//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #if !defined(AFX_WATERDLG_H) #define AFX_WATERDLG_H #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // WaterDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // WaterDlg dialog class WaterDlg : public CDialog { // Construction public: WaterDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(WaterDlg) enum { IDD = IDD_WAVES }; float amplitude; float frequency; float elevation; float shallowElevation; float alphaElevation; DWORD alphaDeep; DWORD alphaMiddle; DWORD alphaShallow; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(WaterDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(WaterDlg) virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_WATERDLG_H)