//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// // EditorView.h : interface of the EditorView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_EDITORVIEW_H__9E5FF9E4_BE22_4D61_AC89_58B0AA90DD56__INCLUDED_) #define AFX_EDITORVIEW_H__9E5FF9E4_BE22_4D61_AC89_58B0AA90DD56__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // EditorView window class EditorView : public CWnd { // Construction public: EditorView(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(EditorView) protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation public: virtual ~EditorView(); // Generated message map functions protected: //{{AFX_MSG(EditorView) afx_msg void OnPaint(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EDITORVIEW_H__9E5FF9E4_BE22_4D61_AC89_58B0AA90DD56__INCLUDED_)