assign the selected pilot to the 'Mech selected in the Deployment Team area. REMOVE PILOTAgencyFB14.d3fmREMOVE PILOT Remove the pilot from the selected 'Mech and return him or her to the Available Pilots list.PILOT READY AREAAgencyFB17.d3fC-BILLSAgencyFB17.d3fDEPLOYMENT TEAMAgencyFB14.d3fAVAILABLE PILOTSAgencyFB14.d3fAgencyFB14.d3fAgencyFB17.d3fAgencyFB11.d3fAgencyFB11.d3fArialNarrow8.d3fLAUNCHAgencyFB11.d3fAgencyFB11.d3fAgencyFB14.d3fAgencyFB17.d3fAgencyFB14.d3fArialNarrow8.d3fPurchase 'Mech BUY 'MECHAgencyFB14.d3fwBUY 'MECH Buy the 'Mech selected in the Available 'Mechs list. You can also drag or double-click a 'Mech to buy it. SELL 'MECHnSELL 'MECH Sell the 'Mech selected in 'Mech Storage. You can also drag or double-click a 'Mech to sell it.CANCELAgencyFB17.d3fFCANCEL Cancel your current selections and return to the 'Mech Bay.ACCEPTDACCEPT Keep your current selections and return to the 'Mech Bay.'MECH PURCHASINGAgencyFB17.d3fC-BILLSAgencyFB17.d3f 'MECH STORAGEAgencyFB14.d3fAVAILABLE 'MECHSAgencyFB14.d3fAgencyFB17.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB11.d3fagencyfb14.d3fCANCELAgencyFB17.d3fFCANCEL Cancel your current selections and return to the 'Mech Bay.ACCEPTACCEPT Keep your current selections and return to the 'Mech Bay. If this is a new variant, you will be asked to provide a name for this variant.ADDAgencyFB14.d3f\ADD Add the selected weapon or component to an empty slot in the 'Mech's payload model. REMOVEYREMOVE Remove the selected weapon or component back to the Available Components list.BALLISTICS WEAPONS Review and purchase ballistics weapons. These weapons are typically heavy but generate a low amount of heat relative to the damage they inflict.PAENERGY WEAPONS Review and purchase energy weapons. These weapons are typically light but generate a high amount of heat relative to the damage they inflict.MISSILE WEAPONS Review and purchase missile weapons. These weapons are typically of medium weight and generate a high amount of heat relative to the damage they inflict.OCOMPONENTS Review and purchase jump jets, armor, and other nonweapon items. 'MECH LABAgencyFB17.d3fAgencyFB17.d3fAVAILABLE COMPONENTSAgencyFB14.d3fAgencyFB17.d3fCOST OF CHANGESArialNarrow8.d3fAgencyFB14.d3f WEAPON INFOAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fPA HEAT LIMIT:AgencyFB11.d3fAgencyFB17.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3f HEAT EXCEEDEDARMOR EXCEEDEDAgencyFB17.d3f:You have insufficient C-bills to make these modifications.You are removing a weapon that you cannot yet buy. If you click Accept, you will not be able to reload this weapon on the 'Mech.MISSION SELECTIONAgencyFB17.d3fVIDCOMAgencyFB14.d3fCAMPAIGN MISSIONSAgencyFB14.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB17.d3f!Continue to the Mission Briefing.)PLAY Play the mission overview video.PLAYPAUSE+PAUSE Pause the mission overview video.STOP)STOP Stop the mission overview video.AgencyFB14.d3fAgencyFB14.d3fAgencyFB17.d3fPAMISSION BRIEFINGAgencyFB17.d3fAgencyFB17.d3fVIDCOM: MISSION MAPPAAgencyFB14.d3fMISSION OBJECTIVESAgencyFB14.d3f\NEXT Proceed to the 'Mech Bay to prepare 'Mechs, weapons, and equipment for the mission.0BACK Return to the Mission Selection screen.)PLAY Play the mission briefing video.STOPPLAYPAUSE+PAUSE Pause the mission briefing video.)STOP Stop the mission briefing video.AgencyFB11.d3f AgencyFB11.d3fMISSION OBJECTIVESArialNarrow8.d3fPAAgencyFB17.d3fAgencyFB17.d3fArialNarrow8.d3f NEW CAMPAIGN LOAD GAME SAVE GAME MULTIPLAYERRETURN TO GAMEOPTIONS ENCYCLOPEDIAEXITStart a new campaign. Load a previously saved mission.Save the current mission.Play a multiplayer game.Return to the current game.5Customize graphics, audio, game, and hotkey settings.PRead about the hardware, the people, and the history of the BattleTech universe.Quit MechCommander 2.PAAgencyFB17.d3f SOLO MISSIONcLoad a previously completed mission from the campaign or a mission created with the Mission Editor.LAWYER BABBLE GOES HEREArialNarrow8.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB17.d3fAgencyFB11.d3fDisconnect from Multiplayer?*Access your product identification number.OKCANCELYESNODo you really want to quit?AgencyFB17.d3fAgencyFB14.d3fDELETEAgencyFB14.d3fSAVE SAVE GAME LOAD GAME GAME LISTAgencyFB14.d3fPA Overwrite %s?LOAD VARIANT SAVE VARIANT LIST Delete %s?ACCEPT CHANGESAgencyFB17.d3f&ENTER A NAME FOR THIS PARTICULAR 'MECHAGENCYFB11.d3fThis 'Mech uses weapon technology you do not possess yet. A variant cannot be saved until you capture the proper technology. You may click Save to keep the changes for this particular 'Mech.AgencyFB11.d3fArialNarrow9.d3fAgencyFB11.d3f)Do you really want to abort this mission? C-BILLS : %ld TIME : %s %sAgencyFB11.d3f ENCYCLOPEDIAAgencyFB17.d3fP'MECHS Review the history, stats, and payload of the MechCommander 2 'Mechs.PBUILDINGS Review the buildings on the field of the MechCommander 2 universe.GVEHICLES Review the vehicles you will encounter in MechCommander 2.qWEAPONS AND COMPONENTS Review the history, stats, and advantages and disadvantages of weapons and components.KPERSONALITIES Review the personalities of the MechCommander 2 universe.:HISTORY Review the history of the BattleTech universe.CLOSEAgencyFB17.d3f(CLOSE Return to the previous screen.AgencyFB11.d3fAgencyFB14.d3f 'MECH STATSAgencyFB14.d3fWEAPONS LOADOUTAgencyFB14.d3f HOUSE : %sWEIGHT : %.0lf tons CLASS : %sSPEED : %ld Km/h JUMP : %ld mARMOR: %s : %ld WEAPON STATSAgencyFB14.d3f TONS : %.0lfAgencyFB11.d3f HEAT : %ld DAMAGE : %ld RANGE : %sAgencyFB14.d3f VEHICLE STATSWEAPONS LOADOUTAgencyFB11.d3fStructure Damage Points : %ldAgencyFB14.d3fAgencyFB11.d3fENCYCLOPEDIA In this screen, you can review in detail the 'Mechs, vehicles, buildings, weapons, and components in MechCommander 2. The personalities involved are also studied, and a primer on BattleTech history is provided.RATE OF FIRE: %.1lf COST: %ld AMMO : %ld ARMOR : %ld ARMOR HELPPA LOADING...AgencyFB17.d3fFirstString for operationsAgencyFB11.d3fAgencyFB11.d3fArialNarrow8.d3fArialNarrow8.d3fArialNarrow8.d3fArialNarrow8.d3fArialNarrow8.d3fArialNarrow8.d3fLast of Dana's StringsAgencyFB14.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB20.d3fAgencyFB20.d3fAgencyFB14.d3fArialNarrow8.d3fAgencyFB17.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB11.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB20.d3fAgencyFB20.d3fAgencyFB17.d3fAgencyFB14.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB14.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB14.d3fAgencyFB17.d3fAgencyFB14.d3fAgencyFB17.d3fAgencyFB14.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB11.d3fAgencyFB14.d3fAgencyFB20.d3fAgencyFB14.d3fArialNarrow8.d3fAgencyFB11.d3fFonts for interfaceAssets\Graphics\AgencyFB13.d3fAssets\Graphics\AgencyFB11.d3fAssets\Graphics\AgencyFB17.d3fAssets\Graphics\AgencyFB13.d3fAssets\Graphics\impact20.d3fAgencyFB14.d3fEXIT?MISSION SELECTION VIDEO COMMISSION SELECTION AREACAMPAIGN OVERVIEWPLAY COMSTOP COMDAVION ENCLAVEDAVION WEAPONS RESEARCHSEPARATIST COLONYAREA 4PAAREA 30MISSION BRIEFING MISSION MAPMISSION INFORMATIONMISSION 1 - DAVION ENCLAVE: Your mission is to assault the Davion Headquarters and eliminate all Davion presence in this quadrant. Be advised that significant Clan equipment has been spotted by recon and intel operatives.MISSION 2 - DAVION WEAPONS RESEARCH: Your mission is to raid a Davion Weapons & Research Facility. The materials and equipment gained here will enable us to stage a full-scale assault into the heart of Davion territory.!MISSION 3 - SEPARATIST COLONY: A civilian colony in this quadrant has rebelled against House Liao. Your mission is to protect this colony from the Liao "police" force being vectored into this quadrant. Be advised that recon reports Heavy Starslayer 'Mechs are spearheading the Liao force.<OBJECTIVE 1: Go over there and blow up big walking robots. JOBJECTIVE 2: Blow up all those pretty buildings and kill all the peasants.-OBJECTIVE 3: Kill 'em all and salt the earth. 'MECH BAYDEPLOYMENT TEAMPAMISSILES COMPONENTSRANGEDAMAGE RATE OF FIREAMMOAgencyFB11.d3fPATONS DROP WEIGHT AVAILABLEMAXIMUMC-BILLSKILLS HEAT FACTORUNITSPASKILL 1SKILL 2SKILL 3SKILL 4SKILL 5SKILL 6SKILL 7SKILL 8ACEELITEVETERANREGULARGREENPAULLER WOLFHOUND SHADOW CATENFIELDVULTURE JAGERMECHMAD CAT BLOOD ASPPA RAZORBACK HOLLANDER HUNCHBACK BUSHWACKERSHOOTISTZEUS HIGHLANDERATLASSHA YURAVENANUBIS STARSLAYERMEN SHENCATAPULTLAO HUCYCLOPSLONG SHORTRANGEA redesign for the Clan Puma-class 'Mech, the Cougar has reduced acceleration compared to its predecessor but significantly increased firepower. Some opponents may mistake the Cougar for the original Puma, although few live to learn from their mistake. The Cougar's excellent heat dissipation system allows it to mount extensive laser and missile weaponry, making this 'Mech a potent and lightweight fire support unit. BEASTFALCONHITMANMYSTIQUE DARKPRIESTMANTISSCARABVIXENDA Light 'Mech built more for combat than scouting, the Wolfhound design complements an array of energy weapons with excellent armor for a 'Mech in its class. Tough, fast, and jump capable, the Wolfhound excels at base assault operations and combat in rugged terrain. Multiple lasers allow it to dispatch tanks and combat vehicles quickly, while the Large Laser allows it to combat 'Mech threats. Considered by many experts as a high-performance unit, the Wolfhound is employed by some of the most famous mercenaries in the Inner Sphere, including the notorious Wolf's Dragoons.Few other Medium 'Mechs boast a design honed so close to perfection as the Shadow Cat. It carries a Gauss Rifle, which is surprising for a 'Mech this light, along with good support weapons. With adequate armor and unusually fast acceleration, this 'Mech is ideal for reconnaissance missions. On Luthien, outposts relayed news of approaching enemy forces led by Shadow Cats, only to be destroyed before their transmissions could finish. The Shadow Cat's top speed is tough to match for almost any other 'Mech. With long-range weapons, jump jets, and blistering top speed, the Shadow Cat not only serves commanders well as an information-gathering 'Mech when sent to reconnoiter enemy positions, but it also can lay waste to structures and small groups of Light 'Mechs used as sentries. Many commanders have boasted in victory that the Shadow Cat devalues its own intelligence data, by destroying the very units it identifies for reports to headquarters. An effective medium-range fire-support 'Mech, the Enfield delivers a heavy blow in tandem with other 'Mechs. Commanders sacrifice relatively little drop weight to put an Enfield into battle and gain a nimble 'Mech with good weight-to-firepower ratio. More than one battle team on Twycross praised the awesome combination of ballistic and energy firepower the Enfield adds to teams looking to maintain pace on medium-range missions.mThe fire-support Vulture can pound enemies from a distance with its long-range missile (LRM) pods. If anything survives, it can finish the job with its ample laser weaponry. Methodical 'Mech pilots can exploit the massive missile racks on the Vulture's shoulders. When raging battles prevent opposing forces from targeting it, the Vulture can stay out of range of smaller guns on an overlooking ridge and shower ordnance on its foes. When it can escape detection long enough to launch volleys, its missiles can wreak havoc on 'Mech battle groups on the march. When armed with Clan Large Pulse Lasers and Machine Gun (MG) Arrays in addition to the LRM Racks, the Vulture can handle mop-up duty on the battlefield. Without heavy short-range weaponry, however, the Vulture remains vulnerable to rushing tactics from opposing forces that fight through the missile and laser fire.The JagerMech has a prestigious heritage and a stable, if somewhat antiquated, design. As a long-range fire-support 'Mech, it rarely closes with its enemies, preferring to remain at long distances firing its Ultra Light Autocannons. Commanders often exploit a crushing barrage of JagerMech autocannon fire to open the door for lighter, nimbler 'Mechs or to rip open a seam on the battlefield in a concentrated heavyweight melee. Rarely outgunned and vulnerable principally when caught off guard in a face-to-face assault, the JagerMech is also a deadly defensive marksman against helicopter attack. Its fast-firing weapons change targets quickly and easily, making it effective against light vehicle swarms. When deployed without good short-range fire support, however, the JagerMech can be reduced to a nonentity on the battlefield. If deployed alone, it serves commanders best when kept well behind the lines. pUpon its first appearance to the Inner Sphere in the Oberon Confederation, ComStar named this impressive 'Mech the Mad Cat because it shares its hunched torso chassis with the old Marauder as well as the Catapult. Soon after, the Mad Cat gained an infamous reputation as a devastating opponent. A powerful mix of long-range weapons and speed; the Mad Cat often cripples enemies before they can even engage properly. Rushing tactics employed against other long-range 'Mechs prove suicidal against the Mad Cat, due to its excellent armor protection and arsenal of machine guns and lasers. Most closely associated with Clan Wolf, the Mad Cat has long been a symbol of Clan martial superiority. Although the fall of their homeworld has eliminated any immediate threat from the Clans, the appearance of the Mad Cat on a battlefield still unnerves even the most hardened mechwarrior.`Virtually unknown to the Inner Sphere, the Blood Asp was introduced recently by Clan Star Adder. Only a handful of these 'Mechs are known to be in Davion ownership, acquired during the assault on the Clan homeworld. One of the first 'Mechs to field breakthrough Heavy Laser technology, the Blood Asp proves to be an offensive powerhouse. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. All this firepower comes at the cost of mediocre armor protection, something that must be noted by commanders used to the durability of other assault 'Mechs. The Razorback serves as a scout 'Mech for Steiner forces throughout the Inner Sphere. Fast and jump capable, this unit combines mobility with enough firepower to hold its own against other Light-class 'Mechs. Typically seen in advance of the main forces, the Razorback tracks enemies with its sensor equipment and directs the more powerful units toward their targets. It also serves as a base infiltration unit, jumping over base walls to capture vulnerable control buildings inside, thus weakening the base for the main assault. Commanders who can afford to spare a last few tons in their dropships take advantage of the unique features offered by the Hollander. Often called the "'Mech built around a gun," the Hollander weighs only 35 tons but boasts the accurate long-range devastation of a Dragon Fire Gauss Rifle on its right shoulder. Payload restrictions limit the armor and support weapons the Hollander can carry, so it's most useful when a battle group lacks long-range sniper power. With a small investment in weight and resources, commanders can put teams of enemy 'Mechs out of commission after just a few salvos. Even Assault 'Mechs reel under a Hollander barrage, weakened and vulnerable to attack from the Hollander's mates.The Hunchback has an impressive record for tightly staged urban fighting, where its Heavy Autocannon is lethal at short range. Its armor is adequate for its weight class, but it is not sufficient for extended toe-to-toe combat with Heavy or Assault 'Mechs. In the 3012 battle for the city of Paramus, Hunchbacks led the sweep-and-clear maneuvers that preceded entry of the main invasion force. More than capable of obliterating light garrison 'Mechs and establishing a beachhead while slower and more powerful 'Mechs closed in on the battle theater, the Hunchbacks acquitted themselves admirably against their foes. Hunchbacks make an excellent 'Mech to fire the opening salvos of battle, especially when camouflage positions behind buildings can obscure them from long-range weapons fire.Designed with flexibility in mind, the Bushwacker is often called the "Jack-of-all-trades." Most commanders deploy it with an assortment of weapons in all ranges. Fast and maneuverable, it is ideal for reconnaissance missions. The Bushwacker also offers intriguing possibilities in combat scenarios. With a variety of ballistic and energy weapons across all targeting ranges, the Bushwacker serves its pilots well on a variety of missions. jThe name Shootist is somewhat misleading for this 'Mech, because it boasts superior armor protection as well as abundant firepower. The Shootist is clearly designed to withstand enough punishment to close in with their target and destroy them with powerful short range weaponry. Every location on the Shootist chassis is extremely well protected, although a concentrated salvo could breach the rear torso. But the biggest advantage the Shootist affords commanders may not be in its ample armor or weapons, but in its low cost. Economic design considerations keep the Shootist priced well below other 'Mechs its size. ADespite an accelerated prototype cycle and early battle deployment, the Zeus has proven from its first tours of duty to be one of the most versatile of Assault-class 'Mechs. House Steiner requested an 80-ton unit with hit-and-run capability, and these BattleMechs rolled off the production line 3 years later literally to defend the very factories where the first ones were made. Designed to lay down continual barrages of missile and energy weapons fire, the Zeus houses one of the best heat dissipation systems found in any 'Mech. The effectiveness of the initial design has carried the Zeus through history with relatively little change. The current Zeus models still bear the PPC and Long-Range Missiles of its predecessor. Linked for years with the Lyran Commonwealth, the Zeus still sees extensive duty under House Steiner.qThe Highlander is an older Assault 'Mech equipped, surprisingly, with jump jets. For decades many Inner Sphere houses have used the Highlander as the backbone of countless mobile assaults. Though slow moving, its jump jets can carry it over almost any obstacle. Mobility and diverse weaponry give the Highlander an advantage in many battle scenarios, from urban to barren. Jump jets permit quick tactical adjustments against forces strong in number, and the prospect of a combined laser and short-range missile barrage from one heavily armored 'Mech quickly complicates enemy strategy. The Highlander's Gauss Rifle can seriously attenuate sentry or reconnaissance forces before the 'Mech enters the fray in earnest. The Highlander even handles harassing short-range units capably with the Machine Gun Array. Few 'Mechs perform so effectively on so many different battlefields. iCreated from specs set down by General Kerensky himself, the Atlas was a powerful weapon in the arsenal of the Star League before the rise of the House Lords. Having seen combat action for several centuries, this design has been a dominant force in shaping Inner Sphere history. Weighing 100 tons, the Atlas shares the title with a few other 'Mechs of being the largest BattleMech in existence. Unsurpassed armor capacity and potent weaponry make it a tactical nightmare. To compensate for its slow speed, the Atlas carries powerful short- and long-range weapons, making it well prepared for any type of engagement.The lightning-quick Sha Yu reaches an impressive maximum speed of 119 kilometers per hour, making it one of the fastest 'Mechs in its weight class. Combined with jump capability, the Sha Yu offers unequal mobility without sacrificing combat effectiveness. With a blend of firepower and speed, this unit sees much of its action as an interceptor or emergency reinforcement. A new addition to Liao forces, the Sha Yu remains largely unrecognized on the battlefield. Unsure of its capabilities, many MechWarriors are left guessing on how to deal with it. Some theorize that House Liao has kept Sha Yu production numbers purposely low in order to take maximum advantage of the element of suprise. The Raven is a mobile sensor and electronic warfare specialist, carrying equipment to detect enemies at extreme ranges while blinding hostile sensor frequencies with its electronic countermeasures (ECM) suit. It is almost always accompanied by a team of 'Mechs, as it has limited offensive and defensive capabilities. Hellespont Industries on the planet Sian perfected the Raven with the introduction of the Hermes 210 XL engine. Space saved with the smaller engine permits the Raven to carry the target acquisition and interference electronics that turn the tide of battle to its team. Although in combat it cannot offer much more than light firepower, the Raven's auxilary capabilities make this unit as valuable as any Assault-class 'Mech. jHouse Liao deploys the Anubis, one of the fastest 'Mechs in production, as a scout. The Anubis is well equipped for skirmish tactics, using its Jump Jets and Long-Range Missiles to soften enemy forces from a safe distance. The Anubis is not an effective choice for extended combat, but it can exact harsh retribution on commanders foolhardy enough to ignore it.An aging design dating back to 2765, this BattleMech still sees service today with upgraded equipment. Dependable and resilient, the Starslayer has shown itself to be a work horse capable of various duties. Housing mostly energy weapons and excellent armor, the Starslayer is more than capable of winning extended firefights. And with the added mobility of its jump jets, the Starslayer performs well in most situations.VCenturies ago, Men Shen were the door guards of Chinese mythology said to protect a house from evil. Today the Men Shen is a more than formidable sentry as well as an accomplished combatant. Some pilots call this 'Mech a "Raven on steroids," as it has all of the Raven's electronic countermeasures (ECM) and sensor capabilities as well as considerably more firepower and superior armor. With advanced sensors, Men Shen can detect and even identify enemy forces long before they show up on enemy sensors, and with the ECM suite Men Shen can "jam" enemy sensors and escape detection completely. As with most Liao designs, the Men Shen is fast compared to other 'Mechs of similar weight. Unlike many scouts, the Men Shen will hold its own for some time in a stand-up fight. Deadly to many 'Mechs especially at long ranges with Pulse Lasers and long-range missiles aboard, it can track enemies at great length, jam their sensors, and arrive unannounced for a quick kill. Many commanders deploy the Men Shen as a solo reconnaissance unit or as a point 'Mech, forging ahead for engagement when part of a team. The Catapult is the prototypical support 'Mech, carrying maximum long-range firepower, and is best used with other 'Mechs on the front lines. Its weak short-range weaponry and comparatively weak armor for a Heavy 'Mech make it vulnerable. A classic design, the Catapult loadout includes Long-Range Missile Racks, which can devastate opponents from a distance without the risk of opposing fire. Jump jets and an effective complement of lasers make the Catapult flexible but slow on the battlefield. Capable of jumping out of range of short-range weapons or returning close volleys with laser blasts, few 'Mechs match the Catapult's deadly stalking prowess. When left alone too long, even against much smaller opponents, the Catapult's lack of defensive capabilities can become all too apparent. A relatively new design drafted at the Victoria Academy of Arms and Technology, the Lao Hu first entered service in 3062 during the St. Ives conflict. Its outstanding performance sealed its role as a powerful new weapon for House Liao. Combining excellent mobility, jump capability, and state-of-the-art heat dissipation technology, the Lao Hu is an aggressive and deadly fighter. Commanders often assign this unit to the front line, an area where many Liao 'Mechs do not excel.House Liao's designers have updated the venerable Cyclops BattleMech with the most advanced communications and sensor hardware available. Able to tap into Liao's sophisticated satellite array even during combat situations, the Cyclops acts as the nerve center of a battle and mobile command center. In combat, the Cyclops strikes strategically important targets from long range. Its weapons payload is not as impressive as that of other Assault-class 'Mechs but is more than adequate to handle most situations. bNamed after the Norse god of archery, the Uller is one of the few Light 'Mechs that can hold its own against Medium 'Mechs. With a weapons loadout of mixed ranges and impressive speed, the Uller is one of the most versatile 'Mechs available. Often seen in the field with surprisingly heavy weapons, some commanders count on the Uller to level other Light 'Mechs quickly. Close fighting with multiple 'Mechs of any tonnage will quickly wear out the Uller's armor and ammunition, but when scouting, providing long-range fire support in spot duty, or offering other combat support it serves its commanders well.+Short and armless, the UrbanMech presents a difficult profile to target acquisition systems. Especially effective in crowded urban environments, as its name implies, the UrbanMech can leap from place to place between buildings and unleash the potent Imperator-B Autocannon on unsuspecting 'Mechs. Historically used in groups deployed in wide array, the UrbanMech takes quick cover, snipes relentlessly at opponents, and regroups at the next skirmish line. The low cost of this unit allows commanders to field large numbers of these units without problem.FA light 'Mech built more for combat than scouting, the Wolfhound design complements an array of energy weapons with excellent armor for a 'Mech in its class. Tough, fast, and jump capable; the Wolfhound excels at base assault operations and combat in rugged terrain. Multiple lasers allow it to dispatch tanks and combat vehicles quickly, while the Large Laser is allow it to combat 'Mech threats. Considered by many experts as a high performance unit, the Wolfhound is employed by some of the most famous mercenaries in the Inner Sphere, including the notorious Wolf's Dragoons. Often employed by the Clanners of Jade Falcon, the Thor is a favorite among aggressive mechwarriors who require a 'Mech capable of closing quickly and finishing an opponent. Possessing a powerful engine and jump capable, the Thor performs its duties easily with the aid of an Ultra Heavy Autocannon and Streak Short-Range Missiles. The Thor sees use in numerous roles by commanders, from fire support to shock trooper. But in all of its configurations, the Thor is known for excellent mobility and relentless weapon fire. Extended-Range Lasers make the Ryoken a powerful fire platform. If given the chance to establish a secure position where it can open fire on exposed targets in support of its mates, the Ryoken can easily command a battlefield. Historically a multifaceted 'Mech for Clan Smoke Jaguar and other clans, the Ryoken now offers commanders a wealth of deployment options. It is capable of covering a fair amount of territory and is devastatingly effective when given the advantage of surprise. Even-tempered pilots can turn the tables on this 'Mech if they face down the heavy opening barrage it delivers and then place their shots carefully. A redesign for the Clan Puma-class 'Mech, the Cougar has reduced acceleration compared to its predecessor but significantly increased firepower. Some opponents may mistake the Cougar for the original Puma, although few live to learn from their mistake. Typically outfitted with Large Pulse Lasers and Long-Range Missiles, the Cougar excels as a fire support platform. Weighing in at only 35 tons, multiple Cougars can inflict heavy damage if defended properly. FIRE ANT^Light, fast, and when deployed in number, the Fire Ant brings its Flamer Arrays to bear on 'Mech teams attacking fixed bases. Used extensively as a sentry, the Fire Ant fights relentlessly but rarely with the support of heavily armed 'Mechs. Keating Armaments took the contract to produce the Fire Ant and sprung a unique design. By conserving space and materials, Keating engineered an inexpensive 'Mech that could be produced in vast quantity and without depleting the armories of its customers. The equally inexpensive Flamer and Machine Gun Arrays arm the swarms of Fire Ants deployed in base defense. URBANMECH&MAIN MENU Return to the Main Menu.SC-BILLS The amount of currency available for purchasing and customizing 'Mechs.CAMPAIGN MISSIONS A campaign map that keeps track of completed and upcoming missions. Select any available mission to access its overview and video. Click the Next button when you are ready to play the selected mission.VIDCOM A video device that plays communications from your officers. Here it provides an overview of the selected mission. Use the controls at the lower right to play, pause, and stop the VidCom.)PLAY Play the mission overview video.+PAUSE Pause the mission overview video.)STOP Stop the mission overview video.9MISSION OVERVIEW An overview of the selected mission.{MISSION SELECTION In this screen, you can review the available missions in the current campaign and select one to play.iNEXT Proceed to the Mission Briefing screen for the specifics and objectives of the selected mission.XADD Select a 'Mech in MECH STORAGE and hit this button to add it to the DEPLOYMENT TEAMkREMOVE Select a 'Mech in the DEPLOYMENT TEAM and hit this button to remove it and place it in MECH STORAGE'MECH STORAGE A list of 'Mechs in your inventory. Select a 'Mech here, and then click the Add 'Mech button to move it to the Deployment Team area. You can also drag or double-click a 'Mech to move it.[MECH PURCHASING This takes you to the MECH PURCHASING screen where you can buy more 'MechsRWEAPONS A list of weapons and other components the selected 'Mech is carrying.YMECH LAB This takes you to MECH LAB, where you can change what weapons are on this 'MechqMECHWARRIOR ASSIGNMENT This is where you choose who pilots each 'Mech. Each 'Mech must have a Mechwarrior pilotDEPLOYMENT TEAM A list of 'Mechs ready for deployment. Select a 'Mech here, select a pilot in the Available Pilots list, and then click the Add Pilot button for assignment to the selected 'Mech. You can also drag or double-click a pilot for assignment to the selected 'Mech.mADD Select a Mechwarrior in AVAILABLE MECHWARRIORS and hit this button to add him/her to the DEPLOYMENT TEAMREMOVE Select a Mechwarrior in the DEPLOYMENT TEAM and hit this button to remove him/her and place him/her in AVAILABLE MECHWARRIORSMECHWARRIORS These are the Mechwarriors that are available for this mission. Select a Mechwarrior and hit ADD to add him/her to the DEPLOYMENT TEAM9KILLS The number of enemies destroyed by this Mechwarrior_DEPLOYMENT Here you review your mission objectives and give the command to LAUNCH this missionaDEPLOYMENT TEAM These are the 'Mechs and Mechwarriors that are ready to launch into this missionBPURCHASABLE MECHS You may buy these 'Mechs into your MECH STORAGElBUY Select a 'Mech in the PURCHASABLE MECHS and hit this button to add this 'Mech to your MECH STORAGE areasSELL Select a 'Mech in the MECH STORAGE area and hit this button to sell that 'Mech for additional CBILLS (money). RATE HELP AMMO HELPRANGE INDICATOR HELPDAMAGE INDICATOR HELPRATE OF FIRE INDICATOR HELPAMMO INDICATOR HELPCOMPONENT LIST HELP BALLISTIC TAB ENERGY TAB MISSILE TAB COMPONENT TABALL COMPONENTS-HEAT FACTOR This is help for the heat factor AMECHLAB this is where you change the weapons loadouts on the Mech ACCEPT This accepts your changes RANGE HELP DAMAGE HELPA'MECH PURCHASING In this screen, you can buy and sell 'Mechs.'MECH STORAGE A list of 'Mechs in your inventory. Select a 'Mech here, and then click the Sell 'Mech button to sell it. You can also drag or double-click a 'Mech to sell it.AVAILABLE 'MECHS A list of available and unavailable 'Mechs. Select a 'Mech here, and then click the Buy 'Mech button to add it to your inventory. You can also drag or double-click a 'Mech to buy it.MCURRENT SELECTION The name and animation of the currently selected 'Mech.a'MECH VARIANT The variant of the selected 'Mech. Variants can be customized in the 'Mech Bay.MCURRENT SELECTION The name and animation of the currently selected 'Mech.t'MECH VARIANT The variant of the selected 'Mech. To customize this 'Mech variant, click the Modify 'Mech button.ATONNAGE The weight, in tons, and class of the selected 'Mech.;RANGE The dominant weapons range of the selected 'Mech.4ARMOR The amount of armor on the selected 'Mech.CSPEED The speed, in kilometers per hour, of the selected 'Mech.>JUMP The distance, in meters, the selected 'Mech can jump.'MECH LAB In this screen, you can customize the weapons, armor, and jump jets of the selected 'Mech and create a new 'Mech variant.PVARIANT Select a default or customized 'Mech variant in this drop-down list.fCOST OF CHANGES The customization cost of the 'Mech variant, as shown in the current payload area.AVAILABLE COMPONENTS A list of available and unavailable weapons and components. Select a tab, select an available weapon or component, and then click the Add button to add it to your 'Mech. You can also drag or double-click an available weapon or component to add it.`CURRENT SELECTION The name and animation of the currently selected weapon or component.HEAT CAPACITY The amount of heat the 'Mech will generate with its current payload, relative to the maximum amount of heat it can withstand before shutting down.ARMOR The amount of weapon fire a 'Mech can withstand before suffering critical damage. Higher armor levels allow a 'Mech to survive longer in combat before requiring repairs.+RANGE The range of the selected weapon.4DAMAGE The damage caused by the selected weapon.LRATE OF FIRE The rate at which the selected weapon fires per 10 seconds.JPAYLOAD MODEL An inventory of what weapons and components this 'Mech is carrying. Select a weapon or component here, and then click the Remove button to remove it. You can also drag or double-click a weapon or component to remove. Orange = empty, green = short range, blue = medium range, red = long range, yellow = component.MHEAT GENERATED The amount of heat the select weapon generates when fired.pPILOT READY AREA In this screen, you can review and assign pilots to the 'Mechs in the Deployment Team area.DEPLOYMENT TEAM A list of 'Mechs ready for deployment. Select a 'Mech here, select a pilot in the Available Pilots list, and then click the Add Pilot button for assignment to the selected 'Mech. You can also drag or double-click a pilot for assignment to the selected 'Mech.@AMMO The amount of ammunition loaded on the selected weapon.OAVAILABLE PILOTS A list of pilots awaiting assignment. Select a pilot here, and then click the Add Pilot button to assign him or her to the 'Mech selected in the Deployment Team area. You can also drag or double-click a pilot to assign him or her to the selected 'Mech. Green = Green, yellow = Regular, red = Veteran, blue = Elite.LAUNCH Begin the mission.VRANK The rank of the selected pilot, as determined by gunnery and piloting skills.PGUNNERY SKILL The compentence level of the selected pilot's weapons control.NPILOTING SKILL The competence level of the selected pilot's 'Mech control.7KILLS The number of 'Mechs the pilot has destroyed.NCURRENT SELECTION The name and photo of the currently selected pilot.)PILOT The name of the selected pilot.>SPECIALTY SKILLS The special skills of the selected pilot.PAaMISSION BRIEFING In this screen, you can study the selected mission's terrain and objectives.MISSION MAP A dynamic reconnaissance photo of the selected mission's terrain and features. The mission's drop zone and objectives are shown in conjunction with the VidCom.VIDCOM A video device that plays communications from your officers. Here it provides a 3D view of the selected mission's objectives.JMISSION OBJECTIVES The objectives and briefing of the current mission.F'MECH BAY In this screen, you can establish your deployment team.6BUY/SELL 'MECHS Go to the 'Mech Purchasing screen.DEPLOYMENT TEAM A list of 'Mechs selected for deployment and awaiting pilots. Select a 'Mech here, and then click the Remove 'Mech button to move it back to 'Mech Storage. You can also drag or double-click a 'Mech to remove it. TEAM WEIGHT LIMIT A scale that monitors the current weight of the deployment team in relation to the maximum weight allowed for this team.7TONNAGE The weight, in tons, of the selected 'Mech.;RANGE The dominant weapons range of the selected 'Mech.4ARMOR The amount of armor on the selected 'Mech.CSPEED The speed, in kilometers per hour, of the selected 'Mech.HJUMP JETS The distance, in meters, that the selected 'Mech can jump.JPILOT SPECIALTY 1 This is help information for the pilot's first specialtyJPILOT SPECIALTY 2 This is help information for the pilot's first specialtyJPILOT SPECIALTY 3 This is help information for the pilot's first specialtyJPILOT SPECIALTY 4 This is help information for the pilot's first specialtyAJUMPING This displays the relative jumping capability of the mechJUMPING Value =>EXPERIENCE This displays the relative expercience of the pilotEXPERIENCE Value =CTARGETING This displays the relative targeting ability of the pilotTARGETING Value =APILOTING This displays the relative piloting ability of the pilotPAPILOTING Value =KSENSOR This displays the relative ability of the pilot to read his sensorsSENSOR Value =.RANKING This displays the ranking of the pilot)HELP This area displays help information.PLAY This will play the movie.STOP This will stop the movie.PAUSE This will pause the movieLAUNCH This starts the missionxDROPWEIGHT This displays how much your DEPLOYMENT TEAM weighs. You can only take a limited weight on every mission. +WEIGHT This displays the weight of the mech=ARMOR This displays the relative amount of Armour on the mech ARMOR Value =2SPEED This displays the relative speed of the mech SPEED Value =The last of Brennan's spaceObjective %i: %s -- incompletecompletefailedLance OrganizationPoint%s Lance %i Position %s At Base Camp!Ejected but returned to base campDied during the missionEjected and missing in action Ejected and captured by the Clan,%i shots hit out of %i fired: %f%% hit ratioNo shots firedArmorPAReport for Mech %i of Lance %iWeapondisabled destroyedokayAmmo %ld ammodamaged no salvage uninspectedBut there's something here... Salvage ListroundsShort-Range Attack Command (S)3Order the selected 'Mechs to attack at short range.Long-Range Attack Command (L)2Order the selected 'Mechs to attack at long range.Medium-Range Attack Command (M)4Order the selected 'Mechs to attack at medium range.Jump Command (J)<Order the selected units to jump on their next move command.Run Command (SPACEBAR);Order the selected units to run on their next move command.Guard Command (G)/Order the selected units to guard another unit.&Fire from Current Position Command (C)GOrder the selected units to stop and fire from their current positions."Stop/Hold Fire Command (BACKSPACE)9Order the selected units to stop their previous commands.Info (I)>Display detailed information on the selected 'Mech or vehicle.Objectives List (F9).Toggle the list of current mission objectives.System Menu (ESC);Toggle the System Menu, which pauses the mission when open. Tactical MapTDisplay sensor contacts, objective locations, unit locations, and other information.Support Palette4Display artillery and vehicle reinforcement options. Unit Info>Display detailed information on the selected 'Mech or vehicle.Lay Mines Toggle Command (V)GOrder the selected Minelayer to lay mines on its next movement command.Repair3Activates Repair Mode for the selected Repair TruckRecover5Activates Recover Mode for the selected Salvage Craft Default RangePA9Sets the selected 'Mechs to attack at their default rangeAirstrike (NUMPAD *)-Call in an Airstrike to a specified location.Sensor Probe (NUMPAD /)/Call in a Sensor Probe to a specified location.Fixed ArtilleryDPurchase and deploy a Fixed Artillery piece to a specified location. Repair Truck#Purchase and deploy a Repair Truck. Scout 'Copter$Purchase and deploy a Scout 'Copter. Minelayer Purchase and deploy a Minelayer. Salvage Craft$Purchase and deploy a Salvage Craft.Cancel DeploymentCancel the selected deployment.Deployment TeamWSelect a unit to command or review its info. Hold down SHIFT to select multiple units. %.0f Ton %s Vehicle/The following components could not be replaced: Short-Range Very ShortHYou do not have enough Resource Points to fully repair this BattleMech. Current Operation BriefingCurrent Campaign BriefingCurrent Mission BriefingCurrent BattleMech InventoryCurrent Pilot InventoryCurrent Component InventoryCurrent Vehicle InventoryPermanently remove pilotThis version for FIT Use ONLY#Pre-Release build Do Not Distribute/Do you wish to remove these damaged components?-There is insufficient room for the component.Very LgtModerateVery Hvy Devastating Very FastFastSlow Very SlowN/A Long-RangeTonsSensorGreenRegularVeteranElite*Are you sure you want to delete this file?Overwrite this saved game? Game Saved.Standard IncompleteSuccessFailureInvalid Status InvisiblePrimary SecondaryOtherPAInvalid%s %.0ft 'MechLightMediumHeavyAssaultGreenRegularVeteranEliteAttack-From Position [C]Attack-Short Range [S]Attack-Medium Range [M]Attack-Long Range [L]Guard/Escort [G]Use Jumpjets [J]Move Full Speed [SPACE]Zoom Zoom Disabled Small Strike Large Strike Sensor Probe Camera DroneCommand Palette Calling %s%s Capturable %s Shutdown%s Powered Down %s No Pilot %s No CrewBridgeForestPA Heavy Wall Medium Wall Light WallBuildingTurretGate'Do you want an IPX or a TCP connection?You cannot join the game.$Max players is %d. You only have %d.WAITING FOR HOST TO SETMISSION PARAMETERS0The following players don't have the game file: .Checking for the game file on all computers...Error loading file %s.)You have been disconnected from the host.Exit Multiplayer?<All other players have disconnected. Exiting session screen.Attempting serial connection...Attempting modem connection...Error dialing or connecting.Clan Inner SphereFriendlyEnemy"Waiting for all players to return.Missing Player;All other players have disconnected. Exiting to game lobby.1Other player(s) left before you started the game. Map Controls%s %.0ft 'Vehicle Medium-Range ComponentsPAAce Ammo DumpBase GeneratorDome Fuel Tank Gate ControlHeavy Popup Turret Heavy TurretInfantry Barracks Lookout Tower 'Mech HangarMechWarrior BarracksPerimeter AlarmPower Generator Repair BayLiao Retractable BridgeSalvage StorageSensor Control Sensor TowerSalvage Warehouse SpotlightSpotlight ControlTurret ControlTurret GeneratorLiao Vehicle Crew BarracksBastionInfantry Barracks 'Mech Hangar Repair BayMechwarrior BarracksPower Generator Sensor Tower SpotlightTurret Power GeneratorSalvage Storage Ammo DumpPower Generator 'Mech Hangar Lookout Tower Repair BayActivation MarkerPAHouseHouseHouseHouseHouseHouse Small WillowGrassy Willow TreeDead Willow TreeAlien Palm TreeAlien Palm Tree 2CattailsDead Willow Tree 2 Medium Willow Large Willow Cattails 2PARockRock 2 Ammo DumpDavion Bridge Control Gate Control Lookout TowerPerimeter AlarmDavion Retractable BridgeSalvage StorageSensor ControlSalvage WarehouseSpotlight ControlVehicle Hangar BarricadeGate Streetlight Streetlight 2 Streetlight 3APCHarasserLarge Artillery MinelayerPartisanSmall ArtilleryVedetteLiao Bridge Control Light Wall Light GateDavion Light Wall Diagonal Jungle Bush 2Jungle Clump 1Small Jungle TreeLarge Jungle TreeRock 1 Rock 2 DorjeRock 3Palm Palm Clump Ruin Barracks Ruin Hangar Ruin Tank Ruin TowerVolcano CraterJungle Clump 2ScimitarLegion Armored CarHunterPA Mobile HQ Fuel Truck Empty Truck Cargo TruckResource Truck Light Wall Light Gate Medium Wall Medium Gate Heavy Wall Heavy Gate Medium Wall Medium Gate Heavy Wall Heavy GatePerimeter AlarmInfantry BarracksVehicle HangarDavion Medium Wall Diagonal Gauss TurretPopup Autocannon Turret LRM TurretLarge Pulse Laser TurretLong Tom TurretDavion Heavy Wall DiagonalMedium Autocannon Turret SRM TurretPopup SRM TurretVTOLPopup LRM TurretSalvage WarehouseTurret Power GeneratorPAJeep Repair Truck Fuel PipeLarge Fuel TankSmall Fuel TankStorm LRM CarrierSteiner Retractable Bridge Heavy Wall Heavy Gate Medium Wall Medium Gate Light Wall Light GateTurret Control Small PinePABridge ControlSpotlight Control Gate ControlTurret Control Spotlight Sensor TowerMechwarrior BarracksSensor Control AmbulanceTankFScout Pine Clump Medium Pine Large PineHetzerSensor Probe LauncherPAH TentTentHQ Tent Long TentAttack 'Copter Hellcat 2 Motorcycle Dune BuggyTroop TransportRhodan Private Jet Liao Flag CheckpointBarrelBarrelsDumpsterPASmall Barricade Stop Sign Camo Netting Sandbag Walls Tarp CratesBurning Trash Barrel Wooden FenceSandbag Bunker Ammo Crates Wooden Crates Hazmat SphereInfantry Powered ArmorForkliftHeavy IndustrialPurification Plant Small BirchSmall Dead Birch Medium BirchMedium Dead Birch Large BirchLarge Dead Birch Birch Clump 1Birch Clump 1 Dead Geodesic DomeBridge Ammo CratesBarrelsBlue Beacon Light Trash Barrel Camo NettingMetal BarricadePACrates Davion FlagDumpsterGreen Beacon Light Hazmat Sphere Liao FlagMilitary CheckpointLockersRed Beacon Light Runway LightSandbag Bunker Sandbag Wall Slippery Sign Stop SignReinforced Barricade Wooden Crates Road SignFuel pipe junctionExtraction Marker Nav Marker Nav Point 2 Nav Point 3 Nav Point 4 Nav Point 5 Nav Point 6 Nav MarkerNOT USEDNOT USEDIndustrial Plant Tin ShackChemical Plant Small OakPA Medium Oak Large OakLarge Dead OakMedium Dead OakSmall Dead Oak Oak Clump Small Maple Medium Maple Large MapleSmall Dead MapleMedium Dead MapleLarge Dead Maple Redwood 1 Redwood 2 Redwood 3Redwood 1 DeadPARedwood 2 DeadRedwood 3 Dead Large Factory Small FactoryMedium FactoryProcessing Plant Centipede Corner PipeDrillsonEnd Pipe Four-Way PipeLiquid Storage Pipe Tank Rusty QuonsetQuonset New QuonsetPA Small House Large House Shanty House Tiny House Short Pipe Medium Pipe Long PipeThree-Way PipeSmall Dead WillowMedium Dead WillowLarge Dead WillowSmall Dead PineMedium Dead PineLarge Dead PineResource BuildingBandit HeadquartersCrashed Spaceship EngineCrashed Spaceship TailLiao Light Wall DiagonalLiao Medium Wall DiagonalLiao Heavy Wall Diagonal Heavy 'Copter Scout 'Copter Light PostLiao Light Post Diagonal Medium PostLiao Medium Post Diagonal Heavy PostLiao Heavy Post DiagonalCactus Bent Cactus Raised CactusPA Spiked Cactus Scrub Brush 1 Scrub Brush 2 Scrub Brush 3 Scrub Brush 4 Junk Pile Large JunkJunk Small JunkLarge WreckageWreckageSmall WreckageCrashed LifeboatRusted Escape PodDesert Rock Clump 1Desert Rock Clump 2PADesert Rock Clump 3Desert Rock Formation 1Desert Rock Formation 2Desert Rock Spire 1Desert Rock Spire 2 Scout 'CopterSteiner Light Wall DiagonalSteiner Medium Wall DiagonalSteiner Heavy Wall Diagonal Heavy PostSteiner Heavy Post Diagonal Medium PostSteiner Medium Post Diagonal Light PostSteiner Light Post Diagonal Water Tower ApartmentsTall ApartmentsShed Angled Shed Raised Shed Meeting Hall Wooden Fence Dummy TreeDummy BuildingDummy SteppableMobile Orbital GunComstar Support BuildingVery Long BridgeFixed ArtilleryWooden Fence CornerWeapons Facility Grain Storage Greenhouse Gun TowerIndustrial Complex Relay StationTransformer Station Valve StationWaste Processor HPG Station Headquarters Headquarters Headquarters Wire FenceWire Fence Corner Razor WireRazorwire CornerHazmatDesert Rock Field 1Desert Rock Field 2Desert Rock Field 3Grass Rock Clump 1Grass Rock Clump 2Grass Rock Clump 3Grass Rock Field 1Grass Rock Field 2Grass Rock Field 3Grass Rock Formation 1Grass Rock Formation 2Grass Rock Formation 3Jungle Rock Clump 1Jungle Rock Clump 2Jungle Rock Clump 3Jungle Rock Field 1Jungle Rock Field 2Jungle Rock Field 3Jungle Rock Formation 1Jungle Rock Formation 2Jungle Rock Formation 3Tundra Rock Clump 1Tundra Rock Clump 2Tundra Rock Clump 3Tundra Rock Field 1Tundra Rock Field 2Tundra Rock Field 3Tundra Rock Formation 1Tundra Rock Formation 2Tundra Rock Formation 3Volcanic Rock Clump 1Volcanic Rock Clump 2Volcanic Rock Clump 3Volcanic Rock Field 1Volcanic Rock Field 2Volcanic Rock Field 3Volcanic Rock Formation 1Volcanic Rock Formation 2Volcanic Rock Formation 3PrisonShack AeroSpotterAC Desert Camo TurretAC Tundra Camo TurretAC Volcanic Camo TurretSRM Desert Camo TurretSRM Tundra Camo TurretPASRM Volcanic Camo TurretArborCarverSylvanVerdantTree Clump 2 Tree 1Tree Clump 2 Tree 2 Gulag Prison Gulag Entry Gulag WingGulag Barracks Prison Cells Gulag CellsTurret ControlMilitaryOrbital TurretPortableKarnovFixed ArtillerySwarm LRM CarrierMech Arm Omnimech ArmMech Leg Omnimech Leg Mech Debris Cement MedianLifeboatShiloneSlayer Crane Prop Gun Tower9Fires machine gun rounds. Best attacked from long range.PAAtlas Atlas DebrisEnfield DebrisMenShen Center LobbyDropshipCatapultHangarHub RazorbackLobbyShuttleLao HuTerminal Dual Terminal WolfhoundAir Traffic ControlSpace Traffic Control HollanderWalkway Liao Banner HunchbackElite Barracks Guard HouseZeus Palace Core Palace Gate JagerMech Palace Tower Palace Wing Starslayer Mansion Left Mansion RightMad Cat Crash RibShantyAnubis Angled Shanty Low ShantyRaven Crash Wing Shanty FenceSha YuGantryMansionUllerComstar Corner Comstar EndVultureComstar FourwayComstar Generator HighlanderComstar OfficeComstar ThreewayCyclopsComstar Walkway Heavy Post Bushwacker Light Post Medium Post Blood AspAdministration Auxiliary Shadow CatOffice QuartersHall of RecordsEnfield High CommandAtriumShootistAnnexStairway UrbanMechFire AntSmall Promenade Victory HallLarge PromenadeKatrina SteinerLow Urban BrickLow Urban ConcreteLow Urban Abandoned Urban BrickUrban Abandoned Urban LoftPATall Urban ConcreteTall Urban AbandonedTall Urban OfficesHigh Urban ConcreteHigh Urban AbandonedHigh Urban OfficesDavion Dropship Liao DropshipKurita DropshipSteiner DropshipRYOKENCOUGARTHOR Steiner FlagAC Grassland Camo TurretSRM Grassland Camo TurretHardened Resource Building Headquarters/Exit to mplayer.com to launch an internet game?WThe MPlayNow executable was not found. Please reinstall it from the MechCommander 2 CD.#Waiting on host to create game... MechCommander 2 requires at least 48 MB of Swapspace to run. Your Swapspace is only %d MB. See the Readme file for information on how to do this.DeadInjuredActiveLocal Turret Power Sensor PowerEastern Turret PowerWestern Turret Power]A 'Mech cannot be deployed with damaged engine. The engine must be repaired in the 'Mech Bay.Demo5has left the game. Returning you to the main screen. PABonus ObjectivesNo Salvage RecoveredSecondary ObjectivesRPUCannot deploy the 'Mech. The chassis is missing internal structure in a key location.3has left the game. Returning you to the game lobby.9Please insert the MechCommander 2 CD in the CD-ROM drive.MechCommander 2 CD ErrorPerimeter Turret Power;Sorry. Your network connection to this game has been lost. West Turret ControlEast Turret ControlGate Turret ControlPosition Marker0Connecting through TCP/IP. IPX is not installed.0Connecting through IPX. TCP/IP is not installed.RYour connection to the game was unsuccesful. Click OK to return to the game lobby.PYou should have at least 32 M of RAM for multiplayer. Expect serious frame hits.vCurrent inventory of 'Mechs and vehicles is %d. Maximum is %d. You must sell back units or risk losing future salvage.vCurrent inventory of 'Mechs and vehicles is %d. Maximum is %d. You must sell back at least %d units before deployment.Inventory of 'Mechs and vehicles is at maximum. Until you sell back units, you may not purchase new units and you will lose all future salvage.3Nobody joined your game. Exiting to the game lobby.!Drop-Weight %d Tons Under Maximum%s' gameis now the server.%s has entered the mission.PortArthurAfter_Op%i_Mis%iPortArthurBefore_Op%i_Mis%i savegame%03i Inventory: Sensors & AmmoNONE [%i rounds]<empty>%s left the game. I have become the server.English UnlimitedCermakAfter_Op%i_Mis%iCermakBefore_Op%i_Mis%i#Please insert MechCommander 2 CD 1.Movie not found Light Vehicle Med Vehicle Hvy VehicleUNKNOWN Light 'Mech Med 'MechPA Hvy 'MechUNKNOWN Assault 'MechRyokenCougarThorPAAPC Armored CarBulldogCondorHarasserJ. Edgar LRM Carrier MinelayerSweeperPegasus Refit TruckRommelSaracenSavannahShrek SRM CarrierPAStriker Swiftwind VonLuckner Mobile HQ Fuel Truck Elem. Carrier Mbl ArtlryArtillery Loader Towed TurretAeroSpace SpotterResource Truck Salvage Rig Lt. TransportFlatbed Semi-Tractor Armed FlatbedPA Farm TruckArmed Farm TruckCar Sports Car Sports CarCar Hover LimoLimo Sports CarCarCar Sports CarCarCar Sports Car Salvage TruckPA Refit Rig Ambulance Centipede Regulator ManticorePilumAlacorn Ammo TruckPA undefined Fusion EngineXL Fusion EngineC XL Fusion Engine Arm Actuator Leg ActuatorCockpit Heat SinkDouble Heat SinkC Double Heat Sink Jump JetsMedium Jump JetSmall Jump JetSensor - BasicSensor - IntermediateSensor - AdvancedC Sensor - BasicC Sensor - AdvVehicle SensorAdv Vehicle Sensor Gyroscope IV Gyroscope III Gyroscope II Gyroscope IPower AmplifierArmorVehicle Ferro-Fibrous ArmorC Ferro-Fibrous ArmorC Vehicle Ferro-FibrousEndosteel Int StrC Endosteel Int StrCasePAC CaseShoulderHip LifeSupportVehicle Sensors Beagle Probe MkI ECM Suite undefined undefined undefinedMkII ECM Suite Active Probe undefined undefined undefined undefinedPA undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefinedRail GunLight Gauss RifleLight AutocannonMedium AutocannonHeavy AutocannonUltra Light Autocannon Gauss Rifle Machine GunAnti-Missile SystemLight LBX AutocannonUltra Medium AutocannonClan Ultra Heavy AutocannonClan Ultra Light AutocannonClan Ultra Medium AutocannonUltra Heavy AutocannonClan Gauss RifleMachine Gun ArrayClan Anti-Missile SystemClan Light LBX AutocannonClan LBX AutocannonClan Heavy LBX Autocannon undefinedLRM Rack LR Missile/15 LR Missile/20Swarm LRM RackSRM PackStreak SRM PackHeavy Thunderbolt undefined undefined undefined Clan LRM RackClan LR Missile/15Clan LR Missile/20 Clan SRM PackClan SR Missile/6Clan Streak SRM PackClan Streak SR Missile/6 undefined undefinedClan Heavy Laser Large LaserER Large LaserLarge Pulse LaserER LaserPA Pulse LaserPPCER PPCClan Heavy Large Laser undefined undefinedClan ER Large LaserClan Large Pulse Laser Clan ER LaserClan Pulse Laser Clan ER PPC Flamer ArrayLaser undefined undefined undefinedPALong Tom CannonThunderbolt Missile undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined Rail Gun AmmoLt. Gauss Ammo Lt. AC AmmoAC Ammo Hvy AC AmmoLt. Ultra AC AmmoGauss Rifle Ammo MG Array AmmoAnti-Missile Ammo Lt. LBX AmmoPA Ultra AC AmmoHeavy Ultra AC AmmoClan Lt. Ultra AC AmmoClan Ultra AC AmmoClan Heavy Ultra AC AmmoClan Gauss Rifle AmmoC M Gun Ammo ?C Anti-Missile AmmoC Lt. LBX Ammo C LBX AmmoC Hvy. LBX Ammo undefinedLRM Ammo LRM/15 Pack LRM/20 PackSRM Ammo SRM/6 Pack ST SRM AmmoHeavy Thunderbolt AmmoLong Tom Cannon AmmoThunderbolt Missile Ammo undefined Clan LRM AmmoSwarm LRM Ammo C LRM/20 Pack Clan SRM Ammo C SRM/6 Pack C ST SRM AmmoC ST-SRM/2 Pack undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefinedPA undefinedEngineXLEngineXLEngineArmActLegActCockpit Heat SinkPAD-HtSnkD-HtSnk Jump JetsMedJumpSmlJumpStandard Optics Snsr (Inter.) Snsr (Adv.) Snsr (C-Bsc.) Snsr (C-Adv)Sensor-V Sensor-AVGyro-IVGyro-IIIGyro-IIIGyro-IPAPwrAmpArmor FrroFbr-VFrroFbr FrroFbr-VEndoStlEndoStlCaseCaseShldActHipAct LifeSuprt undefinedBeagleGrdECM undefined undefined undefined ECM Suite Sensor Probe undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefinedPA undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefinedRail Gun Light GaussLight AC Medium ACHeavy ACUltra Light ACGauss Machine GunAMS Light LBX Ultra Med ACC Ultra Hvy ACC Ultra Light ACC Ultra Med ACUltra Heavy ACC GaussMG ArrayAMS C Lt. LBXC LBX C Heavy LBX undefinedLRM RackLRM/15LRM/20Swarm LRM RackSRM Pack ST SRM Pack Thunderbolt undefined undefined undefined C LRM RackLRM/15LRM/20 C SRM PackSRM/6 C ST SRM PackPAS-SRM/6 undefined undefined C Hvy Laser Large LaserER Large LaserLarge Pulse LaserER Laser Pulse LaserPPCER PPCC Hvy Large Laser undefined undefinedC ER Large LaserC Large Pulse Laser C ER Laser C Pulse LaserC ER PPC Flamer ArrayLaser undefined undefined undefinedLong Tom Thunderbolt undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined Rail Gun AmmoLt. Gauss AmmoPA Lt. AC AmmoAC Ammo Hvy AC Ammo U-Lt.AC AmmoGaussMGAMS Lt. LBX AmmoLBX Ammo Hvy. LBX AmmoC Ult Lt.AC Ammo C Ult.AC AmmoC Ult Hvy.AC AmmoC GaussMGAMSC Lt. LBX Ammo C LBX AmmoC Hvy. LBX Ammo undefinedLRM AmmoLRM/15LRM/20SRM AmmoSRM/6 ST SRM Ammo Tbolt Ammo Long Tom Ammo Sniper Ammo undefined C LRM AmmoLRM/15PALRM/20 C SRM AmmoSRM/6 C ST-SRM AmmoS-SRM/6 undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefinedThe Adams OA-34 Heat Sink is indispensable for any 'Mech with energy or heavy ballistic weapons, both of which produce heat. Heat can interfere with engine and sensor systems as well as climate-control systems in the cockpit, so taking care of this during logistics is your only option. Adding heat sinks, or better yet multiple heat sinks, to your 'Mech configuration will alleviate the heat problem. After firing multiple salvos, not only are cannon and gun barrels scorched, but laser acceleration housings are near molten and auxiliary systems are taxed. The combination of these factors is known as the heat capacity of a 'Mech, and heat sinks increase that heat capacity. With heat sinks, that excess energy accumulates much more slowly. undefined undefined undefinedThe advantages of deploying a Jump Jet-equipped 'Mech should be considered before any mission. Scout 'Mechs can acquire excellent vantage points for observing enemy installations or battle team movements by vaulting to high ground from the leeward side. Having a jump 'Mech in any weight class can help with both dogfights in open terrain and assault/siege attacks. In dogfights, fire-support 'Mechs can grab high ground before foot-bound 'Mechs and serially destroy enemy 'Mechs. 'Mechs on the valley floor, for example, would already be engaged with the jumper's battlemates and could offer diminished defensive fire. Such a jump 'Mech can turn any face-off beneath it into a two-on-one fight with a swivel of its torso. In a base assault or siege maneuver, jumpers can hurdle base walls and capture interior structures such as turret and gate controls. Without a jumper  Mech on the team, the others have to use prolonged barrages to "open the door." undefined undefined undefined undefined undefinedPA undefined undefined undefined undefined undefined undefined undefined undefined undefinedThe base armor on a 'Mech may be enhanced by adding additional armor plating. Each armor component adds 32 points of armor divided among all of a 'Mech's locations such as the arms, legs, head, torso, and back. Extra armor is often incorporated into designs for 'Mechs used for frontline assaults, in order to draw enemy fire away from the lightly armored support 'Mechs. Several commanders have noted that heavy armor works well in conjunction with short-range weapons. The extra protection allows the 'Mech to survive initial enemy volleys until it can work its way into short range, where it can then take apart enemies unable to fire at short distances. There is limited surface area on a 'Mech available for armor, so the maximum armor capacity of any 'Mech is determined by its size. undefined undefinedundef undefined undefined undefinedPA undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefinedUndefineMechanically identical to the Gauss Rifle, the Light Gauss Rifle's main advantage is in its lightweight construction and compact size. This comes at the expense of firing a smaller projectile, which inflicts less damage than the standard Gauss Rifle. ZThe Light Autocannon fires shells 30 mm or larger and is effective out to long range. Used primarily on vehicles and tanks, the Light Autocannon occasionally sees duty mounted on 'Mechs designed to eliminate smaller, fast-moving threats. Below-average armor penetration capability limits the Light Autocannon's effectiveness against 'Mechs. `The Medium Autocannon, or AC/10, has been a weapon in service in some form since the 20th century. Modern versions are automatic and self-feeding, firing shells 40-mm caliber or larger. A versatile and inexpensive weapon, the Medium Autocannon has been mounted on virtually every weapons platform in common use including 'Mechs, tanks, and turrets. Also called the AC/20, the Inner Sphere Heavy Autocannon is a short-range weapon that fires large-caliber shells between 80 and 120 mm. Although bulky, expensive, and difficult to mount, the Heavy Autocannon overcomes all its faults by delivering extreme damage and excels at disabling heavily armored targets. Found primarily on larger 'Mechs, the Heavy Autocannon is only suited for anti-'Mech operations, as any other use is considered overkill. xImprovements in the design of the feed mechanisms and advanced materials allow Ultra Autocannons to sustain a higher cyclic firing rate over conventional autocannons. Firing the same caliber ammunition, Ultra Autocannons net a significant increase in damage potential as well as cost. The Light Autocannon fires shells 30 mm or larger and is effective out to long range. Used primarily on vehicles and tanks, the Light Autocannon occasionally sees duty mounted on 'Mechs designed to eliminate smaller, fast-moving threats. Below-average armor penetration capability limits the Light Autocannon's effectiveness against 'Mechs. cGauss Rifles are electromagnetic weapons that fire solid projectiles at high velocities. Using electromagnetic rails to accelerate a low-profile slug made of conducting material, the Gauss Rifle delivers massive kinetic energy at long ranges. Because it fires without chemical combustion, Gauss Rifles generate less heat than autocannons and missiles. Undefined undefined undefined~Improvements in the design of the feed mechanisms and advanced materials allow Ultra Autocannons to sustain a higher cyclic firing rate over conventional autocannons. Firing the same caliber ammunition, Ultra Autocannons net a significant increase in damage potential as well as cost. The Medium Autocannon, or AC/10, has been a weapon in service in some form since the 20th century. Modern versions are automatic and self-feeding, firing shells 40-mm caliber or larger. A versatile and inexpensive weapon, the Medium Autocannon has been mounted on virtually every weapons platform in common use including 'Mechs, tanks, and turrets. Clan Ultra Autocannons use mechanical principles similar to those of Ultra Autocannons, but advanced Clan engineering and materials produce even better performance. Overall rate of fire is increased over Ultra Autocannons. Also called the AC/20, the Heavy Autocannon is a short-range weapon that fires large-caliber shells between 80 and 120 mm. Although bulky, expensive, and difficult to mount, the Heavy Autocannon overcomes all its faults by delivering extreme damage and excels at disabling heavily armored targets. Found primarily on larger 'Mechs, the Heavy Autocannon is only suited for anti-'Mech operations, as any other use is considered overkill. BClan Ultra Autocannons use mechanical principles similar to those of Ultra Autocannons, but advanced Clan engineering and materials produce even better performance. Overall rate of fire is increased over that of Ultra Autocannons. The Light Autocannon fires shells 30 mm or larger and is effective out to long range. Used primarily on vehicles and tanks, the Light Autocannon occasionally sees duty mounted on 'Mechs designed to eliminate smaller, fast-moving threats. Below-average armor penetration capability limits the Light Autocannon's effectiveness against 'Mechs. LClan Ultra Autocannons use mechanical principles similar to those of Ultra Autocannons, but advanced Clan engineering and materials produce even better performance. Overall rate of fire is increased over that of the Ultra Autocannons. The Medium Autocannon, or AC/10, has been a weapon in service in some form since the 20th century. Modern versions are automatic and self-feeding, firing shells 40-mm caliber or larger. A versatile and inexpensive weapon, the Medium Autocannon has been mounted on virtually every weapons platform in common use including 'Mechs, tanks, and turrets. PAImprovements in the design of the feed mechanisms and advanced materials allow Ultra Autocannons to sustain a higher cyclic firing rate over conventional autocannons. Firing the same caliber ammunition, Ultra Autocannons net a significant increase in damage potential as well as cost. Also called the AC/20, the Heavy Autocannon is a short-range weapon that fires large-caliber shells between 80 and 120 mm. Although bulky, expensive, and difficult to mount, the Heavy Autocannon overcomes all its faults by delivering extreme damage and excels at disabling heavily armored targets. Found primarily on larger 'Mechs, the Heavy Autocannon is only suited for anti-'Mech operations, as any other use is considered overkill. 6Clan Gauss Rifles function on the same principles as the standard Gauss Rifle, accelerating a solid slug along electromagnetic rails to high velocities. Clan engineering improvements over the standard Gauss Rifle can be seen in the power induction system and load mechanisms, resulting in a better firing rate.The MG Array is actually several machine guns chained together to fire as a single weapon. Although usually seen on tanks, vehicles, and helicopters, the MG Array appears on 'Mech designs as well because of its low cost and negligible heat ouput. undefined undefined undefined undefined undefinedbThe Inner Sphere Long-Range Missile (LRM) Rack fires missiles that can clear intervening obstacles. LRMs, when deployed as the only weaponry on a 'Mech or vehicle, can be defeated when opponents rush inside their minimum range, but when line of sight is blocked by base walls or landforms, few other weapons are so effective at finding their targets. undefined undefinedBThe Swarm LRM Rack is essentially a standard LRM Rack firing special Swarm munitions. Swarm missiles do not detonate on target like normal missiles. Instead, their warheads separate and scatter, damaging anything within their area of effect. Swarms are extremely useful against groups of enemies, especially in close formation. However, since the warheads separate before actually hitting their target, high-speed 'Mechs can move out of a Swarm's effect radius without being damaged. Similarly, airborne targets such as helicopters cannot be hit by the scattering warheads. Short-range missiles carry less propellant than their long-range counterparts but are far more compact, enabling more missile volleys to be launched than a Long-Range Missile Rack. These weapons are common throughout the Inner Sphere and can be found on 'Mechs, tanks, and even turrets. Short-range missiles carry less propellant than their long-range counterparts but are far more compact, enabling more missile volleys to be launched than a Long-Range Missile Rack. These weapons are common throughout the Inner Sphere and can be found on 'Mechs, tanks, and even turrets. undefined undefinedPA undefined undefinedDThe Clan Long-Range Missile Rack launches twice as many missile salvos as the standard LRM Rack while fitting in the same payload space. Advanced construction and lightweight materials found in many Clan weapons are evident in this device. This weapon is found in many Clan 'Mech designs, a testament to its effectiveness. undefined undefined undefined undefinedThe Clan Streak SRM Pack is identical to the standard Streak SRM Pack, except it is constructed with typical high-quality Clan engineering and materials, resulting in a better firing rate. undefined undefined undefinedeHeavy Lasers represent the latest advancement and research in laser weapon technology. Aimed at increasing damage potential while retaining compact size, Heavy Lasers boast the highest damage-to-size ratio of any weapon. The main weakness of the Heavy Lasers is the immense heat output, limiting the number of these weapons that can be carried by any 'Mech.The Large Laser is a larger and more powerful version of the standard Laser. Firing a more coherent beam, the Larger Laser has better range and damage. This weapon is a staple for both tanks and 'Mechs and can be found anywhere in the Inner Sphere.3The Extended-Range Large Laser, a variant of the Large Laser, extends its destructive force to long distances and competes with the superior ranges of Clan lasers. Payload space and damage are identical to the standard Large Laser. Heat generation, however, is significantly increased, as is purchase price.The Pulse Laser and Large Pulse Laser fire rapid, short bursts of laser energy rather than a continuous beam. While this enables the weapon to deliver more overall damage, it also generates more heat.An upgrade to basic laser technology, the Extended-Range Laser does the same damage as the standard Laser, but its range is increased. Unfortunately, the stress on the heat capacity of the 'Mech has also been increased.PAThe Pulse Laser and Large Pulse Laser fire rapid, short bursts of laser energy rather than a continuous beam. While this enables the weapon to deliver more overall damage, it also generates more heat. The Particle Projection Cannon, or PPC, fires bolts consisting mainly of high-energy protons or ions. Unlike laser weapons, the PPC is able to deliver both kinetic and thermal energy, resulting in excellent penetration power against armor. Although larger than laser weapons while still generating large amounts of heat, the PPC is a favorite weapon among MechWarriors throughout the Inner Sphere. The Particle Projection Cannon, or PPC, fires bolts consisting mainly of high-energy protons or ions. Unlike laser weapons, the PPC is able to deliver both kinetic and thermal energy, resulting in excellent penetration power against armor. The ER, or Extended-Range, version of the PPC fires a more cohesive bolt that can inflict damage at long range, but at the expense of greatly increased heat generation. cHeavy Lasers represent the latest advancement and research in laser weapon technology. Aimed at increasing damage potential while retaining compact size, Heavy Lasers boast the highest damage-to-size ratio of any weapon. The main weakness of Heavy Lasers is their immense heat output, limiting the number of these weapons that can be carried by any 'Mech. undefined undefinedThe Clan Extended-Range (ER) Large Laser extends the effective range of the Clan Large Laser to long distances. It occupies the same payload space and fires faster than the Inner Sphere version.The Clan Large Pulse Laser can maintain a higher firing rate than the standard Large Pulse Laser. As with many Clan weapons, the enchanced performance comes at a high cost.The Clan version of the most fundamental energy weapon, this Extended-Range Laser packs good punch for its size and occupies little enough payload space to mount it singly or in clusters. The high cost of the weapon makes it an indulgence for commanders with limited resources.The Clan Pulse Laser can maintain a higher firing rate than the standard Pulse Laser. As with many Clan weapons, the enhanced performance comes at a high cost.The Particle Projection Cannon, or PPC, fires bolts consisting mainly of high-energy protons or ions. Unlike laser weapons, the PPC is able to deliver both kinetic and thermal energy, resulting in excellent penetration power against armor. An impressive example of advanced Clan engineering, the Clan ER PPC is effective to long range and can maintain a higher firing rate than the standard PPC. Although prohibitively expensive, this weapon remains a favorite among elite Clan MechWarriors.The Flamer Array is a set of linked Flamer weapons typically seen on vehicles or smaller 'Mechs. Chained together into a single firing platform, the Flamer Array is capable of producing respectable damage the individual weapons could not.The Laser is a dependable and inexpensive weapon that can be found on any military unit, a true staple of modern warfare. Compact while still producing decent damage, even advanced 'Mech designs incorporate lasers to support more advanced weaponry. undefined undefined undefinedPANThe Long Tom Cannon is a smaller version of the heavy artillery piece. This version can be mounted on a 'Mech chassis, although only the largest 'Mechs have enough payload space to accommodate one. The Long Tom lobs high-explosive shells indirectly at targets, clearing any intervening obstacles. The shell itself inflicts high levels of damage to everything within a large radius. Although a powerful weapon, the Long Tom has been cited as the cause of numerous friendly fire casualties on the battlefield. Commanders are advised to be judicious when employing this dangerous device. ]Experimental technology and not readily available, the Thunderbolt is a large cruise missile that inflicts severe damage to even Assault-class 'Mechs. The large size of the missile carries heavy penalties in terms of payload space and range. Only the largest 'Mechs can mount a Thunderbolt missile system, and the missile is limited to medium range. undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefinedPA undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefinedPARoosterPA>Rooster is a grizzled veteran with a charming Southern accent.PilotingJumpingSensorsGunneryPAOpens the Sprites.PAK fileExit the Application;Export the Sprite PAK File to Incorporate all changes made.#Edit the components definition file Cost: %ldRESOURCE POINTS: %ldPrimary ObjectivesSecondary ObjectivesArialNarrow8.d3fArialNarrow8.d3fAgencyfB11.d3fArialNarrow8.d3fPAArialNarrow8.d3fAgencyfb14.d3fArialNarrow8.d3fAgencyfB17.d3fArialNarrow8.d3fAgencyfB14.d3fArialNarrow6.d3fAgencyfb17.d3fArialNarrow8.d3fArialNarrow8.d3fAgencyfB14.d3fAgencyfB14.d3fAgencyFB11.d3fAgencyfB17.d3fAgencyFB11.d3fAgencyfB11.d3fAgencyfb11.d3fArialNarrow8.d3fArialNarrow6.d3fAgencyfb11.d3fAgencyfb20.d3fAgencyfb14.d3fAgencyFB14.d3fAgencyfb11.d3fAgencyfb17.d3fAgencyFB11.d3fAgencyFB11.d3fArialNarrow8.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB17.d3fAgencyFB14.d3fAgencyFB14.d3fAgencyFB11.d3fArialNarrow8.d3fAgencyFB14.d3fAgencyFB11.d3fAgencyFB14.d3f GAME PAUSEDRCAMPAIGN 1 RIBBON Medal awarded to this pilot for participation in Campaign 1.RCAMPAIGN 2 RIBBON Medal awarded to this pilot for participation in Campaign 2.RCAMPAIGN 3 RIBBON Medal awarded to this pilot for participation in Campaign 3.hCAMPAIGN 1 HONOR RIBBON Medal awarded to this pilot for participation in all missions of Campaign 1.hCAMPAIGN 2 HONOR RIBBON Medal awarded to this pilot for participation in all missions of Campaign 2.hCAMPAIGN 3 HONOR RIBBON Medal awarded to this pilot for participation in all missions of Campaign 3.TPURPLE HEART Medal awarded to this pilot for getting wounded on the battlefield.TVALOR Medal awarded to this pilot for killing 3 or more 'Mechs during a mission.]UNCOMMON VALOR Medal awarded to this pilot for killing 7 or more 'Mechs during a mission.]UNCOMMON VALOR Medal awarded to this pilot for killing 7 or more 'Mechs during a mission.]UNCOMMON VALOR Medal awarded to this pilot for killing 7 or more 'Mechs during a mission.]UNCOMMON VALOR Medal awarded to this pilot for killing 7 or more 'Mechs during a mission.RLIAO SUNBURST OF GALLANTRY Medal awarded to this pilot for heroism under fire.dDAVION SUNBURST MEDAL Medal awarded to this pilot for exceptional duty, devotion, and sacrifice.USTEINER ALLIANCE STAR Medal awarded to this pilot for uncommon bravery and honor.Light 'Mech SpecialistLaser SpecialistLight AC SpecialistMedium AC SpecialistSRM SpecialistSmall Arms SpecialistSensor SpecialistPAToughness SpecialistMedium 'Mech SpecialistPulse Laser SpecialistER Laser SpecialistLRM SpecialistScouting SpecialistJump Jet SpecialistHeavy 'Mech SpecialistPPC SpecialistHeavy AC SpecialistShort-Range SpecialistMedium-Range SpecialistLong-Range SpecialistAssault 'Mech SpecialistGauss SpecialistSharpshooter SpecialistSharpshooter SpecialistSensor SpecialistSensor SpecialistSensor SpecialistwLIGHT 'MECH SPECIALIST Ability to avoid and evade a great amount of enemy weapons fire when piloting a Light 'Mech.sLASER SPECIALIST Ability to fire the Laser, Large Laser, Heavy Laser, and Heavy Large Laser with high accuracy.QLIGHT AC SPECIALIST Ability to fire all Light Autocannons with high accuracy.SMEDIUM AC SPECIALIST Ability to fire all Medium Autocannons with high accuracy.OSRM SPECIALIST Ability to fire all short-range missiles with high accuracy.VSMALL ARMS SPECIALIST Ability to fire machine guns and flamers with high accuracy.SENSOR SPECIALIST Ability to discern additional information from sensor readouts. Level of information increases with pilot's rank.gTOUGHNESS SPECIALIST Ability to withstand personal injury that would typically kill a normal pilot.MEDIUM 'MECH SPECIALIST Ability to avoid and evade a significant amount of enemy weapons fire when piloting a Medium 'Mech.bPULSE LASER SPECIALIST Ability to fire Pulse Lasers and Large Pulse Lasers with high accuracy.PAYER LASER SPECIALIST Ability to fire ER Lasers and ER Large Lasers with high accuracy.NLRM SPECIALIST Ability to fire all long-range missiles with high accuracy.LSCOUTING SPECIALIST Ability to spot enemies beyond normal line of sight.UJUMP JET SPECIALIST Ability to control Jump Jets, enabling longer jump distances.{HEAVY 'MECH SPECIALIST Ability to avoid and evade a moderate amount of enemy weapons fire when piloting a Heavy 'Mech.VPPC SPECIALIST Ability to fire all Particle Projection Cannons with high accuracy.PHEAVY AC SPECIALIST Ability to fire all Heavy Autocannons with high accuracy.SHORT-RANGE SPECIALIST Ability to accurately target enemies within short range. Any target within 60 meters is easier to hit.MEDIUM-RANGE SPECIALIST Ability to accurately target enemies at medium range. Any target from 30 to 120 meters is easier to hit.LONG-RANGE SPECIALIST Ability to accurately target enemies at long range. Any target farther away than 60 meters is easier to hit.ASSAULT 'MECH SPECIALIST Ability to avoid and evade a moderate amount of enemy weapons fire when piloting an Assault 'Mech.`GAUSS SPECIALIST Ability to fire all Gauss Rifles and Light Gauss Rifles with high accuracy.rSHARPSHOOTER SPECIALTY Ability to target specific body parts on enemy 'Mechs with higher accuracy than normal.SENSOR SPECIALIST Ability to discern additional information from sensor readouts. Level of information increases with pilot's rank.SENSOR SPECIALIST Ability to discern additional information from sensor readouts. Level of information increases with pilot's rank.PAwLIGHT 'MECH SPECIALIST Ability to avoid and evade a great amount of enemy weapons fire when piloting a Light 'Mech.PABladeBubbaChopperCreepWormFlashGhostHacksawClaymoreHammerJinxLongshotMeatMotherPaybackPsychoRoosterScooterSteel PaleriderTwitchVenomWickedDaggerNukeCobraShadow Artillery Unassigned Unassigned UnassignedGreenRegularVeteranElite UnassignedPA OBJECTIVES QUICK SAVE QUICK LOADOPTIONS ABORT MISSION EXIT GAMERETURN TO GAMEObjectives List Quick Save Quick LoadOptions Abort Mission Exit GameReturn to Game.Toggle the list of current mission objectives.Save the current mission.Load your mission.6Customize game, graphics, audio, and control settings.Quit the current mission.Exit MechCommander 2.Return to the current mission.Short-Range AttackMedium-Range AttackLong-Range AttackOptimal-Range Range'Ammo Conservation (Energy Weapons Only)JumpFire from Current PositionGuardAmmo ConservationSelect Visible Units Force Fire Aim at Legs Aim at Arms Aim at HeadStop/Hold Fire Power DownPAPower UpEjectRunGet 'Mech Info Airstrike Sensor ProbeSpecial Unit CommandToggle CompassZoom InZoom OutToggle ObjectivesArialNarrow8.d3fShiftControlAltKEYBOARD REFERENCEAgencyFB11.d3fToggle Hot Keys Toggle PauseToggle ObjectivesToggle ObjectivesToggle Objectives Hold Position Toggle Command (H)OOrder the selected units to not move until given a movement or capture command.#Suppression Fire Toggle Command (V)KOrder the selected Fixed Artillery to fire continuously at its next target.Track Camera LeftTrack Camera RightTrack Camera UpTrack Camera DownRotate Camera LeftRotate Camera RightPATilt Camera UpTilt Camera DownChat Team ChatPAMission FailedMission Successful!PA!VRepairs damaged 'Mechs in the field. Click the bay with a 'Mech selected to repair it.XDetects enemies within a short radius. Destroy within 10 seconds or an alarm will sound.NReveals a wide radius of visibility for the owner. Destroy to avoid detection.UCapture to secure its RPs for use in-mission. Cannot capture if enemy is in vicinity.UCapture to secure its RPs for use in-mission. Cannot capture if enemy is in vicinity.RCapture to gain control of linked turrets. Cannot capture if enemy is in vicinity.MPowers linked gates and spotlights. Destroy to incapacitate linked buildings.;Powers linked turrets. Destroy to stop turrets from firing.KCapture to gain sensor information. Cannot capture if enemy is in vicinity.OGathers sensor information in a wide radius. May be linked to a Sensor Control.pCapture to open gates for friendly forces and close them to enemies. Cannot capture if enemy is in vicinity. May be linked to a gate control.`Capture to control linked spotlights and reveal enemies. Cannot capture if enemy is in vicinity.Illuminates areas at night.%Fires volleys of long-range missiles.$Fires packs of short-range missiles. Fires metal slugs at long range.1Fires area-effect artillery rounds at long range.(Fires autocannon rounds at medium range.GContains combustibles. Produces large area-effect blast when destroyed.GContains combustibles. Produces small area-effect blast when destroyed.GContains combustibles. Produces small area-effect blast when destroyed.GContains combustibles. Produces small area-effect blast when destroyed.VMove all units to this marker to end the mission once primary objectives are complete.>Move units to this navigation marker to complete an objective.KA Repair Truck or Salvage Craft will land here when the timer reaches zero.7An Airstrike will hit here when the timer reaches zero. ArtilleryRepair MinelayerScoutNo Pilot Select a Unit Total: %ld 'MECH SALVAGE&Select the 'Mechs you want to salvage. 'MECH LOADOUTDone/DONE Proceed to the Pilot Promotion screen.PADONE Mech Item)Click on this item to view its propertiesClick this item to Salvage it.SALVAGE BUTTONAirstrike MarkerVTol Call MarkerAutocannon Turret Light Gate Mediume Gate Heavy Gate>Fires large pulse laser blasts. Best attacked from long range.U'MECH SALVAGE In this screen, you can salvage 'Mechs disabled on the battlefield.\C-BILLS The amount of money you currently have, updated as you select 'Mechs to salvage.4ARMOR The amount of armor on the selected 'Mech.7SALVAGE LIST Select each 'Mech you want to salvage.PAATONNAGE The weight, in tons, and class of the selected 'Mech.;RANGE The dominant weapons range of the selected 'Mech.CSPEED The speed, in kilometers per hour, of the selected 'Mech.>JUMP The distance, in meters, the selected 'Mech can jump.ICURRENT SELECTION The name and image of the currently selected 'Mech.BSelect the Lay Mines button, then click the terrain to drop mines.HSelect the Lay Mines button, then right-click the terrain to drop mines. Click a damaged 'Mech to repair.&Right-click a damaged 'Mech to repair..Click a target to attack it with an Airstrike.4Right-click a target to attack it with an Airstrike..Click a target to attack it with an Airstrike.4Right-click a target to attack it with an Airstrike.cClick a location in sight of your units to deploy Fixed Artillery. Once placed, it cannot be moved.qRight-click a location in sight of your units to deploy a Fixed Artillery piece. Once placed, it cannot be moved.(Click a location to drop a Sensor Probe..Right-click a location to drop a Sensor Probe.AClick a location in sight of your units to deploy a Repair Truck.GRight-click a location in sight of your units to deploy a Repair Truck.BClick a location in sight of your units to deploy a Scout 'Copter.HRight-click a location in sight of your units to deploy a Scout 'Copter.>Click a location in sight of your units to deploy a Minelayer.DRight-click a location in sight of your units to deploy a Minelayer.1Click a disabled 'Mech to deploy a Salvage Craft.7Right-click a disabled 'Mech to deploy a Salvage Craft."Click a disabled 'Mech to recover.(Right-click a disabled 'Mech to recover.5Click terrain to move selected units to this location<Right-click terrain to move selected units to this location.Click to select a unit.Left-click to select a unit.AClick a location on the tactical map to move your camera there. rLeft-click a location on the tactical map to move your camera there. Right-click map to move selected units there.arialBlack9.d3f arial8.d3f Unknown HouseLIAOSTEINERDAVIONBANDITCLAN Clanner House Clanner House VERY LIGHTLIGHTMEDIUMHEAVY VERY HEAVY VERY LIGHT VERY LIGHT VERY LIGHTdStores weapons supplies. Capture to take over these weapons. Cannot capture if enemy is in vicinity.Click this unit to guard it."Right-click this unit to guard it.>Click terrain to order selected units to run to this location.DRight-click terrain to order selected units to run to this location.?Click terrain to order selected units to jump to this location.PAERight-click terrain to order selected units to jump to this location.1Click terrain to set a waypoint at this location.7Right-click terrain to set a waypoint at this location.5Click terrain to set a run waypoint at this location.;Right-click terrain to set a run waypoint at this location.6Click terrain to set a jump waypoint at this location.<Right-click terrain to set a jump waypoint at this location.IClick the first waypoint or the selected unit to establish a patrol path.pRight-click the first waypoint or the selected unit to establish a circular or linear patrol path, respectively.Click a target to attack it."Right-click a target to attack it.6Click to attack this target using only energy weapons.<Right-click to attack this target using only energy weapons.6Click to attack this target from the current position.<Right-click to attack this target from the current position.-Click to attack this target from short range.PA3Right-click to attack this target from short range..Click to attack this target from medium range.4Right-click to attack this target from medium range.,Click to attack this target from long range.2Right-click to attack this target from long range.#Click to force fire on this target.)Right-click to force fire on this target.PAAn Armored Car may carry command personnel or intelligence operatives. Its Machine Gun Array and light armor make it an easy target for anything heavier than infantry.The Hunter brings long-range missile (LRM) support to the battlefield but, unlike the LRM Carrier, this vehicle is tracked, giving it increased mobility over rough terrain. It carries more armor than the LRM Carrier but carries fewer racks, so it performs best as base defense or on patrol. The best way to defeat a Hunter is to rush inside the minimum range of its LRMs. Once upon the Hunter, enemies will find that it has no way to defend itself.Commanders do well to heed the advice that the Hetzer wheeled assault gun is best destroyed from long range before it can engage its Heavy Autocannon. The prospect of facing down the torrential barrage of the Heavy Autocannon delivered from such a nimble platform should command the attention of every 'Mech pilot as soon as this vehicle shows up on sensor readouts. Relatively maneuverable and impervious to a first or even second direct hit, the Hetzer can knock 'Mechs out of commission if ignored too long.The LRM Carrier is outfitted with multiple racks of long-range missiles, providing the maximum amount of firepower for a vehicle in this weight class. 'Mech pilots usually target this vehicle immediately before it can attack. LRM Carriers often provide support for short- and medium-range units, softening up enemies before they can close. Their role, however, is not limited to support. LRM Carriers may be brought onto the battlefield to serve as a mobile base defense where the construction of guard turrets may take too much time or be otherwise impractical. Commanders often bolster an existing base's defenses by placing LRM Carriers within its walls. More than one 'Mech pilot has been surprised after destroying a base's turret generators to witness a barrage of missiles streak over the walls toward him. Because of their large weapon load and relatively light armor, commanders are wise to eliminate them from combat quickly before they can do real damage. UAnother useful addition to a garrison guard or patrol team, the Vedette boasts an autocannon that can cripple opposing 'Mechs if allowed to fire enough volleys at its legs. Well-armored for a 50-ton tank, the Vedette is nevertheless not to be regarded as a 'Mech-breaker on its own. Deployed in force as an auxiliary cavalry platoon in support of 'Mech groups, Vedettes can mount overwhelming ambushes, especially when given the high ground. When the St. Ives compact hired mercenary units to break McCarron's Armored Cavalry on Harloc, Christobal's Regiment lined a mountain pass with the Vedettes and, in a classic turn-and-fire chase, led the mercenary 'Mechs up into the mountains. The Regiment 'Mechs found a plateau, turned, and descended on the mercenaries, trapping them between the jaws of the Vedette cavalry. Facing fire from three sides and a tumble down the mountain on the fourth side, the mercenaries engaged the tanks, barely managing to go one round blow for blow with the Vedettes before succumbing. The Regiment lost seven Vedettes but took an equal number of  Mechs twice their tonnage.One of the few tanks that can pose a real threat to 'Mechs, the Storm fields two Particle Projection Cannons and enough armor to withstand fire from most 'Mechs. Slow speed limits its use to defense and garrison duties and also makes it vulnerable to fast or long-range 'Mechs.A well-armored and powerful non-'Mech opponent, the Partisan's multiple rapid-firing Light Autocannons can inflict moderate damage on most 'Mechs. Relatively slow at 80 tons, the Partisan makes up for its late arrival and slow departure with well-stocked autocannon ammunition stores. Capable of delivering heavy fire support that can distract if not destroy 'Mechs as well as airborne threats, the Partisan acquits the armored cavalry well.With prototyped weapons already deep into beta testing on live battlefields, the Legion offers armored cavalry divisions the chance to go toe to toe with 'Mechs. Heavily armored and bristling with heavy long-range weapons, the Legion is unlike any other vehicle in the combat theater. A distinctive target, the Legion is also a formidable foe. It announces its presence with authority via the long-range Gauss Rifle, and by the time 'Mechs are upon it their armor is already depleted. Then the Legion can open fire with SRMs (short range missiles) and its short-range Lasers. The Legion is not a difficult vehicle to overtake on the chase, but if it takes high ground and maintains the element of surprise it is a more than worthy adversary for any 'Mech.]Dr. Vanessa England revolutionized scout vehicles with the creation of the hovercraft Centipede scout car in 3052. Armed with a medium-range Defiance B3M Laser, the Centipede can deliver jolts of light offensive fire to any units that catch it unawares on a scout mission and then flee quickly thanks to the velocity created by the hover powerplant.The Harasser more than lives up to its name, striking quickly and unleashing missile fire before many 'Mechs can react. If it enters the field of battle undetected, it can introduce a great deal of mayhem for its 20 tons. When moving at full throttle, it is difficult for most vehicles and even most 'Mechs to gain target lock on the Harasser. It is best caught at long range before it can begin its strafing runs, when one shot from a heavy weapon can penetrate its light armor and obliterate the vehicle. EA heavily armored hovercraft, the Scimitar can briefly withstand close combat with most 'Mechs. Its lack of firepower, however, is the Scimitar's weakness. TVR Hovercraft technology makes the Scimitar a rapid-deployment, light fire support unit; its Flamer Arrays can play havoc with infantry and other light opposition. >The Drillson is well equipped for its role as a combat hovercraft because of its exceptional armor. Able to traverse over water and land, this mobile vehicle is well armed with multiple Streak Short-Range Missle Packs. Short range and comparatively slow speed, however, make the Drillson an easy target at long range.As the lightest available helicopter, the Scout 'Copter is capable of gathering intelligence data quickly. It is an auxiliary support vehicle rather than a combat vehicle.5The Heavy 'Copter is a heavily armored mobile weapons platform used by commanders when they must operate in difficult terrain but must also withstand enemy fire. Outfitted with Streak Short-Range Missile Packs and Pulse Lasers, the Heavy 'Copter is more than capable of holding its own against smaller 'Mechs.The Attack 'Copter serves as a fast, mobile attack vehicle that can operate in any terrain. Armed with a Medium Autocannon, it carries little armor but makes swift and hard-hitting first strikes rather than extended engagements.The Aerospotter is a lightly armed and armored combat vehicle that carries extensive positioning and communication equipment. Its main threat lies in the ability to electronically paint targets for aerial bombardment from aerospace fighter bombers.$Placeholder text Long Tom Artillery:Lightly armored and slow even at top speed, the Swarm Long-Range Missile (LRM) Carrier is easily disposed of, but it must be located first. It does much of its damage from distant locations, functioning as a mobile heavy sniper. It hides behind base walls, hills, and thickets of trees and then opens fire with its area-effect LRMs. More than a nuisance, this vehicle offers an added 'Mech-crippling threat to every battle it joins.Unarmed but more heavily armored than the Armored Personnel Carrier, the Troop Transport carries infantry squadrons into battle, sometimes carrying infantry wearing Powered Armor. The Troop Transport offers more durability but at the cost of speed.A Minelayer does not carry direct offensive weapons, but its mine bays carry enough ordnance to topple several opposing 'Mechs. Its anti-'Mech mines are powerful enough to cripple Assault 'Mechs; smaller units, however, such as light vehicles and Light 'Mechs, are not heavy enough to trigger the mines. Especially effective when laying ambush or complicating long-range maneuvers for pursuers, the Minelayer can be called in as a support vehicle.Transported into hostile combat situations via VTOL, the Repair Truck specializes in performing high-speed repairs to 'Mech armor and internal structures as well as restocking all weapons with ammunition. The Repair Truck, however, cannot subsititute for an actual BattleMech facility and cannot repair damaged weapons or restore blown-off 'Mech arms. It can jury-rig leg actuators well enough to restore full walking and running speed to crippled 'Mechs.Placeholder text: This vehicle can be summoned as Vehicle Support (via the Support Tab). It allows the salvage (in-mission) of a single disabled 'Mech. After the salvage, the Recovery Vehicle becomes useless.qA Cargo Truck is unarmed and often found in convoys, on its way to a base for delivery of nonincendiary supplies.Placeholder text: The VTOL is a large flying transport capable of carrying the Repair Vehicle and other units summoned for reinforcements and repair. It has a large bay door that opens and allows vehicles to roll out. VTOLs may be destroyed either during travel or on the ground. If the VTOL is destroyed while the summoned vehicle is rolling out then the vehicle is destroyed as well. If the VTOL is destroyed after the summoned vehicle has rolled out, the vehicle is not affected by the VTOL's destruction. ,The Shilone Bomber delivers an airstrike to any location chosen by the commander. Stealth technology allows the Shilone to enter battlefield airspace undetected and deliver enormous payloads before combatants can respond. The Shilone drops multiple bomblets but requires a spotter with line of sight to accurately target moving or fixed enemy positions. Without line of sight, the Shilone's bomblets will spread and saturate an area rather than unleash the greatest damage to a specific target. Compact design and extraordinary maneuverability have allowed the Shilone to elude all offensive efforts to date. Not a single Shilone has been downed in the Carver system since its introduction 3 years ago. With an extremely low-profile fuselage design, the Shilone has proven to be undetectable at any range. Exposed infantry on the combat floor are vulnerable to absolutely everything else in the fire zone. Light 'Mechs with Machine Gun Arrays can mop up infantry, as can any armed vehicles. Sensors will not detect or register infantry presence on the battlefield.This is a single individual in power armor. Sensors will not detect or register powered armor, and more than a Machine Gun Array may be required to dispatch the infantryman contained in the armor.sA crucial element of every commander's deployment teams, Armored Personnel Carriers (APCs) of one sort or another have been through nearly every battle in known space. On Carver V they occasionally make their way onto the battlefield as a means of ferrying pilots from place to place or to house pilots with some degree of safety. No armed APCs are deployed on Carver V.A Fuel Truck is often found in a convoy or parked on a base. The truck is useful as a mobile incendiary device; just wait for it to reach your target, or your target to approach it, and then destroy the truck.oA Jeep may or may not carry command or intelligence personnel. It is an auxiliary rather than a combat vehicle.When a Resource Truck is captured, resource points are earned, which can then be exchanged for tactical support. Resource points can only be used in the current mission and are not saved for use in any subsequent missions.Vehicle needs descriptonPAVehicle needs descriptonVehicle needs descriptonVehicle needs descriptonVehicle needs descriptonVehicle needs descriptonVehicle needs descriptonVehicle needs descriptonVehicle needs descriptonVehicle needs descriptonArchon Katrina SteinerMandrissa Anita ChoCaptain Jason ChoMajor Susan KellyLieutenant DiazBaxterAmbassador YeeGunnery Sergeant CashPrince Victor DavionChancellor Sun Tzu LiaoColonel David Renard Placeholder 1PA Placeholder Placeholder PlaceholderBorn Katherine Morgan Steiner-Davion, the Archon of the Lyran Alliance and Princess of the Federated Commonwealth is heir to the Inner Sphere's most powerful ruling houses. Instead of being trained in the arts of warfare like her brother, Victor Steiner-Davion, Katherine has been groomed from childhood to govern. She is a master of the well-timed phrase and has an unrivaled skill at focusing the media spotlight on her causes. Her leadership skills have served not only her realm but the entire Inner Sphere. Most recently she sponsored the Whitting Conferences and the campaign to resurrect the Star League. Her detractors, however, paint another picture. They whisper that she had a hand in her mother's death and that she has forged secret military alliances with the now-defunct Clan Smoke Jaguar and others to carve up the Inner Sphere. Since Prince Victor's deception of Thomas Marik, Captain-General of the Free Worlds League, the family ties between Victor and Katrina have been tenuous at best. It was Victor s deception that precipitated Katherine changing her name. One thing is certain: Katrina is determined to become the first lord of the new Star League by any means necessary. Whether she achieves her aims by peaceful negotiations or acts of violence remains to be seen. {Mandrissa Anita Cho leads House Liao forces through troubling times on Carver V. Circumstances have thrust the Mandrissa into a tenuous position; her husband was killed in action during battle with Davion forces and Liao leaders off-world put her in charge with little reinforcement after years of firefights. Carver V represents the last hope for the Cho family to keep their name alive as Liao commanders. The Mandrissa would like nothing more than to guide House Liao to victory in the civil war and install her son Jason as Mandarin before her death. With the military forces at her disposal and her fierce desire to avenge her husband and install her son as the ruler of Carver V, Mandrissa Cho and House Liao are no trifling foe. She has no military background herself, which her generals admit has made her disturbingly fearless when ordering her 'Mech teams into the breach. jCaptain Jason Cho emerged recently as an academy hero and tactical mastermind in the war games conducted in off-worlds by House Liao. The young Captain Cho has never commanded forces under live enemy fire before arriving on Carver V. His medals and decorations from the classroom and the wastelands reveal nothing about Cho as a warrior, however. He may prove fearless or reckless yet, but in the minds of so many successful young graduates, every fight can be won. It is a safe bet that he is enormously assured of the loyalty of his lieutenants and 'Mech pilots. Captain Cho spent his youth on Carver V as the prince to his father's Mandrake. As a native he doubtless feels intense territoriality about Carver V and will do everything in his power to rule the planet he considers his homeland. Any 'Mech team that stands in his way must pay dearly or destroy him. Major Susan Kelly first came to the attention of Colonel David Renard when he did a short tour of duty teaching at the Davion Military Academy. Her outstanding marks and intuitive understanding of Clan fighting tactics set her on a path toward senior command almost before she saw active duty. In 3050, the year of peace between Clan invasions of Inner Sphere space, Kelly returned to her alma mater as an adjunct professor. Her store of intelligence from the battlefront formed the core of advanced training curricula for the young academy graduates in Davion's armies on Carver V today. In her time as a lecturer, Major Kelly built a steadfast reputation as a woman of honor and principle, teaching the philosophy of warfare with a strong ethical and moral background. Combining her sense of propriety with her ability to "get inside the heads" of opposing commanders, Major Kelly has proven herself one of the most adroit young officers in House Davion. With Gunnery Sergeant Cash, Lieutenant D.C. Diaz is the backbone of mercenary operations on Carver V as tactical officer. She has revealed little of her youth or training since joining the merc team 4 years ago. She has served admirably in Chaos March battles as well as in Terran Defense efforts. Lieutenant Diaz rarely if ever strays from duty and, with her intense focus and selflessness, has proven to be adept in almost any company. She acts as liaison with clients' key operatives in charge of strategy and finance during battle, after contracts have been signed. Commanders, pilots, and technicians all welcome her presence and insight. Baxter is reputed to be the partisan leader of the provincial forces on Carver V attempting to lead an aboriginal grab for power. Ambassador Yee is House Steiner's key representative on Carver V. She has amassed power as quickly as any Steiner figure since the return to war among the houses; she is but a few years out of the academy and already holds sway over political and intelligence activities for Steiner on Carver V. She serves Colonel David Renard with intelligence gathered by Steiner forces and apprises him of House Steiner's objectives. She also maintains a schedule in public life as Steiner's political face on Carver V. Already entrusted with the responsibility of an entire planet, her political future seems assured if she acquits herself well through the tests of the next few months. LGunnery Sergeant Cash is the favorite weapons officer of pilots and enlisted soldiers alike. As the senior noncommissioned officer in mercenary forces on Carver V, he makes excellent use of his extensive practical experience with 'Mechs. First-hand knowledge such as his, gained from loading and repairing 'Mechs, is invaluable. He grew up on Mehldau, where merc teams fought each other for the chance to control seemingly nonexistent planetary resources. His first and only military assignment was as a grenadier in the Rossy Corps, so he also knows the battlefield all too well. Victor Davion has seen a brilliant career on the battlefield balanced unevenly by a rocky career as a politician. His mother's untimely death thrust him onto the throne too early; his middling skills in diplomacy fell far short of the mark. Time and time again he mishandled crises and cost himself the loyalty of his subjects and his peers. On the battlefield, however, he is famous as a strategic mastermind. With age, his temperament has softened and he has taken a chessman's approach to governing, with slowly improving results. On Carver V, Victor Davion's hand is felt at times in the strangely impetuous legacy he has spawned among all the commanders in his house. His soldier's sense of battlefield responsiveness too often colored his sense of compulsive loyalty even when evidence beggared a severing. Many Davion commanders served alongside Victor before serving him on Carver V. Long admired as one of the shrewdest politicians at the helm of any house, Sun-Tzu Liao's work is honored in unfamiliar ways by the current Liao leadership. Sun-Tzu Liao, orphaned by a political assassination, took the throne and consolidated power more quickly with quiet maneuvering than he ever could have through brute force. Never known as a commander of any distinction, his political prowess gave him a career that combat never could have provided. The rise of the Cho family on Carver V, however, has yet to leave House Liao with a clear legacy on the planet, and Mandrissa Cho, widow of the first ruler not to bear the Liao family name, may yet prove formidable in her golden years. Colonel David Renard's years of distinguished military service are at the very core of his being. As a field commander and briefly as an academy instructor, his insights and quick analytical abilities have distinguished him from his peers. He began his military service in 3038, later entering combat for the first time when Theodore Kurita and the Davions joined forces to attack the Clans. In 3050, at the first victory over the Clans, Renard distinguished himself as a warrior and as a commander. Serving on Luthien alongside the Kell Hounds with the ingenious Major Susan Kelly under his command, he parried Clan Nova Cat's advances despite being greatly outnumbered. He fought with Victor Steiner-Davion on Strana Mechty, the homeworld of the Clans. His and Kelly's mastery of Clan battle tactics contributed greatly not only to the Inner Sphere victory there but also to the assurance of a military future for Renard within the Davion forces. Placeholder Placeholder Placeholder Placeholder MCL_EN_Person_KatrinaSteiner.tgaMCL_EN_Person_LadyLiao.tgaMCL_EN_Person_LadyLiaoSon.tgaMCL_EN_Person_DavionCommand.tgaPAMCL_EN_Person_TacOfficer.tgaMCL_EN_Person_CivLeader.tga#MCL_EN_Person_SteinerPolitician.tgaMCL_EN_Person_MaintOfficer.tgaMCL_EN_Person_VictorDavion.tgaMCL_EN_Person_SunTzuLiao.tgaMCL_EN_Person_ColonelRenard.tga Placeholder Placeholder Placeholder PlaceholderPAStar League Rise and CollapseWarring HousesReturn of the ClansInner Sphere Civil War ReturnsWar on Carver VStar League Rise and CollapseStar League Rise and CollapseStar League Rise and CollapseStar League Rise and CollapseStar League Rise and CollapseStar League Rise and CollapseThe advent of faster-than-light travel in 2108 allowed mankind to quickly colonize hundreds of new solar systems. This populated region would eventually span more than a thousand light-years in diameter and would become known as the Inner Sphere. In 2271, the Treaty of Marik was signed, signaling the formation of the Free Worlds League: the first of the Great Houses that would each ultimately control hundreds of worlds. Within a century, four other powerful planetary alliances declared independence from Terra and the Terran Hegemony government; these states would become the star empires known as the Draconis Combine, Federated Suns, Capellan Confederation, and Lyran Commonwealth. As the human race spread, however, they carried with them their desire for conflict. Petty brushfire wars raged throughout the Inner Sphere for centuries. In 2571, humanity earned a respite from this tide of conflict. The Star League was formed and ushered in a golden age. For 200 years, the Star League gave its citizens peace and prosperity. Although it could not completely quell the seemingly essential human need for violence, it kept disputes between member-states under firm control. In 2766, Stefan Amaris of the Rim Worlds Republic launched a coup and declared himself First Lord of the Star League. General Aleksandr Kerensky, commander of the Star League Defense Forces (SLDF), launched a 13-year war to unseat the usurper. Although he succeeded, the rulers of the Great Houses could not agree on a new leader and dissolved the Star League High Council in 2781. Rather than watch his beloved Star League crumble, Kerensky departed known space in 2784, taking with him 80 percent of the SLDF in an event later known as the Exodus, an apparent attempt to salvage the spirit of the Star League. By 2787, each House Lord declared himself the "rightful" First Lord, as the Great Houses savagely attacked one another in the first of the Succession Wars. These conflicts would last for 200 years. qDuring three successive Succession Wars that ground humanity down and resulted in the net loss of many technologies, no significant territory was won or lost by any single House, leaving the borders relatively unchanged through two centuries of conflict. In 3028, however, the marriage of First Prince Hanse Davion of the Federated Suns to Archon-Designate Melissa Steiner of the Lyran Commonwealth unified the two largest states in the Inner Sphere. The newborn Federated Commonwealth immediately launched the Fourth Succession War, conquering more worlds in two years than in all the wars of the previous two centuries. In 3050, a mysterious invading force struck the coreward region of the Inner Sphere, attacking the Federated Commonwealth, Free Rasalhague Republic, and Draconis Combine. The invaders, called the Clans, were the descendants of Kerensky s SLDF troops, forged into a warrior society dedicated to becoming the greatest fighting force in history; they intended to capture Terra and reestablish the Star League. With vastly superior technology and fanatical warriors, the Clans conquered world after world until troops belonging to ComStar, the quasi-religious organization that controls all communication within the Inner Sphere, halted their advance in the pivotal Battle of Tukayyid in 3052. The truce signed after that conflict stopped the Clan advance for fifteen years. In 3057, the Free Worlds League and the Capellan Confederation launched a war of aggression against the Federated Commonwealth's Sarna March, the worlds taken from them during the Fourth Succession War. Many worlds were conquered once more, whereas others declared their independence from any of the Great Houses. Katherine Steiner-Davion pulled the Lyran half of the Federated Commonwealth out of the union in this "emergency" and formed the Lyran Alliance. On Tharkad in 3058, leaders from throughout the Inner Sphere, in an effort to avoid another war like that of the previous year and to focus on the menace of the Clans, formally declared peace and joined forces to attack the Clans. After centuries of war, the Star League was finally reborn, although to fight Nicholas Kerensky s legacy rather than to honor it. The new Star League decided to attack one Clan first to prove their military might. The combined forces overran the Clan Smoke Jaguar occupation zone, decimated its warrior caste, and leveled its homeworld. Prince Victor carried on the fight to Strana Mechty, the cradle of Clan culture and civilization. In the bloody Trial of Refusal, the Inner Sphere defeated the Crusader Clans. With the Clan threat diminished, the Houses of the Inner Sphere once again allowed their long-buried conflicts to rise to the surface, shattering their unsteady alliances. By 3063, the Capellan Confederation had conquered its errant Commonality, the St. Ives Compact, while allying itself with the two largest Periphery realms--the Magistracy of Canopus and Taurian Concordat--becoming strong for the first time in centuries. Katherine Steiner-Davion (who now called herself Katrina Steiner) took unsteady command of the Federated Commonwealth's military forces in 3060 while her brother Victor was dealing with the Clan threat, raising questions of her loyalty to her brother. By 3063, this move has, along with other acts of greed and aggression, shattered the fabulously powerful Federated Commonwealth; a full-fledged civil war between the Lyran Alliance and Federated Suns, spanning more then 800 worlds and a thousand light-years, has begun! In the midst of the Sarna March, now dubbed Chaos March, the battle for House supremacy rages anew among Davion, Steiner, Liao, Marik, and other loyalist forces throughout the Inner Sphere. The battle here on the world of Carver V is but a skirmish in the imbroglio across the Inner Sphere. Battles between Liao and Davion ended the life of Mandarin Cho, leaving his widow at the helm of House Liao s forces on Carver V. Her desire for vengeance must indeed burn more fiercely than that of any commander who has tasted mere defeat. Davion and Steiner forces continue their alliance, although even after numerous historical victories their union is not a perfect one, particularly in the face of civil war spreading fast throughout their respective realms. Both maintain forces on Carver V, and their cooperation could create a juggernaut. Marik, Kurita, and other notable military entities of the 31st century have not yet shown their hand on Carver V. Aboriginal movements of Carver citizens as well as more shadowy armed bandits on planet have definitely made their presence known, even if their identities and influence have yet to become clear. As the wars of 3062 rage on, the future of Carver V is very much undecided. PA place holder place holder place holder place holder place holdermcl_en_history_starleague.tga mcl_en_history_warringhouses.tgamcl_en_history_clanreturn.tgamcl_en_history_clandefeat.tgamcl_en_history_ishousefight.tgamcl_en_starleague.tgamcl_en_starleague.tgamcl_en_starleague.tgamcl_en_starleague.tgamcl_en_starleague.tgaShilone BomberPAAmmo Dumps are lightly armored repositories for ammunition of every sort. Any Ammo Dump, regardless of controlling forces, can be targeted and destroyed to create significant collateral damage.Large Fuel Tanks dot several battle theaters. All sides in the battle for Carver V have taken great care to ensure deep redundancies in their fuel storage systems, so almost any fuel tank you encounter on the field is certain to be an attractive target with no consequences for you or your employers. The intriguing aspect to the presence of Large Fuel Tanks is their unintended utility as spare ordnance on the field; lure opponents within range of the collateral damage of a tank, and then blast the tank for a crude incendiary device. A Gate Control links to one or more gates, determining whether they open for friendly units or remain closed for enemy units. Gate Controls serve as the secondary target in base attacks; Turret Controls are always the first priority. Capture of a Gate Control changes the alignment of all the linked gates to the alignment of the capturing unit. Destruction of a Gate Control deactivates all of the linked gates. Destroying a Gate Control Generator leaves linked gates stuck in their position at the time the Gate Control was destroyed: Closed gates will stay closed, and open gates will remain open. 'Mechs equipped with jump jets can vault into bases, capture the Gate Control, and open the gates for other units. Placeholder text: Light GateOnce a base's defenses are neutralized, its gates become the next priority. Any gate is almost always better controlled than destroyed if you can send a jump jet-equipped 'Mech into the base to capture the Gate Control and permit access for other 'Mechs. A Medium Gate can interfere with target acquisition while closed, but all gates can be worn down to rubble with prolonged offensive strikes. Placeholder text: Heavy Gate A Headquarters, or HQ, is the command and communication center for remote bases. These buildings often serve as the target for assault operations, in the hopes of occupying the base for future use.A night battle often plays out under the glare of a spotlight system operated by a Spotlight Control. This control serves only a spotlight system and does not augment sensor function even at night."A Lookout Tower augments the battle readiness of a Turret Control. Crippling a Lookout Tower may severely hamper a control's turrets for long-range targeting. Without a Lookout Tower, intelligence reports indicate that turrets may depend exclusively on line-of-sight target acquisition. (Placeholder text: Mech Warrior BarracksThe Perimeter Alarm detects any enemy unit. Its shrill claxons may summon unseen defenders, and it should be disabled before it can sound. Fortunately, it is not armored and is quickly dispatched.Short Pipes crisscross several battle theaters. All sides stand to suffer from the loss of fuel transport, but the web of pipelines and other transport alternatives is labyrinthine, and all sides seem able to withstand the loss of some pipelines. The intriguing aspect to the presence of Short Pipes is their unintended utility as spare ordnance on the field; lure opponents within range of the collateral damage of a pipe, and then blast the pipe for a crude incendiary device. xA Power Generator links to gates, bridges, spotlights, and other noncritical base functions. As long as the generator is intact, all linked buildings are considered active and behave normally. As soon as a generator is destroyed, all linked buildings are considered inactive, but the effect is minimal, as turrets are linked to their own dedicated controls and generators. Capturing a Repair Bay can repair a 'Mech's armor and internal structure. It can also repair damaged legs but not replace arms blown off a 'Mech. The Repair Bay will also resupply a 'Mech's ammunition, but destroyed weapons and components cannot be replaced. The bay's status bar indicates its remaining capacity to make repairs. As this bar decreases, the resources of the bay are exhausted and no further repairs are possible.When a Resource Building is captured, resource points are earned, which can than be exchanged for tactical support. Resource points can only be used in the current mission and are not saved for use in any subsequent missions.;A Sensor Control manages a network of Sensor Towers, which relay sensor data on the enemy to Headquarters or directly to 'Mechs in the field. Capture an enemy Sensor Control to align the towers with your team, depriving foes of their intelligence channels and boosting the effectiveness of your own reconnaissance.A Sensor Tower monitors the surrounding area with sensor equipment similar to that carried by 'Mechs. To commandeer this equipment, the local Sensor Control must be captured.A night battle often plays out under the glare of a spotlight system operated by a Spotlight Control. This control serves only a spotlight system.A Turret Control links to one or several turrets. Capture of a Turret Control changes the alignment of all its linked turrets to your team. Destruction of a Turret Control deactivates all of its linked turrets.A Turret Generator provides power for all linked defensive turrets. While the generator is intact, all linked turrets are active and fire normally. If a generator is destroyed, all linked turrets become inactive.A Light Wall prevents vehicles and 'Mechs from direct entry onto a base, but it can be destroyed with repeated salvos from energy or ballistic weaponry. A Light Wall is not tall enough to block the line of sight of Heavy and Assault 'Mechs.The Medium Wall is significantly tougher than the Light Wall but still less resistant to ordnance than the Heavy Wall. It is tall enough to block the line of sight of smaller 'Mechs and interfere with target acquisition.Considerably more resistant to firepower than a Medium Wall, a Heavy Wall is tall enough to block the line of sight of even an Assault 'Mech and is susceptible only to prolonged poundings. Long-range missiles, however, can easily clear the Heavy Wall and destroy targets behind it.When a Weapons Facility is captured, the technology being researched there is obtained, and all weapons and components associated with that technology can be manufactured. Technology acquisition is a permanent status and carries over into the logistics phase of any future mission.Although the weakest of all turret types, enough Short-Range Missile (SRM) Turrets clustered around a key position can shred a 'Mech team all too quickly, which makes them an inviting target for capture or destruction. A group of SRM Turrets depends on a Turret Generator and a Turret Control to function. Destroy the generator to cripple the turrets, or capture the control to align the turrets with your own team.Long-Range Missile (LRM) Turrets offer significant long-range firepower to bases and in defense of other fixed structures. Without requiring the attention of a pilot, LRM Turrets can lock on targets and inflict damage on approaching 'Mechs, in some cases even crippling Light 'Mechs. A group of LRM Turrets depends on a Turret Generator and a Turret Control to function. Destroy the generator to cripple the turrets, or capture the control to align the turrets with your own team. $The Autocannon Turret is capable of damaging vehicles and 'Mechs alike and severely damaging or even disabling Light 'Mechs. Autocannons are effective to medium range, and even when confronted with relatively few turrets the best tactic against them is to take the Turret Control, or at the very least destroy every turret as soon as possible. A group of Autocannon Turrets depends on a Turret Generator and a Turret Control to function. Destroy the generator to cripple the turrets, or capture the control to align the turrets with your own team.Troublesome when encountered during missions, the Gauss Turret locks on targets from long range and, when enjoying a direct line of sight, can lay waste to Light 'Mechs with one shot and significantly reduce the armor of larger 'Mechs. This turret is encountered only in Davion territories. Gauss Turrets are effective at great distances and produce immense violence when they find their target. They often start damaging approaching 'Mechs before the opposing pilots even know they are there. They are most easily defeated at close range unless your 'Mech team can call in an airstrike or respond with a Gauss Rifle of its own. If they can be captured, Gauss Turrets offer a great strategic advantage to the MechCommander with large territories under control. A group of Gauss Turrets depends on a Turret Generator and a Turret Control to function. Destroy the generator to cripple the turrets, or capture the control to align the turrets with your own team. Long Tom Cannons mounted on turrets are capable of devastating even the most heavily armored targets at long range and over obstacles between the turret itself and the approaching enemy. A group of Long Tom Turrets depends on a Turret Generator and a Turret Control to function. Destroy the generator to cripple the turrets, or capture the control to align the turrets with your own team. The Large Pulse Laser mounted on a turret does not fire a devastating individual blow, but if left alone for any length of time the Large Pulse Laser Turret, with its impressive rate of fire, will begin to crumple even heavy armor. Encountered only in Liao territory, this turret is effective to medium range. A group of Large Pulse Laser Turrets depends on a Turret Generator and a Turret Control to function. Destroy the generator to cripple the turrets, or capture the control to align the turrets with your own team.A Prison houses prisoners of war. Captured 'Mech pilots make up most of the inmate population, and capturing prisons can at times liberate 'Mech pilots who, out of gratitude, will make themselves available for your subsequent missions.\Ammo Crates hold ammunition. They can be targeted and destroyed to create collateral damage.Small Fuel Tanks dot several battle theaters. All sides in the battle for Carver V have taken great care to ensure deep redundancies in their fuel storage systems, so almost any fuel tank you encounter on the field is certain to be an attractive target with no consequences for you or your employers. The intriguing aspect to the presence of Small Fuel Tanks is their unintended utility as spare ordnance on the field; lure opponents within range of the collateral damage of a tank, and then blast the tank for a crude incendiary device. Placeholder text: Placeholder text: PA UNDEFINED FUSION ENGINEXL FUSION ENGINEC XL FUSION ENGINE ARM ACTUATOR LEG ACTUATORCOCKPITHEAT SINK Advantages: Raises a 'Mech's maximum heat capacity, allowing it to carry weapons that generate higher heat. Disadvantages: Consumes payload space normally used for weapons.DOUBLE HEAT SINKC DOUBLE HEAT SINKJUMP JETS Advantages: Enables a 'Mech to fly over obstacles for short periods of time. Jump jets can clear most buildings and trees. Disadvantages: Generates high levels of heat. Only certain 'Mechs are equipped to handle jump jets.MEDIUM JUMP JETSMALL JUMP JETSENSOR - BASICSENSOR - INTERMEDIATE Advantage: Detects enemies beyond visual range. Pilots with special sensor skills can determine enemy type and composition. Disadvantage: Only certain 'Mechs are equipped with sensors.SENSOR - ADVANCED Advantage: Has increased range over Intermediate Sensors. Pilots with special sensor skills can determine enemy type and composition. Disadvantage: Only certain 'Mechs are equipped with sensors.C SENSOR - BASICC SENSOR - ADVANCED Advantage: Has increased range over Intermediate Sensors. Pilots with special sensor skills can determine enemy type and composition. Disadvantages: Only certain 'Mechs are equipped with sensors.VEHICLE SENSORADV VEHICLE SENSOR GYROSCOPE IV GYROSCOPE III GYROSCOPE II GYROSCOPE IPOWER AMPLIFIERARMOR Advantage: Adds additional armor protection to a 'Mech, enabling it to survive longer in combat before requiring repairs. Disadvantage: Consumes payload space normally used for weapons.VEHICLE FERRO-FIBROUS ARMORC FERRO-FIBROUS ARMORC VEHICLE FERRO-FIBROUSENDOSTEEL INT STRC ENDOSTEEL INT STRCASEPAC CASESHOULDERHIP LIFESUPPORTVEHICLE SENSORS BEAGLE PROBEECM SUITE Advantage: Jams enemy sensors, providing a cloak of invisibility for surprise assaults. Disadvantage: Only certain 'Mechs are equipped with electronic countermeasures. UNDEFINED UNDEFINED UNDEFINEDMKII ECM SUITE ACTIVE PROBE UNDEFINED UNDEFINED UNDEFINED UNDEFINEDPA UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINEDRAIL GUNLIGHT GAUSS RIFLE Damage: 6.0 Rate of fire: 1.5 Heat: 1.0 Advantages: Good damage at long range; low heat. Disadvantages: Large size; slow firing rate.LIGHT AUTOCANNON Damage: 2.0 Rate of fire: 3.3 Heat: 1.0 Advantages: Rapid firing and long range, ideal for small vehicle disposal; very inexpensive; low heat. Disadvantages: Light penetration; poor performance vs. large 'Mechs.MEDIUM AUTOCANNON Damage: 6.0 Rate of Fire: 1.8 Heat: 2.0 Advantages: Inexpensive; good damage; low heat. Disadvantage: Requires significant payload space.HEAVY AUTOCANNON Damage: 12.0 Rate of Fire: 1.7 Heat: 7.0 Advantage: Inflicts extremely heavy damage. Disadvantages: Short range; requires significant payload space.ULTRA LIGHT AUTOCANNON Damage: 2.0 Rate of Fire: 4.5 Heat: 1.0 Advantages: Fires faster than the Light Autocannon without generating any extra heat or causing less damage. Disadvantage: Costs more than the Light Autocannon.GAUSS RIFLE Damage: 10.0 Rate of Fire: 1.4 Heat: 1.0 Advantages: Causes heavy damage at long range; generates little heat. Disadvantages: Slow firing rate; requires significant payload space. MACHINE GUNANTI-MISSILE SYSTEMLIGHT LBX AUTOCANNONULTRA MEDIUM AUTOCANNON Damage: 6.0 Rate of Fire: 2.5 Heat: 4.0 Advantage: Fires faster than the Medium Autocannon, causing the same damage. Disadvantages: Generates more heat and costs more than the Medium Autocannon.CLAN ULTRA HEAVY AUTOCANNON Damage: 12.0 Rate of Fire: 2.7 Heat: 8.0 Advantage: Faster rate of fire than the Heavy Autocannon or Ultra Heavy Autocannon. Disadvantage: Extremely expensive.CLAN ULTRA LIGHT AUTOCANNON Damage: 2.0 Rate of Fire: 5.6 Heat: 1.0 Advantage: Fires faster than the Light Autocannon or Ultra Light Autocannon. Disadvantage: More expensive than the Light Autocannon or Ultra Light Autocannon.CLAN ULTRA MEDIUM AUTOCANNON Damage: 6.0 Rate of Fire: 2.8 Heat: 3.0 Advantage: Faster firing rate and less heat than the Ultra Medium Autocannon. Disadvantages: Very expensive.PAULTRA HEAVY AUTOCANNON Damage: 12.0 Rate of Fire: 2.4 Heat: 8.0 Advantages: Inflicts heavy damage at a better firing rate than the Heavy Autocannon. Disadvantage: More expensive and higher heat than the Heavy Autocannon.CLAN GAUSS RIFLE Damage: 10.0 Rate of Fire: 1.6 Heat: 1.0 Advantage: Better firing rate than the Gauss Rifle. Disadvantage: Expensive.MG ARRAY Damage: 1.0 Rate of Fire: 4.0 Heat: 0.0 Advantages: Generates no heat; cheapest weapon available. Disadvantages: Poor damage; best suited against infantry and very light vehicles.CLAN ANTI-MISSILE SYSTEMCLAN LIGHT LBX AUTOCANNONCLAN LBX AUTOCANNONCLAN HEAVY LBX AUTOCANNON UNDEFINEDLRM RACK Damage: 3.0 Rate of Fire: 1.1 Heat: 2.0 Advantages: Fires over obstacles that block line of sight; long range. Disadvantage: Very slow firing rate. LR MISSILE/15 LR MISSILE/20SWARM LRM RACK Damage: 3.0 Rate of Fire: 1.1 Heat: 2.0 Advantage: Fires special Swarm munitions that separate into multiple warheads and damage everything in a small area. Disadvantage: Much more expensive than the standard LRM Rack.tSRM PACK Damage: 1.0 Rate of Fire: 2.8 Heat: 2.0 Advantage: Fires missiles that maneuver around obstacles.STREAK SRM PACK Damage: 2.0 Rate of Fire: 3.0 Heat: 2.0 Advantage: Decent damage for a small weapon. Disadvantage: Short range.HEAVY THUNDERBOLT UNDEFINED UNDEFINED UNDEFINEDCLAN LRM RACK Damage: 3.0 Rate of Fire: 2.1 Heat: 4.0 Advantage: Fires twice as many missile salvos as the LRM Rack. Disadvantages: Generates twice as much heat and costs significantly more than the LRM Rack.CLAN LR MISSILE/15CLAN LR MISSILE/20CLAN SR MISSILE PACKCLAN SR MISSILE/6CLAN STREAK SRM PACK Damage: 2.0 Rate of Fire: 3.2 Heat: 2.0 Advantages: Slightly increased firing rate over the Streak SRM Pack. Disadvantage: More expensive than the Streak SRM Pack.CLAN STREAK SR MISSILE/6 UNDEFINED UNDEFINEDCLAN HEAVY LASER Damage: 5.0 Rate of Fire: 2.0 Heat: 7.0 Advantages: Causes excellent damage; very small size. Disadvantages: Generates extreme heat; short range.LARGE LASER Damage: 4.0 Rate of Fire: 2.0 Heat: 8.0 Advantages: Good damage; medium range; moderate size. Disadvantage: Higher than average heat requirements.ER LARGE LASER Damage: 4.0 Rate of Fire: 2.0 Heat: 12.0 Advantage: Range extended to long. Disadvantage: Generates much more heat than the Large Laser.LARGE PULSE LASER Damage: 2.0 Rate of Fire: 5.6 Heat: 10.0 Advantage: Rapid firing rate delivers more overall damage over time than the Large Laser. Disadvantages: Generates more heat than the Large Laser; below average penetration capability.ER LASER Damage: 2.5 Rate of Fire: 2.4 Heat: 5.0 Advantage: Range extended to medium. Disadvantage: Generates more heat than the Laser.PAPULSE LASER Damage: 2.0 Rate of Fire: 3.5 Heat: 4.0 Advantage: Rapid firing rate delivers more damage over time than the Laser. Disadvantage: Generates more heat than the Laser.PPC Damage: 7.0 Rate of Fire: 1.5 Heat: 10.0 Advantage: Excellent damage makes this weapon effective against heavily armored targets. Disadvantage: Requires more payload space than other energy weapons.ER PPC Damage: 7.0 Rate of Fire: 1.5 Heat: 15.0 Advantage: Range extended to long. Disadvantage: Generates more heat than the PPC.CLAN HEAVY LARGE LASER Damage: 9.0 Rate of Fire: 1.8 Heat: 18.0 Advantages: Inflicts extremely heavy damage; medium range. Disadvantage: Generates high levels of heat. UNDEFINED UNDEFINEDCLAN ER LARGE LASER Damage: 4.0 Rate of Fire: 2.5 Heat: 12.0 Advantage: Better firing rate than the ER Large Laser. Disadvantage: More expensive than the ER Large Laser.CLAN LARGE PULSE LASER Damage: 2.0 Rate of Fire: 6.2 Heat: 10 Advantage: Better firing rate than the Large Pulse Laser. Disadvantage: More expensive than the Large Pulse Laser.CLAN ER LASER Damage: 2.5 Rate of Fire: 3.0 Heat: 5.0 Advantage: Better firing rate than the ER Laser. Disadvantage: More expensive than the ER Laser.CLAN PULSE LASER Damage: 2.0 Rate of Fire: 4.0 Heat: 4.0 Advantage: Better firing rate than the Pulse Laser. Disadvantage: More expensive than the Pulse Laser.CLAN ER PPC Damage: 7.0 Rate of Fire: 2.2 Heat: 15.0 Advantage: Better firing rate than the ER PPC. Disadvantage: More expensive than the ER PPC.FLAMER ARRAY Damage: 3.5 Rate of Fire: 1.7 Heat: 7.0 Advantage: Good damage for a small weapon. Disadvantage: Generates large amounts of heat for a small weapon.LASER Damage: 2.5 Rate of Fire: 2.4 Heat: 3.0 Advantages: Small size; moderate heat requirements; inexpensive. Disadvantage: Short range. UNDEFINED UNDEFINED UNDEFINEDPALONG TOM CANNON Damage: 15.0 Rate of Fire: 1.4 Heat: 20.0 Advantages: Fires over obstacles that block line of sight; explosive shells damage everything in a large area. Disadvantages: Extremely large; generates high heat; very expensive.THUNDERBOLT MISSILE Damage: 13.0 Rate of Fire: 1.7 Heat: 8.0 Advantage: Inflicts extremely heavy damage; performs well against heavily armored targets. Disadvantages: Large size; very expensive. UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED RAIL GUN AMMOLT. GAUSS AMMO LT. AC AMMOAC AMMO HVY AC AMMOLT. ULTRA AC AMMOGAUSS RIFLE AMMO MG ARRAY AMMOANTI-MISSILE AMMO LT. LBX AMMOPA ULTRA AC AMMOHEAVY ULTRA AC AMMOCLAN LT. ULTRA AC AMMOCLAN ULTRA AC AMMOCLAN HEAVY ULTRA AC AMMOCLAN GAUSS RIFLE AMMOC M GUN AMMO ?C ANTI-MISSILE AMMOC LT. LBX AMMO C LBX AMMOC HVY. LBX AMMO UNDEFINEDLRM AMMO LRM/15 PACK LRM/20 PACKSRM AMMO SRM/6 PACK ST SRM AMMOHEAVY THUNDERBOLT AMMOLONG TOM CANNON AMMOTHUNDERBOLT MISSILE AMMO UNDEFINED CLAN LRM AMMOSWARM LRM AMMO C LRM/20 PACK CLAN SRM AMMO C SRM/6 PACK C ST SRM AMMOC ST-SRM/2 PACK UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINED UNDEFINEDPAFirst component helpMechCommander 2 has crashed unexpectedly. Please send this information to Microsoft. There may be an available patch that fixes this. We cannot fix the problem if we don't know about it. Thank You!DCannot load Quick Save. Version does not match game. Click Continue.PAOBJECTIVES STRINGS" 1. Investigate Abandoned Airfield 2. Destroy Hangar 3. Destroy Bandit Patrol& 4. Repair and Proceed to North Island 5. Locate and Destroy Bandits' 6. Move All 'Mechs to Extraction Point 1. Capture Resource Building, 2. Destroy All Bandits at Base Gemini South" 3. Capture Steiner Sensor Control, 4. Destroy All Bandits at Base Gemini North 5. Capture Steiner Headquarters6 Destroy All Bandit Forces Occupying Base Gemini  1. Destroy Fuel Tanks! 2. Destroy Enemies at Checkpoint 3. Capture Mobile HQ VehiclePA 4. Capture Weapons Facility 5. Defeat Bandit Counterattack/ 1. Move to Bandit Convoy's Last Known Location 2. Destroy Bandit Convoy 3. Capture Weapons Facility 4. Extract 1. Destroy Fuel Tanks 2. Capture Weapons Facility 3. Capture Repair Bay 4. Capture Prison Complex 5. Extract a. Capture Resource Trucks 1. Protect Base Headquarters 2. Destroy All Attacking Forces a. Capture Sensor Control b. Capture Turret ControlPA 1. Capture Liao Headquarters 2. Destroy Chemical Plant 3. Extract a. Destroy All Enemy Units& 1. Destroy Air Traffic Control Tower ! 2. Link Up with Claymore's Atlas* 3. Destroy Air Traffic Control Tower BETA 4. Extract 1. Capture Weapons Facility" 2. Destroy Fuel Tanks at Refinery( 3. Destroy Bandit HQ in Spacecraft Nose% Eliminate Bandit Leader at Bandit HQ Extract 1. Destroy All Gulag Defenders a. Capture Steiner Headquarters# 1. Capture Davion Weapons Facility$ 2. Capture Steiner Weapons Facility 3. Capture Steiner Headquarters 4. Extract. a. Capture Resource Buildings at Davion Base ) b. Salvage Davion 'Mechs at Salvage Yard 1. Destroy Convoy Element A 2. Destroy Convoy Element B 3. Destroy Convoy Element C 4. Destroy Convoy Element D 5. Extract! 1. Destroy Both HPG Transmitters 2. Capture Weapons Facility A 3. Capture Weapons Facility B 4. Capture Weapons Facility C 5. Destroy Davion Dropship 6. Extract" 2. Destroy Steiner Reinforcements" 3. Destroy All Airfield Defenders 4. Extract- 1. Capture Meeting Hall to Contact Operative 2. Destroy Orbital Gun Alpha 3. Destroy Orbital Gun Beta 4. Destroy Orbital Gun Gamma$ 5. Destroy Mobile Orbital Gun Omega 6. Extract" a. Capture Airport Sensor Control( b. Destroy Fuel Tanks at Resupply Depot c. Capture Relay Station d. Destroy All Enemy Units 1. Destroy All Legion Tanks" 2. Destroy 3 Industrial Complexes 3. Extract+ a. Destroy Relay Station's Power Generator b. Destroy 2 Medium Factories" c. Rendezvous with Liao Operative 1. Capture Sensor Control 2. Destroy All Base Defenders 3. Destroy All Reinforcements 4. Capture Davion Base HQ 5. Extract) a. Capture All Main Base Turret Controls' b. Capture All Main Base Gate Controls+ 1. Escort Jason Cho to Rendezvous Location Destroy All Enemy Forces a. Move into Steiner Base' 1. Defend Bannikburg from Enemy Forces& 2. Destroy All Liao and Steiner Units! a. Recapture Davion Headquarters( b. Recapture the City's Power Generator c. Recapture Sensor Control# 1. Destroy 1/3 of All Enemy Forces 2. Extract# a. Destroy 2/3 of All Enemy Forces b. Destroy All Enemy Forces c. Capture Liao Headquarters/ d. Destroy All 3 Power Generators at Liao Base% e. Destroy Both Industrial Complexes f. Destroy All 5 Slayer Bombers g. Capture Weapons Facility a. Destroy All Enemies 1. Move to Davion Dropship" 2. Rescue Dropship Crew at Prison 3. Destroy Orbital Gun 4. Destroy Mobile Orbital Gun APA 5. Destroy Mobile Orbital Gun B 6. Extract 1. Extract  a. Destroy Ammo Dump Alpha b. Destroy Ammo Dump Beta! c. Destroy Power Generator Alpha d. Destroy Power Generator Beta e. Capture Weapons Facility 1. Destroy the Liao Elite Guard 2. Destroy the Liao Palace 3. Extract) 1. Destroy All Steiner Units at Starport" 2. Destroy Steiner Reinforcements a. Capture Sensor Control! b. Destroy Steiner Patrol Groups c. Destroy Steiner Dropships d. Capture Mobile HQ Vehicle 1. Destroy Steiner High Command Eliminate Renard 3. Extract! 1. Move All Units to Nav Point 1 2. RUN All Units to Nav Point 2! 3. Move All Units to Nav Point 3 4. Jump Any Unit to Nav Point 4 2. Move to Nav Point 1 3. Destroy Cargo Trucks 4. Move to Nav Point 3 5. Destroy All Enemy Units 1. Move to Nav Point 1 2. Move to Nav Point 2 3. Capture Mobile HQ Vehicles 1. Capture Resource BuildingPA 2. Destroy Enemy 'Mech 3. Salvage Enemy 'Mech 4. Move to Navpoint 4 5. Move to Navpoint 5 1. Move to Ridge Destroy 1st Cargo Truck Destroy Abandoned Building Capture Gate Control Capture Turret Control Capture Sensor Control f. Destroy Industrial Complex" 2. Destroy Steiner Reinforcements" 3. Destroy All Airfield Defenders 4. Extract 1. Move Unit to Area 2. Move Minelayer to Nav MarkerPA# 3. Destroy Approaching Enemy Units 4. Move Scout 'Copter to Island 5. Destroy Convoy4 Destroy 2 of 3 Orbital Guns, or Destroy All Enemies3 Defend 2 of 3 Orbital Guns, or Destroy All Enemies4 Capture 2 of 3 HQ Buildings, or Destroy All Enemies3 Defend 2 of 3 HQ Buildings, or Destroy All EnemiesPA!Condition and Action DescriptionsAll Enemy Units Are Destroyed#Number of Enemy Units Are Destroyed Specific Enemy Unit Is DestroyedSpecific Structure Is Destroyed)All Enemy Units Are Captured or Destroyed/Number of Enemy Units Are Captured or Destroyed,Specific Enemy Unit Is Captured or Destroyed+Specific Structure Is Captured or Destroyed%All Enemy Units Are Dead or Have Fled+Number of Enemy Units Are Dead or Have Fled$Enemy Unit Group Is Dead or Has Fled'Specific Enemy Unit Is Dead or Has FledSpecific Enemy Unit Is Captured$Specific Enemy Structure Is Captured=Specific Friendly Unit Is Guarded (not destroyed or captured)BSpecific Friendly Structure Is Guarded (not destroyed or captured)Any Friendly Unit Is in AreaAll Friendly Units Are in Area(All Surviving Friendly Units Are in Area(All Surviving Friendly Mechs Are in Area Flag Is SetElapsed Mission TimePAPlay BIKPlay WAVDisplay Text MessageDisplay Resource Text MessageSet FlagMake New Technology AvailableMission Briefings go hereThis sector marks the beginning of the area our units have encountered Bandit ambushes and attacks. Initialize your MechCommander software and systems, and proceed to investigate this area. You are given free license to terminate any Bandit hostiles without confirmation from Steiner High Command. Tactical Officer Notes: Welcome to Carver V, Commander. I'll be adding my own notes to the briefings from our employer, House Steiner. Our patrol area goes through a chain of small islands. 'Mechs and hovercraft will be able to cross the shallow waters, but vehicles and tanks will not. If you encounter a large Bandit group, try to divide the 'Mechs from the vehicles by retreating back over shallow water.+Bandit forces surprised and captured Steiner Base Gemini in the Adam Sector, forcing the garrison stationed there to retreat. Colonel Renard has postponed most of his meetings because of this and has ordered hourly updates on the situation until this base is recaptured. Your orders are to eliminate Bandit presence at Base Gemini and recapture the Headquarters building. Steiner Recon reports Bandit composition of UrbanMech and Fire Ant BattleMechs, with significant LRM Carrier and hovertank support. Tactical Officer Notes: Bandits took a Steiner base? I'd hate to be the officer that let that happen. I know UrbanMechs carry medium-range Autocannons, while Fire Ants are mostly armed with short-range Flamers. I'd suggest good long-range 'Mechs with some short-range backup. You don't want to get yourself into a knife fight if all you've got are LRMs. The Bandits use a lot of vehicles too, which are slower going uphill. So if you're getting swarmed by a bunch of Centipedes, move to the top of a hill and pick 'em off as they try to come up after you.Excellent work at Base Gemini: Steiner officers have completed re-occupation of the base without incident. Interrogation of the Bandits at Gemini revealed the existence of a heavily armed convoy escorting a Mobile HQ vehicle moving toward the Carroll sector. Intel calculates that the convoy destination must be the Bandit resupply station located in this sector. Renard wants the HQ vehicle captured and its data cores analyzed. Pending the decryption of the data cores, you will receive further instruction in the field. Tactical Officer Notes: I've been studying the map Steiner Recon provided, and it looks like the best place to hit the convoy will be at the checkpoint south of the resupply station. Firing from the top of the hills near the checkpoint will give us a tactical advantage against the convoy's guards. The Bandits use this resupply station to field and maintain 'Mechs. That means there's a good chance we'll find munitions or even a Weapons Facility.Elements of a forward Recon unit have spotted a large Bandit convoy moving northeast in the general direction of Liao territory. Intercept and destroy the convoy, eliminating every 'Mech, truck, and vehicle. Do not, however, stray into Liao territory, unless Colonel Renard personally authorizes such an action. House Steiner cannot risk either the political or military repercussions at this time. Be prepared to receive orders in the field if you must approach Liao territory. Tactical Officer Notes: Since we'll be searching and chasing down a Bandit convoy, we should be taking in fast 'Mechs and at least one scout 'Mech with sensors. I would advise Bushwackers for their speed and Razorbacks for their sensor capability. Let's keep an eye out for Resource Buildings, too. There's liable to be a few around. One thing bugs me about this mission, Sir. House Liao. This could get messy. Colonel Renard has ordered the commencement of operations against House Liao. Drop into the Liao-controlled Darian Sector. Highest priority is the capture of the Prison Complex and rescue of a Steiner operative held there. Other priority targets are the Fuel Tank reserves, Weapons Facility, and Repair Bay in this sector. Steiner Crypto reports that the Mobile HQ captured in the Carroll Sector contains log files showing that Liao has been funding the Bandits with weapons and C-bills. Supplying Steiner enemies with military equipment is an act of aggression, and Steiner High Command has ordered active defensive measures against House Liao. Tactical Officer Notes: Things are getting hot on Carver V, Commander. We're not taking on some local gangs this time; we're attacking one of the major Houses of the Inner Sphere. I hope you know what you're doing. Be careful around the Fuel Tanks; an explosion can destroy even Heavy 'Mechs. Take medium- or long-range 'Mechs and fire on those tanks from a distance. I've seen other commanders purposely ignite Fuel Tanks from long range to cripple nearby enemies. Liao typically fields fast, maneuverable units and has the best electronics and sensor gear available. All that speed has a price, though: Liao 'Mechs are lightly armored. >>> EMERGENCY COMM N110970ANE: Yellowjacket Recon reports large numbers of Liao forces vectoring toward the Fetters Sector. Anticipated target is Base Aries. Eliminate all attacking Liao forces and safeguard Base Aries Headquarters. This sector also contains a Sensor Control with Sensor Tower network and a Turret Control. These are high-risk targets for the Liao offensive. Acquisition of these buildings are secondary objectives. Tactical Officer Notes: Looks like Renard's actions against Liao have sparked a powder keg. Liao and Steiner are openly attacking each other and we've got mission assignments all over Carver V. The commander of this base overextended his forces falling for a feint executed by Bandit skirmishers. He's lost the Sensor Tower network and Turret Control protecting the northern section of a major road. Taking these back would give us an edge. We need at least one fast 'Mech to capture those control buildings. But we'll also need some power to defend them afterwards; otherwise, Liao forces will just recapture the buildings. In a major offensive like this, expect to see some Raven BattleMechs. Ravens are equipped with ECMs, which will jam our sensors. Colonel Renard has ordered the seizure of all Liao encampments and neutralization of Liao military facilities that lie on the border of Steiner territory. Drop into the Garrison Sector. Capture the Headquarters of a Liao base located there, designated Base Leo. Proceed then to a Chemical Plant in operation to the west of the base and destroy it. Intel analysts consider Base Leo and its nearby chemical processing plant a potential chemical weapons hazard. Such weapons pose a severe threat to unenclosed ground troops and support personnel. Termination of Liao activities in this sector is imperative. Tactical Officer Notes: Renard and Steiner High Command aren't playing around; they're launching full-scale assaults into Liao-owned space with every lance available, including us. Steiner Recon sent some terrain images, and they show minefields in the area. Vibrabomb mines are capable of crippling even Heavy and Assault 'Mechs, so avoid them at all costs. We can clear mines out of an area using Airstrikes. Another thing, Commander: Cash tells me any unit 35 tons or lighter won't trigger these mines. We might be able to use that to our advantage. *Task Force Sig-9 fell under heavy fire en route to disable a Bandit Airfield. The only survivor is MechWarrior Claymore, now trapped in a hostile area. Drop into the Hart Sector and link up with Claymore, and then complete his original mission to destroy the Bandit Airfield. Steiner High Command suspects the Hart Airfield to be the major supply artery between House Liao and Bandit forces. Elimination of the Airfield will leave the Bandits without critical supplies and munitions. Tactical Officer Notes: The Steiner MechWarrior is in a tough spot; he's surrounded by Bandits on all sides. We're going to punch through from the south and make our way toward his last transmitted location. His 'Mech will be powered down to avoid detection, so we won't have a sensor contact for him. Once we find him, we're going to finish his original mission: to destroy the Bandit Airfield. Be careful, Commander. Claymore's task force was a heavy and assault lance. It doesn't make any sense that just Bandits could repel 'Mechs of that size, unless they had some help.9Steiner Intel has pinpointed the location of the Bandit Headquarters, confirmed by Recon imaging. Colonel Renard has committed all of his troops not engaging Liao to the front and drawn a similar Bandit response. Renard has ordered a small task force dropped into the central Bandit sector to destroy the Headquarters. Drop into the Ivan Sector and proceed to strategic targets: the Weapons Facility, the Fuel Reserves, and finally the main Bandit Headquarters. Denial of these critical assets will neutralize the Bandit forces as a threat to House Steiner on Carver V. >>> PRIORITY ADDENDUM L410464EHR FROM: COLONEL RENARD Commander, this operation is of the utmost importance to me. I will personally be monitoring the communication channels and your mission progress. Your victory here will eliminate a thorn in my side and earn you not only my gratitude but also that of the Archon herself. >>> ADDENDUM END Tactical Officer Notes: This is it, Sir. If we take out the Bandit Headquarters and these other targets, they're done for on Carver V. Even though Steiner has pulled away most of their defenses, we have to expect large numbers of Fire Ants and UrbanMechs protecting their main HQ. One other thing: Steel mentioned that the Bandit leader was an ex-Liao officer, and a good one at that. So keep an eye on your sensors.bCommander: Your first assignment in the service of the Mandrissa is a noble one, the liberation of innocent Liao loyalists and their families, being held in an inhumane prison created by Colonel Renard, known to us as the Gulag. Secure this Gulag by eliminating all of its defenders, and we will send a convoy of ambulances and transports to evacuate the prisoners. We know Renard as a vicious adversary; he may try to stop even this harmless operation with violence. Be prepared. Honor and Xin Sheng. Tactical Officer Notes: Sir, House Liao has given us amazing Recon and Intel data on this sector; they're wired into every rock on this planet. The Gulag's main defenses consist of vehicles--Centipedes and Hunters--accompanied by BattleMechs. Expect Hunchbacks, armed with a dangerous short-range Heavy Autocannon. Also sighted was a Zeus, an Assault 'Mech.WCommander: Our thanks for your performance at the Gulag. The Mandrissa is most pleased with your actions. Your next assignment involves a unique opportunity. Within the Jacksen Sector, Steiner and Davion bases face each other, silently waiting for the other to make the first move. You will hasten the inevitable. Engage the weaker of the two, the Davion base. Capture the Davion Weapons Facility. There is also a Salvage Yard storing several Davion 'Mechs; use your Salvage Craft to commandeer them. Then proceed with the Davion 'Mechs to attack the Steiner bases. Steiner and Davion will blame each other for the loss of their Weapons Facilities, an advantageous situation for the Mandrissa. Honor and Xin Sheng. Tactical Officer Notes: This is a dangerous mission, attacking both Steiner and Davion. But if it works out, Davion will be at Steiner's throat and we'll come out of it with a large cache of weapons and some Davion 'Mechs. Liao Intel has informed us Davion is using Sensor Towers to guard the south route, which we'll be taking. They recommend that we use a Liao Raven or Men Shen, which can jam sensors; then we can sneak by and destroy the Sensor Towers, allowing our other 'Mechs to pass through undetected. There's also a large amount of RPs in the Davion base; we have to save those to salvage the Davion 'Mechs at the Salvage Yard. Commander: The Mandrissa sends her accolades. In your next assignment, timing is crucial. Within the Dearborn Sector is a Davion base, which has so far proven resilient to our attacks. It has been weakened, but our Recon reports reinforcements en route to bolster its weakening defenses. You must intercept and destroy these reinforcements; otherwise, Davion will be impossible to dislodge from this sector. Honor and Xin Sheng. Tactical Officer Notes: Liao Recon and Intel are excellent on this mission as usual, Commander. Based on the images, we can expect some Medium and Light Davion 'Mechs with a large number of tank escorts. Be careful if you spot any Shadow Cats: They're fast, armed with a Gauss Rifle, and fitted with jump jets. The bases, on the other hand, are mainly protected by just their LRM and Autocannon Turrets. If you're planning on hitting the bases first, I strongly suggest taking jump 'Mechs to capture those Turret Controls. Commander: The Mandrissa has favored you with a mission of the highest importance. Our success in this conflict has depleted Steiner and Davion reserves. Reinforcements from the Inner Sphere, however, will quickly change the situation. The Mandrissa requires all transmissions from Carver V to be halted until the time is appropriate. Travel to Carver V's moon base, guarded by Davion forces. The HPG Transmitters located there are the only means of communication to the rest of the Inner Sphere. Render both transmitters inoperable, and destroy the Davion Dropship stationed there so Major Kelly does not recapture the moon base. As an incentive for this dangerous undertaking, the Mandrissa gives you ownership of all the Davion Weapons Facilities located there. Tactical Officer Notes: Commander, operating on Carver V's moon means we won't be able to rely on any support. Don't plan on being able to fly in Repair Trucks, Salvage Craft, or any of our support options. We only have what we bring. This moon base holds Davion's main weapons storage facility as well as the HPG Station. That means it's going to be guarded with some heavy firepower. Expect the best stationary defense that Davion has: Gauss Rifle Turrets. Their Intel also reports the presence of Clanners, probably Bondsmen serving under the Davion banner. Don't underestimate the Clanners: They're born and bred for 'Mech combat. Commander: We have a rare opportunity before us that requires your expertise. One of our deep operatives in the Marko Sector has reported that a routine guard rotation has gone awry, and the sector's main defenses are delayed for a span of 10 hours. There are four Orbital Guns in the area. If they can be disabled, Steiner's airspace will be vulnerable to our satellites and dropships. This sector is deep into Steiner territory, and the Orbital Guns will not allow a dropship to land; however, we can airlift a small tonnage of 'Mechs to this location, enough to deal with the handful of defenders currently guarding the Orbital Guns. Once the Orbital Guns have been destroyed, we will have a dropship ready to extract your task force. Honor and Xin Sheng. Tactical Officer Notes: Sir, remember this mission is behind enemy lines. That means we'll get no air support whatsoever, so our deployment team is on its own. I suggest taking a jump-capable 'Mech; we'll have to rely on capture tactics and mobility rather than brute force.Commander: Our agents have given us a disturbing report on our adversary, House Steiner. For some time they have been guarding a manufacturing facility, which seems to be producing a class of war machine unknown to us, referred to as the Legion. Our agents estimate these massive vehicles to be between 90 and 100 tons. The Mandrissa is disturbed by this news and wishes the production of these machines terminated. Destroy all existing Legion tanks and the Industrial Complexes building them. To ensure success, our Intel operatives have leaked the location and purpose of the production facility to Baxter and partisan forces. They have confirmed that the partisans are massing to attack the facility and should provide a significant distraction for your own mission. Honor and Xin Sheng. Tactical Officer Notes: The Legion sounds dangerous, Commander. Don't take them lightly. At that size, they'll be able to destroy most 'Mechs in a straight firefight. The Steiner facilities on Carver V aren't known for their engineering, so I'm surprised they could design such a powerful unit. Liao Intel tells us that their operative is still in the area but laying low. It may be worthwhile to meet with him and get any information we can. Recon has pointed out some interesting strategic areas. The production facility is located in a low valley surrounded by mountains, which allows us to take the high ground. Thick woods in the area provide a perfect setup to use indirect-fire weapons such as LRMs and Fixed Artillery. In addition, the Mandrissa is offering bonus C-bills if we can also destroy some other factories and a generator to guarantee that Steiner won't build another Legion facility. 1Commander: You may have yet another opportunity to prove your worth to the Mandrissa. Our forces have besieged a lone Davion base deep in the Colddain Province. After several days of orbital bombardment and aerospace fighter strikes, the base's walls have been shattered, leaving it virtually defenseless. Major Kelly, however, has deployed reinforcements for the base, due to arrive within hours. Our own forces are all engaged with Renard's units and will arrive too late. You must capture Base Hermes and destroy Kelly's reinforcements. Be advised that you are required to capture the base's facilities, not destroy them. The Mandrissa requires this base operational to be of use in our campaign against Renard. Honor and Xin Sheng. Tactical Officer Notes: Sir, based on these Recon images, it looks like Kelly is sending her best units to defend this base. These reports show a lot of Clan equipment: Ullers, Shadow Cats, Vultures and, worst of all, Mad Cats. They're extremely dangerous, but Cash will probably kiss you if you can salvage one of those. Commander: The Mandrissa is most pleased to announce that Colonel Renard has finally seen the value in negotiation and has accepted an invitation to discuss terms of a cease-fire. Your role in establishing our dominance of Carver V has not been forgotten, and the Mandrissa has honored your unit with the highest privilege of escorting Captain Jason Cho to the rendezvous with Colonel Renard. Although this is a peaceful affair, Captain Cho is the last of the Liao nobility on Carver V, and Colonel Renard is known to be unstable at times. Stay alert, Commander: Lady Cho will be watching. Honor and Xin Sheng. Tactical Officer Notes: A simple escort to a cease-fire, this should be the easiest C-bill we've made in a long time. Looks like an end to all this fighting might be in sight, Commander. Everybody is looking forward to some R&R and a place to spend some hard-earned cash. I'll get Cash to polish up the 'Mechs, Sir: We might as well look the part.UCommander, we've got a situation in the city of Bannikburg. A combined force of Steiner and Liao 'Mechs attacked the city at dawn yesterday and succeeded in taking control of most of the terrain north of the river. We need to destroy the incoming Steiner and Liao units before they tear down the city. I've also listed important secondary objectives that we need recaptured. I can't stress the importance of Bannikburg enough. It's the largest city for several hundred miles and our primary resupply point. If Bannikburg falls, we could lose every sector in the region. Baxter Tactical Officer Notes: Well, it looks like Steiner and Liao have finalized their treaty. This should be a tough engagement: Steiner's got heavy armor; Liao's got speed and stealth. Luckily, we have access to Davion's supply of Clan equipment. Clan 'Mechs and weapons are the cutting edge of technology; you won't find better. I imagine Steiner will come straight up the middle; they've got the armor for that. Liao, though, as we've learned, prefers the indirect approach. Keep an eye on your flanks, just in case they manage to sneak some units across the river. Baxter sent some maps along, and he wasn't kidding about Bannikburg being a resupply point. There's Resource Buildings all over the place and a couple of Repair Bays. Grab everything you can, because we'll need it.Commander, the only hope we have of winning this war is to stop the Steiner-Liao alliance before they fully mobilize their forces together. Mt. Cho is one of the strongest Liao positions on Carver V and their primary reinforcement point. We need you to hit this area and take out as many 'Mechs and vehicles as possible before they combine with Steiner troops. I've also listed some secondary targets that will weaken Liao's capacity to mount an offense. I hope you can pull this off, Commander. The hopes of the people go with you. Baxter Tactical Officer Notes: I've got copies of what few maps there are of the area; I guess Liao didn't want anyone snooping around. Mt. Cho is big, and the obvious approaches are heavily defended. I'd scout around a bit; someplace that large must have a weakness. The good news is that we might not have to go to the mountain at all. Liao isn't expecting any sort of attack here; most of their units are positioned outside the mountain.WCommander, we need your help in a recovery operation in the Pierce Sector. One of Major Kelly's dropships has been downed by enemy Orbital Gun fire. Looks like Liao managed to secretly construct an installation in that area, inadvertently discovered by the crew of that dropship. Loss of even one dropship is a severe blow to Davion's resources, we need her back. The Orbital Guns are still active, so you'll have to travel to the dropship on ground. Secure it, and then rescue the crew. Once that's done, you'll need to destroy the Orbital Guns so we can safely extract you. Good luck to you, Commander. Baxter Tactical Officer Notes: Okay, I've got satellite imaging of the area and it doesn't look too bad. Liao has started to build a major installation there, but it's not finished. There aren't any walls, and the buildings are still mostly temporary. I've spotted one Orbital Gun in the base and the others are MOGs, so they'll be roaming to avoid detection. Still, I would prepare for the worse. Liao is always hard to pin down; just because we can't see them doesn't mean they're not there. PSome good news, Commander. Davion Recon has been operating surveillance on a Steiner base in the Ramses Sector and uncovered a weakness we can exploit. The sector is protected from dropships by roaming Mobile Orbital Guns, but after analyzing their patrol patterns we know there's a short span of time when the sector is unprotected. We need you to drop into this sector and cause as much damage as you can and then reach the extraction point. You have to reach the extraction point before time runs out; otherwise, the dropship will have to leave without you to avoid the returning MOGs. There's a well-defended Steiner base in the area, Base Scorpio. But there's plenty of important targets outside the base, so use your best judgment. Strike a blow for the people, Commander. Baxter Tactical Officer Notes: Time is short on this mission, Sir. No matter what your plans are, we should leave the slow 'Mechs behind on this one. Baxter is letting us pick our own targets as opportunity permits, but I'd pay close attention to that Weapons Facility. All this security has to be here for a reason.Commander, I'm about to ask you to undertake a difficult task. Despite our efforts, the people of Carver V are dying every day this war drags on. They need to know that the end is in sight, and we need to break the Steiner-Liao alliance. I'm asking you to take your team and pit them against the best of the Liao forces on their home ground. If you can break through and destroy Liao Palace, Carver V will know the tide is changing, and Steiner will be left without an ally. We can win this war, Commander, but only with the help of the people. They need to know that if they fight for us, they won't die in vain. Show them that the noble Houses are not invincible, and they will rise up. Baxter Tactical Officer Notes: Sir, might I remind you that the palace is one of the most heavily fortified areas on the entire planet. Major Kelly's forces will spearhead the assault, but once she's opened an alley into the Palace Sector we're on our own. Even if we can break through the perimeter wall and its defenses, we'll still have to deal with the Elite Guard. These are Liao's best MechWarriors; they won't be like anything we're used to dealing with from Liao. My professional opinion is that this is a suicide run, Commander.5Renard has finally gone mad. He has declared martial law, seized the civilian Starport, and confiscated all food and medical supplies. He's willing to let thousands die for his war. We have to get that Starport back. Sending our forces to the Starport is exactly what Renard wants and he'll be prepared, but we have no choice. But we do have an advantage. The destruction of Liao Palace has given the people hope, and a group of partisans are willing to join the cause against Steiner. They're located in a town northwest of the Starport. They won't be able to do much against trained Steiner units, but they're willing to fight for us. Go get that Starport back, Commander. Lives are at stake. Baxter Tactical Officer Notes: Sir, be very careful on this mission. Renard knows we're coming and we're severely outgunned. The Sensor Control for the sector is located to the north; we should take that as soon as possible. It will deny the Steiner information and tell us where they are. If we let the Steiner track us and concentrate their forces, we won't stand a chance. XOur victory at the Starport has driven Renard into a rage. He's attacking every town and city even remotely suspected of supporting us, destroying civilian homes without care for the lives lost. Major Kelly has tried reasoning with Renard to convince him to give himself up, but he refuses. We cannot allow Renard to continue his slaughter of Carver V. If we can destroy the Steiner High Command, the Steiner forces will be in disarray, and we can assume control and stop this bloodshed. Renard himself will be at the Steiner High Command. Major Kelly refuses to attack her former commanding officer. I need you to save this planet, Commander. Baxter Tactical Officer Notes: Sir, we won't be alone out there. The citizens of Carver V are willing to fight with us. Baxter has informed me that a group of partisans will join our assault. The partisan forces will attack from the east, initially going after a fuel convoy sitting just outside the walls. The resulting blast should take out a section of wall and allow easy entry into the base proper. The partisans will then split into two groups. The first will move south toward the front of the base and attempt to capture the Turret Controls there. The second will move deeper into the base and engage any Steiner units they find, hopefully drawing units away from the first group. While the partisans draw the attention of the Steiner forces, our units will move in during the confusion and destroy the Steiner High Command itself. All intelligence data has been uploaded, the pilots are rested, and Cash has the 'Mechs working like new. We're ready, Sir. iTopics: Camera and how to control the view. Walking, running, and jumping your units. Using the tac map.Topics: Line of sight (LOS) and visually acquiring targets. Sensors and their role in finding enemies that are not in LOS. Weapons ranges and what the optimal range is for your units.6Topics: Capturing buildings so they function for you instead of for the enemy. Turret Control: Enables turrets to fire on enemies instead of you. Gate Control: Enables gates to open for you and close on enemies. Sensor Control: Enables remote Sensor Towers to display the location of enemies on your tac map.Topics: Capturing Resource Buildings to accumulate resource points (RPs). Using RPs to call in support reinforcements. Repair Truck: Repairs armor, fixes broken legs, and restocks ammo. Salvage Craft: Flies in one of your MechWarriors to pilot a downed 'Mech.Topics: Learning full use of all support options available Minelayer: Places mines that will detonate and damage heavier units on the battlefield. Fixed Artillery: A powerful gun emplacement that fires explosive, area-effect shells. Airstrike: Calls in aerospace bombers to perform a dive bombing run anywhere on the map. Sensor Probe: Provides the position on any enemies beyond your own sensor range. Commander, your job is to clear out this sector. You've got a couple choices as to where to fight. If you plan to stick to the ravines, then watch out for enemy jumpers with LRMs. If they get above you, expect a lot of headshots. If you plan on moving into the central area, you've got a lot of shallow water that'll cordon movement. Remember that equipping your 'Mechs with the right loadout for the terrain is half the battle. This is your basic deathmatch, with a mercenary twist. Every enemy unit you destroy gives you its relative value in C-bills. The winner is the player or team with the most C-bills at the end of the mission time, or when only one team has units remaining. NOTE: Area-effect weapons (Long Toms, Swarm LRMs, fuel tanks, etc.) do not count toward kills.+Ever fought in a city before, Commander? Well now's your chance. There's a lot of tall buildings to block LOS and tight corners to hide behind. A couple 'Mechs with Heavy Autocannons could have a field day in there. Of course, there's plenty of open country around the city to move around as well. Another commander might decide to set up Fixed Artillery pieces on the city's perimeter and just blow the whole place up, so keep that in mind before rushing in. This is your basic deathmatch, with a mercenary twist. Every enemy unit you destroy gives you its relative value in C-bills. The winner is the player or team with the most C-bills at the end of the mission time, or when only one team has units remaining. NOTE: Area-effect weapons (Long Toms, Swarm LRMs, fuel tanks, etc.) do not count toward kills. Commander, your job is to clear out this sector. You've got a couple choices as to where to fight. If you plan to stick to the ravines, then watch out for enemy jumpers with LRMs. If they get above you, expect a lot of headshots. If you plan on moving into the central area, you've got a lot of shallow water that'll cordon movement. Remember that equipping your 'Mechs with the right loadout for the terrain is half the battle. This is your basic deathmatch, with a mercenary twist. Every enemy unit you destroy gives you its relative value in C-bills. The winner is the player or team with the most C-bills at the end of the mission time, or when only one team has units remaining. NOTE: Area-effect weapons (Long Toms, Swarm LRMs, fuel tanks, etc.) do not count toward kills.This sector's got a little bit of everything in it: shallows, hills, and even a couple of small fire bases scattered about. You can set up almost any force you like and find ground that you can fight effectively from. Granted, the enemy might not be polite enough to fight where you want, so a combined force could be the way to go here. This is your basic deathmatch, with a mercenary twist. Every enemy unit you destroy gives you its relative value in C-bills. The winner is the player or team with the most C-bills at the end of the mission time, or when only one team has units remaining. NOTE: Area-effect weapons (Long Toms, Swarm LRMs, fuel tanks, etc.) do not count toward kills.^This is your basic deathmatch, with a mercenary twist. Every enemy unit you destroy gives you its relative value in C-bills. The winner is the player or team with the most C-bills at the end of the mission time, or when only one team has units remaining. NOTE: Area-effect weapons (Long Toms, Swarm LRMs, fuel tanks, etc.) do not count toward kills.Your objective for this mission is to survive, regardless of how you do it. As long as you have the last unit on the map, you will win. There is a large base centered in the sector, complete with Resource Buildings and Turret Controls, so whoever can control that area will have an advantage. The object of this mission type is to destroy all your enemies and be the Last Man Standing. If time runs out and there are still multiple combatants, the team with the most remaining units is the winner.The object of this mission type is to destroy all your enemies and be the Last Man Standing. If time runs out and there are still multiple combatants, the team with the most remaining units is the winner.You see that hill, Commander? See that HQ on top of it? That's your objective. You're in a competition to see who can capture and hold that HQ for the longest amount of time. Nothing matters except for that. Pick the loadout that you think will give you the maximum ability to hold that position. Oh, a Fixed Artillery piece or two up there wouldn't hurt a bit, either. You're in a competition to see who can capture and hold the HQ atop the hill for the longest amount of time. Nothing matters except for that. When only one player has units remaining, the game is over and the remaining player automatically gets the time left on the clock.You're in a competition to see who can capture and hold the HQ atop the hill for the longest amount of time. Nothing matters except for that. When only one player has units remaining, the game is over and the remaining player automatically gets the time left on the clock.This mission has a time limit, Commander. When that timer runs out, you need to have captured the HQ on the top of the hill. It doesn't matter if you've had the most kills or held the HQ for most of the battle. Just be in possession of that HQ at the end. You could try and hold the HQ for the entirety of the battle, or sneak in at the last minute and seize it. Just remember, all the other commanders want it just as badly as you do.PAThis mission has a time limit, Commander. When that timer runs out, you need to have captured the HQ on the top of the hill. It doesn't matter if you've had the most kills or held the HQ for most of the battle. Just be in possession of that HQ at the end. You could try and hold the HQ for the entirety of the battle, or sneak in at the last minute and seize it. Just remember, all the other commanders want it just as badly as you do.JThis mission isn't about how many 'Mechs you can drop but. rather, how much territory you can grab. There are six unaligned bases on the map, each with an HQ that can be captured. Grabbing one base isn't a problem; grabbing most of the bases is. You can choose to capture one or two bases, then defend those, hoping to whittle down your enemies, or make a dash for as many bases you can, trusting that your opponents won't be able to recapture them in time. The winner is the team that controls the most HQs when time runs out ... but if a team captures all the HQs, they instantly win!MThis mission isn't about how many 'Mechs you can drop but, rather, how much territory you can grab. There are several unaligned bases on the map, each with a HQ that can be captured. Grabbing one base isn't a problem; grabbing most of the bases is. You can choose to capture one or two bases, then defend those, hoping to whittle down your enemies, or make a dash for as many bases you can, trusting that your opponents won't be able to recapture them in time. The winner is the team that controls the most HQs when time runs out ... but if a team captures all the HQs, they instantly win!fYour mission today is quite simple. There's another base in the area; your job is to go over there and capture it. The difficulty lies in the fact that the other base's commander is trying to do the same thing to you. Whatever you intend to do, be it attack or defend, always have a backup plan ready, 'cause you never know what your opponent is going to do.Each player has an HQ that they must defend. If a player's HQ is captured, all of their MechWarriors will eject, leaving their 'Mechs as salvage for the remaining players to fight over. The winning team is the one with the most captures.qIn the south of the map sit three bases, each with an HQ building. If your assignment is to attack the bases, then two of the three HQs need to belong to you at the same time in order to win. If you're the defender, then you have to prevent your opponent from capturing two of the three. It's kind of like a game of chess, only with big 'Mechs instead of little pieces.How many Orbital Guns does it take to shoot down a dropship? In this case, you need two out of three. If you've been hired to protect the Orbital Guns, then you need to prevent your opponent from destroying two out of the three guns under your protection. If you're the attacker, you need to destroy two of them. The battle continues until either two of the Orbital Guns are destroyed or the attacker loses all his forces.Commander, there are other bases in the area; your job is to capture them while defending your own. You've got a couple choices as to where to fight. If you plan to stick to the ravines, then watch out for enemy jumpers with LRMs. If they get above you, expect a lot of headshots. If you plan on moving into the central area, you've got a lot of shallow water that'll cordon movement. Remember that equipping your 'Mechs with the right loadout for the terrain is half the battle. Each player has an HQ that they must defend. If a player's HQ is captured, all of their MechWarriors will eject, leaving their 'Mechs as salvage for the remaining players to fight over. The winning team is the one with the most captures.Mission Blurbs go here1Primary system checks and recon into Bandit area.A Steiner base complex has been taken over by Bandits, an embarrassment to Colonel Renard. Eliminate defenders and recapture base headquarters.Steiner Intel has tracked a Bandit Mobile HQ vehicle with armed escorts moving toward one of their bases. Intercept and capture the Mobile HQ.BIntercept and destroy a Bandit convoy fleeing into Liao territory.pSteiner is commencing strikes against Liao. Drop into Liao territory and engage multiple targets of opportunity.QDetect, intercept, and negate enemy forces attempting to penetrate Steiner space.pDrop into Liao territory and capture their Headquarters, then move west and destroy a Chemical Processing Plant.ZLocate and coordinate with remaining Steiner task force member to destroy Bandit Airfield.wDrop into the heart of the Bandit territory. Cause maximum property damage en route to destroy the Bandit Headquarters.Rescue the civilians interred in Steiner's remote prison, the Gulag. Seize and defend the Gulag until Liao transport vehicles arrive to remove the prisoners.hIncite aggression between Steiner and Davion by attacking Steiner with 'Mechs raided from a Davion base.IIntercept Davion reinforcements before they strengthen a series of bases.Davion forces guard the HPG Transmitters located on Carver V's moon base. Destroy the transmitters, cutting off Carver V from the rest of the Inner Sphere.SInfiltrate behind enemy lines and disable Orbital Guns protecting Steiner airspace.ODestroy a new Steiner assault tank prototype and the facilities producing them.PALCapture a vulnerable Davion base before units move in to reinforce the base.gLiao and Steiner wish to meet and settle a truce. Protect and escort Jason Cho to the rendezvous point.oDefend Bannikburg from the combined Liao-Steiner assault and prevent the city from falling under their control.\Raid the Mt. Cho reinforcement station and cause maximum collateral damage to Liao property.qLocate and secure the Davion Dropship, then rescue the crew and disable the Orbital Guns to enable an extraction.ODestroy as many Steiner resources as possible and extract before time runs out.dBreak through the heart of Liao defenses and destroy the Palace, the seat of Liao power on Carver V.(Free the Starport from Renard's control.=Destroy the Steiner High Command and bring peace to Carver V.6Learn about camera control, the tac map, and movement.`Learn how to find enemies visually and using sensors. Learn about effectively firing on enemies.>Learn about capturing buildings and their tactical advantages.@Learn how to call for and use support vehicles during a mission.6Detailed explanation on all available support options.PElimination: Destroy opponents for points. The player with the most points wins.WLast Man Standing: Destroy all opponents and have the last 'Mech still standing to win.hKing of the Hill: Control the Headquarters at the top of the hill for the longest amount of time to win.VLast Man on the Hill: Have control of the Headquarters when the timer runs out to win.Territories: Gain control of as many bases as possible before the timer runs out to win, or gain control of all bases to win instantly.6CapBase Classic: Capture your opponent's Headquarters.pCapBase: Capture an opponent's Headquarters to disable all of his units. The player with the most captures wins.j2 of 3: The attacking team must capture 2 out of 3 Headquarters to win; the defending team must stop them.rOrbital: The attacking team must destroy 2 out of 3 Orbital Guns to win; the defending team must protect the guns.Multiplayer scenario mission.Elimination: Destroy opponents for points. The player with the most points wins. Using Quickstart allows everyone to control vehicles in this version of Ravines.PAMission Names go HereScouting PatrolReacquisition: Base GeminiAmbush & Acquire: Mobile HQSearch & Destroy: Bandit ConvoyNight Ops: Liao RaidDefensive Counter: Base AriesSector Occupation: GarrisonCombat Rescue: Claymore Breach: Bandit HeadquartersLiberate: GulagFacility Assault: Hijack Mobile Intercept: KilldeerRemote Assault: EclipsedCovert Ops: Orbital Facility Assault: LegionAcquisition: Base Hermes Honor GuardsDefensive Counter: BannikburgMobile Assault: Mt. ChoCombat Recovery: DropshipNight Ops: ScorpioBaxter's GambitLiberate: StarportOperation Goliath Ravines Remix City HeatRavinesWet Work EliminationIceLandLast Man Standing Mt. RenardKing of the HillNorthpoint StationLast Man on the Hill Six Bases TerritoriesCapBase Classic Capture Base2 of 3OrbitalRavines (CapBase) IDS_MP_NAME_ IDS_MP_NAME_Training 1: BasicsTraining 2: LOS & SensorsTraining 3: CapturingTraining 4: SupportTraining 5: Advanced SupportPATutorialmOrder your selected 'Mechs to move to a specific location by right-clicking that location on the battlefield._Select your 'Mechs by holding down the left mouse button while dragging an outline around them.lOrder your selected 'Mechs to move to a specific location by left-clicking that location on the battlefield.yOrder your selected 'Mechs to RUN by holding down the SPACEBAR while right-clicking their destination on the battlefield.xOrder your selected 'Mechs to RUN by holding down the SPACEBAR while left-clicking their destination on the battlefield.@Order your selected 'Mechs to FIRE by right-clicking the target.?Order your selected 'Mechs to FIRE by left-clicking the target.fEnemies within sensor range will also show up on your battlefield as red, unidentified contact shapes.hSensor Probes can be dropped anywhere on the battlefield. You can also use the tactical map to drop one.Only a Sensor Probe and an Airstrike can be directed at any location. The other support options must be placed near one of your units.VDouble-click a unit on the Deployment Team Bar to center that unit in the battlefield.Select only 'Mechs when giving a capture command. Enemy 'Mechs and vehicles near the target building will interfere with capture attempts.Order a selected 'Mech with jump jets to JUMP by holding down the J key while right-clicking its destination. 'Mechs have a limited jump range, so click near your 'Mech.Order a selected 'Mech with jump jets to JUMP by holding down the J key while left-clicking its destination. 'Mechs have a limited jump range, so click near your 'Mech.After_Mission_%sPAj(c) & (p) 1999-2001 Microsoft Corporation. All rights reserved. BattleTech, MechCommander, MechWarrior, BattleMech and 'Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation in the U.S. and/or other countries. Microsoft, Windows, DirectDraw, DirectPlay, DirectSound, DirectX, and MSN are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries/regions. Uses movie Video. Copyright (C) 1997-2001 by RAD Game Tools, Inc. Warning: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. This product is licensed. Your product identification number is: %s (c) & (p) 1999-2001 Microsoft Corporation. All rights reserved. This program is protected by U.S. and International copyright laws as described in the i screen. AgencyFB11.d3fAgencyFB11.d3f%s has left the game.Carver V CampaignTraining SimulationsEULA.rtfMechCommander 2 will now check your computer's hardware to set the initial graphics options. This will take from 5 to 30 seconds, depending on the speed of your video card. Please click OK to continue.MechCommander 2 ConfigurationMechCommander 2 is now done checking your computer. You can rerun this program at any time by clicking Set Hardware Configuration for MechCommander 2 in the Start menu. Please restart the game.gThe resolution changes you have selected will not take effect until the next time you launch a mission.%s has left the game.%s has joined the game.%s was kicked out of the game.wThe Swapfile must be at least 250 MB to run MechCommander 2. The current Swapfile is %d MB. Increase the Swapfile size.Error: Swapfile Too Small!%s is ready to launch.EPlease insert the MechCommander 2 CD, and then click OK to continue.5MechCommander 2 could not open the movie movie %s. %sMechCommander 2 CD Not Inserted.MechCommander 2 could not open the file %s. %s AfterGame%You have been kicked out of the game.MechCommander 2 Editor ErrorThe MechCommander 2 Mission Editor cannot run on a Voodoo 3 card with a desktop resolution higher than 1024x768. Desktop color depth must also be 16-bit color. Change your desktop resolution by right-clicking the desktop, clicking Properties, and then clicking the Settings tab.%s has become the host.MechCommander 2 ErrorMechCommander 2 cannot run on a Voodoo 3 card with a desktop resolution higher than 1024x768. Desktop color depth must also be 16-bit color. Change your desktop resolution by right-clicking the desktop, clicking Properties, and then clicking the Settings tab.Trying to connect to server...$Insufficient Hard Disk Space WarningMechCommander 2 may not have enough disk space to save games. Press OK to continue. Press Cancel to exit the game and free up disk space.PA0Sgt. Cash: Sir, we're out of support vehicles. ?Only Airstrikes, Sensor Probes and Salvage Craft are available.PA (h  00h00@@h @@(`` ``, PA4VS_VERSION_INFO  ?0StringFileInfo 040904b0X CommentsMechCommander 2 Game Executable4 CompanyNameMicrosofth FileDescriptionMechCommander 2 Game Executable8 FileVersion00,1,6,2522@InternalNameMechCommander 2XLegalCopyrightCopyright ?2001 Microsoft4LegalTrademarks'Mech> OriginalFilenameMC2Rel.exe PrivateBuild@ProductNameMechCommander 2< ProductVersion00,1,6,2522 SpecialBuildDVarFileInfo$Translation  PAPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXXPADDINGPADDINGXx0%0000001!11112'282A2J2P22222G3W3g3w333334%4:444455555555566!6?6D6K6t666666666666>7E7O7X7_7f7v7|77777778 88%8,8M8g8m88888888888888888899 9999"9(9-939<9C9J9_9m9s99999999999::J:u:}::::::::::;;;);3;A;K;|;;;<<<#<8<[>x>>>>>? ???%???I?P?e?u??? (00000011$10191>1G1S1\1}111112T2Y2223 3333#3+31373?3P3Y3333344444{5555555 66666 7!7-767<7E7Q7Z7}777774898Y8y888 99999999999999::-:I:::::;;9;C;O;i;o;x;;;;;;$<)<.<<<<<<=!=&=== >v>~>>>>>>>>?2?M?Y?^?????000R0X0u000001`1l1111111122272H2{222233<3A3F3\3e3n3~333333374C444444]5i5555F6K6]6q6666667!7>7C7`7e7778 868[8888#9P999999999):5:b:g:l:y::::::;;-;S;_;;;;;;<<<<<===f=k=}=W>??$?6?;?M?s??????@000011=1j1o1t11111122<2A2F223333444445_55555C6_6q6667d7i778888 9999 ::B:G:L:{::::,<8>>>? ?9?>?C??????PLy0 11D1I1N111 2)2e2q22222222333!3)3A334K4Z4c444444445 5555)585<5B5I5f5k5}55555566 6%636K666666777I8U8888888888999E9r9w9|9999999:):5:b:g:l::::::::;%;R;W;\;s;;;;;;; <'>,>C>U>a>>>>>>>>???g?m??`F0Y0v00000i111G2h23$3d3q3333333J4i4o44444 555J5Y5l555555555536666&:/:>:J:U:_:r::: ;.;Q;_;h;{;;;<2<9>> >'>->E>M>Y>n>>>>>>>>??'?3?C????p=000011K2 33,3J33V4[4m44445:55556i666727P7v7{7778%88899:9F9b9h9u9|99999999999::@::::;R;;;;< <T>]>k>w>>>>>??????0T0Y0^0f0001)151I1U1p1111111 22'2322222223 3353333334!4&4M4V44444<5U5^555556B6K6T6|6677 7m7r7w7777788 88[8`8e888888888I9N9S99999>:~:::::::;;;;;;;;;<$<0>>>>$?1?>?K?c?????????"090{001@1G1Y1`1{1111%33 444444 535Y555555646]6666666 7A7 8l888899 9(9,90949F9K9]9r9v9999999:*::*;];;;F=K=]==>F>K>]>>>>>>&???0#030<000000000111!1&121J11{2223 33:56666O8869999::;+;0;5;:;;;; <<<<6P6Z6666777@7J7o77-888G9t9:;;@;D;H;L;P;<5W>>>>>>>?l?s????????0_0f0p00000011 1)1?1O1i1r1111112+2X2]2b2w2}2223 33)3;3G3t3y3~33333334%414^4c4h444444444444555:#:,:F:Q:X:a:j:s::::::::::::; ;;;';6;?;H;Y;_;g;p;;;;<+>>]>q>|>>>>>>>>>????m?r?w?~??????????00 0U0a0t00000F1K1]1t111112 22222222223!3D3L3o3w3334 4)4/44444555:5?5h5l5p5t5x5555555666667 7(7E7b777888888|99999999:W:h::::::::&;/;Y;^;c;z;;;;;;;<<9>'?7?F?K?]?{??????????00a0000111_1g111111c2k2222222<3C367E7889w9999 :::!:(:y:H;O;;;*<5(>V>[>`>>>>>>> ??_?k????????? D00%010D0V0[0t0G1M1a1f1k1111111111`2e2j22222222234393>3r333333333'4[4`4e44444444M5R5W55555555R666&757b7i7s777777$8*8f8k88[9a9u9z99999999999`:e:j:::::::::;4;9;>;r;;;;;;;;;'<[<`>>?$?5?>>T>\>>>~??????@0000001 11"1'111?1H1M1R1r1|1111111111+20252q2|22222 383=3B3i3u333366 777V7^77788:8?8D888l9s99999::F:N:::";';,;q;y;;;;;;{<<<<< ===V=]====>>>>>>P4l88899:::V:k:w::;;;%7L7Z777,8:8|88889999K:P:U:_;;;; <%<*< >>>>>>>j?o?t????p80=0B0000011a1f1k111122+30353k3w333333#4(4-44455w66666*717d7p7777 88D8I8N888888[9g9999;);V;[;`;;;;<>>>>>>>+?7?d?i?n??04090>000000K1W1111124292>22222244<4A4F444444555555555555555555666 666668888 999Y9e999999::!:c:o::::::;$;);T;[;;; <<<===1>?.???00112283<3@3D3H3L3P3T3X3\3`333333333@4L44445555566z6666666k7t78!8L8u8~888888h;<<<<<>33333333333444 44444 4$4(4,4044484<4@4D4H4L4P46&6.686D6O6Y6b67'7m7788999Y:^:c:h:::;;J<<=>T00 1\1222L34'4A4i4~445*5`56788A9^9c9<<<<<<= ==U>>?f??0d001G122222*3_3x3333333344 44444 4$4n4t4x4|4444 5555 5A5k5555555555 66666}667888:999999::;;\;h;;;;;; <%<*<<=2======>>??00122333334;5l55,;0;4;8;<;@;D;H;L;P;T;X;\;`;x;|;;;;;;;;;;;;;;;;;;;>(>R>W>\>>>>>>?????^000000"1'1,1i1r11112 3`3l33333344#4L4444455 5^5e555 6%6*6666667A7I77'8/8888889999>>>>>>>>>>>>>>>>>? ???%?1?=?B?T?Y?_?e?}??pI1U1\11111111 22H233E3^344u5%667U899:u;=)=3=?=J=T=m=x===*>N>m>>>???$?-?F?Q???#0F0t000]1w111122$2K2T2~222L3t3d45u5}566;6@6E666<7C7778'8T8Y8^8i9r9999999::A:I::::::;;;;@;E;<%>*>c>k>>>>>>0?999999:::::::@;L;y;~;;;< <<<>y??????? 000S0[0000001%1O1T1Y1)252b2g2l2333334#4P4U4Z444445 5%5d5p55556666677777>8F888889!9&999;;;)o>>>>>>'?,?1??0x 0;000113334H5564696>67778===================>>>> >$>(>,>0>4>8><>@>D>H>??@L00"0I0U000011(2-2222223'303Z3_3d3{3333333'404Z4_4d4{444455=5F5p5u5z5555556E6d6t666666666767;7M7777+80858V8[8`88888888888 999'919>9G9W9a9q9w99999:':J:T:g:::::::-;2;7;{<<<==-=======>>> >(>2>:>B>_>g>o>w>>>>>>>>>>>???? ?,?????????P0 0Y0d0~00111C2R2s2222222223 333$3,383D3I3Q3Z33333344;4@4E45555556%6O6T6Y6667C7[77@8n8888o9x999999:::U:^::::;;;;;;<>>???pl&6+6=6666&7+7=777788D99f;k;};<6<;0>>>>?6?T?v?{?????0050:0`0x000000B1K11112!2&2L222222203q3{334445T5^5556@6`7j778889 :[:e:::::V;;;;;;<<<<<< ===>=T=f=o={===========>>P>l>>>>>>>>?C?V?_?i?????x 00060;0M0s0|0000G2R2d2{22223-32373334 44445 53585=5 :::%;*;/;;;L<^<<<<<>00N0S0X000111m1 22H2M2R23#354A4q4v4{4k5w55557$7T7Y7^7N8Z8888X9_9::o;{;;;;~<<<<<===> >>>????080=0B0 11G1L1Q112363;3@3 44E4J4O44=55 6;6@6E677J7O7T777+80858!9-9]9b9g9#:/:_:d:i:;;;< <>?? ???t%0*0/011J1O1T12)2Y2^2c2R3^3333a4m4444|5555566666777778889999:::::";';,;j0v0000^122222D3H3L3P3T3X3\3`3d3h3l3p3t3x33333333333333333444 4H4L4P4T4X4\4`4d4 6t66666R7d777,888h8m8r888888999 :;:@:E::; ;<;A;F;;;= =@>G>??O0012171<12223888884989<9@9D9H9L9P9T9X9\9`9d9h999999999999999999999;<<<<<====== >>G>L>Q>>/?X?d?????|u0|011223u44555556L7~77D=P==============>>> >$>(>,>0>4>h>l>p>t>x>|>>>>>>>>>>h2h3t333333/4449455667777777738 99":.:^:c:h:[;g;;;;==D=I=N=A>M>}>>>K?R?00M1Y1111_2k2222342474<455D5I5N55671767;788C8H8M88_9-:9:i:n:s:?;K;{;;; <,<\d>>>>C? 0 0=0B0G0}001O113 3P3U3Z3&424b4g4l4J5V5555\6h666677777888889999::: ;;;;<3<8<=< ==E=J=O=>+>[>`>e>1?=?m?r?w?044444566666`7d7h7l7p7t7x7|7777777777777777888 88888 8$8(8d8h8l8p8t8x8|8:$::;;; <3<<3>??@00 131<1f1k1p111111G2P2f223!3f3k3}3 44B4G4L444444U5Z5_5555i6u666666&7+7077779::;;Y;b;;;;;;"<'<,<Px00u00001$1N1S1X1111116666%7+7?7E7W7a7w7}77<8|899N::;L<<<=<=h===>x>>>>>:?C????`'080P00141b111111c222222233O3s333333E4h4t444444585=5B5e5v5{55556666797W77777r8}888888g9r9{999999999:::.:5:f:k:}::::::;;;; <<2<[>>??'?A?a?}????pM0V0000011U11162;2M2~22222`333333u4444444444`5567+7f7u777777O8X8888;;-<6<==:>F>???????(0-020h0q0000111+2222 3*3s3|3333#4(444455555#6/666666777v8{883999>9c9i9n999999999999:#:M:R:W:; ;3;8;=;;;;4>>?_??????,0L00V1[1p111N2T2Z2l2t2|222222222333/3L3Y3333442494?4T4Z4f4m4|44 5505:5N5Z5y5555555526C6r6|6666_7l7z777748B8f8o8888889)91999D9M9S9r9x999999999:4:A:p:}::::1;@;I;o;v;{;;<"<*<0)>@>K>>>>>>? ???lr0z000000001Y1h1q1111111122(2G222222223d3h3l3p3t3x3|333333333444 4444<4D4O4W4_4|44444444445F5W5j5u55555656<6B6Q6_6g66666607A7\7o7|77#8g8888889%939<99999999:::I:\:e::::: ;3;;;F;N;V;7\>>>>>>?1?G?X??????????p000(0G000000'151H1d11111111 222B2s333334S5\555555555566 66699=>z?h0E0R0y23_45B6T799u: ;;;.>>>>>=?K?S?Y?b?h????????????(0!0B0K0U011111 22@2444444444444444555 555l5p5t5x55555555555555 6L66666677F7777778888888889 9T9999999_:y:::::: ;I;R;X;r;y;~;;;;;;@ >v>>>>>>>? ?.?A??????@070H0S0\0000000001$161?1b1i1z111111111J2c2r2z2222 3D3K3T33"474N4444444444444444444445<5@5D5H5l5p5555555566$636B6Q6u66666666677777778 8858<8E88888888888888 9,9:9B9N9Z9i9r99:n:{:::;==&=3=o>w>}>>>>>>> ??*?3??????00\0e0111@2I2q2y2J3h3333444466 77&7A7[7h7p777*889;;;;@>N>W>y>?$?D?d?????(0$040D0T0t00000b15D:W:;.= $245674;V<4==>L???0 4111F3T44 5&6+6=66666667(717f7k7p7777N8b8888 9999999e;;;;<<<<<<<<== ====$=*=0=6=<=B=H=N=T=Z=`=f=l=r=x=~======================>>>>> >&>,>2>8>>>D>J>P>V>\>b>h>n>t>z>>>>>>>>>>>>>>>>>>>>>>?J?r????P1111111111p,p;x;|;;;;;;;;;;;;;;;99999999999:::: :(:0:8:@:H:P:X:`:h:p:x:::::::::::::::::;;;; ;(;0;8;@;H;P;X;`;h;p;x;;;;;;;;;;;;;;;;;<<<< <(<0<8<@>>> >8><>@>D>H>L>P>T>X>h;l;p;t;x;|;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;<<< <<<<< <$<(<,<0<4<8<<<@8>X>x>>>>>>??8?X?x?????$0 0(040h000001(1H1h11 $000 00004080<0@0D01 1$1(1,1014181<1@1D1H1L1P1x22233 3D3P3T3X3\3`3h3l37::::: :$:(:,:0:4:<:D:L:T:\:d:l:t:|::::::::::::::::;;;; ;$;(;,;0;4;8;<;@;D;H;L;P;T;X;\;`;d;h;l;p;t;x;|;;;;;;;;;;;;;;;;;;;;;;;;;;;;;< <$<<