//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #include "MLRHeaders.hpp" //############################################################################# //########################### MLRAmbientLight ########################### //############################################################################# MLRAmbientLight::ClassData* MLRAmbientLight::DefaultData = NULL; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLRAmbientLight::InitializeClass() { Verify(!DefaultData); Verify(gos_GetCurrentHeap() == StaticHeap); DefaultData = new ClassData( MLRAmbientLightClassID, "MidLevelRenderer::MLRAmbientLight", MLRLight::DefaultData ); Register_Object(DefaultData); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLRAmbientLight::TerminateClass() { Unregister_Object(DefaultData); delete DefaultData; DefaultData = NULL; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLRAmbientLight::MLRAmbientLight() : MLRLight(DefaultData) { Verify(gos_GetCurrentHeap() == Heap); lightMask = MLRState::FaceLightingMode|MLRState::VertexLightingMode; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLRAmbientLight::MLRAmbientLight( Stuff::MemoryStream *stream, int version ) : MLRLight(DefaultData, stream, version) { Check_Object(stream); Verify(gos_GetCurrentHeap() == Heap); lightMask = MLRState::FaceLightingMode|MLRState::VertexLightingMode; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLRAmbientLight::MLRAmbientLight(Stuff::Page *page) : MLRLight(DefaultData, page) { Check_Object(page); Verify(gos_GetCurrentHeap() == Heap); lightMask = MLRState::FaceLightingMode|MLRState::VertexLightingMode; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLRAmbientLight::~MLRAmbientLight() { } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLRAmbientLight::TestInstance() { Verify(IsDerivedFrom(DefaultData)); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLRAmbientLight::LightVertex(const MLRVertexData& vertexData) { #if COLOR_AS_DWORD TO_DO; #else vertexData.color->red += (color.red*intensity); vertexData.color->green += (color.green*intensity); vertexData.color->blue += (color.blue*intensity); #endif }