//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #ifndef FORESTDLG_H #define FORESTDLG_H #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef FOREST_H #include "Forest.h" #endif class ForestDlg : public CDialog { public: ForestDlg(CWnd* pParent = NULL); //{{AFX_DATA(ForestDlg) enum { IDD = IDD_FOREST_DLG }; float m_maxDensity; float m_minDensity; float m_maxHeight; float m_minHeight; BOOL m_randomPlacement; float m_xLoc; float m_yLoc; float m_radius; CString m_Name; int m_1; int m_2; int m_3; int m_4; int m_5; int m_6; int m_7; int m_8; int m_9; int m_10; int m_12; int m_13; int m_14; int m_15; //}}AFX_DATA Forest forest; //{{AFX_VIRTUAL(ForestDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); //}}AFX_VIRTUAL afx_msg void OnEditChanged( UINT nID ); afx_msg void OnSliderChanged( UINT id, NMHDR * pNotifyStruct, LRESULT * result ); protected: //{{AFX_MSG(ForestDlg) afx_msg void OnSave(); virtual void OnOK(); virtual void OnCancel(); virtual BOOL OnInitDialog(); afx_msg void OnLoad(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #endif //