//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #if !defined(AFX_PLAYERSETTINGSDLG_H__E406C43E_70BF_49B1_A3E1_5305FF16D93B__INCLUDED_) #define AFX_PLAYERSETTINGSDLG_H__E406C43E_70BF_49B1_A3E1_5305FF16D93B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // PlayerSettingsDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // PlayerSettingsDlg dialog class PlayerSettingsDlg : public CDialog { // Construction public: PlayerSettingsDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(PlayerSettingsDlg) enum { IDD = IDD_PLAYER_SETTINGS }; CComboBox m_defaultTeamComboBox; int m_playerEdit; //}}AFX_DATA int m_oldDefaultTeam; int m_newDefaultTeam; int m_numTeams; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(PlayerSettingsDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(PlayerSettingsDlg) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PLAYERSETTINGSDLG_H__E406C43E_70BF_49B1_A3E1_5305FF16D93B__INCLUDED_)