#ifndef FRACTALDLG_H #define FRACTALDLG_H /*************************************************************************************************\ FogDlg.h : Interface for the FractalDlg component. Lets user change refractalize terrain settings //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// \*************************************************************************************************/ #include "stdafx.h" #include "resource.h" ///////////////////////////////////////////////////////////////////////////// // FractalDlg dialog class FractalDlg : public CDialog { public: // Construction FractalDlg(CWnd* pParent = NULL); // standard constructor unsigned char GetNoise(){ return m_noise; } unsigned char GetThreshold(){ return m_threshold; } void SetThreshold( unsigned char newThreshold ){ m_threshold = newThreshold; } void SetNoise( unsigned char newNoise ){ m_noise = newNoise; } enum { IDD = IDD_FRACTAL }; virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support private: unsigned char m_threshold; unsigned char m_noise; }; #endif // end of file ( FractalDlg.h )