#ifndef DROPZONEBRUSH_H #define DROPZONEBRUSH_H /*************************************************************************************************\ DropZoneBrush.h : Interface for the DropZoneBrush component. //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// \*************************************************************************************************/ #ifndef BUILDINGBRUSH_H #include "BuildingBrush.h" #endif //************************************************************************************************* /************************************************************************************************** CLASS DESCRIPTION DropZoneBrush: **************************************************************************************************/ class DropZoneBrush: public BuildingBrush { public: DropZoneBrush( int alignment = 0, bool bVTol = 0 ); virtual bool paint( Stuff::Vector3D& worldPos, int screenX, int screenY ); virtual bool canPaint( Stuff::Vector3D& worldPos, int screenX, int screenY, int flags ); private: bool bVTol; }; //************************************************************************************************* #endif // end of file ( DropZoneBrush.h )