#ifndef EDITORMESSAGES_H #define EDITORMESSAGES_H /*************************************************************************************************\ EditorMessages.h : Interface for the EditorMessages component. //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// \*************************************************************************************************/ #include "..\MCLib\MCLibresource.h" #define PAINT_OVERLAY_DIRT IDS_DIRTROAD #define PAINT_OVERLAY_PAVED IDS_PAVED_ROAD #define PAINT_OVERLAY_ROUGH IDS_ROUGH #define PAINT_TERRAIN_GRASS IDS_GRASS #define PAINT_TERRAIN_BLUEWATER IDS_BLUEWATER #define PAINT_TERRAIN_GREENWATER IDS_GREENWATER #define PAINT_TERRAIN_MUD IDS_MUD #define PAINT_TERRAIN_MOSS IDS_MOSS #define PAINT_TERRAIN_DIRT IDS_DIRT #define PAINT_TERRAIN_ASH IDS_ASH #define PAINT_TERRAIN_MOUNTAIN IDS_MOUNTAIN #define PAINT_TERRAIN_TUNDRA IDS_TUNDRA #define PAINT_TERRAIN_FORESTFLOOR IDS_FORESTFLOOR #define PAINT_TERRAIN_CONCRETE IDS_CONCRETE #define PAINT_TERRAIN_CLIFF IDS_CLIFF // CURSORS! #define NORMAL_CURSOR 0 #define PAINT_CURSOR 1 #define SELECT_AREA_CURSOR 2 #define ERASER_CURSOR 3 #define TERRAIN_CURSORS 4 // don't use next 12, those are for the terrains #define OVERLAY_CURSORS 17 // don't use next 10, reserving those for overlays #define FLATTEN_CURSOR 28 #define DRAG_SMOOTH 29 #define DRAG_NORMAL 30 #define DRAG_HAND 31 #define MOVE_BUILDING 32 #define DAMAGE 33 #define REPAIR 34 //************************************************************************************************* #endif // end of file ( EditorMessages.h )