//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// //{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by MCLib.rc // #define IDS_ERROR 1000 #define IDS_CANCEL 1006 #define IDS_OK 1007 #define IDS_YES 1008 #define IDS_NO 1009 #define IDS_MIN 1010 #define IDS_MAX 1011 #define IDS_ASSIGN_HEIGHTS 1012 #define IDS_NEW 1100 #define IDS_OPEN 1108 #define IDS_FILENAME 1109 #define IDS_FILE 10000 #define IDS_FILENEW 10001 #define IDS_FILEOPEN 10002 #define IDS_FILE_SAVE 10003 #define IDS_SAVE_CAMERAS 10004 #define IDS_QUIT 10005 #define IDS_EDIT 10006 #define IDS_QUIT3 10006 #define IDS_CUT 10007 #define IDS_EDIT2 10007 #define IDS_EDIT_UNDO 10007 #define IDS_COPY 10008 #define IDS_CUT2 10008 #define IDS_EDIT_REDO 10008 #define IDS_PASTE 10009 #define IDS_COPY2 10009 #define IDS_VIEW 10010 #define IDS_PASTE2 10010 #define IDS_VIEW2 10011 #define IDS_OVERLAYS 10012 #define IDS_TERRAINS 10013 #define IDS_BUILDINGS 10014 #define IDS_OTHER 10015 #define IDS_ERASE 10050 #define IDS_NEW_HEIGHTS 10051 #define IDS_SELECT 10052 #define IDS_SELECT_AREA 10053 #define IDS_FLATTEN 10054 #define IDS_DROPZ 10099 #define IDS_GROUPS 10100 #define IDS_GROUP1 10101 #define IDS_GROUP2 10102 #define IDS_GROUP3 10103 #define IDS_MECHS 10104 #define IDS_SMALLSTUFF 10105 #define IDS_STRING10106 10106 #define IDS_STRING10107 10107 #define IDS_STRING10108 10108 #define IDS_STRING10109 10109 #define IDS_STRING10110 10110 #define IDS_STRING10111 10111 #define IDS_STRING10112 10112 #define IDS_STRING10113 10113 #define IDS_STRING10114 10114 #define IDS_STRING10115 10115 #define IDS_STRING10116 10116 #define IDS_STRING10117 10117 #define IDS_STRING10118 10118 #define IDS_STRING10119 10119 #define IDS_STRING10120 10120 #define IDS_DIRTROAD 10500 #define IDS_PAVED_ROAD 10501 #define IDS_ROUGH 10502 #define IDS_BLUEWATER 10504 #define IDS_SWAMPWATER 10504 #define IDS_GREENWATER 10505 #define IDS_OCEANWATER 10505 #define IDS_MUD 10506 #define IDS_MOSS 10507 #define IDS_DIRT2 10507 #define IDS_DIRT 10508 #define IDS_FORESTFLOOR1 10508 #define IDS_ASH 10509 #define IDS_FOREST_FLOOR2 10509 #define IDS_MOUNTAIN 10510 #define IDS_FOREST3 10510 #define IDS_TUNDRA 10511 #define IDS_MUDFLAT 10511 #define IDS_GRASS 10512 #define IDS_FORESTFLOOR4 10512 #define IDS_CONCRETE 10513 #define IDS_FORESTFLOOR 10513 #define IDS_MUDDY_SHORE 10513 #define IDS_CLIFF 10514 #define IDS_CEMENT 10514 #define IDS_SANDY_DIRT 10515 #define IDS_SLIMY 10516 #define IDS_CEMENT2 10517 #define IDS_CEMENT3 10518 #define IDS_CEMENT4 10519 #define IDS_CEMENT5 10520 #define IDS_CEMENT6 10521 #define IDS_CEMENT7 10522 #define IDS_CEMENT8 10523 #define IDS_SAVE_CAMERA_FAIL 10600 #define IDS_NO_VERTEX_SEL 10601 #define IDS_ASSIGN_ELEVATION 10602 #define IDS_ELEVATION 10603 #define IDS_SMOOTH_RADIUS 10604 #define IDS_RADIUS 10605 #define IDS_INVALID_FILE 10606 #define IDS_MUST_HAVE_PLAYER 10607 #define IDS_NEED_ENEMY 10608 #define IDS_CANT_SAVE 10609 #define IDS_DISTANCE 10610 #define IDS_METERS 10611 #define IDS_UNTITLED 10612 #define IDS_CAPTION 10613 #define IDS_COULDNT_OPEN 10614 #define IDS_MISSION_TIME_LIMIT 10615 #define IDS_IN_SECONDS 10616 #define IDS_NO_NEUTRAL_MOVERS 10617 #define IDS_WARNING 10618 #define IDS_PLAYERS_WITH_NO_UNITS 10619 #define IDS_NO_ENEMY_UNITS 10620 #define IDS_BLANK_SPACE 10621 #define IDS_NUM_ENEMY_UNITS 10622 #define IDS_ELAPSED_TIME 10623 #define IDS_NO_PLAYER_UNITS 10624 #define IDS_UNNAMDE_FOREST 40071 #define IDS_TOO_MANY_PILOTS 40072 #define IDS_INVALID_COLOR_MAP 40073 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 102 #define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_CONTROL_VALUE 1007 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif