//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #pragma once #define MLR_MLR_I_C_DET_TMESH_HPP #include #include #include namespace MidLevelRenderer { //########################################################################## //###### MLRIndexedTriMesh with color no lighting and detail texture ####### //########################################################################## class MLR_I_C_DeT_TMesh: public MLR_I_DeT_TMesh { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Initialization // public: static void InitializeClass(); static void TerminateClass(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Constructors/Destructors // protected: MLR_I_C_DeT_TMesh( ClassData *class_data, Stuff::MemoryStream *stream, int version ); ~MLR_I_C_DeT_TMesh(); public: MLR_I_C_DeT_TMesh(ClassData *class_data=MLR_I_C_DeT_TMesh::DefaultData); static MLR_I_C_DeT_TMesh* Make( Stuff::MemoryStream *stream, int version ); void Save(Stuff::MemoryStream *stream); public: #if COLOR_AS_DWORD virtual void SetColorData( const DWORD *array, int point_count ); virtual void GetColorData( DWORD **array, int *point_count ); #else virtual void SetColorData( const Stuff::RGBAColor *array, int point_count ); virtual void GetColorData( Stuff::RGBAColor **array, int *point_count ); #endif virtual void #if COLOR_AS_DWORD PaintMe(const DWORD *paintMe); #else PaintMe(const Stuff::RGBAColor *paintMe); #endif virtual int TransformAndClip(Stuff::Matrix4D *, MLRClippingState, GOSVertexPool*,bool=false); virtual void TransformNoClip(Stuff::Matrix4D*, GOSVertexPool*,bool=false); void Copy( MLR_I_C_TMesh*, MLRState detailState, Stuff::Scalar xOff, Stuff::Scalar yOff, Stuff::Scalar xFac, Stuff::Scalar yFac ); bool Copy(MLR_I_C_DeT_PMesh*); virtual void HurtMe(const Stuff::LinearMatrix4D&, Stuff::Scalar radius); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class Data Support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Testing // public: void TestInstance() const; virtual int GetSize() { Check_Object(this); int ret = MLR_I_DeT_TMesh::GetSize(); ret += colors.GetSize(); return ret; } protected: #if COLOR_AS_DWORD Stuff::DynamicArrayOf colors; // Base address of color list Stuff::DynamicArrayOf *actualColors; #else Stuff::DynamicArrayOf colors; // Base address of color list Stuff::DynamicArrayOf *actualColors; #endif }; MLR_I_C_DeT_TMesh* CreateIndexedTriCube_Color_NoLit_DetTex(Stuff::Scalar, MLRState*); MLRShape* CreateIndexedTriIcosahedron_Color_NoLit_DetTex ( IcoInfo&, MLRState*, MLRState* ); }